The Angband Ladder: Serim, Naugrim Belegost no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Serim         Age      105       Str   2
 Sex    Male          Height   4'6       Dex   1
 Race   Naugrim       Weight   153       Con   6
 House  Belegost                         Gra   3

 Game Turn    4,991   Melee   (+8,2d8)   Melee        8 =  7  +1
 Exp Pool       822   Bows    (+0,2d7)   Archery      0 =  0  +1      -1
 Total Exp   14,422   Armor  [+7,6-17]   Evasion      7 =  7  +1  -1
 Burden       130.3                      Stealth      0 =  0  +1  -1
 Max Burden   144.0   Health     -1:59   Perception   6 =  3  +3
 Depth         400'   Voice      34:34   Will         8 =  2  +3  +2  +1
 Min Depth     250'                      Smithing    12 =  8  +3      +1
 Light Radius     1                      Song         3 =  0  +3

 You are the only child of a Dwarven Outcast. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a one foot
 beard, and a dark complexion.

  [Last Messages]

> Orcobal, Champion of the Orcs hits you!
> You miss Orcobal, Champion of the Orcs.
> You miss the Warg.
> The Warg bites you...
> The Warg misses you.
> You hit Orcobal, Champion of the Orcs.
> You are no longer stunned.
> Orcobal, Champion of the Orcs misses you.
> You miss Orcobal, Champion of the Orcs.
> Orcobal, Champion of the Orcs misses you.
> You miss Orcobal, Champion of the Orcs. <2x>
> Orcobal, Champion of the Orcs hits you!
> You die.




a) a Longsword (+0,2d6) [+1] 3.5 lb
b) a Longbow of Radiance (+0,2d5) 3.0 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lesser Jewel
g) a Mail Corslet [-2,2d4]
h) (nothing)
i) a Round Shield [+1,1d4]
j) a Helm of Defiance [-1,1d2] <+2>
   It improves your will by 2.  It provides resistance to fear.  
k) a Set of Gauntlets [+0,1d2]
l) a Pair of Boots of Softest Tread [+0,1d1] <+3>
   It improves your stealth by 3.  
m) 98 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 13 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


a) 2 Dark Green Herbs of Rage
b) 6 Pieces of Dark Bread
c) 3 Murky Brown Potions of Orcish Liquor
d) a Dark Green Potion of Clarity
e) a Brown Potion of True Sight
f) 3 Violet Potions of Slow Poison
g) 3 Crimson Potions of Quickness
h) a Smoky Potion of Strength
i) an Emerald Potion of Dexterity
j) a Shimmering Potion of Poison
k) a Birch Staff of Light (3 charges)
l) a Walnut Staff of Warding (4 charges)
m) a Walnut Staff of Warding (3 charges)
n) an Amethyst Ring of Evasion [+1]
o) a Brass Lantern (3000 turns)
p) Leather Armour of Stealth [-1,1d4] <+2>
   It improves your stealth by 2.  
q) a Helm [-1,1d2]
r) a Pair of Boots [+0,1d1]
s) a Shortsword (+0,1d7) [+1] 1.5 lb
t) 2 Spears (-1,1d9) 6.0 lb
   It can be thrown effectively (5 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
u) a Battle Axe (-3,3d4) 4.5 lb
   It does extra damage when wielded with both hands.  
v) a Shovel (-3,2d2) <+1> 7.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
w) 83 Arrows
   They can be shot 20 squares (with your current strength and bow).


Serim of the Naugrim
Entered Angband on 20 Jan 2017

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Artistry)
    533     50 ft   Made a Mail Corslet [-2,2d4]  27.0 lb
    634     50 ft   Made a Round Shield [+1,1d4]  5.0 lb
    755     50 ft   Made a Set of Gauntlets [+0,1d2]  3.0 lb
  2,471    200 ft   Encountered Gorgol, the Butcher
  2,521    200 ft   Slew Gorgol, the Butcher
  2,666    250 ft   (Jeweller)
  3,182    300 ft   (Artifice)
  3,462    300 ft   Fell into a chasm
  4,873    400 ft   Encountered Orcobal, Champion of the Orcs
  4,897    400 ft   (Finesse)

  4,991    400 ft   Slain by Orcobal, Champion of the Orcs.
  4,991    400 ft   Died on 20 January 2017.

