The Angband Ladder: Ancient, Half-Troll Paladin by Sideways

  [Angband 2.9.3 Character Dump]

 Name   Ancient                                  Self  RB  CB  EB   Best
 Sex    Male              Age        26   STR! 18/100  +4  +3  +6 18/230
 Race   Half-Troll        Height     96   INT! 18/100  -4  -3  +3  18/60
 Class  Paladin           Weight    287   WIS! 18/100  -2  +1  +9 18/180
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +0  +7 18/130
 HP     1156/1156         Maximize    Y   CON! 18/100  +3  +2  +9 18/240
 SP     94/382            Preserve    Y   CHR! 18/100  -6  +2  +0  18/60

 Level           50       Armor    [38,+112]     Saving Throw     Heroic
 Cur Exp   11193829       Fight    (+34,+25)     Stealth             Bad
 Max Exp   11193829       Melee    (+45,+35)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+54,+22)     Shooting      Legendary
                          Blows       7/turn     Disarming     Excellent
 Gold       1919525       Shots       2/turn     Magic Device     Superb
                                                 Perception          Bad
 Burden   216.8 lbs       Infra        30 ft     Searching           Bad

     Your father was a Cave-Troll Warrior.  You have slime green
     eyes, mangy sea-weed green hair, and black leprous skin.




  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+11,+10) (+2 attacks) {3350'; one of 30 Sola}
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your attack speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {*Acquirement* 3500'}
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.
c) a Bronze Ring of Speed (+10) {LV 4650'}
d) a Bronze Ring of Speed (+10) {floor 4750'}
e) an Azure Amulet of Wisdom (+6)
f) The Arkenstone of Thrain {Wyrm of Law 3600'}
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Cantoras 3950'}
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
h) The Cloak 'Colluin' [1,+15] (charging)
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Large Metal Shield of Anarion [5,+20] {Wyrm of Law 4600'}
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {3350', probably 1 of ~100 angels}
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) a Set of Cesti of Slaying (+2,+5) [5,+12]
l) a Pair of Metal Shod Boots of Speed [6,+11] (+9)


  [Character Inventory]

a) 4 Holy Books of Prayers [Words of Wisdom]
b) 3 Holy Books of Prayers [Chants and Blessings]
c) 3 Holy Books of Prayers [Exorcism and Dispelling]
d) 2 Holy Books of Prayers [Ethereal Openings]
e) 2 Holy Books of Prayers [Godly Insights]
f) 2 Holy Books of Prayers [Purifications and Healing]
g) a Holy Book of Prayers [Wrath of God] {Feagwath 4500'}
h) 11 Pink Speckled Potions of Speed
i) 10 Black Potions of Heroism
j) 15 Hazy Potions of Healing
k) 2 Gold Speckled Potions of *Healing*
l) 5 Yellow Speckled Potions of Life
m) 23 Vermilion Potions of Restore Mana
n) 17 Scrolls titled "evssun evsgan" of Phase Door
o) 11 Scrolls titled "blula argbot" of Teleportation
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
     It affects your strength.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Wyrm of L}
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
r) The Cloak 'Colannon' [1,+15] (+3 to stealth)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
s) 11 Arrows of Hurt Giant (1d4) (+12,+11)
t) 25 Seeker Arrows of Frost (4d4) (+10,+10)


  [Home Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 6 Holy Books of Prayers [Words of Wisdom]
c) 14 Holy Books of Prayers [Chants and Blessings]
d) 20 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Holy Infusions]
f) 15 Yellow Mushrooms of Restoring
g) 21 Purple Speckled Potions of Cure Critical Wounds
h) 8 Vermilion Potions of Restore Mana
i) 42 Scrolls titled "evssun evsgan" of Phase Door
j) 19 Scrolls titled "blula argbot" of Teleportation
k) 2 Scrolls titled "ulkfu mebie" of *Identify*
l) 7 Runed Rods of Teleport Other
m) a Sapphire Ring of Damage (+17) {Black Market}
n) The Amulet of Ingwe (+3) {Wyrm of Law 3550'}
     It can be activated for...
     dispel evil (x5)
     ...if it is being worn.
     It affects your wisdom.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
o) The Necklace of the Dwarves (+3)
     It affects your strength.
     It affects your constitution.
     It affects your infravision.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
p) The Full Plate Armour of Isildur [25,+25] (+1)
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
q) a Filthy Rag of Resistance [1,+9] {served me well}
r) The Large Leather Shield of Celegorm [4,+20] {3700'}
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {Lungorthin 4250'}
     It affects your dexterity.
     It affects your attack speed.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It allows you to see invisible monsters.
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
     It can be activated for...
     frost ball (100)
     ...if it is being worn.
     It affects your wisdom.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It does extra damage from frost.
     It provides resistance to cold.
     It slows your metabolism.
     It provides immunity to paralysis.
     It has been blessed by the gods.
u) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3)
     It affects your strength.
     It affects your constitution.
     It affects your stealth.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to blindness.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
v) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
     It fights against evil with holy fury.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.2.2017 17:14

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3606. on the Ladder (of 18915)
1021. on the Angband Ladder (of 6466)
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On 27.2.2017 17:14 Sideways wrote:
YEE-HAW! I beat 2.9.3 at last! After 16 years :)

2.9.3 was the first version I played; I stuck with it for quite a while in the early '00s, tried it countless times and got killed countless times, and never came even close to completing the game without save-scumming. My best attempt, IIRC, was a half-troll warrior who had ~5,000,000 EXP but didn't get anywhere near Morgoth.

