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The Angband Ladder: Neltuxa, High-Elf Mage by bron

  [Angband 4.0.5 Character Dump]

 Name   Neltuxa      Age            104          Self  RB  CB  EB   Best
 Race   High-Elf     Height        8'7"   STR! 18/100  +1  -3  +0  18/80
 Class  Mage         Weight    13st 9lb   INT! 18/100  +3  +3  +4 18/200
 Title  Warlock      Turns used:          WIS:     15  -1  +0  +1     15
 HP     -95/342      Game       1202865   DEX:  18/72  +3  +0  +0 18/102
 SP     189/305      Standard    160991   CON:  18/44  +1  -2  +4  18/74
                     Resting      68382

 Level                 38    Armor      [11,+75]    Saving Throw     86%
 Cur Exp          1778876                           Stealth       Superb
 Max Exp          1778876    Melee       1d4,+15    Disarming        82%
 Adv Exp          1955000    To-hit       33,+19    Magic Devices    116
                             Blows      4.0/turn    Perception   1 in 16
 Gold              426486                           Searching        19%
 Burden          147.9 lb    Shoot to-dam    +12    Infravision    40 ft
 Overweight      -32.0 lb    To-hit       34,+17    Speed              7
 Max Depth    3650' (L73)    Shots        2/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.++..! Nexus:.............
rElec:......+.++..! Nethr:......+......
rFire:......+.++..! Chaos:.............
rCold:......+.++..! Disen:.............
rPois:...+........! pFear:.............
rLite:............+ pBlnd:.....+.......
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.......+.....

Regen:....+........ Stea.:......++.....
  ESP:+............ Sear.:.............
Invis:.....+......+ Infra:............+
FrAct:..........+.. Tunn.:.............
Feath:............. Speed:...........+!
S.Dig:.........+... Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> Illegal direction for locate!
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of stairs!
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> Illegal aim direction!
> The Lernaean Hydra is targeted.
> The Lernaean Hydra disappears!
> You hit the Giant white louse.
> You have slain the Giant white louse.
> You die.
> You have a Scroll of Mass Banishment (p).

Killed by the strain of casting Mass Banishment.

  [Character Equipment]

a) a Dagger of *Slay Evil* (1d4) (+10,+10) <+1> {ESP}
     Dropped by an Ancient green dragon at 3550 feet (level 71)
     
     +1 wisdom.
     Slays evil creatures.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 82.4 vs. evil creatures, and 72 vs. others.
     
b) a Long Bow of Extra Shots (x3) (+8,+12) <+1>
     Dropped by Ufthak of Cirith Ungol at 800 feet (level 16)
     
     +1 shooting speed.
     
c) a Ring of Constitution <+4>
     Found lying on the floor in a pit at 3150 feet (level 63)
     
     +4 constitution.
     Sustains constitution.
     
d) a Ring of Resist Poison
     Dropped by a Master rogue at 1600 feet (level 32)
     
     Provides resistance to poison gas.
     
e) an Amulet of Regeneration
     Dropped by a Ghoul at 2150 feet (level 43)
     
     Speeds regeneration.  
     
f) a Lantern of True Sight (10823 turns) <+2>
     Dropped by a Grave wight at 1600 feet (level 32)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) a Robe of Elvenkind [2,+13] <+2>
     Dropped by a Black ooze at 1600 feet (level 32)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, nether.
     Cannot be harmed by acid, fire.
     
h) a Fur Cloak of the Magi [3,+8] <+2, +3>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +2 intelligence.
     +3 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Sustains your life force.  
     
i) a Wicker Shield of Resistance [2,+19]
     Conjured forth by magic at 2100 feet (level 42)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     
j) a Golden Crown of the Magi [0,+13] <+2> {+2Int}
     Dropped by a Death knight at 2200 feet (level 44)
     
     +2 intelligence.
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  
     
k) a Set of Gauntlets of Free Action [3,+9]
     Found lying on the floor at 1100 feet (level 22)
     
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Speed [1,+7] <+7>
     Dropped by a Balance drake at 1950 feet (level 39)
     
     +7 speed.
     




  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by fire.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
     
h) 16 Mushrooms of Vigor
i) 4 Mushrooms of Clear Mind
j) 31 Potions of Cure Critical Wounds
k) 13 Potions of Healing
l) 7 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
m) 18 Potions of Restore Mana
n) 11 Scrolls of Teleportation
o) 4 Scrolls of Banishment
p) a Scroll of Mass Banishment
q) 3 Rods of Detection (2 charging)
     Cannot be harmed by lightning.
     
r) a Rod of Acid Balls (charging)
s) a Rod of Teleport Other
t) a Wand of Annihilation (3 charges)
     Cannot be harmed by lightning.
     
u) 3 Staves of Teleportation (22 charges)
v) an Iron Crown of Might [0,+9] <+2, +3> {Con+3,FA}
     Found lying on the floor of a labyrinth at 3000 feet (level 60)
     
     +2 strength.
     +3 dexterity.
     +3 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     




  [Character Quiver]

0) 14 Arrows of Lightning (1d4) (+8,+7)
     Branded with lightning.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 263 vs. creatures not resistant to
     lightning, and 131.6 vs. others.
     35% chance of breaking upon contact.
     
