The Angband Ladder: al 8, Half-Titan Warrior by Ironshod Al

  [PosChengband 6.0.5 (Beta) Character Dump]

 Name       : al 8                         ========== Stats ==========
 Sex        : Male                               STR! :    18/***
 Personality: Ordinary                           Int  :     18/42
 Race       : Half-Titan                         Wis  :    18/107
 Subrace    : None                               DEX! :    18/160
 Class      : Warrior                            Con! :    18/198
                                                 Chr  :    18/118
 Level      :       47                           HP   : -232/1032
 Cur Exp    :  6454410                           SP   :       0/0
 Max Exp    :  6464288                           AC   :       146
 Adv Exp    :  7000000                           Speed:        +9
                                           ========== Skills =========
 Gold       :   805237                     Melee      : Amber[25]
 Kills      :    13199                     Ranged     : Amber[25]
 Uniques    :      157                     SavingThrow: Amber[5]
 Artifacts  :    63+32                     Stealth    : Very Bad
                                           Perception : Bad
 Game Day   :       26                     Searching  : Poor
 Game Time  :     9:39                     Disarming  : Superb
 Play Time  :    48:39                     Device     : Superb
============================= Character Equipment =============================

 a) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+3) {AtSpDx;DkDi;FaSi/*oUL, 
 b) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkNt}
 c) The Short Bow of Robin Hood (x3.25) (+15,+17) (+2) {DxChSl;Po}
 d) a Quiver of Holding [229 of 230]
 e) a Ring of Speed (+6) {Sp}
 f) a Ring of Protection [+7] {PoNxBl;Fa A:Resist Cold}
 g) an Amulet of Devotion {Di;Rf A:Cure Poison}
 h) The Star of Elendil (+1) (charging) {Sp;SiHl A:Magic Mapping and 
 i) Bar Chain Mail of the Uruk-hai (+3,+3) [18,+10] (+2) {St;-In;AcElFiCoFe}
 j) The Cloak 'Colluin' [1,+15] {AcElFiCoPo A:Resistance}
 k) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;ShBl~Tele}
 l) The Set of Leather Gloves of Hyper Nature [1,+18] (+4) {StCn;AcBl[M(Cn}
 m) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;-Sl;CfNxSh 
      A:Earthquake, @w2!kd}

              |)}~=="*[(]]]                           |)}~=="*[(]]]
 Resistances  abcdefghijklm@             Abilities    abcdefghijklm@
 Acid       : .+......++.+..  75%        Speed      : +...+..+......
 Electricity: .+......++....  72%        Free Act   : +....+........
 Fire       : .+......++....  72%        See Invis  : +......+......
 Cold       : ........++....  65%        Warning    : ..............
 Poison     : ..+..+...+....  72%        Slow Digest: ..............
 Light      : .+............  30%        Regenerate : .............+ 194%
 Dark       : ++............  40%        Levitation : ..............
 Confusion  : ............+.  30%        Perm Lite  : ..............
 Nether     : .+............  30%        Reflection : ......+.......
 Nexus      : .....+......+.  40%        Hold Life  : .......+......
 Sound      : ..............   0%        Dec Mana   : ..............
 Shards     : ..........+.+.  40%        Easy Spell : ..............
 Chaos      : .............+  30%        Anti Magic : ...........+..
 Disenchantm: +.....+.......  40%        Magic Skill: ..............
 Time       : ..............   0%        Spell Power: ..............
 Blindness  : .....+....++..  45%        Spell Cap  : ..............
 Fear       : ........+....+   2x        Magic Res  : ..............
                                         Infravision: ..............
              |)}~=="*[(]]]              Stealth    : ..+.........-.
 Auras        abcdefghijklm@             Searching  : ..............
 Aura Elec  : ..............            
 Aura Fire  : ..............                          |)}~=="*[(]]]
 Aura Cold  : ..............             Sustains     abcdefghijklm@
 Aura Shards: ..............             Sust Str   : ..............
 Revenge    : ..............             Sust Int   : ..............
                                         Sust Wis   : ..............
              |)}~=="*[(]]]              Sust Dex   : ..............
 Slays        abcdefghijklm@             Sust Con   : ...........+..
 Slay Evil  : +.............             Sust Chr   : ..............
 Slay Undead: +.............            
 Slay Demon : +.............                          |)}~=="*[(]]]
 Slay Dragon: ..............             Detection    abcdefghijklm@
 Slay Human : ..............             Telepathy  : ..........+...
 Slay Animal: ..............             ESP Evil   : ..............
 Slay Orc   : +.............             ESP Nonliv : ..............
 Slay Troll : ..............             ESP Good   : ..............
 Slay Giant : ..............             ESP Undead : ..............
 Slay Good  : ..............             ESP Demon  : ..............
 Slay Living: ..............             ESP Dragon : ..............
 Acid Brand : ..............             ESP Human  : ..............
 Elec Brand : ..............             ESP Animal : ..............
 Fire Brand : ..............             ESP Orc    : ..............
 Cold Brand : ..............             ESP Troll  : ..............
 Pois Brand : ..............             ESP Giant  : ..............
 Mana Brand : ..............            
 Sharpness  : ..............                          |)}~=="*[(]]]
 Quake      : ..............             Curses       abcdefghijklm@
 Vampiric   : ..............             Cursed     : ..............
 Chaotic    : ..............             Rnd Tele   : ..............
 Add Blows  : +.............             No Tele    : ..............
 Blessed    : ..............             Drain Exp  : ..............
 Riding     : ..............             Aggravate  : ..............
 Tunnel     : ..............             TY Curse   : ..............
 Throwing   : ..............            
              abcdefghijklm@   Base  R  C  P  E  Total
       STR! : ........2..43. 18/100  5  4  0  9 18/***
       Int  : ........2.2...  18/76  1 -2  0  0  18/66  18/42
       Wis  : ..........2... 18/129  2 -2  0  2 18/149 18/107
       DEX! : 3.2........... 18/110 -2  2  0  5 18/160
       Con! : ...........43. 18/110  3  2  0  7 18/*** 18/198
       Chr  : ..2...........  18/68  3  1  0  2 18/128 18/118

==================================== Melee ====================================

 Hand #1: The Rapier 'Silver Chariot' (2d6) (+17,+12)        Accuracy
 Weight : 7.5 lbs                                             AC Hit
 Profic : Expert (+16 To Hit)                                 25 91%
 To Hit : 17 + 46 = 63                                        50 87%
 To Dam : 12 + 32 = 44                                        75 82%
 Blows  : 8.35                                               100 78%
 Damage                                                      125 74%
 Crits  : 1.10x (8.6%)                                       150 69%
 Normal : 429 [1.10x]                                        175 65%
 Evil   : 492 [2.20x]                                        200 61%
 Undead : 555 [3.30x]                                        
 Demons : 555 [3.30x]                                        
 Orcs   : 555 [3.30x]                                        
=================================== Shooting ==================================

