The Angband Ladder: Aelya, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Aelya         Age       56       Str   3
 Sex    Female        Height    4'       Dex   2
 Race   Naugrim       Weight   150       Con   4
 House  Nogrod                           Gra   4 =  3  +1

 Game Turn   11,498   Melee  (+14,3d7)   Melee       14 = 12  +2
 Exp Pool       364   Bows    (+4,2d8)   Archery      4 =  0  +2  +3  -1
 Total Exp   32,264   Armor [+17,5-14]   Evasion     17 = 12  +2  +3
 Burden       108.8                      Stealth     -1 =  0  +2  -3
 Max Burden   172.8   Health     -1:41   Perception   7 =  3  +4
 Depth         600'   Voice      41:41   Will         9 =  5  +4
 Min Depth     500'                      Smithing    15 =  9  +4      +2
 Light Radius     3                      Song         4 =  0  +4

 You are the only child of a Dwarven Warrior. You are a credit to the
 family. You have dark brown eyes, straight black hair, a two foot
 beard, and a ruddy complexion.

  [Last Messages]

> The Easterling archer fires an arrow. <2x>
> You see an Ivory Amulet of Grace <+1>.
> The Easterling archer fires an arrow.
> You see 2 Throwing Axes of Nargothrond (+0,2d5) {@t2} 3.0 lb.
> The Easterling archer fires an arrow. <2x>
> The Giant hurls a rock at you.
> The Easterling archer fires an arrow.
> It hits!
> The Easterling archer fires an arrow.
> It hits you.
> The Easterling archer fires an arrow. <3x>
> It hits!
> You die.




a) a Bastard Sword (-2,3d4) [+1] 4.0 lb
   It does extra damage when wielded with both hands.  
b) a Longbow (+1,2d5) 3.5 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Jade Ring of Accuracy (+2)
d) an Emerald Ring of Evasion [+2]
e) an Amber Amulet of Constitution <-1> {cursed}
   It decreases your constitution by 1.  It sustains your 
   constitution.  It is cursed.  
f) a Brass Lantern of Brightness (5119 turns)
   It burns brightly, increasing your light radius by an
   additional square.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) a Cloak of Warmth [+1] {of warmth}
   It provides resistance to cold.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) The Crown 'Renewed Hope' [+0,1d1] {@w5}
   It cannot be harmed by the elements.  It grants you the
   ability: Lore-Master.  
k) a Set of Gloves
l) a Pair of Boots [+0,1d2]
m) 93 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 18 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


a) a Russet Herb of Rage
b) a Mottled Herb of Restoration
c) a Clear Potion of Miruvor
d) 3 Murky Brown Potions of Orcish Liquor
e) 2 Bright Orange Potions of Healing
f) 3 Copper Speckled Potions of Slow Poison
g) 3 Grey Potions of Quickness
h) a Black Potion of Strength
i) an Emerald Potion of Dexterity
j) 2 Green Potions of Constitution
k) a Runed Staff of Freedom (5 charges)
l) a Walnut Staff of Revelations (9 charges)
m) a Golden Ring of Frost {of frost (rFire)}
   It provides resistance to fire.  
n) an Amethyst Ring of Venom's End
   It provides resistance to poison.  
o) a Helm of Brilliance [-1,1d2] {@w6}
   It lights the dungeon around you.  
p) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
q) The Great Spear of Ogbar (+1,1d13) [+1] 6.0 lb
   It slays spiders.  It cuts easily through armour.  It cannot
   be harmed by the elements.  It requires both hands to wield
   it properly.  It counts as a type of polearm.  
r) 5 Throwing Axes of Doriath (+0,2d4) {@t2} 7.5 lb
   They slay wolves and spiders.  It can be thrown effectively
   (9 squares).  
s) a Mattock of Belegost (-4,5d3) <+3> 11.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


