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The Angband Ladder: Keiimin'Tiul, High-Elf Sorceror by <limered@yahoo.com>

  [ToME 2.2.3 Character Dump]

 Name  : Keiimin'Tiul           Age                102       STR! 18/150       
 Sex   : Male                   Height              98       INT! 18/***       
 Race  : High-Elf               Weight             178       WIS! 18/***       
 Class : Sorceror               Social Class        52       DEX! 18/210       
 Body  : Player                                              CON! 18/180       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -38 Level             50    Max Hit Points       630   
 + To Melee Damage      -80 Experience  49287310    Cur Hit Points       550   
 + To Ranged Hit        -43 Max Exp     49287310    Max SP (Mana)       2040   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1940   
   AC                28+186 Gold         8559892    Piety             110633   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-320   
 Stealth     : Legendary[10]Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are the only child of a Noldorin Archer.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 80 (4000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 95 (4750')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 18 (900')

 Your body is a Player.
 You are currently on level 95 of Mount Doom.
 You have defeated 41197 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 79 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Hrive of the 2890th year of the third age.
 You have been adventuring for 80 days.

                    adefkmnopsuxz{|@            
        Add Str   : .21......3....3.            
        Add Int   : ..1.2.....33.33.            
        Add Wis   : ..1.2....3....3.            
        Add Dex   : ..1........3..3.            
        Add Con   : .21......3....3.            
        Add Chr   : ..1........3.33.            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Stea. : ..1*...4...3....            
        Add Sear. : ..1........3....            
        Add Tun.. : ..............3.            
        Add Speed : ...*.3...3.3..3.            
        Chaotic   : .............+..            
        Vampiric  : ..............+.            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ...+....+.......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ......+.........            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........++....            
        Hold Life : ....+++.+.......            
        Imm Acid  : ........*.......            
        Imm Elec  : .......*.++.....            
        Imm Fire  : ......*..+......            
        Imm Cold  : .*.+...+*+......            
        Res Pois  : ..+.......+.....            
        Res Fear  : .+.....+........            
        Res Lite  : .....+...+.+...+            
        Res Dark  : ..+..+...+++....            
        Res Blind : +........+......            
        Res Conf  : ......+.++......            
        Res Sound : ...+...+.+......            
        Res Shard : ......+.+.......            
        Res Neth  : .+....+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....+++.+......            
        Res Disen : ........+.......            
        Levitate  : ..........++....            
        Lite      : +...+....+......            
        See Invis : +.+..+...+.....+            
        Digestion : ....+....+......            
        Regen     : ....+....+......            
        Activate  : .++..+...++.....            
        Hvy Curse : ....+...........            
        Fly       : +...............            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+......+....            
        Unique.ESP: ...........+....            

Skills (points left: 0)
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            01.300 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          06.300 [0.900]
 - Spirituality                                  18.710 [0.550]
          . Prayer                               06.000 [0.500]
 - Monster-lore                                  12.150 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  05.600 [0.800]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Quarterstaff on level 9.
You may find a Potion of Resist Cold on level 1.
You may find a Potion of Clumsiness on level 3.
You are fated to find an Essence of Teleport on level 1.


  [Character Equipment]