 Shooting: The Short Bow of Robin Hood (x3.25) (+15,+17) (+2)
 Range   : 180'
 Shots   : 2.18
 Mult    : 3.90x
 To Hit  : 15 + 30 = 45
 Xtra Dam: 20 (Multiplier Does Not Apply)

 Ammo #1 : 92 Arrows (3d4) (+11,+11)                          AC Hit
 Breakage: 6%                                                 25 91%
 Weight  : 0.2 lbs                                            50 86%
 To Hit  : 11 + 45 = 56                                      100 78%
 To Dam  : 11 (Multiplier Applies)                           150 69%
 To Dam  : 20 (Multiplier Does Not Apply)                    175 65%
 Damage                                                      200 60%
 Crits   : 1.10x (10.2%)                                     
 Normal  : 90/196                                            
 Ammo #2 : 8 Arrows (Elemental) (3d4) (+6,+8)                 AC Hit
 Breakage: 6%                                                 25 91%
 Weight  : 0.2 lbs                                            50 86%
 To Hit  : 6 + 45 = 51                                       100 77%
 To Dam  : 8 (Multiplier Applies)                            150 68%
 To Dam  : 20 (Multiplier Does Not Apply)                    175 63%
 Damage                                                      200 59%
 Crits   : 1.09x (9.8%)                                      
 Normal  : 78/170                                            
 Cold    : 121/263                                           
 Poison  : 121/263                                           
 Ammo #3 : 71 Sheaf Arrows (4d4) (+11,+11)                    AC Hit
 Breakage: 6%                                                 25 91%
 Weight  : 0.4 lbs                                            50 86%
 To Hit  : 11 + 45 = 56                                      100 78%
 To Dam  : 11 (Multiplier Applies)                           150 69%
 To Dam  : 20 (Multiplier Does Not Apply)                    175 65%
 Damage                                                      200 60%
 Crits   : 1.14x (9.7%)                                      
 Normal  : 105/228                                           
 Ammo #4 : 12 Sheaf Arrows of Endurance (4d4) (+11,+11)       AC Hit
 Breakage: 0%                                                 25 91%
 Weight  : 0.4 lbs                                            50 86%
 To Hit  : 11 + 45 = 56                                      100 78%
 To Dam  : 11 (Multiplier Applies)                           150 69%
 To Dam  : 20 (Multiplier Does Not Apply)                    175 65%
 Damage                                                      200 60%
 Crits   : 1.14x (9.9%)                                      
 Normal  : 105/228                                           
 Ammo #5 : 29 Mithril Arrows of Returning (5d4) (+11,+12)     AC Hit
 Breakage: 6%                                                 25 91%
 Weight  : 0.4 lbs                                            50 86%
 To Hit  : 11 + 45 = 56                                      100 78%
 To Dam  : 12 (Multiplier Applies)                           150 69%
 To Dam  : 20 (Multiplier Does Not Apply)                    175 65%
 Damage                                                      200 60%
 Crits   : 1.13x (9.4%)                                      
 Normal  : 117/255                                           
 Ammo #6 : 17 Seeker Arrows of Returning (6d4) (+11,+11)      AC Hit
 Breakage: 6%                                                 25 91%
 Weight  : 0.2 lbs                                            50 86%
 To Hit  : 11 + 45 = 56                                      100 78%
 To Dam  : 11 (Multiplier Applies)                           150 69%
 To Dam  : 20 (Multiplier Does Not Apply)                    175 65%
 Damage                                                      200 60%
 Crits   : 1.10x (10.0%)                                     
 Normal  : 125/272                                           
 Ammo #7 : 6 Arrows (Elemental) (3d4) (+6,+8)                 AC Hit
 Breakage: 6%                                                 25 91%
 Weight  : 0.2 lbs                                            50 86%
 To Hit  : 6 + 45 = 51                                       100 77%
 To Dam  : 8 (Multiplier Applies)                            150 68%
 To Dam  : 20 (Multiplier Does Not Apply)                    175 63%
 Damage                                                      200 59%
 Crits   : 1.09x (9.8%)                                      
 Normal  : 78/170                                            
 Cold    : 121/263                                           
 Poison  : 121/263                                           
=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Probe Monster         15   10   5%                  124    9   7%
Sword Dancing         30   25   1%                    2    0   0%

=================================== Dungeons ==================================

 Angband         : level  39
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Forest          : level  32
 Castle          : level  48
 Mountain        : level  46
!Anti-melee cave : level  50
!Chameleon cave  : level  45
 Glass castle    : level  41
!Icky cave       : level  35
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  60
!Stronghold      : level   1

You were killed by Mycen the Gold Dragon on level 60 of Arena.

 Last Message: I'm going down.

==================================== Quests ===================================

  Completed Quests
  The Thieves' Hideout                                      DL  5 CL 4
  The Warg Problem                                          DL  5 CL10
  Kill Shagrat, the Orc Captain                             DL 12 CL24
  The Sewer                                                 DL 15 CL27
  Doom Quest I                                              DL 15 CL27
  The Orc Camp                                              DL 15 CL27
  Old Man Willow Quest                                      DL 22 CL30
  Kill The Hoard                                            DL 24 CL26
  The Logrus Master                                         DL 25 CL27
  Vapor Quest                                               DL 25 CL30
  The Dark Elven Lords                                      DL 25 CL30
  Kill Zoth-Ommog                                           DL 38 CL37

  Arena: Defeated by Dark elven sorceror in the 30th fight
================================ Monster Kills ================================

You have defeated 13199 enemies including 157 unique monsters in total.

  Uniques                                  Lvl
  Ancalagon the Black                       58
  The Defiler                               58
  Takeminakata, Drastic Measures            56
  Dworkin Barimen                           56
  Maeglin, Betrayer of Gondolin             56
  Fundin Bluecloak                          56
  Nyogtha, the Thing that Should not Be     56
  The Wizard of Yendor                      55
  Nidhogg the Hel-Drake                     55
  Hastur the Unspeakable                    55
  Thuringwethil, the Vampire Messenger      55
  The Lernean Hydra                         55
  Petshop                                   54
  Shudde M'ell                              54
  The King in Yellow                        53
  Eihort, the Thing in the Labyrinth        53
  Khamul the Easterling                     53
  Santa Claus                               52
  Hoarmurath of Dir                         52
  Bull Gates                                52

