The Angband Ladder: Volker, DeathMold Loremaster by <azriel@nexgo.de>

  [ToME 2.2.3 Character Dump]

 Name  : Volker                 Age                 16       STR!     40       
 Sex   : Male                   Height               4       INT!     40       
 Race  : DeathMold LostSoul     Weight              52       WIS!     40       
 Class : Loremaster             Social Class         9       DEX!     40       
 Body  : Ancalagon the Black                                 CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          85 Level             50    Max Hit Points      6522   
 + To Melee Damage       82 Experience  51271010    Cur Hit Points      6046   
 + To Ranged Hit         85 Max Exp     51271010    Max SP (Mana)         18   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         18   
   AC                171+142Gold        15463790    Piety             216527   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Legendary[27]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Excellent    Mel.dmg/Rnd:  20-2400   
 Stealth     : Legendary[32]Magic Device: Very Good    Infra-Vision: 1350 feet 
                                                       Tactic:       berserker 
                                                       Explor:       slug-like 
                         (Character Background)                                
          You were born in dirty straw, called to life by the                  
          Witch-King of Angmar.  Since then you have given life to             
          about twenty foul offspring.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        The Void: Level 128 (6400')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        Death fate: Level 1 (50')
        A lost temple: Level 36 (1800')

 You have done something experimental.
 Your body was Ancalagon the Black.
 You have defeated 16251 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 96 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You cannot speak.
You have strong breath.
You can open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently evil.
You are immune to confusion.
You can breathe acid.
You can breathe fire.
You can breathe time.
You can breathe force.
You can breathe disintegration.
You can magically summon some Kins.
You can magically summon greater dragons.
You can fly.
You are immortal.
You can switch locations with another being.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 23)
 - Combat                                        34.250 [0.700]
          . Weaponmastery                        03.800 [0.700]
          . Archery                              07.300 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              05.200 [0.700]
          . Disarming                            07.300 [0.700]
 - Magic                                         03.600 [0.600]
          . Magic-Device                         16.000 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  01.000 [0.700]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  23.110 [1.100]
          . Summoning                            04.500 [0.500]
          . Corpse-preservation                  36.700 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            06.000 [0.500]
          . Mimicry                              00.000 [0.500]


  [Fates]

You are fated to find a Catapult Trap Set on level 12.
You may meet a Dark elven lord on level 36.
You are fated to find an Essence of Darkness on level 14.


  [Character Equipment]

e) a Ring of Slaying (+13,+12)
        
    You bought it from the Black Market.
f) a Ring of Speed (+12) {cursed}
g) a Ring of Extra Attacks (+2 attacks)
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Angband.
i) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 51 of Mordor.
j) an Indestructible Ring of Speed (+12)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 86 of Halls
    of Mandos.
n) (nothing)
o) The Cloak 'Colannon' [1,+11] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns
     if it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) Boccob's Unifinished Works
    It can be activated for cure insanity.  
    You found it in the remains of a Vrock on level 43 of Mordor.
b) The Gem of Ice
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark naga on level 33 of A lost temple.
c) Balrilbon's Bag of Wondrous Tricks
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Black wraith on level 99 of Angband.
d) 2 Potions of Cure Insanity
    
e) 10 Potions of Berserk Strength
    
f) 76 Potions of Cure Critical Wounds
    
g) 24 Potions of Healing
    
h) 9 Potions of *Healing*
    
i) 4 Potions of Life
    
j) 25 Potions of Restore Life Levels
    
k) 26 Potions of Enlightenment
    
l) 3 Potions of Curing
    
m) 47 Scrolls of Teleportation
    
n) 26 Scrolls of Word of Recall
    
o) 81 Scrolls of Identify
    
p) 26 Scrolls of *Identify*
    
q) 99 Scrolls of Satisfy Hunger
    
r) 10 Scrolls of Genocide
    
s) 4 Scrolls of Mass Genocide
t) a Staff of Genocide[1|12] (4 charges)
u) a Staff of Genocide[1|15] (0 charges)
v) a Partial Totem of a Great Wyrm of Power
    
w) an Indestructible Amulet of Anti-Magic
    
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.


  [Home Inventory - Bree ]

a) a Fireproof War Tome of Tulkas
b) Raal's Tormented Spirits
    It can be activated for light
    area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Hezrou on level 85 of Angband.
c) a Golden Rod of Capacity of Curing (250/250)
d) a Mithril Rod of Recall (160/160)
e) a Mithril Rod of Charging of Nothing (160/160)
f) an Adamantite Rod of Cheapness of Perception (200/200)
g) a Wand of Essence of Speed[1|10] (6 charges)
    
h) a Wand of Essence of Speed[1|19] (4 charges)
i) a Staff of Teleportation[8|32] (2 charges)
j) a Staff of Recovery[5|27] (9 charges)
k) a Staff of Healing[4|23] (4 charges)
l) a Staff of Healing[4|27] of Plenty (9 charges)
m) a Staff of Identify[3|25] (11 charges)
n) The Ring of Precognition
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.
o) an Everburning Torch of Brightness
p) The Phial of Undeath (-5)
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 88 of Halls of Mandos.
q) The Metal Brigandine Armour of Amrolain (-3) [19,+2]
    
