The Angband Ladder: al 17, Half-Titan Warrior by Ironshod Al

  [PosChengband 6.1.0 Character Dump]
              ***LOSER***

 Name       : al 17                        ========== Stats ==========
 Sex        : Male                               STR! :    18/190
 Personality: Ordinary                           INT! :     18/80
 Race       : Half-Titan                         WIS! :    18/120
 Subrace    : None                               DEX! :    18/150
 Class      : Warrior                            CON! :    18/170
                                                 CHR! :    18/190
                                        
 Level      :       50                           HP   :  -77/1130
 Cur Exp    : 24496856                           SP   :       0/0
 Max Exp    : 24496856                           AC   :       120
 Adv Exp    :    *****                           Speed:    +31+10
                                        
                                           ========== Skills =========
 Gold       :  1143033                     Melee      : Amber[42]
 Kills      :    16032                     Archery    : Amber[32]
 Uniques    :      249                     SavingThrow: Amber[7]
 Artifacts  :   130+71                     Stealth    : Excellent
                                           Perception : Excellent
 Game Day   :       71                     Searching  : Excellent
 Game Time  :     6:34                     Disarming  : Superb
 Play Time  :    92:59                     Device     : Superb
                                        
============================= Character Equipment =============================

 a) The Ball-and-Chain of the Defender of the Crown (5d4) (+15,+20) (+3) 
      {StCn;NtSoSh;HlLu/*pU A:Stone Skin}
 c) The Sling of Buckland (x2.75) (+17,+13) (+3) {Sp;LiCfBl}
 d) a Quiver of Holding [103 of 210]
 e) a Ring of Speed (+11) {Sp}
 f) a Ring of Speed (+11) {Sp}
 g) a Barbarian Talisman (+2) {Dx;-In[MSm, @w2!kd}
 h) The Jewel of Judgement (+3) {SpInWi;CfCa;SiHl A:Clairvoyance and Recall}
 i) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+2) 
      {At;AcElFiCoSh;HlSd(StInWiDxCnCh}
 j) The Cloak of Jack of Shadows [1,+19] (+7) {SlSr;FaSiHl~Tele}
 k) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (+3) 
      {Ch;-InWi;AcCoPoNxDiFe;FaSiHlTe[M A:Terrify Monsters, .}
 l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa A:Magic 
      Arrow}
 m) a Pair of Hard Leather Boots of the Sprite [3,+15] (+3) {Sp;LiDk;Lv}

              \ }~=="*((]]]                           \ }~=="*((]]]
 Resistances  abcdefghijklm@             Abilities    abcdefghijklm@
 Acid       : ........+.++.#  75%        Speed      : ..+.++.+....+#
 Electricity: ........+....#  65%        Free Act   : .........+++..
 Fire       : ........+....#  65%        See Invis  : .......+.++...
 Cold       : ........+.+..#  72%        Warning    : ..............
 Poison     : ..........+..#  65%        Slow Digest: ........+.....
 Light      : ..+.........+.  40%        Regenerate : .............+ 200%
 Dark       : ............+.  30%        Levitation : ............+.
 Confusion  : ..+....+......  40%        Perm Lite  : +.............
 Nether     : +.............  30%        Reflection : ..............
 Nexus      : ..........+...  30%        Hold Life  : +......++++...
 Sound      : +.............  30%        Dec Mana   : ..............
 Shards     : +.......+.....  40%        Easy Spell : ..............
 Chaos      : .......+.....+  40%        Anti Magic : ......+...+...
 Disenchantm: ..........+...  30%        Magic Skill: ..............
 Time       : ..............   0%        Spell Power: ..............
 Blindness  : ..+...........  30%        Spell Cap  : ..............
 Fear       : ..........+..+   2x        Magic Res  : ..............
                                         Infravision: ..............
              \ }~=="*((]]]              Stealth    : .........+....
 Auras        abcdefghijklm@             Searching  : .........+....
 Aura Elec  : ..............            
 Aura Fire  : ..............                          \ }~=="*((]]]
 Aura Cold  : ..............             Sustains     abcdefghijklm@
 Aura Shards: ..............             Sust Str   : ........+.....
 Revenge    : ..............             Sust Int   : ........+.....
                                         Sust Wis   : ........+.....
              \ }~=="*((]]]              Sust Dex   : ........+.....
 Slays        abcdefghijklm@             Sust Con   : ........+.....
 Slay Evil  : +.............             Sust Chr   : ........+.....
 Slay Undead: ..............            
 Slay Demon : +.............                          \ }~=="*((]]]
 Slay Dragon: ..............             Detection    abcdefghijklm@
 Slay Human : +.............             Telepathy  : .........+....
 Slay Animal: ..............             ESP Evil   : ..............
 Slay Orc   : ..............             ESP Nonliv : ..............
 Slay Troll : ..............             ESP Good   : ..............
 Slay Giant : ..............             ESP Undead : ..............
 Slay Good  : ..............             ESP Demon  : ..............
 Slay Living: ..............             ESP Dragon : ..............
 Acid Brand : ..............             ESP Human  : ..............
 Elec Brand : ..............             ESP Animal : ..............
 Fire Brand : ..............             ESP Orc    : ..............
 Cold Brand : ..............             ESP Troll  : ..............
 Pois Brand : ..............             ESP Giant  : ..............
 Mana Brand : ..............            
 Sharpness  : ..............                          \ }~=="*((]]]
 Quake      : ..............             Curses       abcdefghijklm@
 Vampiric   : ..............             Cursed     : ..............
 Chaotic    : ..............             Rnd Tele   : ..........+...
 Add Blows  : ........+.....             No Tele    : ..............
 Blessed    : ..............             Drain Exp  : ..............
 Riding     : +.............             Aggravate  : ..............
 Tunnel     : ..............             TY Curse   : ..............
 Throwing   : ..............            
                                        