a) The Mage Staff 'Sinelith' (1d4) (+9,+4) [+2](40%) (+2)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 2.  
    It increases your mana capacity by 40%.  It provides resistance to 
    blindness.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 70 of Paths of the
    Dead.
d) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
e) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring of Dunelchol (+10) {100% off}
    It 
    increases your stealth, speed and ability to score critical hits by 10
    .  It makes you invisible.  It sustains your strength.  It provides
    resistance to cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
n) The Bar Chain Mail 'Erchir' (-38,-61) [18,+11](40%)
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to fire.  It provides resistance to life draining
    , confusion, shards, nether, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
o) The Spider Web of Amenor [1,+10] (+4 to stealth)
    It 
    increases your stealth by 4.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to cold, sound
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Large Leather Shield 'Borin' [4,+11]
    It
    sustains your strength.  It provides immunity to acid and cold.  It
    provides resistance to life draining, confusion, shards and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 41 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, dark, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Mordor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 94 of Mount Doom.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (2840 hp)
{) The Bolt of Telemmoth (1d5) (+25,+20) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from fire.  It poisons your foes.
    It produces chaotic effects.  It is especially deadly against dragons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) The Gnomish Shovel of Tirin (1d2) (+13,+8) (+3 to speed)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, ability to
    tunnel and speed by 3.  It drains life from your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 40 of Moria.
c) a Fireproof Tome of the Blowing Wind {!d!k!v}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
g) a Fireproof Tome of the Tree {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
i) a Fireproof Tome of the Time {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
k) a Fireproof Tome of the Mind {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
l) The Gem of Fire {Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 87 of Mount Doom.
m) The Gem of Wisdom (charging) {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master vampire on level 32 of Mirkwood.
n) 3 Potions of Cure Insanity {!d!k!v}
o) 16 Potions of Healing {!d!v!k}
p) a Potion of *Healing*
q) 6 Potions of Restore Mana {!d!k!v}
r) a Golden Rod of the Istari of Healing (250/250) {!d!v!k}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Fallen angel on level 59 of Mordor.
s) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It
    can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 48 of Moria.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Fireproof Tomes of Magical Energy {!d!k!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) 6 Fireproof Tomes of the Eternal Flame {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 40 of Moria.
c) 3 Fireproof Tomes of the Blowing Wind {!d!k!v}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) 6 Fireproof Tomes of the Impenetrable Earth {!d!k!v}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) 5 Fireproof Tomes of the Everrunning Wave {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
f) 3 Fireproof Tomes of Translocation {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
g) 3 Fireproof Tomes of the Tree {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
h) 3 Fireproof Tomes of Knowledge {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
i) 4 Fireproof Tomes of the Time {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
j) 3 Fireproof Tomes of Meta Spells {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
k) 6 Fireproof Tomes of the Mind {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
l) 3 Fireproof Holy Tomes of Eru Iluvatar
m) Boccob's Magical Mish-mash {Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hell knight on level 68 of Dol Guldur.
n) Jor's Buckler of Missile Attraction {{Heal 750/250}}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
o) a Golden Rod of the Istari of Healing (250/250)
p) an Adamantite Rod of Capacity of Nothing (400/400)
q) an Adamantite Rod of Capacity of Nothing (400/400)
r) 2 Rod Tips of Healing (120 Mana to cast)
s) a Partial Totem of a Great Wyrm of Power
t) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents in
    the town of Gondolin .
u) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated
    for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. 
    It increases your intelligence, dexterity, charisma, searching and 
    spell power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 70 of Angband.
w) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
    It can be
    activated for open a secret passage every 75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 87 of Mount Doom.
x) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Mount Doom.


  [Home Inventory - Gondolin ]

a) The Gem of Fire {{Genocide}}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 25 of The Helcaraxe.
b) The Gem of Ice {Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
c) the Immortal Skull of Benetar {Heal 750/250}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
d) a Silent watcher (1410 hp)
e) a Skull druj (1400 hp)
f) 28 Potions of Cure Insanity {!d!k!v}
g) 46 Potions of Healing {!d!v!k}
h) 30 Potions of *Healing*
i) 2 Potions of *Healing* {25% off}
j) 7 Potions of Life
k) 42 Potions of Restore Mana {!d!k!v}
l) a Potion of *Enlightenment* {100% off}
m) a Potion of Invulnerability
n) 23 Scrolls of Reset Recall
o) a Golden Rod of the Istari of Nothing (250/250)
p) The Golden Horn of the Thunderlords (6 charges) {100% off}
q) The Ring of Hilod (+9)
    
    It increases your constitution and speed by 9.  It makes you
    invisible.  It provides resistance to nexus and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 89 of Mount
    Doom.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of Bree .
s) The Soft Leather Armour of Heldim [4,+17]
    
    It sustains your dexterity.  It provides immunity to electricity and 
    cold.  It provides resistance to acid, poison, dark, shards, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 91 of Mount Doom.
t) The Hard Studded Leather of Ering (-59,-51) [7,+13](40%)
    It increases your hit points by 40%.  It
    sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, poison, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 89 of Mount Doom.
u) a Mage Staff of Power (1d4) (-3,+3) (+11)
v) The Mage Staff of Rungolas (1d4) (+3,+6)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides
    resistance to blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 53 of Mordor.
w) a Mage Staff of Wizardry (1d4) (-10,-32)(80%) (+4) {!d!k!v}


  [Home Inventory - Minas Anor ]

a) The Ring 'Faldil' (+5)
    