  ['Score' 008095009]

Posted on 20.1.2017 21:53
Last updated on 20.1.2017 23:42

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1835. on the Sil Ladder (of 2233)


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On 20.1.2017 21:59 protopulse wrote:
Dabbling in different builds for fun. Decided to go back to the artistry start. The early game feels great (although I still can't hit anything). But if I want a loremaster crown, that means getting either jeweller/enchantment, followed by artifice. That's a 1000+1500+500=3000 XP investment, all while my to-hit is 6 and evasion is 4.

I originally had a starting grace of 2, but you would need 4500 XP (9 points) just in smithing in order to reach 12 smithing for the first forge (the ideal for artistry builds imo). So I tuned back my combat stats to make it work. I didn't want to lower con because I think that's like what makes a dwarf, a dwarf.

On 20.1.2017 22:06 protopulse wrote:
Belegost smithing start is comparable to Noldor Feanor. Both has 3 grace and 1 smithing affinity.

This is more a test how well artistry start holds up. I remember it being pretty solid (and it is), but it's mid and late game I'm more concerned about, because you would still need enchantment/artifice/weaponsmithing/masterpiece if you want to go all in on smithing. That's a pretty hefty XP load.

I could give up...enchantment, in which case faenorian lamps of brightness, gloves of the forge, helms of clarity/defiance/true sight/brilliance, armor of resilience, crown of grace, boots of free action, and slaying weapons are all out.

Or...give up jeweller, in which case amulets of grace/con, lesser jewel of grace, faenorian lamps, and rings of damage/accuracy/evasion/strength/dexterity are out.

On 20.1.2017 22:07 protopulse wrote:
Enchantment's probably easier to give up. Everything in enchantment can still be made as an artefact, albeit using up 3 forge uses instead of 1.

On 20.1.2017 22:09 protopulse wrote:
Or I could pretend I'm pro and not get a loremaster crown at which case I don't need artifice for a long time. By the time I need it, the experience will be fairly easy to come by. But getting the loremaster/lorekeeper skills in the perception tree is probably not a good use of XP here either with smithing already such a XP sink. So I'd have to deal with the ID minigame.

On 20.1.2017 23:32 protopulse wrote:
Dropped myself to 400 fee (due to not having leaping and no stairs down). Dealing with everything fine when suddenly whispering shadows. Going to refresh this level because I don't want to deal with wights (no source of restoration and my combat stats suck) or whispering shadows (no lanterns yet).

On 20.1.2017 23:43 protopulse wrote:
Orcobol got a lucky hit in and that was that. Probably should have stayed above 20 HP at all times, even with my protection.

On 21.1.2017 00:01 protopulse wrote:
Can't yet decide which start is superior. I do feel my dexterity is a bit too low to use heavy armour though. Going to try jeweller start next game and see how viable it is.

On 21.1.2017 00:02 protopulse wrote:
I could have lived there for sure. Just got sick of burning through so many consumables. I bet if I just laid down a _warding and then sat behind it to regen up there'd be no one to stop me. The room behind me was a dead end so no chance of anything sneaking up behind me.

On 21.1.2017 00:03 protopulse wrote:
Was also spamming _light to stun orcobal. Just wasn't enough. My major issue last game was that I just couldn't land any good hits. Every engage lasted what felt like minutes. It was just wet noodle fighting. So I got impatient and didn't want to waste any more turns. Took some risks.

On 21.1.2017 00:05 protopulse wrote:
I almost always find a fine longsword before a fine battle axe...I wonder if I'm just unlucky or if the game was made that way. Anyways, what end up happening is I end up with longswords instead of axes in my hands. Wasted 1 apt.

On 21.1.2017 01:37 ripforareason wrote:
1 dex is extremely bad

On 21.1.2017 02:07 protopulse wrote:
Mm, I suppose I'll retry it with 2 dex instead. Kinda hard to get dex up there when they start with -1.

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