The Angband Ladder: name, Noldor Feanor no-class by ripforareason

  [Sil 1.3.0-mpa Character Dump]

 Name   name          Age    2,910       Str   4 =  3  +1
 Race   Noldor        Height             Dex   3
 House  Feanor        Weight             Con   4
                                         Gra   5 =  4  +1

 Game Turn   17,123   Melee  (+18,3d9)   Melee       18 = 11  +3  +3  +1
 Exp Pool     2,424   Bows    (+7,2d8)   Archery      7 =  0  +3  +3  +1
 Total Exp   56,724   Armor [+20,5-13]   Evasion     20 = 16  +3  +1
 Burden       127.0                      Stealth      0 =  0  +3  -3
 Max Burden   207.3   Health     37:41   Perception  11 =  6  +5
 Depth         950'   Voice      49:49   Will        10 =  5  +5
 Min Depth     650'                      Smithing    18 = 12  +5      +1
 Light Radius     3                      Song        14 =  9  +5

 You are one of several children of a smith from the house of Feanor.
 You have light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> Cancelled.
> You see a Russet Herb of Sustenance.
> You have a Russet Herb of Sustenance (b).
> You have gorged yourself!
> You have no more Russet Herbs of Sustenance (b).
> There is a wall in the way! <2x>
> You see a Twisted Staff of Earthquakes (4 charges).
> You are no longer gorged.
> The Ururauko looks around.
> The Ururauko notices you.
> You hit the Ururauko!
> You have destroyed the Ururauko.
> The floor crumbles beneath you!
> You fall through...
> ...and land somewhere deeper in the Iron Hells.


  [Screenshot]

         
         
   ###+##
   #.@...
   #.....
   #.... 
    ...  


  [Equipment]

a) The Bastard Sword 'Anguirel' (+1,3d5) [+1] 5.0 lb
   It cuts easily through armour.  It increases your hunger.  It
   cannot be harmed by the elements.  It does extra damage when
   wielded with both hands.  
b) a Longbow (+1,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Pearl Ring of Evasion [+2]
d) an Adamant Ring of Accuracy (+2)
e) an Obsidian Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Brass Lantern of True Sight (1348 turns)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mithril Corslet [-2,2d4]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) (nothing)
j) The Dwarf Mask of Lore [-2,1d2]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
k) a Set of Gauntlets of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 51 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 51 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Pale Herbs of Rage
b) 4 Dark Green Herbs of Restoration
c) 2 Fragments of Lembas
d) 6 Flasks of oil
e) 2 Clear Potions of Miruvor
f) 4 Dark Green Potions of Slow Poison
g) 2 Crimson Potions of Quickness
h) 2 Emerald Potions of Elemental Resistance
i) a Brilliant Blue Potion of Strength
j) 7 Sparkling Potions of Dexterity
k) 2 Smoky Potions of Constitution
l) 6 Bright Orange Potions of Grace
m) a Rosewood Staff of Revelations (6 charges)
n) a Silver Staff of Recharging (10 charges)
o) a Moonstone Ring of Warmth
   It provides resistance to cold.  
p) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
q) a Mithril Corslet [-2,2d4]
   It cannot be harmed by the elements.  
r) The Galvorn Armour of Maeglin [-1,1d8] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
s) a Mithril Helm of Defiance [-1,1d4] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
t) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
u) a Deathblade (+5,1d9) [+1] 1.5 lb
   It cannot be harmed by the elements.  
v) a Shovel (-3,2d2) <+1> 6.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Abilities]

Finesse
Follow-Through
Zone of Control
Subtlety
Momentum
Dodging
Parry
Flanking
Keen Senses
Concentration
Rauko-Bane
Inner Light
Armoursmith
Jeweller
Enchantment
Artifice
Song of Aule


  [Artefacts]

The Serpentine Ring of Barahir (found)
The Galvorn Armour of Maeglin (found)
The Kite Shield of Hador 
The Dagger of Nargil 
The Dagger 'Angrist' (found)
The Shortsword 'Dagmor' 
The Longsword 'Narsil' 
The Bastard Sword 'Anguirel' (found)
The Greatsword 'Glend' (found)
The Great Spear of Melkor 
The Shortbow of Celegorm 
The Pair of Boots of Finrod 
The Pair of Boots of Taur-nu-Fuin 
The Pair of Boots of Irime 


  [Enemies]

