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The Angband Ladder: Ethoea, Half-Elf Unbeliever by <rkyllo@shaw.ca>

  [ToME 2.2.3 Character Dump]

 Name  : Ethoea                 Age                 33       STR!     35       
 Sex   : Male                   Height              70       INT!     35       
 Race  : Half-Elf LostSoul      Weight             122       WIS!     34       
 Class : Unbeliever             Social Class        17       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     35       
                                                                               
 + To Melee Hit          42 Level             50    Max Hit Points      1340   
 + To Melee Damage       42 Experience  53489689    Cur Hit Points       -54   
 + To Ranged Hit         43 Max Exp     53489689    Max SP (Mana)        188   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        188   
   AC                41+123 Gold         6549134                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Legendary[40]Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  36d7+504  
 Stealth     : Very Good    Magic Device: Fair         Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Avari.  You are one of several                
          children of a Serf.  You are a credit to the family.  You            
          have dark brown eyes, straight black hair, and a fair                
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 20 (1000')
        Mordor: Level 66 (3300')
        Angband: Level 91 (4550')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 23 (1150')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')

 Your body was a Player.
 You have defeated 41044 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 90 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Hrive of the 2890th year of the third age.
 Your adventure lasted 83 days.

     Your Attributes:
You are dead, killed by a Great Swamp Wyrm on level 91 of Angband.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon is a great bane of demons.

Skills (points left: 70)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        45.200 [0.850]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              45.400 [0.600]
          . Barehand-combat                      01.300 [0.400]
          . Antimagic                            46.500 [0.650]
 - Sneakiness                                    11.800 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            09.100 [0.900]
 . Spirituality                                  01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dark Sword of Athlost (3d7) (+9,+9) (+5 to speed) {@w1!d!s}
        It generates an antimagic field.  It increases your dexterity and 
    speed by 5.  It does extra damage from fire.  It produces chaotic
    effects.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
e) The Ring 'Dagnon' (+4 to speed)
    It 
    increases your intelligence, constitution, charisma and speed by 4.  
    It makes you invisible.  It sustains your constitution and charisma.  
    It provides immunity to paralysis.  It provides resistance to light, 
    blindness and sound.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow drake on level 54 of Mordor.
f) The Ring of Manamenog [+12] (+3 to speed)
    It
    can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your wisdom, speed and attack speed
     by 3.  It provides resistance to fire, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Telepathy
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Dol
    Guldur.
n) The Metal Lamellar Armour 'Nilmagon' (-3) [23,+12]
    It provides immunity to electricity and cold.  It provides
    resistance to electricity, cold, poison, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Mouse Fur 'Erelin' [1,+15]
    
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 70 of Angband.
s) The Steel Helm of Eluin [6,+12]
    It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 61 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 13 Seeker Bolts of Venom (4d5) (+11,+11)
|) The Orcish Pick of Duilmael (1d3) (+15,+17) (+3) {@w0!d!s}
    It increases your strength, 
    intelligence, wisdom, constitution, charisma and ability to tunnel by 
    3.  It drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) {!d!s}
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
b) the Hand of Vecna {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it while digging a rubble.
c) Mordenkainen's Mysterious Mind-Masher (charging) {@A1 restore}
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it in the remains of a Master rogue on level 22 of Mirkwood.
d) 85 Potions of Speed
    
e) 38 Potions of Cure Critical Wounds {@q0}
    
f) 42 Potions of Healing {@q1}
    
g) 40 Potions of Enlightenment {25% off}
    
h) 60 Potions of Curing
    
i) 53 Scrolls of Phase Door {@r4}
    
j) 41 Scrolls of Teleportation {@r3}
    
k) 40 Scrolls of Word of Recall {!r}
    
l) 52 Scrolls of *Remove Curse* {@r9}
    
m) 87 Scrolls of Light {@r1}
    
n) 77 Scrolls of Satisfy Hunger {@r2}
    
o) a Scroll of Dispel Undead
p) a Ring of Speed (+6)
q) The Double Chain Mail of Naurthor (-2) [16,+8]
r) The Dark Sword 'Mormegil' (E:1361865, L:36) (6d7) (+23,+10) [-20] (+5 to
speed)
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 5.  It does extra
    damage from fire and frost.  It drains life from your foes.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It makes you invisible.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, cold, chaos and disenchantment.  It produces a fiery sheath.  It
    produces an electric sheath.  It drains mana, life and experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Angband.
s) 25 Seeker Bolts of Venom (4d5) (+16,+12)
t) Climbing Set {@w0}
u) 85 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 15 Scrolls of Reset Recall
    
b) The Ring of Carnos (+4 to speed)
    It increases your 
    intelligence, speed and ability to score critical hits by 4.  It
    sustains your strength and intelligence.  It provides resistance to 
    light and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 50 of Moria.
c) The Ring 'Ningol' (+5 to speed) {@w1!s!d}
    