    It increases your intelligence and wisdom by 5.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, poison, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
b) The Ring 'Gainar' (+4 to speed)
    It 
    increases your strength, constitution, stealth and speed by 4.  It
    sustains your dexterity.  It provides resistance to blindness.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 47 of Submerged Ruins.
c) The Ring of Enduir (+4)
    It 
    increases your charisma, searching and ability to score critical hits
     by 4.  It provides resistance to poison, light and nether.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Ring of Beluil (+3 to infravision)
    It 
    increases your intelligence, charisma and infravision by 3.  It
    provides resistance to life draining, cold, dark, confusion, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Illusory Castle.
e) The Ring of Arthredh (+3)
    It 
    increases your charisma by 3.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to fire, blindness, 
    sound and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 45 of Mordor.
f) The Ring 'Matharnor' [+15] (+2 attacks)
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your constitution and 
    attack speed by 2.  It sustains your intelligence.  It provides
    resistance to electricity, cold, poison and blindness.  It allows you
    to fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Ring of Siliarn (+4 to searching)
    It can be used to store a spell.  It increases your 
    intelligence and searching by 4.  It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to dark, 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
h) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
i) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Mordor.
j) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 71 of Angband.
k) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of
    Khazad-dum .
l) The Full Plate Armour of Turin (-3) [25,+10]
    It sustains your constitution.  It provides immunity to 
    electricity.  It provides resistance to life draining, cold, poison, 
    dark, shards, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 78 of
    Angband.
m) The Thunderlord Coat 'Carand' (-25,-43) [9,+7](20%) {A}
    It increases your hit points by 20%.  It sustains your wisdom
     and constitution.  It provides immunity to acid.  It provides
    resistance to life draining, fire, cold and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 46 of Moria.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 78 of
    Angband.
o) The Steel Helm 'Lebohaum' [20,+80]
p) The Short Bow of Ephel (x5) (+7,+6) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    dexterity, constitution and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 65 of Mordor.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Angband.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hell knight on level 55 of Mordor.
s) The Light Crossbow 'Melmaras' (x3) (+12,+20) (+3)
    It 
    increases your intelligence, wisdom, dexterity and charisma by 3.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
t) The Heavy Crossbow 'Rhundros' (x4) (+7,+16) (+5 to speed)
    
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, charisma and speed by 5.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Scrag on level 68 of Angband.
u) The Heavy Crossbow of Hanon (x6) (+8,+17) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution, charisma and speed by 2.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 58 of Dol
    Guldur.
v) Climbing Set
w) a Mage Staff of Mana (1d4) (-8,+6)(80%)


  [Home Inventory - Lothlorien ]

a) 2 Rod Tips of Healing (120 Mana to cast)
b) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
c) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm in the town of
    Khazad-dum .
d) The Phial of Undeath (-5) {special}
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 33 of The Land
    Of Rhun.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of Dol
    Guldur.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
g) The Rusty Chain Mail of Elenya (-48,-26) [14,+6](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Emperor wight on level 59 of The Sacred
    Land Of Mountains.
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  
    It increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
k) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
m) The Large Metal Shield of Tellume [5,+6] {A/C}
    It
    sustains your wisdom, constitution and charisma.  It provides immunity 
    to acid and cold.  It provides resistance to acid and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and disenchantment.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 29 of The
    Helcaraxe.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 38 of The Helcaraxe.
r) The Drum of the Sky (+2 to speed) (charging)
    It can
    be activated for singing a *godness* song if it is being worn. It 
    increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
s) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is
    being worn. It increases your stealth, searching and infravision by 4.
    It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 78 of Angband.
t) a Mage Staff of Power (1d4) (+8,-11) (+11)
u) The Mage Staff of Until (1d4) (+4,+9) [+4](80%)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 80%.  It sustains your wisdom.  It provides
    resistance to blindness.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
v) a Mage Staff of Wizardry (1d4) (-17,+4)(80%) (+4)


  [Home Inventory - Khazad-dum ]

a) 4 Tomes of Magical Energy
b) 2 Tomes of the Blowing Wind
c) 2 Tomes of the Impenetrable Earth
d) 2 Tomes of the Everrunning Wave
e) 3 Tomes of Translocation
f) 2 Tomes of the Tree
g) 2 Tomes of Knowledge
h) a Tome of the Time
i) a Tome of Meta Spells
j) The Deck of Wild Magic {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 43 of Moria.
k) The Rusty Chain Mail of Ruingwe (-5) [14,+4] {E}
    It
    sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to poison, dark, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 30 of Moria.
l) The Double Chain Mail of Braharm (-2) [16,+10] {C}
    It
    sustains your constitution.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to cold, dark, 
    confusion, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 44 of
    Mordor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon in the town of
    Khazad-dum .
n) The Splint Mail 'Elegor' (-2) [19,+9] {C}
    It sustains your dexterity and constitution.  It provides
    immunity to cold.  It provides resistance to acid, confusion, sound, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 69 of Dol Guldur.
o) The Splint Mail of Nolon (-2) [19,+14] {C}
    