1) 7 Arrows of Wounding (1d4) (+19,+18)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 200.8.
     35% chance of breaking upon contact.
     
2) 6 Seeker Arrows of Flame (4d4) (+16,+13)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 432.6 vs. creatures not resistant to fire,
     and 216.2 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       725     50'  Reached level 2
      2474    100'  Reached level 3
      3426    100'  Reached level 4
      3573    100'  -- Note: Testing scrolls - got a Deep Descent
      4440    350'  -- Note: Lantern of Brightness
      4666    350'  Reached level 5
      5233    350'  Reached level 6
      5842    350'  Reached level 7
      6731    350'  Reached level 8
      7553    350'  Reached level 9
      7949    400'  Killed Fang, Farmer Maggot's dog
      9244    400'  Reached level 10
      9953    400'  Reached level 11
     10324    400'  Killed Lagduf, the Snaga
     11480    450'  Reached level 12
     12819    450'  Killed Wormtongue, Agent of Saruman
     13097    450'  Killed Mughash the Kobold Lord
     14616    500'  Reached level 13
     14667    500'  -- Note: MB3
     16414    500'  Reached level 14
     17635    550'  Killed Grip, Farmer Maggot's dog
     19338    550'  Reached level 15
     23525    650'  Reached level 16
     23719    650'  Killed Boldor, King of the Yeeks
     24364    650'  Killed Orfax, Son of Boldor
     25475    650'  Killed Grishnákh, the Hill Orc
     27013    700'  Reached level 17
     27168    700'  Killed Sméagol
     28235    700'  Killed Bullroarer the Hobbit
     29524    700'  Killed Golfimbul, the Hill Orc Chief
     31094    800'  Reached level 18
     32044    800'  Killed Ufthak of Cirith Ungol
     32217    800'  -- Note: Long Bow of Extra Shots (+7,+12) from Ufthak
     33677    850'  -- Note: Beaked Axe of Westernesse
     33931    850'  Reached level 19
     35948    900'  Reached level 20
     39432   1000'  Reached level 21
     39972   1000'  Killed Brodda, the Easterling
     42548   1000'  Reached level 22
     43358   1000'  Killed Bolg, Son of Azog
     47524   1100'  Reached level 23
     48921   1100'  Killed Ulfast, Son of Ulfang
     53095   1150'  Reached level 24
     54819   1150'  Killed Nár, the Dwarf
     56832   1250'  -- Note: wand of Teleport Other
     58423   1300'  Killed Sangahyando of Umbar
     58684   1300'  Reached level 25
     59970   1300'  Killed Shagrat, the Orc Captain
     67300   1450'  Reached level 26
     68447   1500'  -- Note: dual wield rings of escaping
     70967   1550'  -- Note: MB4
     76551   1600'  -- Note: Intellect: +Int, -Dex
     76720   1600'  -- Note: Elvenkind Chainmail
     77573   1600'  -- Note: Staff of Banishment
     77740   1600'  -- Note: Intellect: +Int, -Dex
     77784   1600'  -- Note: !Str
     78165   1600'  Reached level 27
     94045   1600'  -- Note: Robe of Elvenkind (nether)
     98596   1650'  Reached level 28
    100818   1700'  Killed Khîm, Son of Mîm
    101437   1750'  Killed Ibun, Son of Mîm
    102170   1750'  Killed Azog, King of the Uruk-Hai
    104887   1850'  Killed Lugdush, the Uruk
    105117   1850'  Killed Uglúk, the Uruk
    105347   1850'  Reached level 29
    106225   1850'  -- Note: ring of resist poison
    107134   1900'  Reached level 30
    107452   1950'  -- Note: Sandals of Speed <+7>
    113439   2050'  Killed Mîm, Betrayer of Turin
    113512   2050'  Reached level 31
    114614   2050'  Killed Ulwarth, Son of Ulfang
    115210   2050'  -- Note: Cloak of the Magi <+2>
    117582   2100'  -- Note: !Aug
    119498   2150'  Killed Uldor the Accursed
    120745   2150'  -- Note: Raal's
    121430   2150'  Killed Gorbag, the Orc Captain
    121468   2150'  Killed Angamaitë of Umbar
    121656   2150'  Reached level 32
    121665   2150'  Killed The Queen Ant
    121783   2150'  -- Note: MB5 (Resistances)
    121975   2150'  -- Note: 200 HP
    122863   2200'  Killed Ulfang the Black
    123985   2250'  Killed Akhorahil the Blind
    124516   2250'  -- Note: !Aug
    126544   2300'  Killed Itangast the Fire Drake
    126544   2300'  Reached level 33
    127665   2300'  Killed Quaker, Master of Earth
    129418   2350'  Killed Adunaphel the Quiet
    130538   2350'  Killed Lorgan, Chief of the Easterlings
    133630   2450'  Reached level 34
    134254   2450'  Killed Scatha the Worm
    136076   2950'  Killed Ren the Unclean
    137223   3000'  Killed Uvatha the Horseman
    138328   3000'  -- Note: Crown of Might, +3Con
    139944   3050'  Reached level 35
    142579   3150'  Killed Smaug the Golden
    146161   3250'  Reached level 36
    149403   3300'  -- Note: !Aug
    149819   3350'  Killed Kavlax the Many-Headed
    149995   3350'  Killed Hoarmurath of Dir
    150490   3350'  Killed The Cat Lord
    151001   3350'  Reached level 37
    153083   3500'  Killed Vargo, Tyrant of Fire
    153282   3500'  Killed Lokkak, the Ogre Chieftain
    154703   3550'  Killed Rogrog the Black Troll
    155447   3550'  -- Note: 300HP
    157379   3550'  Killed Bill the Stone Troll
    157428   3550'  Killed Tom the Stone Troll
    157572   3550'  Killed Bert the Stone Troll
    159764   3650'  Reached level 38
    159765   3650'  -- Note: !Exp
    160517   3650'  -- Note: !Aug