    It increases your constitution and speed by 5.  It sustains your 
    strength and charisma.  It provides immunity to paralysis.  It
    provides resistance to nether.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Ring of Recheldor (+7)
    It increases your speed by 7.  It provides resistance to fire, 
    light, shards, nether and nexus.  It allows you to fly.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
e) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Ring of Lordly Protection [+17]
    It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison, light, confusion, shards, nexus and disenchantment.  
    You found it in the remains of an Ancient blue dragon on level 71 of
    Erebor.
h) The Ring of Flare (+3) {@w1}
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 64 of Dol Guldur.
i) The Ring of Durin (+2) {cursed}
    It grants
    you the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Hard Leather Armour of Belennar (-12,-6) [6,+13](20%)
    It increases your hit points by 20%.  It sustains your 
    wisdom.  It provides immunity to electricity, fire and cold.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) The Thunderlord Coat 'Erindilos' [9,+9]
    It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to fire, cold, light and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 73 of Angband.
l) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, dark, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 70 of Angband.
m) The Metal Cap of Aeglos [3,+11]
    It
    provides light (radius 3) forever.  It sustains your dexterity and 
    constitution.  It provides resistance to life draining, dark and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 65 of Dol Guldur.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Cesti of Tanduin (+4) [5,+11]
    It sustains your 
    charisma.  It provides resistance to life draining, sound and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Dol Guldur.
p) The Broad Sword of Annien (2d5) (+9,+15) (+3 to speed)
    
    It increases your intelligence, dexterity, speed and attack speed by 3
    .  It does extra damage from fire.  It produces chaotic effects.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) The Long Sword 'Vorpal Blade' (5d5) (+30,+30) (+2 to speed)
    It increases your strength, 
    dexterity and speed by 2.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 91 of Halls of Mandos.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) an Elemental Dark Sword (3d7) (+13,+16)
    It generates an antimagic field.  It does extra damage from 
    acid, electricity, fire and frost.  It poisons your foes.  It provides
    resistance to acid, electricity, fire, cold and poison.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Angband.
t) a Dark Sword (Defender) (3d7) (+16,+21) [+4] (+4 to stealth)
    
    It generates an antimagic field.  It increases your stealth by 4.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Gondolin ]

a) 26 Sprigs of Athelas
    
b) 32 Potions of Cure Insanity {25% off}
    
c) 53 Potions of *Healing* {@q1}
    
d) 9 Potions of Life
    
e) a Potion of Invulnerability
f) a Scroll of *Enchant Weapon*
g) 12 Scrolls of Genocide
    
h) 10 Scrolls of Mass Genocide
    
i) an Indestructible Ring of Speed (+13)
j) The Amulet called 'Tyrtuo' (+3)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, searching, infravision and 
    speed by 3.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
k) The Metal Scale Mail 'Ostire' (-2) [13,+10]
    It sustains your strength, wisdom and 
    constitution.  It provides immunity to acid and fire.  It provides
    resistance to fire, confusion, sound and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 40 of Moria.
l) The Full Plate Armour of Pelenen (-3) [25,+10]
    
    It provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to electricity, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 84 of Angband.
m) The Ribbed Plate Armour of Hargon (-3) [28,+13]
    It sustains your 
    constitution.  It provides immunity to acid, electricity and cold.  It
    provides immunity to paralysis.  It provides resistance to cold, dark, 
    shards, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 84 of Angband.
n) The Rhino Hide Armour 'Ndorin' (-1) [8,+8]
    
