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The Angband Ladder: Kip, Half-Elf Rogue by <bb9q0gy02@sneakemail.com>

  [Angband 3.0.3 Character Dump]

 Name   Kip                                      Self  RB  CB  EB   Best
 Sex    Male              Age        36   STR:  18/61  +0  +2  +5 18/131
 Race   Half-Elf          Height     64   INT:  18/53  +1  +1  +0  18/73
 Class  Rogue             Weight    115   WIS:  18/27  -1  -2  +3  18/27
 Title  Sharper           Status     71   DEX:  18/22  +1  +3  +3  18/92
 HP     334/334           Maximize    Y   CON:     11  -1  +1  +5     16
 SP     59/67             Preserve    Y   CHR:  18/74  +1  -1  +3 18/104

 Level           32       Armor     [27,+84]     Saving Throw     Superb
 Cur Exp     236500       Fight    (+11,+20)     Stealth          Superb
 Max Exp     242116       Melee    (+20,+30)     Fighting      Legendary
 Adv Exp     270000       Shoot    (+23,+15)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold        112625       Shots       1/turn     Magic Device     Superb
                                                 Perception         Good
 Burden   161.2 lbs       Infra        30 ft     Searching     Very Good

 Your mother was of the Avari. You are one of several children of a
 Titled Noble.  You are a credit to the family.  You have dark brown
 eyes, straight black hair, and a dark complexion.



  [Character Equipment]

a) a Dagger of Westernesse (1d4) (+9,+10) (+2) {@w0}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2) {Mim the Betrayer, 1450'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Malachite Ring of Protection [+15]
d) an Engagement Ring of Damage (+11)
e) a Copper Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Double Chain Mail (Dwarven) (-2) [16,+19] (+1)
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
h) The Cloak 'Colannon' [1,+15] (+3) {Found 1000'}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Small Metal Shield of Resistance [3,+10] {Found 1100'}
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3) {Found 650'}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Agility [1,+6] (+1)
   It increases your dexterity by 1.  
l) a Pair of Hard Leather Boots of Stealth [3,+2] (+2) {Mim the Betrayer, 1450}
   It increases your stealth by 2.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1, 25% off}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3, 10% off}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5, bought BM}
   It cannot be harmed by the elements.  
f) 4 Rations of Food {@E1}
g) 3 Orange Speckled Potions of Speed
h) 6 Azure Potions of Cure Critical Wounds {@q1, 40% off}
i) a Scroll titled "la ri ing iala" of *Identify*
j) a Platinum Rod of Recall {@z4}
k) a Steel Rod of Curing {@z1}
l) a Zirconium Rod of Slow Monster
m) a Tungsten Rod of Fire Bolts {@z2}
n) 2 Tin-Plated Rods of Acid Balls {=g@z3}
o) a Mithril-Plated Wand of Teleport Other (11 charges)
p) Metal Brigandine Armour of Resist Acid (-3) [19,+12] {Beorn, 1600'}
   It provides resistance to acid.  It cannot be harmed by acid.  
q) a Robe of Resist Acid [2,+6]
   It provides resistance to acid.  It cannot be harmed by acid.  
r) a Katana of Flame (3d4) (+7,+9)
   It is branded with fire.  It provides resistance to fire.  It cannot be
   harmed by fire.  
s) a Battle Axe of *Slay Demon* (2d8) (+6,+9) (+1)
   It increases your intelligence by 1.  It is especially deadly against 
   demons.  It provides resistance to fire.  
t) a Gnomish Shovel (1d2) (+0,+0) (+2) {@w0}
   It increases your tunneling by 2.  
u) 26 Arrows (1d4) (+6,+6) {=g@f2}