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Solar                      64     1     Cave ogre                  26   556
  Temporal Champion          60     1     Chameleon                  20   398
  Grand master mystic        59     1     Phase spider               20   233
  Great Storm Wyrm           58     2     Snaga                       6   211
  Elder storm giant          56     2     Ghoul                      26   177
  Bloodthirster              55     1     Hill orc                    8   171
  Great Hell Wyrm            55     1     Novice mindcrafter          8   170
  Great Venom Wyrm           55     7     Cave orc                    7   167
  Steel dragon               55     1     Dark elven warlock         23   161
  Aether vortex              55     2     Fire hound                 18   151
  Great Bile Wyrm            54     7     Algroth                    27   146
  Great Ice Wyrm             54     5     Forest troll               17   136
  Demilich                   54     3     Ogrillon                   16   131
  Nightcrawler               54     2     Uruk                       18   128
  Hound of Tindalos          54     3     Headless                   27   126
  Elder vampire              54     9     Air hound                  20   121
  Hell knight                52    15     Water troll                33   117
  Knight templar             52     6     Blue horror                10   114
  Dark elven shade           51    13     War bear                    9   112
  Nether hound               51    11     Cold hound                 18   110
=================================== Virtues ===================================

Your alignment: Good

You are an arch-enemy of Valour.
You are a bitter enemy of Honour.
You are the living embodiment of Harmony.
You are the polar opposite of Compassion.
You are the living embodiment of Diligence.
You are virtuous in Justice.
You are the living embodiment of Temperance.
You are the living embodiment of Sacrifice.

============================= Character Inventory =============================

20 Pieces of Elvish Waybread {@Ef}
4 Potions of Cure Critical Wounds {90% off, @q3!q}
a Potion of Healing {!kq}
20 Potions of Restore Life Levels {25% off}
22 Scrolls of Phase Door {@r1!r}
8 Scrolls of Teleportation {!r}
a Scroll of Destruction {!*}
a Rod: Detection (2/4 charges) {2%, @zm!z}
a Rod of Simplicity: Recall (4/4 charges) (+2) {2%, @z0!z}
a Rod: Mana Bolt (2/2 charges) {7%}
a Wand of Simplicity: Teleport Other (8/10 charges) (+5) {2%, !kd}
a Wand: Whirlpool (7/7 charges) {59%}
a Staff of Simplicity: Destruction (6/6 charges) (+3) {2%, @ud!sdk}
a Staff: Destruction (6/6 charges) {30%, @ud!sdk}
a Staff of Simplicity: Identify (9/26 charges) (+3) {2%, @u3}
a Staff: Speed (3/8 charges) {7%, @us!sdk}
a Staff: Healing (3/6 charges) {52%, @uh!sdku}
a Staff of Capacity: Confusing Lights (10/10 charges) (+3) {35%, @u5}
a Staff of Resistance: Holiness (1/5 charges) {22%, @u0!u}
a No-dachi (Chaos) (5d4) (+10,+12) {CoCa|Ca A:Summon Cyberdemon}
The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10) {SrIfDg;AcElFiCo/*P}
The Light Crossbow 'Demonbane' (x3.50) (+8,+17) (+4) {WiSr;XsBs(Wi}
6 Arrows (Elemental) (3d4) (+6,+8) {|CoP, @f1=g}

============================== Character Quiver ===============================

92 Arrows (3d4) (+11,+11) {@f1=g}
8 Arrows (Elemental) (3d4) (+6,+8) {|CoP, @f1=g}
71 Sheaf Arrows (4d4) (+11,+11) {@f1=g}
12 Sheaf Arrows of Endurance (4d4) (+11,+11) {@f1=g}
29 Mithril Arrows of Returning (5d4) (+11,+12) {@f1=g}
17 Seeker Arrows of Returning (6d4) (+11,+11) {@f1=g}

================================ Home Inventory ===============================

You have 323 items in your home. Here are the top 50:
 63137 The Rhino Hide Armour 'Dasai' (-1) [8,+64] (+10) {-Ch;Ag(Ch}
 51574 The Katana 'Aglarang' (8d4) (+0,+0) (+5) {SpDxDg|S(Dx}
 46608 The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoNxShDi}
 44144 The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Sl;AcElFiDkSh}
 40600 The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;Si}
 37606 The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) 
 37400 a Ring of Combat (+0,+20) {A:Stone to Mud}
 36590 The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcCfSh}
 35936 The Cord Armour of Mughash [6,+30] {PoLiCf}
 34978 The Light Crossbow of Wilhelm Tell (x4) (+40,+13) (+4) {Dx;Si/p}
 34252 The Pair of Soft Leather Boots of the Bard [2,+18] (+4) {DxChSl;Po;Fa}
 32768 Ribbed Plate Armour of Elvenkind (-3) [28,+14] (+2) {Sl;AcElFiCoDi}
 32652 The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD A:Speed, @w1!kd}
 31142 The Light Crossbow of Hellfire (x4) (+10,+18) (+4) {StIf;Fi[F|F}
 30000 a Potion of Dexterity {!k}
 30000 4 Potions of Strength {!k}
 28656 The Hard Leather Armour of Himring [6,+15] {PoNtCa[C A:Protection from 
 28400 a Ring of Speed (+5) {Sp A:Speed}
 27110 The Metal Brigandine Armour of Champion (-3) [19,+22] (+3) {Sl;Dk}
 27090 Augmented Chain Mail of Celestial Protection (-2) [16,+13] {LiNtNxSo;Sd}
 26922 The Light Crossbow 'Burning Hammer' (x3.50) (+19,+9) [+13] (+1) 
 26723 Chain Mail of Celestial Protection (-2) [14,+15] {LiCfNxCa;Fa}
 26722 The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) 
         {WiIf;CoLiDi;RgLuBs|Co/o A:Drain Life}
 26565 Ring Mail of Elemental Protection (-2) [12,+13] {AcFiCoPo A:Dragon's 
 26344 The Double Chain Mail of Siberia (-2) [16,+13] (+4) {InChSr;AcCoBl[C}
 26281 The Spear of Hagen (1d6) (+11,+13) (+3) {SpSlIf;CoDk;ThSi|Co/L, @w1!kd}
 26153 Leather Scale Mail of Elvenkind (-1) [11,+13] (+3) {Sl;AcElFiCoNt}
 25632 The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo 
         A:Recall, @w1!kd}
 25505 The Leather Scale Mail of Aqua Regia (+13,+6) [11,+10] (+1) 
         {SrIf;AcCoCfFe A:Acid Ball}
 25000 4 Potions of New Life {!**}
 24965 The Cloak 'Maiden's Hope' [1,+10] (+4) {InCh;Sh;Rf}
 24255 Bar Chain Mail of Elemental Protection (-2) [18,+15] {AcElCoPo}
 24245 Hard Leather Armour of Elemental Protection (-1) [6,+19] {ElFiCoPo}
 24064 a Ring of Combat (+0,+17)
 23910 The Full Plate Armour of Diamond (-3) [25,+4] (+3) {St;NtNxBl}
 23820 The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {Dx;Co;FaSdLv/oU~oTPU 
         A:Frost Bolt, @w1!kd}
 23806 The Augmented Chain Mail 'Darknesslurker' (-2) [16,+18] (+2) 
 23771 The Set of Leather Gloves 'Flamecoat' [1,+26] (+1) {Dx;Nx}
 23710 The Metal Brigandine Armour 'One Million Volt' (-3) [19,+12] (+4) 
         {cursed, Cn;-Wi;ElShFe;Rg[E}
 22590 Splint Mail of the Uruk-hai (+0,+5) [19,+11] (+2) {St;-In;AcElFiCoBl}
 22190 Cord Armour of Celestial Protection [6,+17] {NtNxDi;Fa}
 22032 a Light Crossbow of the Hunter (x3.50) (+14,+15) (+3) {Sl~Tele}
 22000 an Amulet (Elemental) {ElFiCoPo}
 21953 Augmented Chain Mail of the Uruk-hai (-1,+3) [16,+17] (+3) 
 21525 Metal Scale Mail of the Demon (-2,+5) [13,+14] (+2) 
 21249 a Dragon Shield of Night and Day [8,+22] {LiDkNx}
 20929 a Lance (Defender) (2d8) (+15,+13) [+11] {AcElFiCo;FaSiLv(Cn}
 20877 Metal Brigandine Armour of the Olog-hai (-3,+3) [19,+13] (+1) 
         {St;-In;AcPoNt;Rg A:Berserk}
 20865 a Golden Crown of the Magi [0,+9] (+1) {InMd;ElFiCoDi;Hl(In A:Alchemy}
 20855 Hard Leather Armour of Elvenkind (-1) [6,+9] (+1) {Sl;AcElFiCoCa}

