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The Angband Ladder: Antaraxe, Noldor Fingolfin no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Antaraxe      Age    1,585       Str   3
 Sex    Male          Height   7'1       Dex   3
 Race   Noldor        Weight   180       Con   5
 House  Fingolfin                        Gra   4 =  3  +1

 Game Turn    8,640   Melee  (+14,2d9)   Melee       14 = 10  +3      +1
 Exp Pool       648   Bows    (+6,2d8)   Archery      6 =  1  +3  +1  +1
 Total Exp   28,948   Armor  [+20,4-7]   Evasion     20 = 13  +3  +4
 Burden       120.6                      Stealth      2 =  0  +3  -1
 Max Burden   172.8   Health     49:49   Perception  11 =  7  +4
 Depth         600'   Voice      41:41   Will        12 =  7  +4      +1
 Min Depth     400'                      Smithing     4 =  0  +4
 Light Radius     4                      Song         4 =  0  +4

 You are one of several children of an archer from the house of
 Fingolfin. You have light grey eyes, straight black hair, and a fair
 complexion.





  [Equipment]

a) The Longsword 'Narsil' (+0,2d6) [+1] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
b) a Longbow (+1,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Jade Ring of Evasion [+1]
d) a Marble Ring of Protection [+0,1d1]
e) (nothing)
f) a Brass Lantern of Brightness (2769 turns)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Filthy Rag [+1]
h) a Cloak [+2]
i) (nothing)
j) a Helm [-1,1d2]
k) The Set of Gloves of Rumil <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Subtlety.  
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 82 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 25 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 7 Dark Green Herbs of Rage
b) a Black Herb of Healing
c) 3 Fragments of Lembas
d) 2 Flasks of oil
e) a Clear Potion of Miruvor
f) 8 Murky Brown Potions of Orcish Liquor
g) 2 Brown Potions of Healing
h) 6 Yellow Potions of True Sight
i) 3 Vermilion Potions of Slow Poison
j) 7 Green Potions of Quickness
k) 4 Sparkling Blue Potions of Strength
l) a Violet Potion of Dexterity
m) 4 Black Potions of Constitution
n) a Copper Speckled Potion of Grace
o) an Oak Staff of Revelations (7 charges)
p) a Crystal Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
q) a Brass Lantern of True Sight (6596 turns)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
r) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
s) a Longsword (+0,2d6) [+1] {@w1} 3.5 lb
t) a Greatsword of Nargothrond (-2,3d5) [+1] 7.5 lb
   It slays dragons and raukar.  It requires both hands to wield
   it properly.  
u) a Greatsword (Defender) (-2,3d5) [+2] 7.5 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
v) 3 Spears of the Vanyar (-1,1d9) <+1> {@t1} 9.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (6 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
w) a Battle Axe (-3,3d5) 3.5 lb
   It does extra damage when wielded with both hands.  


  [Notes]

Antaraxe of the Noldor
Entered Angband on 1 May 2017

   Turn     Depth   Note

  1,062    150 ft   Encountered Gorgol, the Butcher
  1,079    150 ft   Slew Gorgol, the Butcher
  2,068    250 ft   (Parry)
  2,281    250 ft   (Finesse)
  2,748    300 ft   (Riposte)
  3,547    350 ft   (Careful Shot)
  4,530    400 ft   nargo rly
  4,629    400 ft   (Lore-Keeper)
  4,629    400 ft   (Lore-Master)
  4,639    400 ft   wow 2 entrapments?
  4,639    400 ft   rly
  4,639    400 ft   i didnt knkow they were that common
  4,666    400 ft   scratch that
  4,666    400 ft   3 entrapments on this floor
  4,666    400 ft   wtf
  4,896    450 ft   oh jeez
  4,896    450 ft   whispering shadows already
  4,896    450 ft   fuck this part of the game so much
  5,109    450 ft   (Inner Light)
  5,122    450 ft   woah
  5,122    450 ft   you
  5,122    450 ft   are something else
  5,158    450 ft   Encountered Ulfang the Black
  5,269    450 ft   Slew Ulfang the Black
  5,289    450 ft   shit loot from ulfang as usual
  5,490    450 ft   Found The Longsword 'Narsil'
  5,506    450 ft   :O
  5,506    450 ft   narsil!
  6,476    500 ft   the joy of 500 feet
  6,476    500 ft   whispering shadow in every room
  6,516    500 ft   and orcs opening up every single door to help them sprea 
  6,666    500 ft   Encountered Uldor, the Accursed
  6,667    500 ft   oh uhh
  6,667    500 ft   i kinda want heavy armour first
  6,769    500 ft   Slew Uldor, the Accursed
  6,876    500 ft   gee thanks
  6,876    500 ft   i really needed arrows buddy
  6,949    500 ft   Found The Mail Corslet of Fingon
  6,951    500 ft   fingon?
  6,951    500 ft   um okay
  7,031    500 ft   ugh not this crap again
  7,031    500 ft   bat right?
  7,198    500 ft   Found The Shortbow of Celegorm
  7,471    500 ft   Found The Arrow 'Dailir'
  7,522    550 ft   (Hardiness)
  7,606    550 ft   free action...nice
  7,606    550 ft   (Keen Senses)
  7,925    550 ft   Found The Set of Gloves of Rumil
  8,010    550 ft   (Follow-Through)
  8,639    550 ft   (Momentum)



  ['Score' 012091360]


Posted on 1.5.2017 23:33

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1357. on the Sil Ladder (of 2155)

Comments

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On 1.5.2017 23:36 protopulse wrote:
I don't know if this is a thing or not, but since I found Rumil and Narsil and have no resists otherwise, I'm one-handing Narsil with momentum.

On 1.5.2017 23:36 protopulse wrote:
8.6k turns to 600 feet is...really speedy. Don't think I've hit 600 feet that quickly before.

On 1.5.2017 23:38 protopulse wrote:
More !con and less !dex this game. Hopefully nothing too scary pops up. My melee and evasion aren't stellar.

On 1.5.2017 23:39 protopulse wrote:
Fingon feels kinda useless for this build. +1 con is nice and all, but I'll get hit so much with that -3 evasion penalty.

On 1.5.2017 23:39 protopulse wrote:
And _rev is kinda useless too. If only this was a smithing character...

On 1.5.2017 23:39 protopulse wrote:
I actually don't know why I'm holding on to it, maybe I'll just _rev every level since it's just sitting there.

On 1.5.2017 23:53 protopulse wrote:
Oh Narsil gives light? Forgot about that.

On 2.5.2017 00:05 protopulse wrote:
Celegorm and Dailir were in the same room. Loremaster recognized it but I didn't notice until I looped around. It's like the game wanted to encourage me to be an archer by tossing me a shit bow and one single arrow.

On 2.5.2017 00:42 captnamazing wrote:
dang. those evasion builds can be pretty rough like that.

On 2.5.2017 02:02 protopulse wrote:
I'm assuming you are talking about my other run with Antaraxe? Yea, that was really unlucky. But to be fair, I was also super cocky and didn't give much regard for the life of my elf. I had so many consumables and didn't bother using any to buff or heal for a fight with something that was 200 feet out of depths simply because I felt I was safe with 25 evasion.

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