              \ }~=="*((]]]
              abcdefghijklm@   Base  R  C  P  E  Total
       STR! : 3.......s.....  18/70  5  4  0  3 18/190
       INT! : ......23s.3... 18/110  1 -2  0 -2  18/80
       WIS! : .......3s.3... 18/120  2 -2  0  0 18/120
       DEX! : ......2.s..4..  18/90 -2  2  0  6 18/150
       CON! : 3.......s.....  18/90  3  2  0  3 18/170
       CHR! : ........s.3... 18/120  3  1  0  3 18/190

==================================== Melee ====================================

 Hand #1: The Ball-and-Chain of the Defender of the Crown    Accuracy
            (5d4) (+15,+20)                                   AC Hit
 Weight : 20.0 lbs                                            25 92%
 Profic : Expert (+16 To Hit)                                 50 89%
 To Hit : 15 + 95 = 110                                       75 86%
 To Dam : 20 + 68 = 88                                       100 83%
 Blows  : 7.84                                               125 80%
 Damage                                                      150 77%
 Crits  : 1.25x (17.4%)                                      175 73%
 Normal : 810 [1.25x]                                        200 70%
 Evil   : 932 [2.50x]                                        
 Human  : 991 [3.12x]                                        
 Demons : 1054 [3.75x]                                       
                                                             
=================================== Shooting ==================================

 Shooting: The Sling of Buckland (x2.75) (+17,+13) (+3)
 Range   : 170'
 Shots   : 2.86
 Mult    : 3.16x
 To Hit  : 17 + 37 = 54
 Xtra Dam: 27 (Multiplier Does Not Apply)

 Ammo #1 : 74 Iron Shots (3d3) (+12,+12)                      AC Hit
 Breakage: 2%                                                 25 91%
 Weight  : 0.5 lbs                                            50 87%
 To Hit  : 12 + 54 = 66                                      100 79%
 To Dam  : 12 (Multiplier Applies)                           150 71%
 To Dam  : 27 (Multiplier Does Not Apply)                    175 67%
 Damage                                                      200 63%
 Crits   : 1.19x (10.9%)                                     
 Normal  : 87/248                                            
                                                             
 Ammo #2 : 9 Iron Shots of Slaying (3d3) (+12,+12)            AC Hit
 Breakage: 2%                                                 25 91%
 Weight  : 0.5 lbs                                            50 87%
 To Hit  : 12 + 54 = 66                                      100 79%
 To Dam  : 12 (Multiplier Applies)                           150 71%
 To Dam  : 27 (Multiplier Does Not Apply)                    175 67%
 Damage                                                      200 63%
 Crits   : 1.19x (11.0%)                                     
 Normal  : 87/248                                            
 Human   : 118/337                                           
 Undead  : 131/374                                           
 Demons  : 131/374                                           
                                                             
