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The Angband Ladder: Nergalle, Half-Orc Priest by <jfcaron>

  [Angband 4.0.5 Character Dump]

 Name   Nergalle     Age             15          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'3"   STR:     18  +2  -1  +4  18/50
 Class  Priest       Weight    10st 8lb   INT:     12  -1  -3  +2     10
 Title  Curate       Turns used:          WIS:  18/75  +0  +3  +7 18/175
 HP     210/210      Game        557105   DEX:     13  +0  -1  +4     16
 SP     219/226      Standard     58506   CON:     12  +1  +1  +0     14
                     Resting       9241

 Level                 30    Armor      [41,+72]    Saving Throw     79%
 Cur Exp           128676                           Stealth         Good
 Max Exp           128676    Melee       3d5,+31    Disarm - phys.   53%
 Adv Exp           130000    To-hit       40,+11    Disarm - magic   52%
                             Blows      1.0/turn    Magic Devices     58
 Gold               11483                           Searching        59%
 Burden          151.0 lb    Shoot to-dam    +15    Infravision    30 ft
 Overweight      -28.9 lb    To-hit        30,+8    Speed              4
 Max Depth    1750' (L35)    Shots        1/turn

 You dedicated your life to the vilest of magics in another game. One
 morning, you awoke in Angband town, determined to repent your sins. Or
 is this all a ruse...?


rAcid:......+++.... Nexus:.............
rElec:......+.+.... Nethr:......?......
rFire:+.....+.+.... Chaos:......?......
rCold:......+.+.... Disen:+............
rPois:..+.......... pFear:+......+.....
rLite:............. pBlnd:.........+...
rDark:......?.....+ pConf:.........+...
Sound:............. pStun:.............
Shard:......?...... HLife:......?......

Regen:............. Stea.:......+....+.
  ESP:............. Sear.:.........+...
Invis:+......+.+... Infra:............+
FrAct:+......+..+.. Tunn.:.............
Feath:...........+. Speed:...........+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) the Long Sword 'Andúril' (3d5) (+10,+15) [+10] <+4>
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     +4 strength.
     +4 dexterity.
     Slays undead, trolls, orcs, evil creatures.
     Branded with fire.
     Provides resistance to fire, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains strength, dexterity.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods.  
     
     When activated, it creates a fire ball with damage 72.
     Takes 56 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 63.6 vs. creatures not resistant to fire,
     63.6 vs. undead, 63.6 vs. trolls, 63.6 vs. orcs, 53.6 vs. evil
     creatures, and 43.5 vs. others.
     
b) a Light Crossbow of Power (x3) (+7,+15)
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9)
     
c) a Ring of Resist Poison
     Bought from a store
     
     Provides resistance to poison.
     
d) a Ring of Damage (+0,+13)
     Dropped by a dark elven lord at 1050 feet (level 21)
     
e) an Amulet of Wisdom <+5>
     Bought from a store
     
     +5 wisdom.
     Sustains wisdom.
     
f) a Lantern (13979 turns)
     Found lying on the floor of a special room at 800 feet (level 16)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Leather Scale Mail of Elvenkind (-1) [20,+13] <+2> {??}
     Conjured forth by magic at 1700 feet (level 34)
     
     You do not know the full extent of this item's powers.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
h) the Cloak of Thorongil [1,+10]
     Dropped by Boldor, King of the Yeeks at 1250 feet (level 25)
     
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
i) a Leather Shield of Resistance [8,+12]
     Dropped by Angamait of Umbar at 1200 feet (level 24)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2> (charging)
     Found lying on the floor at 1600 feet (level 32)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 78 to 154 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
k) a Set of Gauntlets of Free Action [3,+4]
     Bought from a store
     
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Elvenkind [2,+12] <+2, +4>
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     +2 stealth.
     +4 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by fire.
     
f) a Flask of oil
g) 18 Potions of Cure Serious Wounds
h) 12 Potions of Cure Critical Wounds
i) 2 Potions of Healing
j) a Potion of Restore Mana
k) a Potion of Restore Life Levels
l) a Potion of Enlightenment
m) 2 Potions of Speed
n) 14 Scrolls of Phase Door
o) a Rod of Treasure Location
p) a Rod of Recall
     Cannot be harmed by lightning.
     
q) a Wand of Teleport Other (7 charges)
r) 3 Staves of Slow Monsters (17 charges)
s) 2 Staves of Teleportation (13 charges)
t) a Ring of Digging <+4>
     +4 tunneling.
     




  [Character Quiver]

0) 3 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 54.5.
     25% chance of breaking upon contact.
     
1) 19 Bolts (1d5) (+2,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 69.6.
     25% chance of breaking upon contact.
     