Aelya of the Naugrim
Entered Angband on 13 Apr 2017

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Jeweller)
      0     50 ft   (Enchantment)
    607     50 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    738     50 ft   Made an Emerald Ring of Evasion [+2]  0.1 lb
    868     50 ft   Made a Jade Ring of Accuracy (+2)  0.1 lb
  1,202    100 ft   (Eye for Detail)
  3,662    300 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
  3,754    300 ft   Made a Helm of Brilliance [-1,1d2]  5.0 lb
  4,226    350 ft   (Artifice)
  4,325    350 ft   (Finesse)
  4,384    350 ft   Fell through a false floor
  4,795    400 ft   Encountered Othrod, the Orc Lord
  4,798    400 ft   AHHH IM SO SCREWED
  4,805    400 ft   (Charge)
  4,829    400 ft   Slew Othrod, the Orc Lord
  4,832    400 ft   or maybe not?
  6,146    450 ft   uhhhh
  6,303    450 ft   (Flanking)
  6,303    450 ft   (Dodging)
  6,363    450 ft   Found The Mail Corslet of Fingon
  7,431    450 ft   Found The Broken Sword of Amras
  7,570    450 ft   (Keen Senses)
  8,049    450 ft   better be a forge on this floor
  8,108    500 ft   wait...i still dont have a lantern???
  8,108    500 ft   thats sustenance
  8,108    500 ft   last herb unid'ed
  8,108    500 ft   no room for it and nearly gorged though
  8,220    500 ft   Encountered Uldor, the Accursed
  8,318    500 ft   Slew Uldor, the Accursed
  8,699    500 ft   STOP IT
  9,111    500 ft   Encountered Orcobal, Champion of the Orcs
  9,133    500 ft   Slew Orcobal, Champion of the Orcs
  9,389    500 ft   Found The Great Spear of Ogbar
  9,923    500 ft   could there be a forge in here?
  9,945    500 ft   shadow spider i think
  9,950    500 ft   oh my god
  9,950    500 ft   fucking finally
  9,950    500 ft   thank god for that mattock of belegost
 10,121    500 ft   Made The Crown 'Renewed Hope' [+0,1d1]  3.0 lb
 10,245    500 ft   Made a Brass Lantern of Brightness (0 turns)  3.0 lb
 10,268    500 ft   wtf
 10,455    500 ft   (Leaping)
 11,389    600 ft   (Zone of Control)
 11,391    600 ft   Encountered Ulfang the Black
 11,436    600 ft   Slew Ulfang the Black

 11,498    600 ft   Slain by an Easterling archer.
 11,498    600 ft   Died on 13 April 2017.

  ['Score' 012088502]

Posted on 13.4.2017 16:24
Last updated on 13.4.2017 19:10

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1392. on the Sil Ladder (of 2160)


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On 13.4.2017 16:36 protopulse wrote:
This one here should have invested a bit more in the luck stat.

2 use forge on 300 feet. No big deal. Used to 2 use forges by now, as long as they don't come in a row, in which case I don't get a chance to make my loremaster artefact for a very long time. I can play without loremaster, but it bothers me tremendously that I can't ID most of the amulets and rings I come across. This run feels similar to Aeglas's. Hopefully, it won't be completely the same because that'll mean I'll be on 600 feet without loremaster still...

Would be nice if you could actually see your hunger clock. Would make IDing hunger and sustenance rings a lot easier. And avoiding gorged status considering how crippling it is.

350 feet false floored with most of the level unexplored and a ton of loot surrounding me that I never got a chance to pick up.

Was looking really bad for a while, especially after I made a mistake on 400 feet where I forgot that barrow wights slow on LoS just like grave wights and tattered wights. And I got slowed at a very bad time, and underestimated the number of barrow wights in that vault and cornered myself. Was -3 grace drained without ,restoration, so I ate the lembas I found and continued on my way with -2 grace drain. Not the end of the world as long as my strength, dexterity, and constitution were okay. Except I then made the mistake of assuming my Entrapment staff was actually Sanctity, and started use-IDing my amulets. I mean, I thought it was worth the risk considering how bad my inventory situation was. So I was stuck with a -1 Con amulet. I found Fingon not long after though, so I was like, meh, I'll wait a while and see if I can curse myself even harder before taking curse breaking. 41 HP isn't bad.