    It provides immunity to electricity.  It provides resistance to life
    draining and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bat of Gorgoroth on level 31 of Moria.
o) The Cloak 'Holcolleth' [1,+10] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 58 of Mordor.
p) a Feathers Cloak of Air [1,+6]
q) The Large Leather Shield 'Denelron' [4,+19]
    It sustains 
    your charisma.  It provides immunity to electricity.  It provides
    resistance to acid, confusion, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
r) The Large Leather Shield of Dainya [4,+10]
    It sustains your intelligence and charisma.  It provides
    immunity to electricity.  It provides resistance to sound, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    Orc Cave.
s) The Dagger 'Dethanc' (E:9918929, L:48) (1d4) (+46,+24) (+4) {@w1!d!s}
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma by 4.  It does extra damage from electricity, 
    fire and frost.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It makes you
    invisible.  It provides resistance to acid, electricity, fire, cold
     and disenchantment.  It allows you to sense the presence of trolls.  
    It slows your metabolism.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger of Aninarie (1d4) (+11,+25) (+1)
    It increases your 
    charisma by 1.  It produces chaotic effects.  It drains life from your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
u) The Tulwar of Agureglin (2d4) (+11,+20) (+3)
    
    It increases your charisma by 3.  It does extra damage from acid and 
    frost.  It produces chaotic effects.  It is very sharp and make your
    foes bleed.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
v) a Blade of Chaos (6d5) (+10,+11) {!k}
    It produces chaotic effects.  It provides resistance to chaos.  
w) a Dark Sword (3d7) (+10,+11) {!k}


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 59 of Mordor.
c) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pseudo dragon on level 37 of Mordor.
d) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of
    Moria.
e) The Padded Armour of Arondorn [4,+14]
    It provides immunity to fire and cold.  It provides resistance 
    to life draining, poison and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
f) The Large Leather Shield 'Uloth' [4,+11]
    It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to electricity, dark and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Erebor.
g) The Large Leather Shield of Lomithon [4,+17]
    It provides immunity to electricity and fire.  It provides
    resistance to cold, confusion and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
i) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
j) The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+12] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can
    be activated for remove fear and cure poison every 5 turns if it is
    being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for 
    frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 71 of
    Erebor.
n) The Small Sword 'Sting' (E:378222, L:32) (1d6) (+32,+18) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution, speed and attack speed by 3.  It
    drains life from your foes.  It can cause earthquakes.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire, 
    cold, poison, light and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders, 
    giants and undead.  It slows your metabolism.  It produces a fiery
    sheath.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Erebor.
o) The Dark Sword of Quellon (3d7) (+12,+10) (+1 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 1.  It produces chaotic effects.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
p) a Dark Sword of Westernesse (3d7) (+9,+23) (+1)
    
    It generates an antimagic field.  It increases your strength, 
    dexterity and constitution by 1.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  
    You found it in the remains of an Ethereal dragon on level 56 of Mordor.
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Bolt of Valmel (1d5) (+12,+9) (+3)
    It provides light (radius 1) forever.  
    It increases your wisdom by 3.  It does extra damage from acid and 
    fire.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of
    Erebor.
s) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage 
    from fire.  It is a great bane of demons.  It is a great bane of
    undead.  It allows you to sense the presence of demons and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 71 of Angband.


  [Home Inventory - Lothlorien ]

a) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 39 of Moria.
b) The Double Ring Mail 'Bredhel' (-2) [15,+10]
    It sustains your 
    charisma.  It provides immunity to acid, electricity and fire.  It
    provides resistance to poison and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog on level 67 of Angband.
c) The Bar Chain Mail of Dolornur (-2) [18,+20]
    It
    sustains your strength.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    poison, light and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Tarrasque on level 88 of Angband.
d) The Jewel Encrusted Crown of Mithlo [0,+9]
    It
    sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, dark, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 60 of Dol
    Guldur.
e) The Dragon Helm of Thrain [8,+16]
    It provides light (radius 3) forever.  It sustains your 
    strength and intelligence.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Dagger 'Nimthanc' (E:271659, L:31) (1d4) (+38,+19) {@w1!d!s}
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It poisons your foes.  It strikes at demons with holy wrath.  
    It provides resistance to fire, cold, poison and dark.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Angband.
g) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Tulwar of Earadinum (2d4) (+8,+17) (+1 attack)
    It increases your strength, 
    intelligence and attack speed by 1.  It does extra damage from frost.  
    It poisons your foes.  It drains life from your foes.  It is
    especially deadly against trolls.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 66 of Erebor.
i) The Dark Sword 'Nimlan' (3d7) (+16,+14) (+4)
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It increases your intelligence by 4.  It does extra damage from fire.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 83 of Angband.
j) The Dark Sword of Turth (3d7) (-3,+17) (+3)
    
    It generates an antimagic field.  It increases your intelligence, 
    dexterity and constitution by 3.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 70 of Erebor.
k) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of Angband.
l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
n) The Heavy Crossbow of Andimrang (x4) (+28,+11) (+5 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and speed by 5.  It fires missiles excessively fast.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Arrow of Vinarwen (1d4) (+17,+9)
    