==================================== Museum ===================================

The Great Hammer 'Golden Hammer' (2d6) (+0,+0)

================================== Statistics =================================

  Found    :  1927144
  Selling  :  1443957
  Winnings :     2900  3374001
  Purchases:  2150068
  Services :   305928
  Stolen   :   112768  2568764

  Objects Found    :  20523
  Objects Bought   :   1690
  Objects Destroyed:  15761

  Equipment            Found Bought  Used  Dest
  Weapons               1957      0   190  1745
  Shields                301      2    23   267
  Bows                   367      2    26   323
  Quivers                  9      1     6     2
  Rings                  168     10    38    70
  Amulets                165      2    46    55
  Lights                  62      0    19    10
  Body Armor            1421      1    49  1227
  Cloaks                 192      0    20   174
  Helmets                333      2     5   296
  Gloves                 259      1    33   232
  Boots                  283      1     7   256
  Totals                5508     21   456  4655

  Devices              Found Bought  Used  Dest
  Wands                  182     11   471   140
  Staves                 181     14  3028    91
  Rods                   190      3  1512   109
  Potions               1617   1034  1083   611
  Scrolls               1590    356   612   815
  Totals                3760   1418  6706  1766

  Other                Found Bought  Used  Dest
  Shots                 2389    186  5723  2002
  Arrows                3377     25  2510  2579
  Bolts                 1970     25  1785  1514
  Spellbooks              21      0     0    38
  Food                   514     14    87   202
  Corpses               2100      0     0  2120
  Skeletons              800      0     0   810
  Totals               11171    250 10105  9265

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds   131    511   412    66
  Curing                  82     13     0    42
  Speed                  210     69   131    48
  Healing                 30     11    15     1
  *Healing*                3      1     0     0
  Restore Mana             1      0     0     0
  Restore Life Levels    110    135    84    37
  Strength                12      1     8     0
  Intelligence            16      1    17     0
  Wisdom                  19      2    21     0
  Dexterity               13      0    12     0
  Constitution            10      1    10     1
  Charisma                13      5    16     3
  New Life                 3      1     0     0
  Totals                1617   1034  1083   611

  Scrolls              Found Bought  Used  Dest
  Word of Recall         144     25    17    67
  Identify               254      0    95    63
  Remove Curse            44     71    36    39
  *Remove Curse*           5      0     0     0
  Teleportation          379     78   122   159
  Teleport Level          18     16     1     0
  Destruction              6      2     0     0
  Genocide                 4      1     0     0
  Forest Creation          1      0     0     1
  Acquirement              2      0     2     0
  Totals                1590    356   612   815

  Wands                Found Bought  Used  Dest
  Stone to Mud            21      2   297     6
  Teleport Other          18      9   150     5
  Whirlpool                1      0     1     0
  Totals                 182     11   471   140

  Staves               Found Bought  Used  Dest
  Identify                11      3  1703     5
  Enlightenment            9      2   660     0
  Telepathy                1      0     1     1
  Speed                    3      1    51     0
  Destruction              2      0     2     0
  Cure Wounds              1      0     3     0
  Totals                 181     14  3028    91

  Rods                 Found Bought  Used  Dest
  Detect Traps             4      0    73     0
  Detect Doors & Stair    10      0     0    10
  Detect Monsters         17      1    32     5
  Illumination             5      0   281     1
  Recall                  20      1   112     8
  Detection                8      0   976     0
  Totals                 190      3  1512   109

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks         5      0     0     3
  Totals                  21      0     0    38

  Egos Found    :   1883
  Egos Bought   :     24
  Egos Destroyed:    549

  Egos                 Found Bought  Dest
  Ring of Speed           17      3     5
  Boots of Elvenkind       1      0     0
  Boots of the Sprite      3      0     0
  Boots of Speed           3      0     0

  Monsters             Kills   Pct
  Animals               4416  33.4%
  Breeders               766   5.8%
  Demons                 803   6.0%
  Dragons                541   4.0%
  Giants                1169   8.8%
  Hounds                1117   8.4%
  Humans                1076   8.1%
  Orcs                  1090   8.2%
  Trolls                 985   7.4%
  Undead                1016   7.6%
  Uniques                157   1.1%

  Evil Monsters         7415  56.1%
  Good Monsters          267   2.0%
  Neutral Monsters      5518  41.8%

  Totals               13199

================================ Last Messages ================================

The Dracolich attacks you: It misses. It claws. It is repelled. It 

You attack the Dracolich: You hit. You miss. You hit. You hit. You hit. 
It was a great hit! You hit. You miss. You hit.
The Eye druj magically summons an undead adversary!

You attack the Dracolich: You hit. You hit. You hit. You hit. It was a 
good hit! You hit. You hit. You hit. You hit. You have destroyed the 
The Eye druj casts a nether ball. The Ghoul is immune.

You see 17 Sheaf Arrows (4d4) {good, @f1=g}.
The Eye druj casts a nether ball. The Ghoul is immune.