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


Posted on 16.1.2017 01:07
Last updated on 22.1.2017 09:43

Download this dump

5. on the Competition No.200 Ladder (of 14)

Comments

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On 16.1.2017 01:07 bron wrote:
My usual plodding effort. I stopped on dlvl 32 to breed some black oozes long enough to get a couple of Intellect and Brawn to kick those stats over 18 before continuing to descend. Took a lot longer that I expected, but in the process I turned up a Robe of Elvenkind (nether), which I expect I'll be wearing for the rest of the game. At this point I've found enough +Int items that I can successfully cast Haste Self often enough that I've switched out the dual rings of escaping. This allows me to use that sweet Long Bow a lot more effectively. Still a long way to go, and a lot of stuff to find down deeper, but looking pretty good for the moment.


On 17.1.2017 09:37 bron wrote:
Cruising along pretty nicely right now. Found some nice equipment upgrades. Found enough +Int equipment, and stat potions, to reach zero-fail (although, still no stun or confusion protection). With the regen amulet I can afford to run with temp Resistance and Haste Self both on all the time, and the ESP hat is always a plus. Only 200HP so I'm not rushing the descent. "It breaths, you die" is still a real possibility if I don't remain paranoid and continuously do detections. But I'm liking my chances at the moment.

On 21.1.2017 09:12 bron wrote:
Continuing to plod forward. I need to drop to level 70 to look for an amulet of trickery, and my Con is still too low. I'm just avoiding and/or Teleporting Away a goodly number of monsters. And I'll need to pick up the pack if I hope to finish in time. Complain complain complain. But really, things are still moving along reasonably well.

On 21.1.2017 09:15 bron wrote:
"pace" ... "pick up the pace"

On 22.1.2017 09:43 bron wrote:
Well. I've never died *that* way before. There was a nice looking Greater Vault. Not too many Uniques, but a *lot* of nasty regular monsters (Chaos Hounds and etc.). So I read a Mass Banishment scroll to clear out the riff-raff .. and went from full health to dead.


On 22.1.2017 21:01 PowerDiver wrote:
This danger was mentioned pretty recently. http://angband.oook.cz/forum/showthread.php?p=117309&highlight=mass#post117309

On 23.1.2017 18:14 Pete Mack wrote:
From full health seems unlikely. Mass banishment is 1d4 damage per banished monster, so that'd be roughly 175 +- 43 monsters at 97% confidence (stdev 3).* That's a whole lot of monsters, even for a GV. Very bad luck, I guess.


On 23.1.2017 20:03 bron wrote:
It *was* a lot of monsters, and it *was* bad luck, but that's sorta the whole thing about Angband. The game is long enough that if you do things with a 1% chance of failure too often, you wind up dead. I tend to slow play, which means that (for the most part) I have to always have an escape plan, and not allow bad situations to arise. Which means that usually my characters die when the escape plan goes bad (i.e. the scroll of teleport puts me next to some even worse monster). The alternate view is to dive like crazy, which shortens the game and greatly reduces the number of times your character finds itself in a do-or-die situation.

I guess my point is that, for my play style, I shouldn't have read the scroll. Yes, I got unlucky and this was a 1 or 2 percent event, but that's exactly the sort of thing I shouldn't be doing.


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