    It does extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 84 of
    Angband.
p) The Arrow of Elebri (1d4) (+15,+15)
    It does extra damage from acid.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 77 of Angband.
q) The Sheaf Arrow 'Borlar' (1d5) (+20,+11)
    It
    does extra damage from fire.  It poisons your foes.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Sheaf Arrow 'Arinim' (1d5) (+19,+10)
    
    It does extra damage from frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
s) The Arrow 'Telcal' (1d4) (+25,+18)
    
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 79 of
    Angband.
t) The Sheaf Arrow 'Goron' (1d5) (+18,+22)
    It poisons your foes.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of Angband.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 72 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    
    It increases your dexterity and speed by 5.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to cold.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 87 of
    Angband.
b) The Ring of Power of Uvatha the Horseman (+3 to speed)
    It increases your dexterity and speed by 3.  It makes you
    invisible.  It sustains your strength and dexterity.  It provides
    resistance to electricity, fire, dark and chaos.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Akhorahil the Blind (+2 to speed)
    
    It increases your speed by 2.  It makes you invisible.  It provides
    resistance to acid, fire, cold, sound and disenchantment.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 66 of Dol
    Guldur.
d) The Ring of Power of Hoarmurath of Dir (+1 to speed)
    It increases your constitution and speed by 1.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to acid, poison and confusion.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 76 of Angband.
e) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    
    It increases your infravision and attack speed by 2.  It makes you
    invisible.  It sustains your dexterity and charisma.  It provides
    resistance to electricity, fire and shards.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 74 of Angband.
f) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    
    It increases your attack speed by 2.  It makes you invisible.  It
    sustains your strength, dexterity, constitution and charisma.  It
    provides resistance to dark and sound.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Angband.
g) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    
    It increases your attack speed by 2.  It makes you invisible.  It
    provides resistance to electricity, nether and nexus.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 85 of Angband.
h) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
    
    It increases your strength, charisma and ability to score critical hits
     by 4.  It makes you invisible.  It provides resistance to electricity
    , cold, light and chaos.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Angband.
i) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    
    It increases your intelligence, attack speed and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    strength, wisdom and charisma.  It provides resistance to poison.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of
    Angband.
j) The Ring of Power of Hoarmurath of Dir (+1 attack)
    It increases your strength, wisdom, constitution, infravision
     and attack speed by 1.  It makes you invisible.  It sustains your 
    wisdom.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 89 of Angband.
k) The Ring of Power of Khamul, the Black Easterling (+1 attack)
    
    It increases your attack speed by 1.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to cold, nexus
     and disenchantment.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Angband.
l) The Ring of Power of Hoarmurath of Dir (+4)
    It increases your dexterity and constitution by 4.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to light and nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
m) The Ring of Power of Ji Indur Dawndeath (+4)
    
    It increases your strength and intelligence by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to poison
    , light and sound.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 76 of Angband.
n) The Ring of Power of Adunaphel the Quiet (+4 to searching)
    
    It increases your strength and searching by 4.  It makes you
    invisible.  It sustains your intelligence and constitution.  It makes
    you completely fearless.  It provides resistance to sound and nexus.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 69 of Angband.
o) The Ring of Power of Ren the Unclean (+2 to stealth)
    
    It increases your strength, constitution, stealth and searching by 2.  
    It makes you invisible.  It provides resistance to disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 71 of Angband.
p) The Ring of Power of Ji Indur Dawndeath (+4)
    
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to cold, light, 
    blindness, nether, nexus and disenchantment.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
q) The Ring of Power of Hoarmurath of Dir (+4)
    
    It increases your constitution by 4.  It makes you invisible.  It
    sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to fire.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Erebor.
r) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
    
    It increases your stealth by 4.  It makes you invisible.  It sustains 
    your strength, wisdom and constitution.  It provides resistance to 
    fire.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 72 of Erebor.
s) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    
    It increases your stealth by 3.  It makes you invisible.  It sustains 
    your dexterity.  It makes you completely fearless.  It provides
    resistance to cold and nexus.  It allows you to levitate.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
t) The Ring of Power of Adunaphel the Quiet
    
    It makes you invisible.  It provides resistance to poison, dark, sound
    , nether and disenchantment.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 52 of Mordor.
u) The Ring of Power of Dwar, Dog Lord of Waw
    
    It makes you invisible.  It sustains your wisdom and constitution.  It
    provides resistance to nether and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
v) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Broken Dagger 'Rindil' (1d1) (+4,+5) (+2 to speed)
    It increases your 
    intelligence and speed by 2.  It does extra damage from frost.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It is a great bane of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 35 of Moria.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 3.10.2003 00:19
Last updated on 23.10.2003 00:24

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On 3.10.2003 00:19 rkyllo@shaw.ca wrote:
Unbeliever is interesting - especially figuring out what is considered 'magic', and what isn't. Scrolls work; symbiosis doesn't; potions work; rods don't... hmmm.