 12 / 12  Wolf                                    
  4 /  4  Tanglethorn                             
 16 / 19  Orc                                     
  1 /  1  Grimhawk                                
  4 /  4  Orc scout                               
 12 / 12  Spider hatchling                        
  3 /  3  Blue serpent                            
  9 / 12  Orc soldier                             
  8 / 10  Madthorn                                
  2 /  2  Gorcrow                                 
  6 / 11  Orc archer                              
  9 / 10  White wolf                              
  5 /  5  Red serpent                             
  (slain) Gorgol, the Butcher 
 32 / 43  Orc warrior                             
  3 /  4  Sword spider                            
  4 /  4  Crebain                                 
  1 /  2  Mewlip                                  
  5 /  6  Orc thief                               
  4 /  5  Nightthorn                              
  1 /  1  Green serpent                           
 14 / 16  Mountain troll                          
  1 /  1  Tattered wight                          
 12 / 15  Orc champion                            
 28 / 34  Easterling warrior                      
 11 / 12  Hummerhorn                              
  8 /  9  Orc captain                             
 62 / 66  Warg                                    
  1 /  3  Grave wight                             
  8 /  8  Dark serpent                            
  (seen)  Orcobal, Champion of the Orcs 
104 /119  Whispering shadow                       
 11 / 14  Distended spider                        
  5 / 10  Easterling archer                       
  2 /  3  Twisted bat                             
  (slain) Othrod, the Orc Lord 
 14 / 14  Snow troll                              
  2 /  2  Lurking horror                          
  3 /  4  Giant                                   
  6 /  7  Easterling spy                          
  3 /  3  Shadow bat                              
 10 / 11  Sulrauko                                
  4 /  6  Fire-drake hatchling                    
  (slain) Ulfang the Black 
 22 / 23  Werewolf                                
  9 / 10  Shadow spider                           
  5 /  5  Shadow                                  
  4 /  4  Sapphire serpent                        
  (slain) Gilim, the Giant of Eruman 
  5 /  5  Ruby serpent                            
  2 /  2  Creeping horror                         
 15 / 17  Ringrauko                               
  2 /  2  Deathblade                              
  (slain) Nan, the Giant 
 10 / 10  Cave troll                              
  3 /  3  Emerald serpent                         
  3 /  3  Oathwraith                              
 16 / 17  Cat warrior                             
  4 /  4  Amethyst serpent                        
  2 /  9  Kemenrauko                              
  5 /  5  Grotesque                               
  4 /  4  Spider of Gorgoroth                     
  5 /  6  Greater werewolf                        
  2 /  2  Adamant serpent                         
  7 /  8  Lesser vampire                          
  0 /  1  Young fire-drake                        
  4 /  4  Darting horror                          
 12 / 12  Ururauko                                
  (slain) Turkano, Balrog of the Hosts 
  2 /  2  Troll guard                             
  2 /  2  Vampire                                 
  (slain) Maeglin, Betrayer of Gondolin 
  1 /  1  Ancient ruby serpent                    


  [Notes]

