The Angband Ladder: Lorod, Noldor Finarfin no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Lorod         Age      640       Str   2 =  3  -1
 Sex    Male          Height  6'10       Dex   3
 Race   Noldor        Weight   169       Con   4
 House  Finarfin                         Gra   4

 Game Turn    6,418   Melee  (+17,2d7)   Melee       17 = 12  +3  +1  +1
 Exp Pool       798   Bows    (+4,2d7)   Archery      4 =  0  +3      +1
 Total Exp   20,898   Armor  [-5,5-14]   Evasion     -5 = 10  +3  +1 -19
 Burden        87.4                      Stealth      2 =  0  +3  -1
 Max Burden   144.0   Health     -5:41   Perception  12 =  7  +4      +1
 Depth         450'   Voice      41:41   Will         9 =  5  +4
 Min Depth     300'                      Smithing     4 =  0  +4
 Light Radius     2                      Song         4 =  0  +4

 You are one of several children of an archer from the house of
 Finarfin. You have light grey eyes, straight golden hair, and a fair

  [Last Messages]

> It bites you!
> You fall into a deep trance!
> It bites you!
> The trance is broken!
> You are unaffected!
> It lets out a terrible cry.
> You are unafraid.
> Your vision sharpens.
> You have a Violet Potion of True Sight (h).
> It bites you!
> Low hitpoint warning!
> You fall into a deep trance!
> It bites you!!
> You die.


  #,#  M 


a) a Longsword (+1,2d5) [+1] {@w1} 3.0 lb
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Moonstone Ring of Evasion [+1]
d) a Garnet Ring of Protection [+0,1d2]
e) a Ruby Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
f) a Brass Lantern (6628 turns)
g) Leather Armour [-1,1d4]
h) (nothing)
i) a Round Shield of Protection [+0,1d4] {@w2}
   It cannot be harmed by the elements.  
j) a Helm [-1,1d2]
k) a Set of Gloves of Treachery <-1>
   It decreases your strength by 1.  It grants you the ability: 
l) a Pair of Boots [+0,1d2]
m) 94 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 83 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


a) a Mottled Herb of Rage
b) a Pale Herb of Healing
c) a Russet Herb of Restoration
d) 5 Fragments of Lembas
e) 4 Murky Brown Potions of Orcish Liquor
f) a Pale Green Potion of Clarity
g) a Copper Speckled Potion of Healing
h) a Violet Potion of True Sight
i) 2 Emerald Potions of Slow Poison
j) 2 Azure Potions of Quickness
k) a Sparkling Potion of Elemental Resistance
l) 2 Vermilion Potions of Strength
m) 2 Dark Blue Potions of Dexterity
n) 3 Sky Blue Potions of Constitution
o) a Yew Staff of Light (4 charges)
p) a Driftwood Amulet of Grace <+0>
   It increases your grace by 0.  It sustains your grace.  
q) a Lesser Jewel
r) a Set of Gauntlets (-1) [+0,1d1]
s) a Greatsword of Gondolin (-2,3d5) [+1] 7.0 lb
   It slays orcs and trolls.  It requires both hands to wield it
t) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
u) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).


Lorod of the Noldor
Entered Angband on 12 Jan 2017

   Turn     Depth   Note

  2,078    200 ft   Encountered Gorgol, the Butcher
  2,093    200 ft   Slew Gorgol, the Butcher
  2,912    250 ft   (Lore-Keeper)
  2,912    250 ft   (Lore-Master)
  3,648    300 ft   (Parry)
  3,717    350 ft   Encountered Boldog, the Merciless
  3,736    350 ft   Slew Boldog, the Merciless
  3,736    350 ft   Found The Spear of Boldog
  4,701    400 ft   (Riposte)
  5,242    400 ft   (Finesse)

  6,418    450 ft   Slain by a Lurking horror.
  6,418    450 ft   Died on 12 January 2017.

  ['Score' 009093582]

Posted on 12.1.2017 16:03

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On 12.1.2017 16:03 protopulse wrote:
Thought !true sight would let me see the lurking horror...guess not

On 12.1.2017 16:04 protopulse wrote:
But even if I did see it, I probably still would have died. Entranced me followed by a double crit.

On 12.1.2017 16:06 protopulse wrote:
Evasion based build...but entranced puts me at -5 evasion regardless of evasion investment, so I'm basically a plant.

On 12.1.2017 16:06 protopulse wrote:
Thought I had enough will too.

On 12.1.2017 16:09 protopulse wrote:
It's times like these that you wish you were a smith so you could craft some boots with freedom of movement. But then you remember being a smith isn't all rainbows and sunshine either.

On 12.1.2017 16:12 protopulse wrote:
Ffs, I should have used my staff of light. Forgot I had it.

On 12.1.2017 16:13 protopulse wrote:
Or maybe drop the lesser jewel? I think those give extra light but only when they're on the floor?

On 12.1.2017 17:07 Psi wrote:
Lurking Horrors aren't invisible so !True Sight won't help. As you say, _Light and/or dropping your lesser jewel would combat the darkness.

On 12.1.2017 19:08 protopulse wrote:
Yea, I guess I was getting too comfortable. Out of depth monsters and whispering shadows always give me quite the scare. I would think it's just another Nightthorn, then boom, it touches you! it touches you! 20 HP gone. Doesn't help that I often still only have 1-2 light range at that point. _Light and brilliance ego helmets aren't reliably found. And I don't get (inner light) because I opt for (keen senses) instead for shadows and sulrauko.

I wasn't expecting to see a lurking horror. I thought it was another whispering shadow. I died in two turns. Entranced both times. I don't think I play more carelessly or quicker than the average player, but Sil is so punishing sometimes. Reminds me of Brogue traps. You can avoid 1000 traps, but miss one and you might find yourself dead (or your ally dead which is pretty much game over if you're running ally build).

On 13.1.2017 15:04 Psi wrote:
I will usually pick up both keen senses and inner light.

On 13.1.2017 19:33 protopulse wrote:
Could try that. Would be a little more expensive getting poison resistance and hardiness, but inner light pretty much nullifies dark serpents, lurking horrors, whispering shadows, etc.

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