 Ammo #3 : 15 Iron Shots of Slaying (3d3) (+12,+12)           AC Hit
 Breakage: 2%                                                 25 91%
 Weight  : 0.5 lbs                                            50 87%
 To Hit  : 12 + 54 = 66                                      100 79%
 To Dam  : 12 (Multiplier Applies)                           150 71%
 To Dam  : 27 (Multiplier Does Not Apply)                    175 67%
 Damage                                                      200 63%
 Crits   : 1.20x (11.6%)                                     
 Normal  : 87/248                                            
 Animals : 121/346                                           
                                                             
 Ammo #4 : 5 Iron Shots of Slaying (3d3) (+13,+12)            AC Hit
 Breakage: 2%                                                 25 91%
 Weight  : 0.5 lbs                                            50 87%
 To Hit  : 13 + 54 = 67                                      100 79%
 To Dam  : 12 (Multiplier Applies)                           150 71%
 To Dam  : 27 (Multiplier Does Not Apply)                    175 67%
 Damage                                                      200 63%
 Crits   : 1.19x (11.3%)                                     
 Normal  : 87/248                                            
 Animals : 118/337                                           
 Undead  : 131/374                                           
 Demons  : 131/374                                           
                                                             
=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Probe Monster         15   10   4%                  206    7   3%
Sword Dancing         30   25   1%                    0    0   0%

=================================== Dungeons ==================================

 Angband         : level  99
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  72
!Forest          : level  32
!Mountain        : level  50
!Anti-melee cave : level  50
!Icky cave       : level  35
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  61
!Stronghold      : level  15

You were killed by Nodens, Lord of the Great Abyss on level 99 of Angband.

 Last Message: No problem. That's easy.

==================================== Quests ===================================

  Completed Quests
  The Thieves' Hideout                                      DL  5 CL 4
  The Warg Problem                                          DL  5 CL10
  Kill The Variant Maintainer                               DL 11 CL50
  The Sewer                                                 DL 15 CL29
  Doom Quest I                                              DL 15 CL30
  The Orc Camp                                              DL 15 CL30
  Kill Poor, the Thief                                      DL 20 CL50
  Old Man Willow Quest                                      DL 22 CL29
  The Logrus Master                                         DL 25 CL29
  Vapor Quest                                               DL 25 CL36
  The Dark Elven Lords                                      DL 25 CL38
  Kill The Queen Ant                                        DL 28 CL50
  The Vault                                                 DL 30 CL38
  The Haunted House                                         DL 30 CL42
  Kill Malekith the Accursed                                DL 36 CL50
  Kill Chaugnar Faugn, Horror from the Hills                DL 40 CL50
  The Cloning Pits                                          DL 45 CL50
  Kill Hastur the Unspeakable                               DL 46 CL50
  Kill The Yamata-no-Orochi                                 DL 59 CL50
  Kill Hypnos, Lord of Sleep                                DL 60 CL50
  Kill Benedict, the Ideal Warrior                          DL 75 CL50
  Kill Kronos, Lord of the Titans                           DL 82 CL50
  Oberon                                                    DL 99 CL50



  Arena: Defeated by Shambler in the 35th fight
================================ Monster Kills ================================

You have defeated 16032 enemies including 249 unique monsters in total.

  Uniques                                  Lvl
  Oberon, King of Amber                     99
  Sauron, the Sorcerer                      98
  Gothmog, the High Captain of Balrogs      95
  Cerberus, Guardian of Hades               94
  Nyarlathotep, the Crawling Chaos          93
  Carcharoth, the Jaws of Thirst            92
  Shub-Niggurath, Black Goat of the Woods   91
  Jack the Ripper                           90
  Kaschei the Immortal                      90
  Beelzebub, Lord of the Flies              90
  Fenris Wolf                               90
  Apophis, the Primordial Chaos             89
  Kronos, Lord of the Titans                87
  Draugluin, Sire of All Werewolves         87
  Ymir the Ice Giant                        85
  Abhoth, Source of Uncleanness             85
  Wahha-Man the Golden                      85
  The Tarrasque                             84
  Ithaqua the Windwalker                    82
  Pazuzu, Lord of Air                       82