name of the Noldor
Entered Angband on 21 Jan 2017

   Turn     Depth   Note

    700    100 ft   (Armoursmith)
    700    100 ft   (Enchantment)
    832    100 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    953    100 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
  1,089    100 ft   Made a Mail Corslet of Protection (-1) [-3,2d5]  27.0 lb 
  1,550    150 ft   wew
  1,555    150 ft   please let me be able to pool another 100 XP
  1,906    150 ft   (Jeweller)
  2,061    150 ft   Made an Adamant Ring of Accuracy (+2)  0.1 lb
  2,192    150 ft   Made a Pearl Ring of Evasion [+2]  0.1 lb
  2,214    200 ft   2214
  3,023    250 ft   ...
  3,027    250 ft   Fell into a chasm
  3,027    350 ft   (Artifice)
  3,364    350 ft   lol
  3,364    350 ft   ~interesting decisions~
  3,364    350 ft   chasms will never be removed :(
  3,371    350 ft   Encountered Gorgol, the Butcher
  3,393    350 ft   Slew Gorgol, the Butcher
  4,186    350 ft   ew
  4,696    350 ft   (Dodging)
  5,982    400 ft   Encountered Othrod, the Orc Lord
  5,982    400 ft   (Flanking)
  6,026    400 ft   Slew Othrod, the Orc Lord
  6,027    400 ft   owned
  6,044    400 ft   Just what I wanted 
  6,148    400 ft   (Finesse)
  6,876    400 ft   oh that is not good
  7,135    400 ft   (Zone of Control)
  7,330    400 ft   Made The Dwarf Mask of Lore [-2,1d2]  8.0 lb
  8,099    450 ft   smh..
  8,433    450 ft   lol
  8,572    450 ft   sigh...
  8,804    450 ft   (Inner Light)
  8,822    450 ft   Encountered Orcobal, Champion of the Orcs
  8,922    450 ft   god damn it
  8,929    450 ft   escaped.. smdh
  9,260    450 ft   (Keen Senses)
 10,293    550 ft   smdh i should have put song of freedom on this
 10,372    550 ft   aaand CHASM LOL EPIC
 10,445    550 ft   this char cannot take 650'...
 11,259    550 ft   (Parry)
 11,766    550 ft   weee
 11,892    550 ft   (Follow-Through)
 11,927    550 ft   Fell through a false floor
 11,927    600 ft   :)
 12,106    600 ft   Encountered Gilim, the Giant of Eruman
 12,123    600 ft   Slew Gilim, the Giant of Eruman
 12,123    600 ft   Found The Serpentine Ring of Barahir
 12,133    600 ft   (Momentum)
 12,311    600 ft   Encountered Ulfang the Black
 12,342    600 ft   Slew Ulfang the Black
 12,406    600 ft   Fell through a false floor
 12,406    650 ft   lol
 12,627    650 ft   (Subtlety)
 13,700    650 ft   Encountered Nan, the Giant
 13,718    650 ft   Slew Nan, the Giant
 13,718    650 ft   Found The Greatsword 'Glend'
 14,097    700 ft   Found The Bastard Sword 'Anguirel'
 14,103    700 ft   !
 14,195    700 ft   (Rauko-Bane)
 14,278    700 ft   lol
 14,383    700 ft   yessssss
 15,392    800 ft   (Song of Aule)
 15,671    800 ft   wow can't hit that for shit
 16,243    850 ft   smdh
 16,522    850 ft   turkano pack
 16,625    850 ft   ok
 16,652    850 ft   Encountered Turkano, Balrog of the Hosts
 16,658    850 ft   theres my boy turkano
 16,658    850 ft   well I can use "rest soon
 16,677    850 ft   Destroyed Turkano, Balrog of the Hosts
 16,685    850 ft   need that smh
 16,756    850 ft   Fell through a false floor
 16,756    900 ft   god damn it...
 16,887    900 ft   Encountered Maeglin, Betrayer of Gondolin
 16,889    900 ft   just what I needed, actually
 16,889    900 ft   good ol memeglin to give me nice armors
 16,892    900 ft   ok
 16,933    900 ft   (Concentration)
 16,934    900 ft   Slew Maeglin, Betrayer of Gondolin
 16,934    900 ft   Found The Galvorn Armour of Maeglin
 16,934    900 ft   Found The Dagger 'Angrist'
 16,936    900 ft   noice
 17,123    900 ft   Fell through a false floor



  ['Score' 019082877]


Posted on 21.1.2017 23:46
Last updated on 22.1.2017 05:10

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740. on the Sil Ladder (of 2253)

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On 21.1.2017 23:46 ripforareason wrote:
After subtlety worked so well last time I want to try making some kind of artefact critical-stick. I managed to avoid dying to Shadows on 400' due to the power of true sight potions and booze. Wear-IDing jewelery is a bad plan.

On 22.1.2017 00:23 ripforareason wrote:
chasms... y tho?

there is almost surely a forge on this floor too based on my turncount...

On 22.1.2017 00:24 ripforareason wrote:
I messed up by not putting song of freedom on my loremaster item. always forget about the stupid chasms.

On 22.1.2017 00:45 ripforareason wrote:
i might not see another forge until 800-900' now if there is one on this floor...

On 22.1.2017 03:41 ripforareason wrote:
+5 deathblade. Good enough to win the game with, or at least carry me until a masterpiece weapon. I really love deathblades. And it's 1.5lb too! Sick. I just need Follow-Through, Momentum, and Subtlety...

On 22.1.2017 04:05 ripforareason wrote:
Found Anguirel. I don't think I'm going to be able to make any weapons that are a whole lot better than anything I have right now... as usual most smithing gear you make is inferior to what you find on the ground except for rings of accuracy and evasion (and the good old round shield of deflection)

On 22.1.2017 04:32 ripforareason wrote:
just found _revelations. Hopefully I can get the smithing kit together soon. I don't think I'll take it as high as on previous characters, but who knows. I think i will make a masterpiece amulet this time around with woven themes and con<+3>.

