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The Angband Ladder: Fulan, High-Elf Mage by <chrizzk@nospamok.yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   Fulan                                    Self  RB  CB  EB   Best
 Sex    Male              Age       103   STR! 18/100  +1  -5  +7 18/130
 Race   High-Elf          Height     90   INT! 18/100  +3  +3  +5 18/210
 Class  Mage              Weight    159   WIS! 18/100  -1  +0  +5 18/140
 Title  Sorcerer          Status     34   DEX! 18/100  +3  +1 +10 18/240
 HP     650/650           Maximize    Y   CON! 18/100  +1  -2  +9 18/180
 SP     332/332           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           42       Armor    [43,+116]     Saving Throw     Heroic
 Cur Exp    3482067       Fight    (+31,+19)     Stealth          Superb
 Max Exp    3482067       Melee    (+39,+30)     Fighting      Legendary
 Adv Exp    4140000       Shoot    (+42,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       1220980       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   147.9 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+11,+14) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) an Opal Ring of Speed (+10)
   It increases your speed by 10.  
d) an Opal Ring of Speed (+11)
   It increases your speed by 11.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Green Dragon Scale Mail (-2) [30,+21]
   It provides resistance to poison.  It activates for breathe poison gas
   (150) every 450+d450 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+5] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1!d!k}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3!d!k}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5!k!d}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6!d!k}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7!d!k}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m9!d!k}
   It cannot be harmed by the elements.  
i) 4 Furry Mushrooms of Restoring
j) 15 Shimmering Potions of Speed
k) 10 Hazy Potions of Healing
l) 3 Pink Potions of Restore Mana {50% off}
m) 7 Scrolls titled "shusna faur" of Teleportation
n) 11 Scrolls titled "sosta urprok" of Teleport Level
o) a Scroll titled "rila eretrol" of *Identify*
p) 21 Seeker Arrows of Lightning (4d4) (+10,+11) {@f4}
   It is branded with electricity.  It cannot be harmed by electricity.  
q) 49 Seeker Arrows of Frost (4d4) (+9,+9) {@f5}
   It is branded with frost.  It cannot be harmed by cold.  
r) 22 Seeker Arrows of Flame (4d4) (+8,+8) {@f1}
   It is branded with fire.  It cannot be harmed by fire.  
s) 21 Mithril Arrows of Venom (3d4) (+8,+9) {@f3}
   It is branded with poison.  It cannot be harmed by acid and fire.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
b) 6 Vermilion Potions of Berserk Strength
c) 3 Crimson Potions of *Healing*
d) 2 Dark Blue Potions of Life
e) a Scroll titled "ninman ypmur" of *Remove Curse*
f) 16 Scrolls titled "snikrea waha" of Protection from Evil {40% off}
g) 7 Scrolls titled "manre wergblaa" of *Destruction* {50% off}
h) 5 Scrolls titled "arga sefla" of Banishment
i) a Mistletoe Staff of the Magi (4 charges)
j) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
k) a Coral Amulet of the Magi [+4] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
l) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
m) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
q) a Small Metal Shield of Elvenkind [3,+19] (+1 to stealth) {Disn}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
t) The Dagger of Rilia (2d4) (+4,+3)
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
w) 23 Seeker Arrows of Flame (4d4) (+8,+8)
   It is branded with fire.  It cannot be harmed by fire.  
x) 19 Mithril Arrows of Venom (3d4) (+6,+9)
   It is branded with poison.  It cannot be harmed by acid and fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.9.2003 20:15

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4637. on the Ladder (of 12606)
1534. on the Angband Ladder (of 3708)

Comments

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On 30.9.2003 20:15 chrizzk@nospamok.yahoo.com wrote:
This is the furthest I've ever been in vanilla. Right now I'm hanging at 3500`. Recently killed Tskalus, Gabriel and Polyfemus with rift, meteor strike and LOS tricks. They hardly get a move at me. Only Tsekalus was dangerous. It almost seems too easy woith a mage..... I have the dillemma: Go with dagger of rila and get res pois. from that and leave the green DSM for Celeborn or Isildur or keep the extra 100 HP.... I'm going with the HP right now (630 should mean there are no instakills.)

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