On 3.10.2003 02:20 rkyllo@shaw.ca wrote:
Woohoo! I found Rindil!
... wait a minute - Rindil?
... umm, yeah, well, it's the Wal-Mart version. Sure it's a bit smaller, and doesn't do as much, and maybe it is broken already, but what do you expect for $69.95? It looks nice there on the wall in the Mathom House.

On 3.10.2003 02:24 dzhang@its.caltech.edu wrote:
Junkarts (especially ones found on low levels) still work.

On 4.10.2003 03:00 rkyllo@shaw.ca wrote:
Yes, I figured that out - that's why I'm packing Mordy's Masher around. Most of them take too many tries to activate to be really useful, though.

On 4.10.2003 05:16 dzhang@its.caltech.edu wrote:
22!? That's still way too high. I'm talking scumming Barrow Downs level 1 for heal 700 randarts =D

On 4.10.2003 23:52 rkyllo@shaw.ca wrote:
OK - I understand you now. That's a pretty boring occupation, though.

On 5.10.2003 19:57 deggial@killer-mud.net wrote:
BTW, I think that Unbeliever is one of the two most powerful classes in TOME (second most powerful class in my opinion is Sorceror).

On 6.10.2003 17:19 rkyllo@shaw.ca wrote:
I suppose that is possible, with the right equipment. This guy has had a lot more close calls that many of my other characters.

On 8.10.2003 05:34 rkyllo@shaw.ca wrote:
Just got Sting from a dracolisk, and one of the first abilities it has learned is drain life from foes. I am going to like this weapon!

On 8.10.2003 06:59 rkyllo@shaw.ca wrote:
I spoke too soon. Experience drain I could handle, but earthquakes too is just too much annoyance. I return to Earadinum, my vampiric tulwar.

On 8.10.2003 19:28 dzhang@its.caltech.edu wrote:
Yeah, Earthquake has got to be one of the three most annoying "powers" that a sentient weapon can gain, the others being aggravate and clone monster.

deggial, you are *so* wrong. Alchemists, possessors, monks, assassins, etc. are all very strong and at least on a par with Unbeliever/Sorceror. In fact, I personally don't really like Sorceror that much--how is it better than mage? It's not like anyone really uses Water, Air, Meta, Mind schools anyway. At Nature/Temporal/Conveyance can easily be substituted by Magic Device. Definitely not worth a big drain in HP IMO.

On 11.10.2003 06:53 rkyllo@shaw.ca wrote:
I've ventured a few levels into Angband, but came too close to being killed, so I'm working on improving my kit a little, first.

I've got Dethanc up to lvl 44 without any unpleasant abilities, which has never happened to me before. I'm sure I'd be better off with some of the other weapons I've accumulated, but it's fun levelling up the sentient weapons.

On 13.10.2003 19:18 rkyllo@shaw.ca wrote:
After some equipment juggling, trading extra attacks for a bit more speed, I have ventured back into Angband with better success. Found Nimthanc, and started levelling it a bit, but didn't like the way it was shaping up, so have left it.

On 15.10.2003 05:08 rkyllo@shaw.ca wrote:
I finally decided to put Dethanc away and take up my artifact dark sword. The darin life and +5 speed is a big help in Angband, and allows me to switch back to my ring with +3 attacks instead of the +13 RoS.

On 22.10.2003 23:54 rkyllo@shaw.ca wrote:
Exciting times... Was knocked out and killed by a master mystic on a princess quest, but was restored by the Blood of Life (I had forgotten that I even had it). Then had 11 drujs of some kind on another princess quest and had to retreat up a level - and found Mormegil. The drujs posed little trouble on the next attempt. Mormegil is great, with +5 speed and attacks, and vampirism, but the afc is a little scary. I got hit by it once, and was paralyzed for a bit, but fortunately nothing nasty was nearby. Anyway, I am using it sparingly.

On 23.10.2003 00:24 rkyllo@shaw.ca wrote:
Tired and careless

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