On 22.1.2017 04:59 ripforareason wrote:
I was about to go work on my smithing kit but I fell through a false floor again on the way to the forge! Epic!

Why does the game insist on making this playstyle maximally unenjoyable?

On 22.1.2017 05:07 ripforareason wrote:
False floor again. I'm just going to quit. This is so stupid.

On 22.1.2017 05:10 ripforareason wrote:
So I missed at least two forges, probably more, due to false floors. I usually walk around with 7 perception and 3 grace in most games. This game I walked around with 5 grace and 5 perecption, for a total of 10, and fell through a ton more false floors than usual.

I guess I should have taken Eye for Detail but it feels wrong to take an ability I would consider useless in a normal game just because of the way the smithing system is designed.

On 22.1.2017 05:12 protopulse wrote:
LOL. Yea, idk. I think false floors are a fine concept, but because of how forge generation and artefact generation works (even if you don't see them, they won't respawn again), it just ends up being frustrating.

Same with chasms. The ones who need leaping the least gets the easiest access to it (i.e. combat builds that can put a lot of experience into evasion and take leaping), while smiths, who actually need it the most because sometimes you get forges that generate on part of the map that is only accessible via crossing chasms, are left out to dry.

At least you have that deathblade and anguirel.

On 22.1.2017 05:14 protopulse wrote:
Eye for detail doesn't save you from false floors. I've tried it. 10 perception + eye for detail. Still fall through false floors. At this point, I think you need to hit "search" like you would in Brogue...that or get song of freedom?

On 22.1.2017 05:31 ripforareason wrote:
Well, there's a big disadvantage to walking around singing all the time, you will attract enemies to you. I entertained this idea but I'm not sure I want to go with it. Every time I look at my morgues I'm reminded of the futility of smithing. I don't wield anything I crafted except rings of accuracy and evasion, until the late end of the 900-950' circuit, for a huge XP defecit and much more annoyance from various enemies due to the lack of Will invesment, constant inventory juggling, and so on. After I've seen how easily you can wreck the throne room with a deathblade and subtlety the whole idea of "oh I can make a masterpiece weapon and kill V easily!" seems sort of pointless.

On 22.1.2017 07:54 protopulse wrote:
Didn't realize song of freedom was that loud. Smithing right now does seem to need some buffs...You can get like +4 rings of accuracy/evasion, +2 damage rings, +2 con amulet, great speed ego, etc. that you probably won't ever find on the dungeon floor. But all that is still not worth it because of the required XP investment into smithing, turns wasted crafting items, and unreliable forge generation, which is a constant source of anxiety - will my next forge spawn across a chasm, will I get false floored before I reach it, will it be 2 use, what if I get forced off a floor before I get a chance to explore it. Smithing is supposed to be a way to beat the RNG, but instead it's actually the most affected by it.

Another thing I realized is...the idea of a "smithing kit" actually hinders your options as a smith. It's just another hoop you have to jump through to make the stuff you actually want, and another XP sink making those gloves of the forge or smithing warhammer. The reason you don't actually wear anything you make until very late is 1) natural dungeon drops are too good 2) smithing costs are too high 3) you're too busy using your forges to make your smithing kit/loremaster crown

Was really hoping for 1.4 update this year. Too bad that it probably won't be for a while.

On 22.1.2017 16:45 ripforareason wrote:
Honestly I think I would be okay with smithing kits being removed (so no more gloves of the forge, lesser jewels of grace, etc.) and smithing costs being reduced, or maybe Song of Aule being buffed. The inventory juggling is really frustrating. If only we had 3 more inventory slots...

On 22.1.2017 19:29 protopulse wrote:
Agreed. Out of all the roguelikes I've played so far, I think inventory space is tightest in Sil. I'm not averse to playing the ID minigame in Sil. Yes, it's more of a chore to do so (especially in vanilla Sil) compared to many other roguelikes, but it's still doable. The issue comes from inventory management. Trying to hold onto your smithing kit and all of the potions and herbs you need to survive. Your artefacts. Swappable slay weapons. Resists items. And on top of that, un-ID'ed items? It's just too much. Inventory juggling really isn't enjoyable.

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