2) 4 Bolts (1d5) (+4,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 66.6.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 6 Flasks of oil
b) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 9 Potions of Restore Mana
d) 5 Scrolls of Recharging
e) 2 Staves of Slow Monsters (10 charges)
f) a Staff of Sleep Monsters (4 charges)
g) 3 Staves of Detect Invisible (49 charges)
h) 2 Staves of Teleportation (14 charges)
i) a Ring of Resist Fire and Cold
     Found lying on the floor at 850 feet (level 17)
     
     Provides resistance to fire, cold.
     
j) a Ring of Damage (+0,+10)
     Dropped by a hill giant at 1450 feet (level 29)
     
k) a Cloak [1,+7] {??}
     Found lying on the floor at 1500 feet (level 30)
     
     You do not know the full extent of this item's powers.
     Cannot be harmed by acid, fire.
     
l) an Iron Crown of Lordliness [0,+5] <+2>
     Found lying on the floor in a vault at 1400 feet (level 28)
     
     +2 wisdom.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains wisdom.
     
m) a Golden Crown of Serenity [0,+3]
     Dropped by a master rogue at 1150 feet (level 23)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
n) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Dropped by Ibun, Son of Mm at 1250 feet (level 25)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.  
     Radius 1 light.
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 56 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +5 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +1 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 45.5 vs. creatures not resistant to cold,
     45.5 vs. orcs, and 32.9 vs. others.
     
o) 27 Arrows (1d4) (+5,+5)
p) 23 Arrows (1d4) (+7,+3)
q) 20 Arrows of Slay Animal (1d4) (+3,+7)
     Slays animals.
     
r) 27 Arrows of Slay Animal (1d4) (+6,+3)
     Slays animals.
     
s) 24 Iron Shots (1d4) (+4,+3)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       515     50'  Reached level 2
      1189     50'  Reached level 3
      2294    100'  Reached level 4
      3069    100'  Reached level 5
      3754    150'  Killed Grip, Farmer Maggot's Dog
      3954    150'  Reached level 6
      4349    150'  Killed Fang, Farmer Maggot's Dog
      4886    150'  Reached level 7
      6510    200'  Reached level 8
      8156    200'  Reached level 9
      8791    250'  Reached level 10
     10090    350'  Reached level 11
     10238      0'  Killed Farmer Maggot
     10555    350'  Killed Sméagol
     10831    350'  Killed Bullroarer the Hobbit
     11302    400'  Reached level 12
     11900    450'  Killed Wormtongue, Agent of Saruman
     11900    450'  Reached level 13
     12106    450'  Killed Mughash the Kobold Lord
     13226    450'  Reached level 14
     13622    500'  Killed Orfax, Son of Boldor
     14463    500'  Reached level 15
     15737    550'  Reached level 16
     16056    600'  Killed Grishnákh, the Hill Orc
     16103    600'  Killed Golfimbul, the Hill Orc Chief
     16375    600'  Reached level 17
     17551    650'  Reached level 18
     19424    750'  Reached level 19
     21981    800'  Reached level 20
     23325    800'  Reached level 21
     25517    850'  Reached level 22
     25701    850'  Killed Nár, the Dwarf
     28597   1000'  Killed Shagrat, the Orc Captain
     28659   1000'  Reached level 23
     29739   1050'  Killed Lagduf, the Snaga
     30570   1050'  Reached level 24
     32162   1100'  Killed Bolg, Son of Azog
     32162   1100'  Reached level 25
     32262   1100'  Found the Iron Helm of Gorlim (LOST)
     34363   1150'  Killed Ulfast, Son of Ulfang
     36158   1150'  Reached level 26
     37548   1200'  Killed Angamaitë of Umbar
     37663   1200'  Killed Sangahyando of Umbar
     40906   1250'  Killed Boldor, King of the Yeeks
     40908   1250'  Found the Cloak of Thorongil
     41298   1250'  Found the Long Sword 'Andúril'
     41329   1250'  Killed Ufthak of Cirith Ungol
     42240   1250'  Reached level 27
     42403   1250'  Killed Ibun, Son of Mîm
     42406   1250'  Found the Lucerne Hammer 'Turmil'
     44298   1350'  Killed Lugdush, the Uruk
     44328   1350'  Killed Uglúk, the Uruk
     46936   1400'  Reached level 28
     47024   1400'  Killed Brodda, the Easterling
     48009      0'  Reached level 28
     50031   1450'  Killed Lokkak, the Ogre Chieftain
     50055   1450'  Found the Pike 'Til-i-arc' (LOST)
     50952   1500'  Reached level 29
     53189   1550'  Killed Uldor the Accursed
     53247   1550'  Found the Dagger 'Nimthanc' (LOST)
     53882   1600'  Found the Iron Helm 'Holhenneth'
     55369   1650'  Reached level 30
     57347   1700'  Killed Gorbag, the Orc Captain
     58498   1700'  Found the Long Sword 'Elvagil' (LOST)


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)


Posted on 15.5.2017 00:49
Last updated on 22.5.2017 04:00

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12. on the Competition No.205 Ladder (of 18)

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On 15.5.2017 00:49 jfcaron wrote:
Was going to die to Fang anyways, tried quaffing a random potion, it was paralysis.

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