    It sustains your wisdom and charisma.  It provides immunity to cold.  
    It provides resistance to light, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
p) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
q) The Paper Armour 'Dalin' [4,+9] {E}
    
    It provides immunity to electricity.  It provides resistance to cold, 
    light, confusion, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 70 of Dol Guldur.
r) The Hard Leather Armour of Londoril (-1) [6,+2] {A}
    
    It sustains your strength and charisma.  It provides immunity to acid.
    It makes you completely fearless.  It provides resistance to poison, 
    dark and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Chaos drake on level 43 of Submerged
    Ruins.
s) The Rhino Hide Armour 'Arriellor' (-1) [8,+11] {F}
    It sustains your intelligence, wisdom and dexterity.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to light, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 69 of Angband.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Leather Jacket of Nivring (-1) [12,+7] {E}
    It sustains your 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 61 of Mordor.
v) a Cloak of Air [1,+14]
w) a Large Leather Shield of Reflection [4,+9]
x) a Mage Staff of Wizardry (1d4) (-28,-29)(40%) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 17 of A lost temple.
b) a Fireproof Book of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
c) 9 Mushrooms of Cure Serious Wounds {100% off}
d) 96 Potions of Water Curing {quest}
e) a Rod Tip of Recall (80 Mana to cast)
f) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
g) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
h) The Ring of Power of Khamul, the Black Easterling (+4 to speed)
    It 
    increases your speed by 4.  It makes you invisible.  It sustains your 
    strength.  It provides immunity to paralysis.  It allows you to fly.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Angband.
i) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
    It increases your attack speed and ability to score critical
    hits by 3.  It makes you invisible.  It provides resistance to poison, 
    dark and disenchantment.  It allows you to fly.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 68 of Dol
    Guldur.
j) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits)
    It increases your dexterity and ability to score critical hits
     by 4.  It makes you invisible.  It sustains your wisdom and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to cold and poison.  It allows you to levitate.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
k) The Ring of Power of Adunaphel the Quiet (+5 to searching)
    It increases your strength, dexterity and searching by 5.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to dark.  It allows you to levitate.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 60 of Mordor.
l) The Ring of Power of Ren the Unclean (+3% of critical hits)
    
    It increases your wisdom and ability to score critical hits by 3.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound, nexus and chaos.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 58 of Dol Guldur.
m) The Ring of Power of Hoarmurath of Dir (+1 attack)
    
    It increases your attack speed by 1.  It makes you invisible.  It
    sustains your wisdom and dexterity.  It provides resistance to sound.  
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
n) The Ring of Power of Uvatha the Horseman (+3% of critical hits)
    
    It increases your ability to score critical hits by 3.  It makes you
    invisible.  It sustains your strength, wisdom and constitution.  It
    provides immunity to paralysis.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring of Power of Akhorahil the Blind (+2)
    
    It increases your intelligence and constitution by 2.  It makes you
    invisible.  It provides resistance to shards and disenchantment.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 51 of Paths of
    the Dead.
p) The Ring of Power of The Witch-King of Angmar (+2 to stealth)
    It increases your stealth by 2.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to poison and 
    shards.  It allows you to levitate.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Witch-King of Angmar on level 92 of
    Mount Doom.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 14 of Orc Cave.
s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It provides resistance 
    to electricity and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 47 of Moria.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Scrag on level 48 of Submerged Ruins.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Horn of Boromir (+3) (charging)
    It can be activated for mass human
    summoning every 1000 turns if it is being worn. It increases your 
    strength and constitution by 3.  It makes you completely fearless.  It
    provides resistance to fire.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.



Posted on 20.9.2003 16:20
Last updated on 26.9.2003 15:39

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356. on the Ladder (of 12670)
149. on the ToME Ladder (of 2973)
Second best for this player (out of 3)

Comments

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On 20.9.2003 16:20 limered@yahoo.com wrote:
First real success with a sorcerer, think I got a pretty nice set-up so far...

On 26.9.2003 15:39 limered@yahoo.com wrote:
On my way to destroy the One!! :o I feel *more* than ready. I am really enjoying this character and the combo I have put together. Just found Eol Gauntlets, Yipee!! when I get back to town I'll switch things around to get maxed CON. Hopefully things will work out with resistances, etc. Any suggestions?

On 11.2.2004 03:23 limered@yahoo.com wrote:
This character died a horrible death by the hand of Sauron. I had 750 HP in one turn and -150 the next. Mana Storm. My current character knows what to do next time! ;-)

No updated dump because I got upset and continually hit spacebar... Damn! could've learned a lot if had remained calm!

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