The Angband Ladder: Pricquer, Demigod Duelist by gomen_gomen

  [PosChengband 5.0.5 Character Dump]
              ***WINNER***

 Name       : Pricquer                     ========== Stats ==========
 Sex        : Female                             STR! :    18/200
 Personality: Lucky                              INT! :    18/***
 Race       : Demigod                            WIS! :    18/190
 Subrace    : Hermes                             DEX! :    18/***
 Class      : Duelist                            CON! :    18/200
                                                 CHR! :    18/***
                                        
 Level      :       50                           HP   :   904/911
 Cur Exp    : 24802186                           SP   :       0/0
 Max Exp    : 24802186                           AC   :       166
 Adv Exp    :    *****                           Speed:    +34+10
                                                 Mult :      x4.3
                                        
 Gold       :  3965165                     ========== Skills =========
 Kills      :    10774                     Melee      : Amber[22]
 Uniques    :      269                     Ranged     : Heroic
 Artifacts  :   179+98                     SavingThrow: Heroic
                                           Stealth    : Amber[5]
 Game Day   :       27                     Perception : Superb
 Game Time  :    14:13                     Searching  : Superb
 Play Time  : 21:12:09                     Disarming  : Heroic
                                           Device     : Amber[7]

============================= Character Equipment =============================

 a) The Long Sword 'Excalibur' (7d5) (+21,+19) [+5] (+3) 
      {WiChDg;ShFe;SiHlWrBs|S/*UL(WiCh}
 c) The Harp of Daeron (+4) {WiCnCh;ElFiPoLi;RfSi(WiCnCh A:Angelic Healing}
 d) The Ring of Power (Nenya) (+2) {SpStInWiDxCnCh;*Co;FaSiHlRgLvXmWm|Co(InWi 
      A:Frost Ball}
 e) a Ring of Speed (+15) {Sp}
 f) The Amulet 'Razorback' (+4,+15) (+3) {SpDxCh;PoDkNxSh;Si(Dx}
 g) The Jewel of Judgement (+3) {SpInWi;CfCa;SiHl A:Clairvoyance and Recall}
 h) The Hard Leather Armour of Azriel (-1) [6,+30] (+3) 
      {StInWiDx;FiCoPoDkCfNtSoDiBl}
 i) The Elven Cloak of Arcane [4,+18] (+4) {InCnSlSr;El;LvWr(In}
 j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele 
      A:Terrify Monsters}
 k) The Set of Leather Gloves 'Call of Thundercloud' (+5,+6) [1,+30] (+4) 
      {If;ElCfNtNxSh;Fa}
 l) The Pair of Soft Leather Boots of Hermes [2,+12] (+7) {cursed, 
      SpDxSl;Ca;FaLv A:Haste and Dimension Door}

              | }=="*((]]]                            | }=="*((]]]
 Resistances  abcdefghijkl@              Abilities    abcdefghijkl@
 Acid       : .........+...  50%         Speed      : ...++++....+#
 Electricity: ..+.....+++..  75%         Free Act   : ...+......++.
 Fire       : ..+....+.+...  72%         See Invis  : +.++.++..+...
 Cold       : ...*...+.+... 100%         Warning    : +.......+....
 Poison     : ..+..+.+.....  72%         Slow Digest: .............
 Light      : ..+......+...  40%         Regenerate : ...+......... 200%
 Dark       : .....+.+.....  40%         Levitation : ...+....+..+.
 Confusion  : ......++..+..  45%         Perm Lite  : .........+...
 Nether     : .......+..+..  40%         Reflection : ..+..........
 Nexus      : .....+....+..  40%         Hold Life  : +..+..+......
 Sound      : .......+.....  30%         Dec Mana   : .............
 Shards     : +....+....+..  45%         Easy Spell : .............
 Chaos      : ......+....+.  40%         Anti Magic : .............
 Disenchantm: .......+.....  30%         Magic Skill: .............
 Time       : .............   0%         Spell Power: .............
 Blindness  : .......+.+...  40%         Spell Cap  : .............
 Fear       : +...........#   2x         Magic Res  : .............
                                         Infravision: ..........+..  40'
              | }=="*((]]]               Stealth    : ........+..+.
 Auras        abcdefghijkl@              Searching  : ........+....
 Aura Elec  : .............             
 Aura Fire  : .............                           | }=="*((]]]
 Aura Cold  : .............              Sustains     abcdefghijkl@
 Aura Shards: .............              Sust Str   : .............
 Revenge    : .............              Sust Int   : ...+....+....
                                         Sust Wis   : +.++.........
              | }=="*((]]]               Sust Dex   : .....+.......
 Slays        abcdefghijkl@              Sust Con   : ..+..........
 Slay Evil  : +............              Sust Chr   : +.+..........
 Slay Undead: +............             
 Slay Demon : +............                           | }=="*((]]]
 Slay Dragon: .............              Detection    abcdefghijkl@
 Slay Human : .............              Telepathy  : .........+...
 Slay Animal: .............              ESP Evil   : .............
 Slay Orc   : .............              ESP Nonliv : .............
 Slay Troll : .............              ESP Good   : .............
 Slay Giant : .............              ESP Undead : .............
 Slay Good  : .............              ESP Demon  : .............
 Slay Living: .............              ESP Dragon : .............
 Acid Brand : .............              ESP Human  : .............
 Elec Brand : .............              ESP Animal : .............
 Fire Brand : .............              ESP Orc    : .............
 Cold Brand : ...+.........              ESP Troll  : .............
 Pois Brand : .............              ESP Giant  : .............
 Mana Brand : .............             
 Sharpness  : +............                           | }=="*((]]]
 Quake      : .............              Curses       abcdefghijkl@
 Vampiric   : .............              Cursed     : ...........*.
 Chaotic    : .............              Rnd Tele   : .............
 Add Blows  : .............              No Tele    : .............
 Blessed    : +............              Drain Exp  : .............
 Riding     : +............              Aggravate  : .............
 Tunnel     : +............              TY Curse   : .............
 Throwing   : .............             
                                        
              | }=="*((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
       STR! : ...2...3.4... 18/100  1  2 -2  9 18/200
       INT! : ...2..334.... 18/110  1  1 -2 12 18/***
       WIS! : 3.42..33.....  18/70  1 -2 -2 15 18/190
       DEX! : ...2.3.3.4.7. 18/130  1  2 -2 19 18/***
       CON! : ..42....44... 18/100  1 -3 -2 14 18/200
       CHR! : 3.42.3.......  18/90  1  2 -2 12 18/***

==================================== Melee ====================================

 Hand #1: The Long Sword 'Excalibur' (7d5) (+21,+19) [+5]    Accuracy
 Weight : 13.0 lbs                                            AC Hit
 Profic : !Skilled (+10 To Hit)                               25 91%
 To Hit : 21 + 61 = 82                                        50 86%
 To Dam : 19 + 79 = 98                                        75 82%
 Blows  : 1.00                                               100 78%
 Damage                                                      125 73%
 Crits  : 1.15x (11.6%)                                      150 69%
 Normal : 127 [1.40x]                                        175 65%
 Evil   : 156 [2.80x]                                        200 60%
 Undead : 186 [4.20x]                                        
 Demons : 186 [4.20x]                                        
 Cold   : 171 [3.50x]                                        
                                                             
=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Alchemy               10    5   0%                    0    0   0%

=================================== Dungeons ==================================

 Angband         : level 100
!Orc cave        : level  23
!Dragon's lair   : level  72
!R'lyeh          : level  96
!Icky cave       : level  35
!Mount Olympus   : level  90
!Lonely Mountain : level  40
!Arena           : level  80
!Stronghold      : level   1

Now, you are exploring level 100 of Angband.