  [Home Inventory]

a) 11 Azure Potions of Cure Critical Wounds {@q1, 40% off}
b) 13 Bubbling Potions of Healing {75% off}
c) a Pink Potion of *Healing*
d) a Shimmering Potion of Restore Mana
e) a Scroll titled "ereum oxur" of Teleport Level
f) a Scroll titled "la ri ing iala" of *Identify*
g) 10 Scrolls titled "ankh porok" of Enchant Weapon To-Hit {10% off}
h) 35 Scrolls titled "ninla reapo" of Enchant Weapon To-Dam {10% off}
i) 2 Scrolls titled "dokerk nihshu" of *Enchant Weapon*
j) a Scroll titled "bjor vly app" of *Destruction*
k) 2 Scrolls titled "aksbat rogmung" of Banishment
l) a Scroll titled "tigop paydok" of Acquirement {Found Troll pit 1150'}
m) a Pine Staff of *Destruction* (3 charges)
n) Blue Dragon Scale Mail (-2) [30,+4]
   It provides resistance to lightning.  It activates for breathe
   lightning (100) every 450+d450 turns.  It cannot be harmed by the
   elements.  
o) a Robe of Elvenkind [2,+14] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
p) The Cloak 'Holcolleth' [1,+3] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
q) a Pair of Metal Shod Boots of Free Action [6,+2] {Mim the Betrayer, 1450'}
   It grants you immunity to paralysis.  
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {Found 1250'}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) a Bastard Sword (Defender) (3d4) (+12,+8) [+2] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.  
t) an Awl-Pike (Defender) (1d8) (+7,+9) [+1] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.  
u) a Glaive of Extra Attacks (2d6) (+7,+7) (+2)
   It increases your attack speed by 2.  
v) a Battle Axe (Defender) (2d8) (+7,+7) [+2] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.  
w) a Flail (Defender) (2d6) (+9,+10) [+7] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.  
x) 12 Arrows (1d4) (+2,+2)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.10.2003 13:53
Last updated on 7.10.2003 23:31

Download this dump

6919. on the Ladder (of 12451)
2230. on the Angband Ladder (of 3628)

Comments

Jump to latest

On 2.10.2003 13:53 bb9q0gy02@sneakemail.com wrote:
3rd character I've played in Angband. Doing pretty good, I think. I'm being careful, haven't been deeper than 700' yet.

On 3.10.2003 01:04 andrew@msri.org wrote:
i got about this far with my 3rd char, but i had way worse equipment... (and no arts except for Galadriel) That's great!! :)

On 3.10.2003 09:26 bb9q0gy02@sneakemail.com wrote:
(not sure if this is the way to update)

On 3.10.2003 09:28 bb9q0gy02@sneakemail.com wrote:
I guess I've been lucky. I also had a whip of *slay evil* that gave telepathy, that I eXchanged with the dagger, but it got destroyed by a fire attack. I've been having a lot of trouble with those, and acid attacks (damaging armor).

On 5.10.2003 18:07 bb9q0gy02@sneakemail.com wrote:
Dagger got disenchanted two points (damn). I'm not sure which body armor to wear, and still having trouble with acid, fire and disenchantment damage to my items.

On 5.10.2003 22:50 bb9q0gy02@sneakemail.com wrote:
Found Anguirel. Wonder if I should wear it. I'm pushing down, I'm at 1400' now. I've also found a heavy crossbow. Maybe I should switch? But it's pretty heavy. I've also found a scroll of Aquirement, I'll wait until I'm a bit deeper before using that.

On 6.10.2003 12:48 bb9q0gy02@sneakemail.com wrote:
Vanquished Mim, Betrayer of Turin, who had some nice loot. Should I use the bow of Amrod, or my normal long bow?

On 6.10.2003 15:45 loefftj@yahoo.com wrote:
Amrod ... no question.

On 7.10.2003 23:31 bb9q0gy02@sneakemail.com wrote:
Still doing that statgain thing...

On 7.10.2003 23:48 bb9q0gy02@sneakemail.com wrote:
Some q's: I have two items that speed regeneration. Is that cumulative? Also, my dwarven chain mail hinders my spellcasting a bit, costing me a spell point or two. Are there any more disadvantages? And at what depth should I read the scroll of acquirement?

On 8.10.2003 09:33 p_kuhler2000@yahoo.com wrote:
you get penalized for every natural point of armor over 30 or so, if you got lighter boots it would give you back some mana but there arent any other cons besides weight. free action and str/con bonus are too cool though

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