You attack the Ghoul: You hit. You have destroyed the Ghoul.
The Eye druj casts a nether ball. You stand your ground! *** LOW 
HITPOINT WARNING! *** Press Space to continue. =>  .
The Eye druj magically summons an undead adversary!
The Nightwalker attacks you: It is repelled. It misses. It misses. It 

Target Aborted.
Targetting an Eye druj.
The Eye druj resists!
You have a Wand of Simplicity: Teleport Other (8/10 charges) (+5) {2%, 
!kd} (k).
The Nightwalker casts a nether ball. You stand your ground! *Ouch!*
The Eye druj tries to cast a spell, but fails.
The Eye druj magically summons an undead adversary!

You attack the Nightwalker: You hit. You miss. You hit. You hit. You 
hit. You hit. You miss. You hit. You hit.
The Nightwalker attacks you: It misses. It hits. *Ouch!* It misses. It 
hits. You no longer feel safe from evil. You feel yourself slow down. 
The Eye druj casts a nether ball. The Nightwalker is immune. The 
Demilich is immune. You stand your ground! *Ouch!*
The Demilich attacks you: It misses. It touches. *Ouch!* Energy drains 
from your Rod: Detection (3/4 charges) {2%, @zm!z}! It misses. It 
The Nightwalker attacks you: It hits. You stand your ground! *Ouch!* It 
misses. It misses. It misses.

Really try 10 Scrolls of Teleportation {!r}? [y/n] => y. You leave a 
trap detected zone.
You have 9 Scrolls of Teleportation {!r} (f).

Target Aborted.
Really try 9 Scrolls of Teleportation {!r}? [y/n] => y. You enter a 
trap detected zone.
You have 8 Scrolls of Teleportation {!r} (f).
Kotoshiro, the Oracle blinks away.
Mycen the Gold Dragon breathes light. What a noble sacrifice!
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# ###            # ...##..##.......+# #####+######
#   #         ####.#..#>  .+##...+##  ##### #    #
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 I'm going down. Goodbye, al 8! Character dump successful. Character 
dump successful.

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Sometimes
 Easy Identify:      On
 Arena Levels:       Sometimes

Posted on 28.4.2017 18:34
Last updated on 8.5.2017 17:04

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5644. on the Ladder (of 17293)
465. on the PosChengband Ladder (of 2359)
4. for this player (out of 19)


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On 28.4.2017 18:34 Ironshod Al wrote:
Options: easy identification, wilderness on, force small dungeons

So far I have tried to follow suggestions by clouded:
During the game I have spent time writing down the game history (in a format somewhat like the auto-history from vanilla Angband). This seems to help me focusing on the game and avoid the worst YASD.

This has been a great run until now. I'm not really sure where I should go next. Forest and Camelot are the most obvious choices, but I am at a point where I don't know what to expect from the levels. Late levels in Icky cave held some nasty surprises. A third choice would be to return to Lonely Mountain and see what it has to offer. Camelot appears to have the greatest loot of the three and I could use some better equipment. There isn't much wiggle room with the items I have at the moment.

On 28.4.2017 18:40 Ironshod Al wrote:
By the way, I don't know if you're supposed to one-shot the Minotaur of the Labyrinth. I expected something reminiscent of Baphomet in vanilla.

However, the fight went like this:

You attack The Minotaur of the Labyrinth.
You miss.
You hit.
How heroic!
That was very harmonious.
You have slain The Minotaur of the Labyrinth.

Melee damage was 214 [1.07x] with /DoTU.

On 28.4.2017 19:28 krazyhades wrote:
He's pretty squishy, just 500 hp, +15 speed, not much else going on for him. You took him on much later than can take him fairly early for that guaranteed rod of recall.

Don't worry, Baphomet is still around and certainly more dangerous than The Minotaur...

On 28.4.2017 19:47 Ironshod Al wrote:
Well, that would explain it. I don't have his HP in my monster knowledge yet. Just the speed and the AC.
Anyway, there was a friendly Coatl behind him, that had been damaged, so maybe some of the 500 HP were lost before I joined the battle.

On 29.4.2017 08:12 Ironshod Al wrote:
Decided to return to Camelot and fully explore a couple of levels. That was a massive success in terms of equipment.
Thranduil, The Spear of Hagen and "Magi (mostly for sInv).
Also got 'Aranruth'. Much more damage, but swap +3 speed for levitation. Probably worth using for Lonely Mountain.
If I want, I can swap the dragon gloves for 'Pauraegen' or 'Cammitrim'. Right now, I don't see any point in doing that.

On 29.4.2017 10:06 Ironshod Al wrote:
A bit more playing kills Arthur Pendragon. Not a spectacular fight in any way. Had to flee the level afterwards as it was full of chaos tiles. A bit of LOS navigation gave me to possiblity to kill Bill the Stone Troll before fleeing. He was summoned by a chaos tile, but close enough to a nearby room away from the tilles.
More nice loot from this dungeon. BoS +2, elvenkind armor, Blade of Chaos and 'Thalkettoth'. Also Tengel, which I don't see as useful. Got Himring from DL34.

On 29.4.2017 17:00 Ironshod Al wrote:
Three dungeons finished in one day: Camelot, Forest and Lonely Mountain.
A bunch of unique dragons are gone now: Smaug, Glaurung and Kavlax.
The outcome, equipment-wise, is wonderful. I so much equipment to shuffle around, that I wish the item comparison in the _ menu was still available.

Of all the unique fights, Glaurung was the most scary. !CCW just isn't enough healing when fighting him. I think I spent more turns resting, quaffing potions and hiding using ?Phase Door, than actually trying to hit him. I even used ?Teleport at one point.
Glaurung started out buried in a central piller in a cross-shaped room. I could pick when to fight him. Spent time cleaning most of the dungeon first.
The layout for the fight was great. Two small rooms and an ASC between them. ?Phase Door usually sent @ to the other room, away from the dragon.
Fortunately, Glarung doesn't seem to restore HP very fast, so I was able to wear him down while resting to get back at full health. At one point he decided to summon wall-walking dragons, which made resting a bit harder.

Don't know where to go next. It is probably best to spend a few days away from the game and then look at the world map to see if anything captures my interest.

On 2.5.2017 05:27 Ironshod Al wrote:
After resting a bit, I went back and explored Mountain and Giant's Hall. I'm still playing blind, but at least have the ability to probe monsters before fighting them. It will be great when my racial ability allows me to ditch the staff.

Decided to try to kill Utgard-Loke, knowing from the forums that he was supposed to be a pain to fight. Considering that Shelob and Smaug were pushovers, I wasn't really prepared for the increase in difficulty. It was worse than fighting Glaurung.
First attempt was abandoned as Utgard-Loke kept summoning and even with 3 (of 7) ultra-elite paladins as pets I could not get enough return damage to survive. So I recalled, expecting the quest to register as failed. It didn't!?