The next version I tried was 3.0.5, which I finished pretty soon. My very hazy recollection is that my 3.0.5 "winner" cheated death a couple times and thus wasn't a real win; even so, I was left with a strong impression that 3.0.5 was far easier than 2.9.3. Indeed, probably the reason I didn't feel more guilty about cheating death (apart from me being an immature, unprincipled, death-cheating brat) was that I felt that playing 3.0.5, instead of "real" Angband (2.9.3), was essentially cheating in itself. I don't think I ever played that version again.

Many years later I downloaded 3.5.1; and no longer being an unprincipled, death-cheating brat - only immature ;-) - I only ever played it fairly and eventually, last year, after some heart-breaking late deaths, scored my first clean win in any version of Angband. After I got into the habit of not dying I started to win more often; I won as a priest, a ranger, a mage, a warrior, with standarts, with randarts... but I still felt I'd only beaten a dumbed-down kiddie version of Angband. This is not to say I don't view 3.5.1 as a good version or a game worth playing; obviously, if that were the case I wouldn't have played it so many times ;-) But I had unfinished business with 2.9.3, and repeatedly beating 3.5.1 gave me confidence that I was a better player now and might be ready to beat "real" Angband.

--

As you can see, I did beat 2.9.3; and I did so almost on my first attempt in this new Angband-winning form (technically this was my third 2.9.3 attempt in 2017... but the first two died on dungeon levels 1 and 2 respectively :p) It would be easy to conclude that I'm simply that much better at Angband now; but the fact is that I was really, really lucky and that's the main reason I won.

I killed Nar, the Dwarf at 1200'... and he dropped Boots of Speed (+9) for me! That would be a nice drop even in today's Angband; but in terms of being an incredibly lucky and totally game-changing find, an early pair of Boots of Speed (+9) in 2.9.3 is more like an early Power Dragon Scale Mail of Speed in today's Angband. To put those boots in perspective, they were not just the only speed boots I found at any point in the game - they were one of only two positive perma-speed items of any kind that I found before dungeon level 89, the other being a Ring of Speed (+6) that I discovered somewhere around 2800'. If not for that super-lucky footwear drop, Ancient would have been just as dead as all my hundreds of 2.9.3 characters from the early noughties.

I also had a couple lucky escapes ;-) One was around 1450' when I was just pressing down Control and the left arrow, thinking the group of ogres would be a piece of cake for me... what I didn't realize until it was almost too late was that one of the ogres was Lokkak. Eventually, to my horror, I realized that I had 34 HP left and it was Lokkak's turn... Lokkak, the Ogre Chieftain hits you... Lokkak, the Ogre Chieftain misses you... Lokkak, the Ogre Chieftain misses you. PHEW. And I had to do a very awkward Phase Door the next turn since I didn't have any proper healing (CCWs were weaker in 2.9.3 and not a serious option); but I survived and recovered to win the fight.

The Gabriel (=Radagast) fight at 3350' got completely out of hand. He kept covering himself in Solars (=Istari), which kept summoning more Solars... it felt like I killed about a thousand angels on that level, but the official body count indicates it was only about 100 angels (=ainur) and 30 Solars. I'd probably have had to quit the fight if I hadn't found a lucky Iron Helm of Dor-Lomin in the middle of it (I'm not sure if it was dropped by one of the angels or if it was already on the floor). Dor-Lomin happens to be about the only item that was actually stronger in 2.9.3 than it is now :) Then, when I thought Gabriel was already going down, he summoned two more Solars and I got double-mana-bolted... so I had to use my emergency !*Healing* and teleport away the Solars before I could finish Gabriel off.

I chose a half-troll paladin because I thought 2.9.3 was so brutal I would need every last bit of HP I could get; and I was right, as I found out at 4250'. I had 1081 HP, but I was far away from any interesting area of the level and thought I'd teleport to make the journey faster... so I teleport; The Tarrasque breathes fire; The Tarrasque breathes frost. I'd like to say I had done the math and calculated that the maximum damage that the Tarrasque could do with two resisted breaths was 1068; but the fact is that I had no idea that the Tarrasque was even on the level.

But that extra 13 HP saved me from joining the Tarrasque Club :-) Luckily, I happened to have one Potion of *Healing* and one Scroll of Teleportation with me; needless to say, I used those on the next two turns, got the heck out of the level and recalled to town; I killed the Tarrasque soon after returning to the dungeon with much better supplies.

The Morgoth fight was much tougher than any I've had in later versions; partly because of the nasty summons, partly because I only had Sting and had to leave my +17 Ring of Damage home to avoid getting double-moved, and mostly because it's so much harder to find scrolls of Genocide (=Banishment) and Mass Genocide (=Mass Banishment) or potions of *Healing* or Life in 2.9.3. In 3.5.1 - thanks to my dull non-diving playstyle, and my quite unnecessary habit of saving all the best stuff for the big fight - I've always had a nice supply of all of those left over, to the extent that it usually wouldn't have made any difference if Morgoth had 80000 HP instead of 20000; here, despite having spent even more time grinding and gathering supplies before the fight, I actually ran out of both Genocide and Mass Genocide, and never had many *Healing* or Life potions even to begin with.

Eventually I got Morgoth alone and down to one star... and used Holy Word to heal. Morgoth, Lord of Darkness dissolves! That was a nice surprise :)

Now I'm finally done with 2.9.3, and can return to the dumbed-down kiddie version of Angband that's so much more player-friendly ;-)

Thank you RNG! Much appreciated.

On 27.2.2017 17:56 Estie wrote:
Congrats. I dont know if you did this, but to get consumables, you can clone specific monsters like death quasits who have a high chance of dropping such stuff.

On 27.2.2017 19:06 krazyhades wrote:
Congratulations!

On 28.2.2017 02:38 Sideways wrote:
Thanks :-)

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