==================================== Quests ===================================

  Completed Quests
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level  9
  Brodda, the Easterling                   (Dungeon level:   6) - level 26
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 26
  Orc Camp                                 (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  The Multi-hued Centipede                 (Dungeon level:  24) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  The Sewer                                (Danger  level:  15) - level 33
  Logrus Master                            (Danger  level:  25) - level 33
  The Vault                                (Danger  level:  30) - level 33
  The Barrow Downs                         (Danger  level:  35) - level 34
  Dwar, Dog Lord of Waw                    (Dungeon level:  38) - level 37
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 37
  Haunted House                            (Danger  level:  48) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 38
  Petshop                                  (Dungeon level:  50) - level 38
  Raou the Conqueror                       (Dungeon level:  56) - level 40
  Fiona the Sorceress                      (Dungeon level:  62) - level 42
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 44
  Shub-Niggurath, Black Goat of the Woods  (Dungeon level:  88) - level 49
  Killing Fields                           (Danger  level:  50) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50


  Arena: Champion

================================ Monster Kills ================================

You have defeated 10774 enemies including 269 unique monsters in total.

  Uniques                                  Lvl
  The Serpent of Chaos                     100
  Oberon, King of Amber                     99
  The Unicorn of Order                      99
  Sauron, the Sorcerer                      98
  Great Cthulhu                             96
  Gothmog, the High Captain of Balrogs      95
  The Destroyer                             94
  Cerberus, Guardian of Hades               94
  Azathoth, Seething Nuclear Chaos          93
  Nyarlathotep, the Crawling Chaos          93
  Nodens, Lord of the Great Abyss           92
  Carcharoth, the Jaws of Thirst            92
  Qlzqqlzuup, the Lord of Flesh             92
  Shub-Niggurath, Black Goat of the Woods   91
  Zeus, King of the Olympians               90
  Kaschei the Immortal                      90
  Yog-Sothoth, the All-in-One               90
  Fenris Wolf                               90
  Hera, Queen of the Gods                   89
  Oremorj the Cyberdemon Lord               89

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Greater Cyber Wyrm Angel   99     1     Bloodletter of Khorne      34   375
  Great Wyrm of Power        90     3     Cave ogre                  26   375
  Star-spawn of Cthulhu      86     4     Water troll                33   330
  Hell hound of Julian       83    44     Olog                       35   298
  Spellwarp Automaton        80     2     Dread                      42   261
  Ultimate Magus             79     2     Dark elven warlock         23   202
  Lourph                     79     2     Hill orc                    8   195
  Cyberdemon                 77     3     Doom drake                 34   176
  Unmaker                    77     1     Shadow demon               42   170
  Kirin                      76     3     Clubber demon              40   153
  Fenghuang                  76     2     Fire troll                 25   129
  Leviathan                  76     7     Nightblade                 36   128
  Warp demon                 76     1     Byakhee                    41   126
  Aether hound               75    21     Sea troll                  35   124
  Sky Drake                  74     6     Snaga                       6   113
  Great Wyrm of Space-Time   72     4     Cave orc                    7    93
  Great Wyrm of Balance      72     2     Hound of Tindalos          54    92
  Black reaver               71     1     Ice troll                  28    90
  Greater demonic quylthulg  71     1     Algroth                    27    90
  Bouncing mine              70     2     Warrior of the Dawn        45    89
                                        
                                        
=================================== Virtues ===================================

Your alignment: Neutral

You are a bitter enemy of Individualism.
You are virtuous in Valour.
You are the polar opposite of Honour.
You are the living embodiment of Harmony.
You are an arch-enemy of Patience.
You are a great champion of Justice.
You are the living embodiment of Temperance.
You are the polar opposite of Compassion.

================================== Mutations ==================================

You can turn ordinary items to gold.
You sometimes cause nearby creatures to vanish.
You are resistant to magic.
There is a white aura surrounding you.
You can avoid being crushed by earthquakes and you dodge monster breath 
attacks.
Summoned monsters are sometimes friendly.

============================= Character Inventory =============================

a) 54 Potions of Healing {!k!q}
b) 14 Potions of *Healing* {!k!q}
c) 41 Scrolls of Teleportation
d) 13 Scrolls of Destruction {!*}
e) 9 Scrolls of Genocide {!*}
f) 9 Scrolls of Mass Genocide {!*}
g) a Rod: Detection (3/6 charges)
h) a Rod of Holding: Recall (5/5 charges)
i) a Rod: Heroic Speed (2/3 charges) {!s!d!k}
j) a Wand: Teleport Other (2/14 charges)
k) a Wand: Annihilation (11/11 charges)
l) a Wand of Regeneration: Disintegrate (0/5 charges) (+4) {!s!d!k}
m) a Wand of Holding: Rocket (2/8 charges)
n) a Staff of Resistance: Enlightenment (0/16 charges)
o) a Staff: Destruction (0/14 charges) {!s!d!k}
p) a Staff of Capacity: Genocide (4/11 charges) (+2)
q) a Staff of Capacity: Genocide (4/10 charges) (+3)
r) a Staff of Capacity: Healing (7/12 charges) (+4) {!s!d!k}
s) a Staff of Simplicity: Healing (0/9 charges) (+4) {!s!d!k}
t) a Staff of Capacity: Healing (4/13 charges) (+3) {!s!d!k}
u) a Staff: Healing (4/10 charges) {!s!d!k}
v) a Staff: Confusing Lights (10/12 charges)
w) a Staff of Regeneration: Holiness (8/9 charges) (+4)
x) The Ring of the Ages [+20] (+4) {Cn;Ti;Hl(StInWiDxCnCh}
y) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
     StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
z) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
     {AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}

================================ Home Inventory ===============================

 ( page 1 )
a) 42 Potions of Speed {!k!q}
b) 20 Potions of Heroism
c) 22 Potions of Healing {!k!q}
d) 6 Potions of Life {!k!q}
e) a Potion of Restore Mana {!k!q}
f) 29 Potions of Restore Life Levels
g) 8 Potions of Strength {!k}
h) 4 Potions of Intelligence {!k}
i) 11 Potions of Wisdom {!k}
j) 8 Potions of Dexterity {!k}
k) 18 Potions of Constitution {!k}
l) 12 Potions of Charisma {!k}

 ( page 2 )
a) 3 Potions of Augmentation {!k}
b) 13 Potions of Enlightenment
c) 2 Potions of *Enlightenment*
d) 5 Potions of Self Knowledge {!k}
e) a Potion of Resistance {!k!q}
f) a Potion of Invulnerability
g) 4 Potions of New Life {!*!*}
h) 3 Scrolls of *Remove Curse*
i) 3 Scrolls of Mundanity
j) 4 Scrolls of Forest Creation
k) 3 Scrolls of Artifact Creation {!*}
l) a Scroll of Crafting

 ( page 3 )
a) a Rod: Enlightenment (2/2 charges)
b) a Rod: Enlightenment (3/3 charges)
c) a Rod of Capacity: Detect Monsters (7/7 charges) (+2)
d) a Rod: Detection (2/2 charges)
e) a Rod of Capacity: Detection (3/3 charges) (+2)
f) a Rod of Simplicity: Heroic Speed (2/2 charges) (+3) {!s!d!k}
g) a Rod: Restoring (2/2 charges)
h) a Rod: Angelic Healing (2/2 charges)
i) a Rod of Quickness: Mana Ball (3/3 charges) (+3)
j) a Rod of Capacity: Mana Ball (4/4 charges) (+4)
k) a Rod of Regeneration: Mana Ball (2/2 charges) (+3)
l) a Wand: Teleport Other (16/16 charges)