Take 2: Shuffling equipment, I managed to get ++++ in rCold while keeping decent resistances elsewhere. Also managed to get 500 dam with /P (which I stupidly forgot to do the first time). Tried to go for anti-magic, hoping it would keep the summons away. Either Utgard-Loke didn't summon or the anti-magic worked. All he did was throw boulders.
Still with 131 AC, ~500 dam vs P, permanent +8 speed, !Speed, !Heroism and a lot of late-game/end-game consumables it took 4 !Healing, 2 ?Rune of Protection and 1 ?Summon Pet to beat the giant. And that was in a 1 vs 1 fight (my pet D was killed without doing much harm). The ?Rune of Protection were useless and I could have used one less !Healing, but managed to move in a stupid way once.

Looking at the overall exploration of Mountain and Giant's Hall it looks like I need better equipment again. Currently, a lot of monsters drain stats/XP. While I can get decent resistances, I have very little useful equipment that sustains anything. My recent setup sustains STR and CHR, but nothing else.
Also guess I'll have to create a spreadsheet to compare equipment. Comparing equipment with built-in functions takes quite a while. Home/inventory truncate descriptions, 'C' truncates home inventory and the equipment comparison function in the '~' menu is gone.
Note that the equipment setup in the character dump doesn't reflect my best setup. I was playing around with various options at that point.

Like last update, I'm not sure where to go now. Still following the suggestions from clouded forum post, so probably one of the caves, Castle or diving a bit further in Angband or Mountain.

On 2.5.2017 06:13 wobbly wrote:
Not sure what you mean by equipment comparison. If you mean your melee damage C then m takes you straight too it.

On 2.5.2017 06:40 Ironshod Al wrote:
No, it's not melee or shooter damage. I already use that feature a lot.

In PCB 5.0.5 you could press '~' and then 'i' to get an overview of '*identified* equipment'. It would list your equipment (inventory and home) and show the various abilities for each in a spreadsheet-like manner:
AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSiHlEpSdRgLv

This makes it a lot easier to figure out what resistances and other abilities your equipment provides.

In 6.0.5 I have to inspect every item in my home/inventory using I or x to figure out which item gives resistance to something specific. Only the equipment listed as part of my home in 'C' is directly available.

For example:
The Metal Brigandine Armour of the Rohirrim

Is shown like this in 'C'+'e' (or +'i' or +'h' if the item was in my inventory or home).
The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;AcElCoCfSo}
In this case, only 'C' gives me any idea that the armor provides resistance to Sound or Confusion.

In 'i' (inventory), it shows up like this:
i) [ Body : The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StD
You can't see rSound or pConf here.

And in my home, it shows up like this:
d) [ The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;Ac 37606
You can't see rSound or pConf here either.

Unfortunatly 'C' doesn't show all items in my home (probably because home has now unlimited storage). As such, you can't see that I have The Phial of Galadriel at home, without entering the building where it shows up in a truncated format.
To get the full description I have to empty my home so 'C' shows the full content, pull the armor into my inventory or wear it in order to see all its properties or inspect it with I or x and memorize its properties.

On 2.5.2017 10:05 krazyhades wrote:
Just watch out for the boss of the Giant's Hall as he hits way way way above his weight. Ludicrously dangerous monster for that depth.

On 2.5.2017 10:21 Ironshod Al wrote:
Thank you. I know, having just fought him, twice! Had to break off the first attempt because I was unprepared. Spent 4 !Healing to get through the final fight.

!Giant's Hall : level 40
Utgard-Loke 44

Unless you meant someone else.

On 3.5.2017 00:16 krazyhades wrote:
Yup that's him, Utgard-Loke...4k hp, 10 spd, 125 ac, elemental aura and breath, boulder, heal, tele, summon giants (which also throw/breathe...probably his scariest move), and 4x 12d12 freezing (and therefore potion-shattering) melee.....just gross

On 3.5.2017 06:13 Ironshod Al wrote:
@krazyhades: Agreed. This has been the hardest fight until now.

Anyway, my character is still alive and I managed to set up a small spreadsheet with equipment information and build a decent setup. 410 damage, AC 129 and 862 hp. CON is not maxed anymore, but the next !CON or two should solve that problem. I have equipment for the missing resists, but hope to find better items at some point to fill out the empty spots. I'm not too worried about lack of sustains. It is becoming recurring problem, but not unmanagable yet. Again, better gear will fix this.

I realized that Chameleon cave had lower max level than Giant's hall, so I decided to explore it. From the beginning it was easy to figure out the gimmick for this dungeon and I didn't expect much in terms of challenge. The most concerning encounters where with a monastic lich and a dracolich. I tried to use TO, but apparently they resist (or at least the chameleon version does). This is valuable information for later, so I don't mindlessly fall back on TO as the only way to save @ from dying. In the current case, both decided to polymorph just before attacking and the dracolich never breathed.
Final battle was with Scatha the Worm? and some unique naga-clone, that I can't remember the name of. There was plenty of room to pull escorting monsters in smaller groups and nothing wanted to summon anything.

After Chameleon cave I decided to dive a bit in Angband, to bring exploration to the same dungeon level as the latest dungeons. I took on Zoth-Omog as the guardian at DL38 and went a bit further. Not much in terms of danger. A quylthulg that actually moves instead of teleporting was an interesting experience.

Finally, this is the point where I should probably set Small Levels to Sometimes instead of Always.

On 4.5.2017 10:14 Ironshod Al wrote:
Had a quick look at Anti-melee cave and Glass castle. The gimmicks may turn out to be fun, although "Lets remove all your cool powers/weapons until you beat the boss" is so common (and boring) in modern games. Besides these dungeons I have spent most of my time exploring Castle. Got reflection on a cloak which gave me room shuffle in rNether.
A nasty encounter with Jack of Shadows tells me that I really should get rDark as well.

One of the major encounters was with the Greater Hell-Beast, which finally showed up on a small level. As it was unable to hide unttil healed, I managed to kill it.
My lack of sustains became obvious when an archpriest decided to summon Yibb-Tstll the Patient One.

I think I'll alternate between Mountain and Castle for now, adding a bit of Angband might work too. Maybe I'll bring a stack of -chaos strike and -sound strike to Anti-melee cave to see how well they perform, but I still need a better shooter for that dungeon. My current sling is mostly useful for +3 speed.

On 4.5.2017 16:13 debo wrote:
At your level, I might attempt going much deeper in Angband or trying out the Arena dungeon. I haven't played poscheng in awhile so I don't know if there's a quest that guarantees a staff of healing anymore, but having one of those onhand would really help you.

Monsters in the Arena are tough but have their summons mega nerfed and only appear in groups of 1, so it's a good place to fight things that are outside of your comfort zone for great drops.

I don't love the Castle, I find it too dangerous for the kinds of rewards you can find there. I'd rather just be at the same depth in Angband.