    It sustains your strength and charisma.  It provides immunity to 
    electricity and cold.  It provides resistance to light and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 41 of Mordor.
r) The Robe 'Idrothele' [2,+8]
    
    It sustains your charisma.  It provides immunity to acid and fire.  It
    provides resistance to dark and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a War troll Priest on level 98 of Halls of
    Mandos.
s) The Hard Studded Leather of Gorlalind (-1) [7,+8]
    It provides immunity to electricity, fire and cold.  It makes
    you completely fearless.  It provides resistance to acid, dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 40 of Mordor.


  [Home Inventory - Gondolin ]

a) a Fireproof War Tome of Tulkas
b) Tenser's Mechanical Magician
    It
    can be activated for teleport level.  
    You found it in the remains of a Master vampire on level 50 of Mordor.
c) a Silver Rod of Capacity of Perception (200/200)
d) a Golden Rod of Detection (125/125)
e) a Mithril Rod of Perception (160/160)
f) a Mithril Rod of Enlightenment (160/160)
g) a Mithril Rod of Recall (160/160)
h) an Adamantite Rod of Detection (200/200)
i) a Rod Tip of Recall (80 Mana to cast)
j) a Rod Tip of Speed (100 Mana to cast)
k) a Wand of Essence of Speed[1|28] (6 charges)
l) a Staff of Teleportation[16|46] (0 charges)
m) a Staff of Healing[4|40] (0 charges)
n) a Staff of Healing[4|32] (0 charges)
o) a Ring of Slaying (+10,+13)
p) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Angband.
q) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark and disenchantment.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.


  [Home Inventory - Minas Anor ]

a) a War Tome of Tulkas
b) The Box of Many Wonders
    It can be activated for gain corruption.  
    You found it in the remains of a Gnome mage on level 99 of Angband.
c) The Crumpled Scroll of Mass Resurrection
d) a Rod Tip of Healing (120 Mana to cast)
e) a Wand of Stone Prison[3|20] (6 charges)
f) a Wand of Stone Prison[2|14] (7 charges)
g) a Wand of Essence of Speed[1|20] (4 charges)
h) a Wand of Essence of Speed[1|28] (5 charges)
i) a Fireproof Staff of Healing[5|29] (3 charges)
j) a Staff of Healing[4|37] (0 charges)
k) a Staff of Genocide[1|9] (3 charges)
l) a Fireproof Staff of Genocide[1|11] (0 charges)
m) a Staff of Mana[4|29] (3 charges)
n) a Staff of Mana[4|29] (0 charges)
o) a Ring of Slaying (+11,+13)
p) The Ring 'Emming' (+7)
    It 
    increases your intelligence, stealth, searching and speed by 7.  It
    provides resistance to light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 99 of Mount Doom.
q) a Ring of Critical Hits (+8% of critical hits)
r) an Indestructible Ring of Critical Hits (+7% of critical hits)
s) The Bar Chain Mail 'Hirth' (-2) [18,+10]
    
    It sustains your intelligence, wisdom and charisma.  It provides
    immunity to electricity and fire.  It provides resistance to 
    electricity and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
t) The Partial Plate Armour of Falade (-3) [22,+9]
    It sustains your strength, constitution and charisma.  It
    provides immunity to fire and cold.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Hard Leather Armour of Edaith (-1) [6,+14]
    It sustains your dexterity and 
    constitution.  It provides immunity to acid and cold.  It provides
    resistance to life draining, light, sound, nether and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
v) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 49 of Mordor.
w) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.


  [Home Inventory - Lothlorien ]

a) 2 War Tomes of Tulkas
    
b) The Devil's Pentagram
    
    It can be activated for experience loss.  
    You found it in the remains of a Monastic lich on level 66 of Mordor.
c) 6 Sprigs of Athelas
d) 5 Potions of Cure Light Insanity
    
e) 20 Potions of Corruption
f) 33 Potions of Speed
    
g) a Potion of *Healing* {25% off}
    
h) 18 Potions of Restore Mana
i) 2 Potions of *Enlightenment*
j) 9 Potions of Self Knowledge
k) 22 Potions of Resistance
l) 14 Scrolls of Summon Never-Moving Pet
m) 22 Scrolls of Remove Curse
    
n) 9 Scrolls of *Destruction*
o) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
p) a Staff of Genocide[1|8] (4 charges)
q) a Ring of Slaying (+10,+11)
r) a Ring of Critical Hits (+9% of critical hits)
s) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Halls of Mandos.
t) The Golden Crown of Gondor [0,+8] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 56 of
    Mordor.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 6.10.2003 00:53

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On 6.10.2003 16:45 spitfyr@gmx.net wrote:
Ah, another one who discovered the possesing dragon + barehand fun :-D

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