 ( page 4 )
a) a Wand: Teleport Other (14/14 charges)
b) a Wand of Capacity: Annihilation (2/10 charges) (+3)
c) a Wand: Annihilation (8/8 charges)
d) a Wand: Annihilation (5/7 charges)
e) a Wand: Annihilation (11/11 charges)
f) a Wand: Annihilation (8/8 charges)
g) a Wand: Disintegrate (6/6 charges) {!s!d!k}
h) a Wand: Rocket (6/6 charges) {!s!d!k}
i) a Wand: Clone Monster (11/11 charges)
j) a Wand: Clone Monster (6/10 charges)
k) a Staff of Simplicity: Teleport (5/5 charges) (+2)
l) a Staff: Teleport (6/6 charges)

 ( page 5 )
a) a Staff: Destruction (4/5 charges) {!s!d!k}
b) a Staff: Destruction (6/6 charges) {!s!d!k}
c) a Staff of Simplicity: Destruction (6/6 charges) (+2) {!s!d!k}
d) a Staff: Destruction (10/10 charges) {!s!d!k}
e) a Staff: Destruction (11/13 charges) {!s!d!k}
f) a Staff: Genocide (4/6 charges)
g) a Staff of Holding: Banish (5/5 charges)
h) a Staff: Speed (8/9 charges) {!s!d!k}
i) a Staff: Speed (6/6 charges) {!s!d!k}
j) a Staff: Speed (6/6 charges) {!s!d!k}
k) a Staff: Speed (5/6 charges) {!s!d!k}
l) a Staff: Telepathy (2/6 charges)

 ( page 6 )
a) a Staff: Telepathy (10/10 charges)
b) a Staff: Telepathy (5/9 charges)
c) a Staff of Capacity: Cure Wounds (11/18 charges) (+3)
d) a Staff: Cure Wounds (6/9 charges)
e) a Staff: Cure Wounds (16/16 charges)
f) a Staff: Cure Wounds (3/11 charges)
g) a Staff: Cure Wounds (9/15 charges)
h) a Staff: Cure Wounds (6/12 charges)
i) a Staff: Healing (5/5 charges) {!s!d!k}
j) a Staff of Capacity: Healing (3/7 charges) (+3) {!s!d!k}
k) a Staff of Simplicity: Healing (5/5 charges) (+4) {!s!d!k}
l) a Staff: Healing (5/5 charges) {!s!d!k}

 ( page 7 )
a) a Staff: Healing (7/7 charges) {!s!d!k}
b) a Staff of Resistance: Healing (4/8 charges) {!s!d!k}
c) a Staff of Resistance: Healing (5/9 charges) {!s!d!k}
d) a Staff of Resistance: Healing (10/10 charges) {!s!d!k}
e) a Staff of Capacity: Healing (7/9 charges) (+3) {!s!d!k}
f) a Staff: Healing (8/9 charges) {!s!d!k}
g) a Staff: Healing (4/6 charges) {!s!d!k}
h) a Staff: Dispel Evil (6/6 charges)
i) a Staff of Simplicity: Mana Storm (2/4 charges) (+3)
j) a Staff of Simplicity: Mana Storm (4/6 charges) (+4)
k) a Staff: Confusing Lights (7/7 charges)
l) a Staff: Confusing Lights (7/10 charges)

 ( page 8 )
a) a Staff of Resistance: Confusing Lights (5/9 charges)
b) a Staff: Confusing Lights (10/10 charges)
c) a Staff: Holiness (5/6 charges)
d) a Staff: Holiness (5/6 charges)
e) a Staff: Holiness (6/6 charges)
f) a Staff: Holiness (3/6 charges)
g) a Staff: Holiness (3/8 charges)
h) a Staff: Holiness (9/10 charges)
i) a Staff: Holiness (2/6 charges)
j) a Staff: Holiness (3/7 charges)
k) a Staff: Holiness (8/8 charges)
l) a Staff of Capacity: Star Burst (7/9 charges) (+4)

 ( page 9 )
a) a Staff: Star Burst (4/7 charges)
b) a Ring of Speed (+14) {Sp A:Speed}
c) a Ring of Combat (+3,+20) (+1) {AtSt;Fe}
d) a Ring of Protection [+32] {A:Globe of Invulnerability}
e) a Ring of the Dwarves (-5,+14) (+1) {StCnDg;-DxSl;LiDkSoDiBl;FaSiRg(StCn}
f) a Ring of the Dwarves (-7,+18) (+1) {cursed, StCnDg;-Sl;LiDiBl;FaSiRg(Cn}
g) a Ring of the Nazgul (+7,+18) (+1) {cursed, 
     SpStInDxChSl;-WiCnLf;-Li;CoPoNt;FaSi}
h) The Ring of Power (Narya) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRgXmWm|F(StDx 
     A:Fire Ball}
i) The Ring of Cower (Darnya) (-15,-15) (+5) {cursed, -StInWiDxCnChSp;AgTy 
     A:Something Weird}
j) an Amulet of Trickery (+4) {SlSr;PoDk~Tele}
k) an Amulet of Trickery (+3) {DxSlSr;Po~Tele(Dx A:Detect Traps}
l) an Amulet of Trickery (+4) {SlSr;PoDkNx A:Getaway}

 ( page 10 )
a) an Amulet of Trickery (+4) {SlSr(Dx}
b) an Amulet of Trickery (+3) {DxSlSr A:Detect Traps}
c) The Amulet 'Elemental of Ching-Rong' (+6,+10) {NtSoCa;Fa A:Shard Ball}
d) The Amulet of Zeus (+5,+5) [+5] (+5) {cursed, SpMd;Sh;FaRgLu[E A:Lightning 
     Ball}
e) The Dog Collar of Carcharoth (+3,+17) [+25] {Fe~Tele}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs A:Dispel Curse 
     and Probing}
g) a Feanorian Lamp of Valinor (+2) {SpSl;LiCf}
h) a Feanorian Lamp of Valinor (+2) {Sp;LiSh}
i) The Feanorian Lamp of Julian (+3) {CnSlSrIf;CoLiNtNxShCa;Hl}
j) The Feanorian Lamp 'Silmaril Jr.' (+1) {If;*El;Lu A:Breathe Lightning}
k) The Feanorian Lamp 'Planaria' (+3) (charging) {Cn;NxDi A:Clairvoyance}
l) The Palantir of Westernesse (+3) (charging) {WiCh~Tele A:List Uniques}

 ( page 11 )
a) The Sorcerer's Stone (+2) {In A:*Recharging*}
b) Multi-Hued Dragon Scale Mail (-2) [40,+16] {AcElFiCoPo A:Dragon's Breath}
c) Multi-Hued Dragon Scale Mail (-2) [40,+15] {AcElFiCoPo A:Dragon's Breath}
d) Balance Dragon Scale Mail (-2) [40,+19] {SoShCaDi A:Breathe}
e) Balance Dragon Scale Mail (-2) [40,+16] {SoShCaDi A:Breathe}
f) Balance Dragon Scale Mail (Domination) (-2) [40,+19] (+1) {Ch;SoShCaDiFe 
     A:Breathe}
g) The Rusty Chain Mail of The High Preist of Morlok (-5) [14,-40] (+2) <+15%> 
     {cursed, InWiCh;-StDxCn;AcElFiCoPoLiDkCfNtNxCa;AgTy}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoNxShFe}
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) 
     {StDx;AcElCoCfNxSo}
j) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcFiCoCfNxSoFe}
k) The O-yoroi of Lungorthin (-2) [24,+18] (+3) {In;FiCoPoCfNtSoSh[F}
l) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoDiBlFe}