On 4.5.2017 17:10 Ironshod Al wrote:
@debo: Thanks for the suggestion. I had similar thoughts about the castle, but wasn't sure where to go apart from Mountain, which also doesn't have much loot to offer.
In the end I grabbed a bunch of -chaos strike and went on a rampage in the Anti-melee dungeon. It was way more fun than I had expected. Losing your main power is actually fun if it also happens to the enemy. Returned from DL49 with no stats drained and any drained XP fully restored. I think I'll heed your suggestion and take a look at the arena before diving to DL50 in the Anti-melee dungeon. I have no clear idea of the type of boss I'll encounter. The rest of the dungeon has had little or no theme apart from disallowing melee.

Progress since last time:
Past CL40 and finally maxed CON.

Fought my first maulotaurs. Easy, once you figure out the AI. They hurt a lot in melee, but they can be pulled a few at a time.
Nappa the Saiyan is near the top of my unique chart. Don't know why. He was easy to fight. Shuten-douji was a lot harder to kill.
There were a few uniques I would have liked to fight on DL47, but I was forced to leave as I was out of healing and very vulnerable to darkness storm from a dark elven sorceror backed up by a greater basilisk.
Loot: grabbed Avavir on DL46 along with a pair of gloves with anti-magic + sustain CON. Got Burning Hammer xbow at DL45 or DL46.
Swapped equipment to get hLife and rDark. Less damage, but I hope the resistances help more in the long run.

Wielding Burning Hammer, I returned to Anti-melee cave. With a decent shooter and some rods of chaos/sound strike the dungeon was much more managable. It was also nice to note that I didn't get stat drained as much as other dungeons. As I now know that TO beams, I was able to clear a corridor full of inertia hounds.
Uniques killed, mostly by bolts: Mother Hydra, Scylla, Dwar, Dog Lord of Waw, Quaker, Master of Earth, Fangorn, Khamul the Easterling (tough). On the other hand an undead beholder was TO'd away because it hurt too much. Recalled from DL49 after being hit by a great hell wyrm and not finding enough safety on the rest of the level (3x ?Teleport to get to an empty room).
Found Colluin, Firestar, Cap of Siberia (dumped, because it's useless) and a broad sword with vampirism. More equipment swapping in the future.

Taking a break for couple of days now. Progress have been great, but my brain needs to cool off a bit.

On 4.5.2017 17:39 debo wrote:
Definitely do not try to fight the final boss of the arena dungeon, just grind there. I would avoid the final floor of that dungeon entirely. I won't spoil what the boss monster is, but there's a good reason that hardly anyone ever fights it.

On 4.5.2017 18:14 Ironshod Al wrote:
Don't worry. I have looked at at couple of winners on the ladder already and know that the arena champion is not someone I should try to fight.

What I attempted to say was that I would head for the arena before fighting the champion of the Anti-melee dungeon. I have no idea who it is and can't guess much from the monsters I've encountered while diving in that dungeon.

On 4.5.2017 19:02 krazyhades wrote:
There isn't one for the Anti- dungeons.
Nor for Glass Castle, unless you're playing one of the sub-forks that includes the scary ball light unique thingy.

On 4.5.2017 19:10 krazyhades wrote:
Oh and with that light resistance hole keep your eyes open for The Phoenix...should be showing up fairly soon and breathes light for the 400 cap

On 4.5.2017 20:17 Ironshod Al wrote:
I'm playing the version posted by Chris, so it is most likely not one of the sub-fork. So, if there is no guardian, I should probably just dive to DL50 and get the exclamation mark for Anti-melee cave. Then head to the Arena.

Does Dark cave count as one of the anti-dungeons?

Regarding rLight and the Phoenix, I could bring Great Icefield (a shield) as a swap item, in case it shows up. Unfortunately I don't really have much equipment that provides light resistance. Turmil, Avavir and Great Icefield seems to be the only items. unless I want to switch to Cord Armour of Mughash. With Mughash' armor I'll have to get all the base resistances from other equipment. I'm not counting Forsagil as it is much too weak a weapon right now. I would probably have to dual wield to make that rapier work.

One the funny side, I had actually considered wielding an orcish shield, to get resistance to dark. With your warning, that sounds like a really bad idea as those shields usually provide {Dk;-Li}. :)

On 4.5.2017 20:29 Ironshod Al wrote:
Thinking a bit, I realize that I missed Li on the light 'Firefly' in my spreadsheet. That's a perfect way to get light resistance. I'll lose a bit resistance to fire and lose disenchantment completely. Wearing Firefly and carrying Skycleaver as a swap item for disenchanters could work pretty well. Another swap item could be an amulet of devotion. The current amulet is mostly for hold life.

On 5.5.2017 03:02 HugoTheGreat2011 wrote:
@Ironshod Al:
Dark cave is not one of the anti-dungeons

On 5.5.2017 04:12 wobbly wrote:
Light vulnerability is ok if you have telepathy & recognize the gazillion different enemies in poscheng, otherwise there is some fairly big damage light breathers.

Dark cave has a guardian but I'm not sure whether it gives something useful for a warrior.

On 5.5.2017 04:26 HugoTheGreat2011 wrote:
Look out for Fenghuangs and Sky Drakes...these dudes are big light breathers

On 5.5.2017 06:01 Ironshod Al wrote:
Thanks both of you, for the information. It sounds like I'll skip Dark cave until I have visited the arena. Yesterday, I dived to Anti-melee cave DL50 after swapping equipment, and was greeted with and exclamation mark in front of the dungeon name. That's another dungeon finished and a good place to pause for a while.

Thanks for the particular warnings. I hope telepathy can detect these monsters and the monsters can be TO'ed away. At least I should notice them with -Detection and [.

I haven't got a clue about many of the monsters in PosChengband. I started playing mid march and my current game started out with monster knowledge from Stronghold and the early levels of Orc cave and Icky cave.

I do recognize some monsters as I have played Angband, Doom, Heretic, Hexen and DoomRL at some point. I have never read the Amber series, but googled a quick overview to figure out what the series was about. I do have Warhammer on my RPG bookshelf, but have never played in that world. I have read a lot of Cthulhu-mythos stories, but there are so many monsters around, that I can't know them all. The asian stuff is mostly unknown. Mario and Luigi are the main exceptions here.

In the game I use probing a lot, but this often allows monsters to get a free first attack. I also 'l'ook at monsters before probing to get an idea about speed. I do have the Leprechaun save file from competition 204, so I could run PCB 6.0.4 next to my current game and look at monsters that way. This seems too unwieldly, so I haven't bothered.

On 5.5.2017 08:35 Ironshod Al wrote:
Here's the best setup I can manage with items currently available.
I even tested dual wielding, but the loss of to-hit is very significant.
I hope the arena yields some great equipment, preferably something with plusses to DEX without losing existing resistances.