On 13.4.2017 16:39 protopulse wrote:
Just found Uldor on 500 feet. I'm very close to gorged thanks to all the use-IDing of herbs and potions. Consumed my lembas for stat restoration and some bread before tossing the rest out since I didn't have room for them.

Honestly, the terrain doesn't look all that friendly for archer combat. And I don't have opportunist or zone of control yet. Not looking forward to this fight.

On 13.4.2017 16:45 protopulse wrote:
Oooo, I forgot I got charge earlier. Nevermind, that wasn't so bad.

On 13.4.2017 16:51 protopulse wrote:
This is glorious. I have one of just about every unidentified ring. Except none of them will curse me. And none of them will auto-ID.

On 13.4.2017 17:04 protopulse wrote:
Is Ogbar even good... (for killing things other than spiders I mean)?

On 13.4.2017 17:14 protopulse wrote:
I don't think I've ever been as happy as when I found that 4 use forge tucked away in a quartz vault. I'm so happy that giant dropped the mattock of belegost or I would have never been able to open the vault and access my forge.

On 13.4.2017 17:20 protopulse wrote:
I'm so tempted to make a brass lantern of brightness here. Using a lesser jewel at 500 feet is not exactly wholesome if I have the best interests of my dwarf in mind. But I could also make some gloves of strength out of it...a large upgrade to my vanilla gloves.

On 13.4.2017 17:50 protopulse wrote:
Took leaping just so I could grab a 7 charge _rev off a chasm vault. And now a 4 charge _recharging on 550 feet. Aelya's luck's turning around!

Just need that _sanctity and it'd be perfect.

Carrying around a _freedom in case I see more chests. Not sure how high of a will I need, but it worked on 2 wooden chests on 500 feet earlier with just my 5 will.

On 13.4.2017 17:54 protopulse wrote:
I actually have no idea how to use _rev now that I think about it (unless I'm already on 950 feet and have the smithing to make whatever I want). Maybe it's better to just not care about _rev at all until you hit 900 feet or so...

For now, since I have 11 charges, I'll just starting using them on every new level I suppose. I don't trust myself enough to be able to protect them (or protect myself for that matter) until 950 feet.

On 13.4.2017 17:57 protopulse wrote:
Found a <+1> Grace amulet, so now I want to get rid of that <-1> Con amulet even more...

On 13.4.2017 18:05 protopulse wrote:
How do you use charge optimally...? Other than killing Uldor with it, I don't think I've had much use out of it.

Wonder if Ogbar can kill ancient serpents and grotesques.

On 13.4.2017 19:09 protopulse wrote:
Woooooah, LOL. WTF was that? That was so unfair!

Werewolves and sapphire serpent from the right. Ulfang from the left. Get Ulfang low. He runs. Sapphire serpents start wrecking havoc and Ulfang's accompanying Easterling archers sweep in from the side he ran from. I finally lose the sapphire serpent and get a good place to isolate the archers. Except two more easterling archers come up from the stairs! I walk to deal with them, then the Easterling archers come in from the other side. A giant goes, what's up, what's going on here? What's with all the commotion? But he's too late for the action because the Easterling archers already finished the job.

On 13.4.2017 19:13 protopulse wrote:
I could have used more healing there but figured if I had to use all of them there, I wasn't gonna live for too long anyways. And I could have gone right, but there was another stairs there and I had no idea what was hiding there. All Ulfang did was get a lucky crit in. Everything else was the archers. Zzzzz.

On 13.4.2017 19:16 protopulse wrote:
If there was a door there instead of a gap I could have taken out the serpent first, but with that gap, the archers were shooting at me for free.

On 13.4.2017 19:23 protopulse wrote:
Wait. I used _rev on the level and there was no forge. Maybe I should have just fled...would only miss taur-nu-fuin but I'd keep my life.

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