 ( page 12 )
a) The Mithril Chain Mail of Bilbo (+2,+2) [28,+7] (+2) 
     {SpDxSl;-St;AcFiCoPoDkCa;Si}
b) a Robe of Elvenkind [2,+20] (+3) {Sl;AcElFiCoPoLi}
c) The Robe of Eternity [0,+42] (+3) {Cn;LiDkDiTi;FaSiHlLv(StInWiDxCnCh}
d) The Robe of the Kamikaze Warrior (+10,+10) [2,-20] (+2) 
     {SpStDx;-Wi;FiPoCfNtSoFe;HlLvWm[M(StDx A:Berserk}
e) Soft Leather Armour of Elvenkind [4,+24] (+3) {SpDxSl;AcElFiCoNt}
f) The Soft Leather Armour of Helldiver [4,+30] {ElFiCoPoSoDi;FaSiHlLv[E}
g) Soft Studded Leather of Celestial Protection [5,+23] {DkNtSoDiFe;Sd}
h) The Soft Studded Leather 'One Million Volt' [5,+19] (+3) 
     {StWiSl;ElFiDkSoDiFe[E}
i) Hard Leather Armour of Celestial Protection (-1) [6,+24] {PoCfNxDiBl;Hl}
j) Hard Leather Armour of Elvenkind (-1) [6,+17] (+2) {SpSl;AcElFiCoSh}
k) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (+10) {-Ch;Ag(Ch}
l) Padded Armour of Elvenkind [5,+17] (+2) {DxSl;AcElFiCoCaDi}

 ( page 13 )
a) The Leather Scale Mail 'Icy Princess' (-1) [11,+19] {*Co;AcFiNt[C}
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcNtSh}
c) Black Clothes of Elvenkind [4,+34] (+4) {Sl;AcElFiCoNx}
d) Black Clothes of Elvenkind [4,+27] (+5) {Sl;AcElFiCoNx}
e) The Stone and Hide Armour of Cleanness (-1) [15,+30] (+1) 
     {Sl;PoLiNtCaDiBlFe}
f) The Cloak of Jack of Shadows [1,+19] (+7) {SlSr;FaSiHl~Tele}
g) an Elven Cloak [4,+11] (+4) {SlSr}
h) an Elven Cloak [4,+9] (+4) {SlSr}
i) an Elven Cloak [4,+8] (+4) {SlSr}
j) an Elven Cloak [4,+4] (+4) {SlSr}
k) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv A:Resist Cold}
l) a Shadow Cloak of Aman [6,+23] (+2) {SpSl;LiDkNt}

 ( page 14 )
a) The Shadow Cloak of Luthien [6,+20] (+2) {SpInWiChSl;AcFiCoLiDkNx A:Restore 
     Life}
b) a Pair of Dragon Wings of Aman [4,+42] (+3) {SpSl;ElBlFe;Lv}
c) The Pair of Dragon Wings of Anubis [4,+30] (+3) {Sl;AcElCoLiNtSoDi;Lv}
d) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiCfNxCaBl;SiRgLu 
     A:Healing}
e) The Jewel Encrusted Crown of Hera [0,+20] (+3) [+15%] {cursed, 
     SpInWiCh;CfSo;Dm(InWiCh A:Restore Mana}
f) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiSoSh;Lu}
g) an Iron Helm of the Vampire [5,+14] (+2) {StChSl;-Wi;PoDk;HlDs|V}
h) The Iron Helm of Thunder [5,+15] {AcElNtNx~Nolv~pDoPULZ A:Lightning Strike}
i) The Iron Helm of Ares (+12,+12) [5,-5] (+2) {cursed, AtSpStDxCn;RfWrAg 
     A:Berserk}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (+3) {cursed, 
     Ch;-InWi;AcCoPoDiFe;FaSiTeAgTy[M A:Terrify Monsters}
k) a Steel Helm of the Vampire [6,+14] (+2) {StChSl;-Wi;-Li;PoDk;HlDs|V}
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}

 ( page 15 )
a) The Set of Gauntlets 'Die Hard' [2,+17] (+4) {StCn;Po;Lu}
b) The Set of Dragon Gloves 'Necrologia' (+13,+5) [4,+25] (+1) {Dx;PoCfNxShBl 
     A:Dispel Life}
c) The Set of Dragon Gloves 'Dark Banisher' [4,+18] (+4) 
     {WiSlSr;AcFiCfNxCaBl(WiDx}
d) The Set of Dragon Gloves 'Prince of Chaos' [4,+11] (+3) {CnSl;ElPoNxCa;Fa(Ch 
     A:Lightning Ball}
e) The Set of Cesti 'Icy Princess' [5,+12] (+2) {Ch;CoDkCfNtSh}
f) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaLv A:Magic 
     Arrow}
g) a Pair of Soft Leather Boots of Speed [2,+14] (+8) {Sp}
h) The Pair of Soft Leather Boots 'Die Hard' [2,+13] (+1) {StDxCnCh;Fe;FaLv}
i) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4) 
     {SpDx;Nx;FaLv(Dx}
j) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh 
     A:Cure Fear and Poison}
k) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2) 
     {SpStWiDxSl;ElFiCo;Fa}
l) The Pair of Soft Leather Boots of the Bard [2,+18] (+4) {DxChSl;Po;Fa}

 ( page 16 )
a) a Pair of Hard Leather Boots of Speed [3,+13] (+9) {Sp}
b) a Pair of Dragon Boots [5,+10] {CoPoCa}
c) a Pair of Metal Shod Boots of the Sprite [6,+11] (+3) {Sp;LiCa;Lv}
d) a Pair of Metal Shod Boots of the Sprite [6,+11] (+3) {Sp;LiNt;Lv}
e) a Pair of Metal Shod Boots of Elvenkind [6,+9] (+3) {SpSl;Dk;Lv}
f) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;So}
g) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (+1) 
     {-InWiChSlSp;FiFe;Rg[F(StCn}
h) a Broken Sword (Crusade) (1d2) (+6,+7) (+4) {Wi;Fe;SiBs/*UL(Cn}
i) The Broken Sword 'Narsil' (2d2) (+6,+10) (+3) {AtSt;Fi/oT}
j) The Dagger of Fiona (3d4) (+6,+9) (+3) {AtSpDx;Co;ThSiSdRg|CoP A:Frost Ball}
k) The Dagger 'Narthanc' (1d4) (+4,+6) (+1) {Sp;FiPo;ThLu|F A:Fire Bolt}
l) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}