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Star-spawn of Cthulhu      86     7     Warrior of the Dawn        45   669
  Hell hound of Julian       83    27     Cave ogre                  26   609
  Spellwarp Automaton        80     2     Olog                       35   429
  Tonberry                   80     3     Bloodletter of Khorne      34   354
  Lourph                     79    17     Dark elven warlock         23   353
  Cyberdemon                 77     1     Dread                      42   281
  Unmaker                    77    16     Phase spider               20   266
  Fenghuang                  76     2     Water troll                33   260
  Kirin                      76     1     Fire troll                 25   188
  Warp demon                 76    11     Multi-hued hound           33   185
  Aether hound               75    38     Ultra-elite paladin        45   184
  Sky Drake                  74     3     Giant fire ant             35   166
  Great Wyrm of Space-Time   72     6     Impact hound               35   162
  Great Wyrm of Balance      72     6     War troll                  40   157
  Horned Reaper              72     8     Clubber demon              40   153
  Black reaver               71     4     Shadow demon               42   145
  Master quylthulg           71     1     Gravity hound              35   141
  Greater draconic quylthul  71     2     Hill orc                    8   140
  Greater rotting quylthulg  71     1     Black ogre                 15   139
  Death Scythe               70     4     Novice mindcrafter          8   127
                                        
                                        
=================================== Virtues ===================================

Your alignment: Evil

You are virtuous in Valour.
You have sinned against Honour.
You are the living embodiment of Harmony.
You are the living embodiment of Sacrifice.
You are the polar opposite of Compassion.
You are a bitter enemy of Justice.
You are the polar opposite of Patience.
You are a great champion of Temperance.

============================= Character Inventory =============================

a Mushroom of Restoring {!E}
5 Potions of Enlightenment {50% off}
7 Potions of Resistance {!kq}
34 Scrolls of Phase Door {50% off, @r1!r}
27 Scrolls of Teleportation {25% off, !r}
8 Scrolls of Teleport Level {!r!r}
15 Scrolls of Word of Recall {75% off, @r0!r}
4 Scrolls of Protection from Evil
2 Scrolls of Destruction {!*}
a Rod of Capacity: Detection (5/5 charges) (+2) {2%, @zm!z}
a Wand of Resistance: Teleport Other (16/16 charges) {2%, !kd}
a Wand: Stone to Mud (53/61 charges) {2%, @as}
a Staff: Identify (63/63 charges) {2%, @u3}
a Staff of Holding: Speed (6/7 charges) {2%, @us!sdk}
a Staff: Cure Wounds (12/13 charges) {2%, !u}
a Staff: Curing (11/11 charges) {2%, @u0!u}
a Staff: Healing (2/4 charges) {43%, @uh!sdk}
a Staff of Power: Holiness (2/5 charges) {+15%} {8%, @uh!u}

============================== Character Quiver ===============================

74 Iron Shots (3d3) (+12,+12) {@f1=g}
9 Iron Shots of Slaying (3d3) (+12,+12) {/pUL, @f2=g}
15 Iron Shots of Slaying (3d3) (+12,+12) {/Z, @f3=g}
5 Iron Shots of Slaying (3d3) (+13,+12) {/ULZ, @f2=g}