On 5.5.2017 21:55 krazyhades wrote:
Oh in case you didn't catch it, Scatha's not really the boss of the Chameleon Cave. It's a unique that mimics uniques, like how that dungeon's nonuniques chameleons mimic nonuniques. Sounds like he never shifted form in your fight, which is probably for the best as sometimes a form change can lead to unexpected Fun

Arena is great. As soon as a character can survive there it's pretty much worth doing. It gets easier with staff of holiness/healing/speed/confusinglights, so hopefully some of that drops there so you can get your deep comfy farming going.

On 6.5.2017 06:07 Ironshod Al wrote:
I did notice it, though not immediately. The boss is presented as Scatha the Worm? (with a trailing question mark). It also changed shape twice: first to Jasra, Brand's Mistress?, the unique naga I couldn't recall the name off earlier, then back to Scatha?. The boss didn't do anything as the mistress, though. In fact I have fought her two times more, and the only time she did anything was in the Anti-melee cave where she started summoning hydras. That particular incident helped me realize that _Teleport Other produce a beam instead of the bolt produced in vanilla Angband.

Another interesting gimmick is that probing gives you the usual information, but it isn't stored in your monster knowledge. As such I knew very little about Jasra at the beginning of my second encounter.
As for Scatha, I encountered him for real in Mountain, and forgot to pay attention. Thought of him as just another white dragon, and only bothered to look and probe, when he didn't die after a couple of hits.

About the arena:
I could use a staff of healing and a staff of speed wouldn't be bad either.
My previous character bought _Speed from the black market and ended up with a massive stack of potions at home. Not that my current character is lacking: 64 !Speed at home and 8 more in inventory. Way more than I am used to see in Angband. I still don't have enough healing to comfortably carry them around. 13 !Healing and 3 !*Healing* at the moment.

What does _Holiness do? I don't think I have ever bothered to used one in Angband.

On 6.5.2017 06:27 murphy wrote:
_holiness damages evil creatures, grants temporary protection from evil, and heals some hp. i find its worth carrying just for the healing, its more than _cure wounds.

On 6.5.2017 08:20 Ironshod Al wrote:
Thanks for the info. That staff sounds quite useful. More healing than _Cure wounds is definitely welcome.

I haven't looked it up, but feel that !CCW is less powerful in PosChengband than in Angband. _Cure wounds heal more than !CCW which is why I carry it around. _Curing may get ditched eventually. Its useful for clearing stuns, but the fail rate is bad when confused+stunned, so it is not always as useful as !CCW.

On 7.5.2017 20:05 Ironshod Al wrote:
Entered the Arena and had plenty of fun there. First time down the stairs I immediately encountered Zhar the Twin Obscenity and had to use TO to at least see what the dungeon was about.
Cleared a couple of rooms, recalled and then returned to fight Hoarmurath, who decided to summon The King in Yellow. I cleaned up most of the level while the two uniques followed in my footsteps. When they eventually got separated, I managed to destroy them both.

Continued to recall between town an dungeon until I got enough gadgets to make a new setup. +11 permanent speed, 412+ melee damage and only the loss of levitation. Also managed to get revenge over Jack of Shadows. The Lernean Hydra was just around the corner from where we fought, but didn't move at all.

Went to DL51, fought The Grand Inquisitor several times along with Thuringwethil when he summoned her. I usually fled their summons and killed the new monsters alone or in small groups. Eventually, managed to kill first Thuringwethil and then the inquisitor himself. When I left the dungeon, there were still un-ID'd items around, but someone or something had managed to summon a couple of drujs, that I didn't feel like fighting.

Just before recalling I found _Holiness, and managed to test it a bit. It is a welcome sight, because !CCW and _Cure wounds isn't really enough anymore. I mostly teleport elsewhere and rest instead of trying to heal during combat. The main exception is to cure confusion and stuns.

I can see what makes the arena fun. Difficult fights and much better loot than Castle or Mountain. And plenty of XP as well. Managed to gain two levels during my visits.

On 8.5.2017 04:32 krazyhades wrote:
the protevil from holiness is worth using before fights, it repels a lot of attacks even from the Serpent of Chaos

On 8.5.2017 05:34 Ironshod Al wrote:
Thanks. I'll give it a try.
I have never used protection from evil much in Angband. It doesn't appear to make much of a difference. At least I've never noticed any major benefit from it.
Maybe the effect is more noticable in PosChengband. If that is the case, I could consider wearing Himring, to get an extra charge of the spell. I don't think I have the equipment necessary to do that yet.

On 8.5.2017 08:32 Ironshod Al wrote:
Protection from evil was easy to test. Plenty of evil creatures in the arena. I can definitely see the benefit of this spell.

On 8.5.2017 10:07 Ironshod Al wrote:
Enough fighting for today. Finally decided to drop my sling of buckland in favor of a better shooter. +10 permanent speed without the sling.
Time to dive! DL52 is boring. I seem to have run out of uniques and the standard monsters aren't that hard. Only dark elven shades are remotely dangerous.
Also, xmas is not going to happen this year. At least not without the help of Jack Skellington.

On 8.5.2017 17:04 Ironshod Al wrote:
Well, that was that. Absolutely a fun game.

Sadly, I played stupid around an eye druj and lost too much health. Teleported to get a better place to heal up. This put me in a room with a greater balrog and a greater naga. I expected both to be able to attack me with ranged attacks, so I tried another teleport and landed in LOS of Mycen. I knew the dragon was on the level but decided to take the risk anyway.

I might have been better of trying my _Healing in the room with the balrog and the naga, but the failure rate was pretty high on that staff. I don't think _Holiness would have healed me enough to tank attacks from both monsters. Also, using the earthquake activation of 'Stomper' or reading ?Destruction was not guaranteed to hide me from both monsters and my HP were too low to survive an attack from either of them.

On 8.5.2017 17:07 Ironshod Al wrote:
Bugger! I just noticed the !Healing in my inventory. That might have saved me, but I had completely forgotten about it. So clearly YASD.

On 8.5.2017 20:08 debo wrote:
I'm not sure destruction or earthquakes work in the arena, so it's probably better that you didn't try those :)

On 8.5.2017 20:35 krazyhades wrote:
they work

On 8.5.2017 20:35 krazyhades wrote:
also rip

On 8.5.2017 20:42 Ironshod Al wrote:
I have used both destruction and earthquake in Mountain and Arena and they work fine. Creates a jumbled terrain of ordinary walls, that you can hide behind and dig through. Permanent walls stay unchanged, but new diggable walls are added to the area.
Also works for monsters with shatter/earthquake attacks. Like Shudde M'ell. I fought it on DL57 and we both ended up in a 1x2 area completely surrounded by walls.

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