 ( page 17 )
a) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+3) {AtSpDx;DkDi;FaSi/*oUL}
b) The Rapier of the Duelist (1d7) (+7,+17) [+17] (+4) {SpInDx;Fa|V A:Strafing}
c) a Small Sword (Crusade) (2d6) (+14,+17) (+1) {AtWi;Fe;SiBs/*UL(Wi}
d) a Small Sword (Death) (2d6) (+11,+5) {PoNt;Hl|PV}
e) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {AtStDxCn;LiCa;FaSiLu/*oL~oTP}
f) The Short Sword 'Roarer' (4d8) (+13,+18) (+3) {CnCh/*(CnCh}
g) The Short Sword 'Lawslayer' (1d7) (+17,+20) (+2) {Wi;CfSoCaDi;Bs|S/o}
h) The Short Sword 'Lunatic' (1d7) (+14,+16) (+4) {InSl;CfCa;Te|Ca/*p}
i) The Sabre 'Bull Elephant' (3d8) (+16,+20) (+4) {St|A/*L(StWi}
j) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4) 
     {StDxCn;CoNtCa;FaSiHlSdRgBs|Co/*DUL(StCn}
k) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3) 
     {SpStCn;ElLiDkDi;FaSiSdRgLu|ECa/*U(StInWiCn A:Getaway}
l) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3) 
     {DxSl;AcElFiCoNtDi;SiRgLuBs/*DUZ A:Getaway}

 ( page 18 )
a) The Bastard Sword 'Cycle of Life' (3d4) (+16,+19) (+4) 
     {StDxCnCh;-In;DkSoFe;Lu|FVS/L A:Heroism}
b) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4) {SpStChSl;CoDkNtFe/XL/*PZ}
c) The Espadon 'Shiningcalibur' (2d9) (+20,+17) (+4) {Wi;Bs|VM/XU/*T}
d) The Executioner's Sword of Concentration (4d5) (+19,+20) (+2) {cursed, 
     AtIn;-Nt/*pL}
e) 2 Poison Needles (1d1) (+0,+0)
f) a Falcon Sword of Force (1d6) (+17,+17) (+2) {AtInWi;Si|M}
g) The Falcon Sword of Destruction (3d6) (-25,+25) (+4) {cursed, 
     AtSpStDx;AgTy|AEFCoPCa}
h) The Hatchet of the Priests (2d6) (+20,+14) (+2) {SpSlDg;Co|ACo/*TULZ~U(Dx}
i) The Fishingpole of Taikobo (1d1) (+0,+0) {A:Fishing}
j) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sr A:Aggravate Monsters}
k) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4) {StDx;*El;Th|E/P}
l) The Flail of Justice (3d7) (+16,+15) (+4) {SpDx/X* A:Sound Ball}

 ( page 19 )
a) The Bo Staff of Asclepius (2d11) (+15,+15) [+5] (+3) 
     {WiChLf;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ A:Restoring}
b) The Sling of Buckland (x3) (+19,+15) (+3) {Sp;LiCfBl}
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
d) The Long Bow of Heracles (x3) (+12,+17) (+2) {SpStInCh;Fe|P}
e) The Light Crossbow of Brand (x4.25) (+10,+12) (+5) {Sp;Fi;Lu|F}
f) The Gun 'Crimson' (+4) {SpSl;PoSh;Si A:Rocket}
g) The Gun 'Railgun' (+2) {SpDx;*Fi;Li(Dx A:Beam of Light}
h) The Harp of Apollo (+5) {cursed, SpStInCh;LiNtFe;Fa(StInCh A:Clairvoyance}
i) The Harp of Maglor (+4) {StInCh;DkNtBl;FaHl(StInCh A:Restore Mana}
j) 24 Seeker Bolts of Holy Might (6d5) (+6,+12) {Bs|F/*UL}
k) 30 Seeker Arrows of Hurt Evil (6d4) (+10,+11) {/*}

==================================== Museum ===================================

 ( page 1 )
a) a Ring of the Nazgul (+7,+14) (+2) {cursed, 
     SpStInDxChSl;-WiCnLf;-Li;CoPoCfNt;FaSi}
b) a Ring of the Nazgul (+15,+7) (+1) {cursed, 
     SpStInDxChSl;-WiCnLf;-Li;CoPoNtSo;FaSi|Co A:Terrify Monsters}
c) a Ring of the Nazgul (+8,+8) (+1) {cursed, 
     SpStInDxChSl;-WiCnLf;-Li;CoPoNtBl;FaSi}
d) The Ring of Tulkas (+4) {SpStDxCn A:Heroic Speed}
e) The Ring 'Frakir' (+1) {SpStInWiDxCnChSlSr;Po;SiWr A:Drain Life}
f) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi A:Dispel Evil}
g) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiDs A:Darkness Storm}
h) The Harness of the Hell (+15,+15) [-5] (+2) {Ch;-InWiSlSp;DkNt;SiAg~L 
     A:Darkness Storm}
i) The Amulet 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi A:Recall}
j) The Amulet of Gogo (+4) {InWiDx;SiLu}
k) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx A:Pesticide}
l) The Amulet of Carlammas (+2) {Cn;FiFe A:Protection from Evil}

 ( page 2 )
a) The Inro of Mito Koumon (+2) {InWiChSrIf;Si A:Reveal Identity}
b) The Necklace of the Dwarves (+3) {StCnIf;-Sl;Bl;FaSiRgLu}
c) The Amulet of Boromir (+0,+8) {Fe(St A:Terrify Monsters}
d) The Feanorian Lamp 'Scintillator' (+4) {If;Bl;Si}
e) The Incandescent Light of Edison (+3) {If[FE}
f) The Phial 'Talisman' {AcSh;Sd A:Illumination Galadriel}
g) The Phial of Galadriel (+1) {Sr A:Illumination}
h) The Star of Elendil (+1) {Sp;SiHl A:Magic Mapping and Illumination}
i) The Stone of Lore {Id}
j) The Levitation Stone of Laputa (+2) {SpInCh;HlLv A:Mana Ball}
k) The Stone of Nature [+5] {A:Stone Skin}
l) The Stone of Life (+3) {Lf;Hl A:Restoring}

 ( page 3 )
a) The Stone of Chaos {Ca A:Polymorph}
b) The Stone of Death {Nt A:Animate Dead}
c) The Trump Card (+2) {Ch A:Teleport}
d) The Crusader's Stone (+2) {Wi A:Protection from Evil}
e) The Stone of Craft (+2) {Sp A:Resistance}
f) The Armageddon Stone {A:Destruction}
g) The Stone of War (+6,+6) {Fa A:Berserk}
h) The Eye of the Hydra (+3) {Sp;Po;Rg(StCn A:Healing}
i) The Ring Mail 'Rubber Coat' (-2) [12,+12] (+1) {Wi;*El;PoCfNx[E}
j) The Ring Mail of Diamond (-2) [12,+17] (+4) {If;AcDkSoShFe}
k) The Ring Mail of *Intelligence* (-2) [12,+19] (+4) {InSlSr(In}
l) The Ring Mail of Giles (-2) [12,+18] (+2) {-Sl;FiCoNxCa}

 ( page 4 )
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfSh 
     A:Trap and Door Destruction}
b) The Double Chain Mail of R'lyeh (-2) [16,+19] (+2) {WiChSl;ElSh;Rf[E}
c) The Double Chain Mail 'Steel Bull' (-2) [21,+30]
d) The Bar Chain Mail 'Sad Giant's Shield' (-2) [18,+20] (+3) {In;ElCfCaDi}
e) The Metal Brigandine Armour of Libyan Desert (-3) [19,+19] {AcElFi[F A:Fire 
     Ball}
f) The Splint Mail of Diamond (-2) [19,+15] (+4) {StDxCnSr;PoFe}
g) Partial Plate Armour of the Demon-Lord (-3,+2) [22,+19] (+5) 
     {SpStInCn;-Wi;*Fi;PoDkNtCa;AgTy[F~Tele}
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
i) The Full Plate Armour of Reason (-3) [25,+23] (+2) {InChIf;CfSoCaDi}
j) The Filthy Rag of Diamond [1,+12] (+1) {If;AcLiSo}
k) a Robe of Permanence [2,+21] {AcElFiCoCa;Hl(StInWiDxCnCh}
l) a Robe of Permanence [2,+16] {AcElFiCoCf;Hl(StInWiDxCnCh}

 ( page 5 )
a) The Robe of Incanus [2,+20] (+3) [+15%] {InWiSr;AcElFiCo;DmFaSiLv(InWi 
     A:Mana Bolt}
b) The Paper Armour 'Hope and Glory' [4,+18] (+4) [-20%] {cursed, 
     Wi;-Nt;AcElFiCoPo}
c) The Soft Leather Armour of the Ninja [4,+19] (+4) {Sl;AcElFiCo[E A:Detect 
     Objects}
d) The Soft Leather Armour 'Hithlomir' [4,+19] (+4) {Sl;AcElFiDkSh}
e) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C A:Protection from Evil}
f) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0] (+4) {StCn;Fa(StCn 
     A:Heroic Dispel Evil}
g) The Padded Armour 'Phantom' [5,+30] (+3) {WiSlSr;ElLiSoSh}
h) The Padded Armour 'Oozearmor' [5,+21] (+2) {If;AcElFiNx;FaSiHlLv}
i) The Leather Scale Mail 'Dal-i-Thalion' (-1) [11,+15] {AcElFiCo[T}
j) The Leather Scale Mail 'White Snow' (-1) [11,+13] (+1) {-5%} <-7%> {cursed, 
     -Md;-Di;AcElFiCo A:Frost Bolt}
k) The Leather Scale Mail of Rite (-1) [11,+12] (+2) {Wi;Fi;LvWr(Wi}
l) The Leather Jacket of Libyan Desert (-1) [12,+18] (+4) {Dx;AcElFiCoDkFe[F}

 ( page 6 )
a) The Cloak of Icarus [1,+16] {LiDiBl Merry}
b) The Cloak 'Colluin' [1,+15] {AcElFiCoPo A:Resistance}
c) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;Fa~D A:Recharging}
d) The Cloak 'Colannon' [1,+15] (+3) {Sl;Ac A:Teleport}
e) The Cloak of Thorongil [1,+10] {ElFiCo;FaSi}
f) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
g) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoPo;FaSiLv 
     A:Recall}
h) The Small Leather Shield 'Mercury' [3,+11] (+1) {DxIf;AcElFiCoPoNt}
i) The Small Leather Shield 'Icy Princess' [3,+11] (+2) {Sp;CoLi A:Resist Cold}
j) The Small Metal Shield of Revelation [5,+18] (+3) {Wi;PoNtNxDi(Wi}
k) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCo;Rf(St}
l) The Large Leather Shield 'Gelatinous Cube' [6,+16] (+3) {In;AcElFiCoPo}

 ( page 7 )
a) The Large Leather Shield 'White Snow' [6,+8] (+4) {Sr;CoShBl}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkNx}
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoPo(StInWiDxCnCh}
d) The Large Metal Shield 'Gong' [15,+15] (+4) {StWi;RfHl A:Bang a Gong}
e) The Knight's Shield of Earendil [10,+20] {ElFiDkNtBl;Lu~Good A:Curing}
f) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele A:Dispel 
     Evil}
g) a Golden Crown of the Magi [0,+10] (+3) {In;AcElNt;Wr(In A:Probing}
h) The Jewel Encrusted Crown of the Hunter [0,+14] (+4) {Cn;SoShCa;Hl[M}
i) The Jewel Encrusted Crown of Eyes [0,+25] (+3) {InSr;DiBl;SiWr~Tele 
     A:Clairvoyance}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;NtBl~Tele}
k) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St}
l) The Metal Cap of Arctic Ocean [3,+15] (+2) {cursed, -ChSl;CoCaDiBl;Lu}

 ( page 8 )
a) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh}
b) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection}
c) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
d) The Kabuto 'Power Matrix' [7,+15] (+5) {St;PoCfNtFe[M A:Heroism}
e) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn A:Magic Missile}
f) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDx;-St}
g) The Set of Gauntlets 'Flamecoat' (+8,+10) [2,+30] (+3) {StSlIf;FiCf;Fa}
h) The Set of Gauntlets 'Flameturner' [2,+9] (+4) {Dx;FiCa}
i) The Set of Gauntlets 'Steel Bull' [2,+17] {NxFe[M}
j) The Set of Gauntlets 'Pauraegen' [2,+7] {El|E}
k) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
l) The Set of Gauntlets 'Paurnen' [2,+7] {Ac|A}

 ( page 9 )
a) The Set of Gauntlets 'Paurhach' [2,+7] {Fi|F}
b) The Pair of Soft Leather Boots of Daybreak [2,+26] (+2) {StCn;NtCa}
c) The Pair of Metal Shod Boots of Phasing [6,+11] (+3) {Dx;DkCa;Fa(DxCn}
d) a Broken Dagger (Death) (1d1) (+7,+7) {Nt;Hl|V/A}
e) The Dagger of Rilia (2d4) (+4,+3) (+1) {Sp;PoDi;Th|P/o A:Stinking Cloud}
f) The Rapier 'Kraken' (2d6) (+29,+25) (+3) {Ch;Nx/XU/P~pTL}
g) The Rapier 'Quickthorn' (1d7) (+27,+9) (+4) {AtSpDx;CaDi;FaSi/U}
h) The Rapier 'Forasgil' (1d6) (+12,+19) (+1) {Sp;CoLi;Lu|Co/Z}
i) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+3) {At;Fi;SdBs/DLZ}
j) The Short Sword of Merlin (1d7) (+3,+7) (+4) {At;Di;SiSdRg/Z}
k) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+3) {At/pDoTPZ}
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}

 ( page 10 )
a) The Wakizashi of Musashi (2d4) (+28,+17) (+3) {Dx(Dx}
b) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+3) {AtCnSr/XD/*~D}
c) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Sl;CoDk;SdLu|Co/Xo/*~oTP}
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {Sr;FiLiNx;SdLu|F/Xo/*~oTP}
e) a Long Sword of the Noldor (3d5) (+15,+18) (+1) {SpCh;Li;FaSiSdRgLu|Co/*UL}
f) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) 
     {If;-AcElFiCoPoCfCa;AgTy[MT}
g) The Scimitar 'Poison Needle of Wasp' (2d5) (+12,+11) (+5) {Ch|P/pP}
h) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3) 
     {InWiLf;NtNxCaDi;SiHlRgBs/*DULZ}
i) a Ninjato of Gondolin (2d9) (+11,+11) {Dk;FaSiLu/DoTU}
j) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4) {DxSlSr;Fi;SiWr|P 
     A:Teleport}
k) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}
l) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2) {Cn;-Sl;CfSo;FaSi|VS/A 
     A:Whirlwind Attack}

 ( page 11 )
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, 
     Cn;-Sl;-Fi;Di/XD/*pTU}
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, 
     StCn;CfNtCa;FaHlAg|V/pA}
c) The Hatchet of Elmi the Murderer (3d5) (+5,+19) (+2) {DxSl;Si|SM/Xp}
d) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT A:Frost 
     Ball}
e) The Spear of Hagen (1d6) (+11,+13) (+3) {SpSlIf;CoDk;ThSi|Co/L}
f) The Awl-Pike 'Acid Blade' (1d8) (+19,+13) (+3) {WiSl;Bs|A/PL A:Acid Ball}
g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In}
h) The Naginata 'Skullbasher' (2d6) (+10,+13) (+2) {StDxCn A:Stone Skin}
i) The Beaked Axe 'Ice Edge' (2d6) (+32,+17) (+3) {cursed, -WiSl|Co/*D}
j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele A:Drain 
     Life}
k) The Broad Axe 'Fury' (3d7) (+18,+11) (+3) {Ch|M}
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}

 ( page 12 )
a) The Glaive of Pain (9d6) (+0,+30)
b) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo 
     A:Recall}
d) The Lance 'Limbslicer' (5d9) (+20,+16) (+4) {DxSl;Lu|F}
e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) 
     {StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {StDx/oT A:Cure Wounds}
g) The Great Axe 'Demonbane' (5d5) (+19,+18) [+7] (+1) {St/*oPULZ}
h) The Trifurcate Spear of Helthing (2d9) (+15,+11) [+14] (+3) {cursed, 
     At;-Bl;PoNt|PV/XL}
i) The Club of Concentration (4d5) (+20,+17) (+4) {SpIn}
j) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z A:Charm Animal}
k) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis}
l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) [+20%] {InWi;Li;SiLu/* 
     A:Identify}

 ( page 13 )
a) The Nunchaku of the Borg (2d3) (+13,+25) (+3) {ChSl/LZ}
b) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD A:Speed}
c) The Ball-and-Chain 'Cycle of Life' (3d5) (+16,+19) (+4) {Cn/*TU}
d) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi A:Heroism}
e) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {St;Nx;Si/poTZ}
f) The Flail 'Winblows' (8d6) (+0,+30) (+4) {cursed, -InWiSlSp;Ag|CaQ}
g) The Flail 'Totila' (3d6) (+6,+8) (+2) {Sl;FiCf;Lu|F/* A:Confuse Monsters}
h) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St}
i) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
j) The Wizardstaff of Saruman (3d2) (+8,+8) (+3) [+15%] {In;AcElFiCo;DmRg|PVM 
     A:Resistance}
k) The Mattock of Nain (3d8) (+12,+18) (+6) {StSrIfDg;AcDkDi|A/DoTP A:Stone to 
     Mud}
l) The Sling 'Bonebreaker' (x2.50) (+10,+12) (+4) {StDg;Fa(StDx}

 ( page 14 )
a) The Short Bow 'Hucker' (x2.50) (+12,+18) (+4) {InCh;Nt;Xs}
b) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;Fa}
c) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;Si}
d) The Light Crossbow 'Sun Sword' (x4.05) (+13,+20) (+2) {WiCnSr;Bs}
e) The Light Crossbow of Hellfire (x4) (+10,+12) (+4) {StIf;Fi[F|F}
f) The Light Crossbow of Wilhelm Tell (x4) (+40,+13) (+4) {Dx;Si/p}
g) The Heavy Crossbow 'Shooting Star' (x4) (+18,+9) (+2) {Di;Xs~Nolv}
h) The Arrow 'Cupid's Arrow' (1d4) (+0,+0)
i) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
j) The Rounded Pebble of David (2d3) (+20,+12) {/XP}

================================== Statistics =================================

                 Gold
  Found    :  5988946
  Selling  :  4572361
  Winnings :        0 10561307
  Purchases:   915558
  Services :  5621066
  Stolen   :    59518  6596142
                       3965165

  Objects Found    :  30908
  Objects Bought   :    430
  Objects Destroyed:   9260

  Equipment            Found Bought  Used  Dest
  Weapons               3254      1     0  2420
  Shields                454      0     0   286
  Bows                   791      0     0   575
  Rings                  293      2     0     5
  Amulets                267      5     0     3
  Lights                 139      2     0     2
  Body Armor            2769      0     0  1897
  Cloaks                 369      0     0   235
  Helmets                453      0     0   292
  Gloves                 395      2     0   268
  Boots                  448      1     0   309
  Totals                9632     13     0  6292

  Devices              Found Bought  Used  Dest
  Wands                  358      1   489     9
  Staves                 377      0  2263    28
  Rods                   380      1  2673     4
  Potions               2406     87   278   165
  Scrolls               2290    173   111   278
  Totals                5811    262  5814   484

  Other                Found Bought  Used  Dest
  Shots                 3859      0     0    94
  Arrows                4443      0     0   125
  Bolts                 3726      0     0    79
  Spellbooks             422      0     0     5
  Food                   727    145    98    16
  Corpses               1501      0     0  1513
  Skeletons              592      0     0   592
  Totals               15270    145    98  2424

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds   154     42    59    29
  Curing                 220      0    11    20
  Speed                  344      0    15     9
  Healing                 95      7    19    10
  *Healing*               21      0     6     0
  Life                     8      0     0     0
  Restore Mana             9      0     0     0
  Restore Life Levels    122     23    17     6
  Strength                24      0    12     0
  Intelligence            22      0    17     0
  Wisdom                  27      1    14     1
  Dexterity               21      1    13     0
  Constitution            29      2    13     0
  Charisma                28      1    16     0
  New Life                 7      0     3     0
  Experience              10      0    10     0
  Totals                2406     87   278   165

  Scrolls              Found Bought  Used  Dest
  Word of Recall         167      2     1     1
  Identify               482      0     0    38
  Remove Curse            25      5     5     0
  *Remove Curse*          19      3     4     0
  Teleportation          521    163    63    62
  Teleport Level          88      0     0     6
  Destruction             21      0     1     1
  Genocide                17      0     4     1
  Mass Genocide           11      0     2     0
  Forest Creation          7      0     1     1
  Banishment               6      0     0     0
  Acquirement              8      0     8     0
  *Acquirement*            2      0     2     0
  Artifact Creation        3      0     0     0
  Totals                2290    173   111   278

  Wands                Found Bought  Used  Dest
  Stone to Mud            25      0    13     0
  Teleport Other          36      0   144     3
  Dragon's Frost          32      0    53     0
  Dragon's Flame          33      0     0     0
  Dragon's Breath          9      0     0     0
  Meteor                  16      0     0     0
  Whirlpool                8      0     0     0
  Disintegrate            11      0    58     1
  Rocket                   3      0     0     0
  Totals                 358      1   489     9

  Staves               Found Bought  Used  Dest
  Identify                40      0     0     1
  Enlightenment           16      0   894     0
  Telepathy               14      0    30     2
  Speed                   19      0    19     0
  Destruction             25      0   144     0
  Healing                 19      0   310     2
  Genocide                 4      0   183     0
  Mana Storm               2      0     0     0
  Star Burst               3      0     0     0
  Darkness Storm           2      0     0     0
  Totals                 377      0  2263    28

  Rods                 Found Bought  Used  Dest
  Detect Traps             4      0     0     0
  Detect Monsters         11      0   194     0
  Illumination             4      0     0     0
  Recall                  26      0   453     0
  Detection               13      1  1565     0
  Enlightenment           26      0    19     1
  Sound Ball              28      0     0     1
  Heroic Speed            12      0   369     0
  Angelic Healing          2      0     0     0
  Restoring                4      0    14     0
  Mana Ball                7      0    31     0
  Shard Ball               5      0     0     0
  Invoke Logrus            3      0     0     0
  Totals                 380      1  2673     4

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks       210      0     0     0
  Fourth Spellbooks       77      0     0     0
  Totals                 422      0     0     5

  Egos Found    :   4905
  Egos Bought   :      4
  Egos Destroyed:    141

  Egos                 Found Bought  Dest
  Ring of Speed           54      1     1
  Ring/Amulet (Defende    26      0     0
  Boots of Elvenkind       6      0     1
  Boots of the Sprite     13      0     0
  Boots of Speed          13      0     0

  Monsters             Kills   Pct
  Animals               2282  21.1%
  Breeders               139   1.2%
  Demons                1208  11.2%
  Dragons               1721  15.9%
  Giants                 566   5.2%
  Hounds                 851   7.8%
  Humans                 726   6.7%
  Orcs                   763   7.0%
  Trolls                1426  13.2%
  Undead                 856   7.9%
  Uniques                269   2.4%

  Evil Monsters         7700  71.4%
  Good Monsters          251   2.3%
  Neutral Monsters      2828  26.2%

  Totals               10774

================================ Last Messages ================================

You see a Ring of Protection [+21] {PoNxDiFe(Cn}.
You see The Ring of the Ages [+20] (+4) {Cn;Ti;Hl(StInWiDxCnCh}.
You drop 12 Rations of Food (a).
You see The Ring of the Ages [+20] (+4) {Cn;Ti;Hl(StInWiDxCnCh}.
You have The Ring of the Ages [+20] (+4) {Cn;Ti;Hl(StInWiDxCnCh} (z).
You see Soft Leather Armour of Celestial Protection [4,+33] 
{DkDiFe;Fa}.

You see Padded Armour of Elvenkind [5,+18] (+1) {SpSl;AcElFiCoSoBl}.
You see Soft Leather Armour of Celestial Protection [4,+33] 
{DkDiFe;Fa}.

You collect 1207 gold pieces worth of gold. You see an Espadon 
(Armageddon) (4d11) (+11,+23).

You collect 5839 gold pieces worth of adamantite. You see The Massive 
Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}.

You drop a Staff: Teleport (0/9 charges) (p).
You see The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}.

You have The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele} (z).

You see a Heavy Crossbow of Extra Might (x5) (+16,+18) {Ac}.
You see a Wand of Holding: Rocket (2/8 charges).
You see The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

Really try a Wand of Holding: Disintegrate (1/7 charges) {!s!d!k}? 
[y/n] You drop a Wand of Holding: Disintegrate (1/7 charges) {!s!d!k} 
(n).

You see a Heavy Crossbow of Extra Might (x5) (+16,+18) {Ac}.
You see a Wand of Holding: Rocket (2/8 charges).
You have a Wand of Holding: Rocket (2/8 charges) (n).
Targetting a Great Wyrm of Chaos.
You dastardly villain! (x2)
The Great Wyrm of Chaos disappears!

You see a Scimitar (Trump) (4d5) (+17,+16) (+2) 
{ChSr;NtNxFe;FaSdRgTe/*U A:Teleport}.

You see The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}. (x2)

You have no room for The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

You feel less weak.
You drop a Rod of Simplicity: Restoring (0/2 charges) (+4) (j).
You have The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele} (z).

You see a Rod of Simplicity: Restoring (0/2 charges) (+4).
You sense the presence of doors! You sense the presence of stairs! You 
sense the presence of objects! You sense the presence of invisible 
creatures! You sense the presence of monsters!

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Sometimes
 Easy Identify:      On
 Easy Lore:          On
 Arena Levels:       Sometimes


Posted on 17.3.2017 03:28

Download this dump

1317. on the Ladder (of 18926)
84. on the PosChengband Ladder (of 2395)
4. for this player (

Comments

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On 17.3.2017 03:28 gomen_gomen wrote:
Hot off the heels of the last win (not really, I just didn't post that klackon win until a week after it was over), a demigod duelist.

Duelist: Hard to learn, easy to master. A disclaimer beforehand that the fork I play (pseudoelliposchengband) significantly changes the duelist challenging system so that you autochallenge on attacks, meaning you don't have to worry about approaching an awake enemy or handling mountains of extra keystrokes challenging individual enemies. Unfortunately the base PCB dueling system changes at level 35 so that the player is prompted to choose a new duel target on kills, thus saving a turn (?). However, the pseudo changes make this function redundant and annoying, even unplayable depending on your level of patience. It's also an easy fix in the code to eliminate the prompt, but being the layman windoze loozer I am, I have not the slightest inclination to spend more time fruitlessly attempting to compile. So! Moving on.

Duelist is brutal before the AC starts coming in - no venturing through the mountains for ancient dragon kills, steer clear of big packs, poke at things in hope of killing them before they deplete your very limited HP pool. The various rush abilities are a nice convenience but have limited use until the later stages of the game when you start encountering the usual spellcasters. That also is when duelist gets cuh-razy.

Level 40 brings a *seriously wounding* strike kind of passive ability that goes undisplayed on the stat sheet but can hit in the high three figures or four figures on a good roll. We're talking sometimes 2-shotting 3,000 hp enemies and generally 4-7-shotting almost everything else while they're stunned and you have a bonus 100 AC. This is the only melee character I've played thus far where I thought, "yeah, I could pretty much kill anything in melee no matter what." Between the giant damage, consistent stunning, the hamstringing, the rushing, and the bonus defenses, this is one fine endgame class. It can be troublesome managing equipment early on, though, because of equipment weight restrictions and lighter weapons getting bonii to damage (and no shields allowed). Resistances weren't easy to come by because of all this, although thankfully dor-lomin dropped very early (incidentally I also must've found like 10 telepathy amulets).

The most danger I found myself in throughout this run was getting double-double-rocketed by Echizen through my own foolish error - sent my heartrate right up! Nodens also went summon-mad, bringing in the (friendly, due to demigod perk) unicorn, Echizen, and Master Tonberry, all of whom I took out on the same level. The Serpent also summoned a bit too much for my taste, but after killing the unicorn there wasn't much chance of J finishing me off unless something horrific happened. Also cleared Olympus to see whether I could fill some equipment gaps; the rush skills are a godsend there, though the Olympians, alas, resist stunning.

So: After many travails, What does this put my winrate at? According to my local hall of fame, Officially 7/280, or a respectable 2.5%! However, roughly half those never even reached level 5 (pathetic!). And if you count only those who reached roughly level 25, you get 7/65, or an almost 11% winrate. Now we're talking. And if you go even further and take only the wins beyond level 35, you get an even better outlook: 32% winrate! Clearly you can't make an omelette without breaking a few hundred eggs.

This win was using a fork of PCB found here: https://github.com/GenericPseudonym/pseudoelliposchengband .

Until next time.

On 17.3.2017 05:36 HugoTheGreat2011 wrote:
This has got to be the one class that could use a compo

On 17.3.2017 20:59 krazyhades wrote:
Nice. Surely your dam is a lot higher than the listed 127?

On 18.3.2017 20:23 gomen_gomen wrote:
@krazyhades
oh, definitely, I'm just not sure exactly what it is. The formula for wounding strikes is in the (spoiler alert) cmd1 file, based on dexterity, and that's what seemed to bring most of my damage.

More spoilery stuff

if ( p_ptr->lev >= 40 /* Greater Wounding Strike */
&& !mon_save_p(m_ptr->r_idx, A_DEX) )
{
msg_format("%^s is dealt a *WOUNDING* strike.", m_name_subject);
k += MIN(m_ptr->hp * 2 / 5, rand_range(2, 10) * d);
drain_result = k;

/more spoilery stuff

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