================================ Home Inventory ===============================

You have 461 items in your home. Here are the top 50:
150000 a Potion of Augmentation {!k}
105598 The Ring of Power (Nenya) (+2) 
         {SpStInWiDxCnCh;*Co;FaSiHlRgLvXmWm|Co(InWi A:Frost Ball}
100000 a Potion of Invulnerability
100000 a Scroll of Crafting
100000 a Scroll of Madness
 78083 The Broad Spear of Destiny (3d9) (+15,+15) (+4) 
         {InWiSrIf;FiLi;SiHlLvLuBs|F/*DPUL A:Stone to Mud}
 77292 The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDiFe~Z 
         A:Genocide}
 75468 The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiCfCaBl;SiRgLu 
         A:Healing}
 72036 The Harp of Daeron (+4) {WiCnCh;ElFiPoLi;RfSi(WiCnCh A:Angelic Healing}
 67325 The Soft Studded Leather 'Shield of Water' [5,+22] (+4) 
         {Sl;*Ac;CoPoNxSh}
 66879 The Blade of Chaos 'Soulcrusher' (6d6) (+20,+15) (+4) 
         {StCn;AcFiCoCaDi;FaSiLuAg|FCa/pUL~Tele(St, @w1!kd}
 65885 The Glaive of Pain (9d6) (+13,+29)
 60371 The Hard Leather Armour of Rituals (-1) [6,+19] (+4) 
         {SpDx;PoLiDkCfNtDiFe}
 59148 The Long Sword 'Werewindle' (3d5) (+15,+15) (+3) 
         {SpStCn;ElLiDkDi;FaSiSdRgLu|ECa/*U(StInWiCn A:Getaway, @w1!kd}
 59001 The Hard Leather Armour 'Salamander' (-1) [6,+21] (+3) 
         {DxSlSr;AcElFiCoPoLiNtCaBl[F}
 56173 The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4) 
         {WiCh;AcCoCaBl;SiLuBs/*UL(WiCh A:Whirlpool}
 51220 The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcFiCoCfNxSo}
 48803 The Lochaber Axe 'Bonebreaker' (3d8) (+11,+10) [+13] (+4) 
         {StWi;LvTeBs|EV/*U(St A:Earthquake}
 47728 The Hard Studded Leather 'Sign of Brilliance' (-1) [7,+24] (+1) 
         {In;AcElFiCoPoDkDi}
 47570 a Ring (Defender) [+12] {PoNtDi;FaSiHl A:Globe of Invulnerability}
 47120 The Chain Mail of Daybreak (-2) [14,+23] (+4) {StDxCn;AcFiNtSoFe[M(Cn}
 47076 The Cord Armour of Knowledge [6,+27] (+3) {In;AcElFiCoNtCaFe}
 46565 a Ring of Combat (+8,+20) (+3) {Dx A:Heroic Speed}
 45627 The Heavy Crossbow 'Ballista' (x5) (+10,+20) (+3) {St;Cf A:Piercing 
         Shot}
 45169 The Padded Armour 'One Million Volt' [5,+20] (+3) {StDxCn;AcElFiCoDi[E}
 44963 Gold Dragon Scale Mail (Attack) (+2,+5) [40,+22] (+3) {St;So A:Breathe 
         Sound}
 44644 The Bar Chain Mail of Cinderella (-2) [18,+29] (+2) {SpStCh;CoNtSo(Ch}
 44614 The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) 
         {Cn;AcFiLiDkCa;Fa/XD/oTU}
 44453 The Broad Sword 'Tailbiter' (2d5) (+18,+15) (+3) {AtCnSr/XD/*~D}
 44400 Blue Dragon Scale Mail (Armor) (-2) [40,+35] (+3) {Dx;El A:Breathe 
         Lightning}
 43560 The Ring of the Ages [+20] (+4) {Cn;Ti;Hl(StInWiDxCnCh}
 41855 The Rapier of the Duelist (1d7) (+7,+17) [+17] (+4) {SpInDx;Fa|V 
         A:Strafing, @w1!kd}
 41839 Metal Lamellar Armour of the Demon (-3,+7) [23,+20] (+4) 
         {SpStIn;-WiSl;FiPoDkNt[F}
 40616 The Metal Brigandine Armour of the Rohirrim [19,+13] (+1) 
         {StDx;AcElCoCfSoSh}
 39375 Blue Dragon Scale Mail (Attack) (+6,+4) [40,+24] (+1) {St;El A:Breathe 
         Lightning}
 39038 White Dragon Scale Mail (Lore) (-2) [40,+21] (+3) {In;Co;PsId A:Dragon's 
         Frost}
 38445 Pseudo Dragon Scale Mail (Domination) (-2) [40,+19] (+2) {Ch;LiDkFe 
         A:Breathe}
 38146 The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT 
         A:Frost Ball}
 38143 The Sling 'Bull Elephant' (x2) (+18,+16) (+4) {St;CoNx;XsTe}
 38048 The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiSoSh;Lu}
 37768 a Trifurcate Spear (Crusade) (2d9) (+8,+15) (+2) {AtWi;Fe;SiBs/*UL(Cn 
         A:Curing}
 37734 The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) 
         {StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
 37717 The Ribbed Plate Armour 'Power Matrix' (-3) [28,+20] (+1) 
         {StCnSlSr;SoShBl}
 36902 a Ring of Combat (+0,+19) {A:Whirlwind Attack}
 36520 The Augmented Chain Mail 'Great Icefield' (-2) [16,+22] (+4) 
         {Sr;CoPoSh;Rf[C}
 36338 Gold Dragon Scale Mail (Domination) (-2) [40,+15] (+3) {Ch;SoFe 
         A:Breathe Sound}
 36285 The Short Sword of Merlin (1d7) (+15,+15) (+4) {At;Di;SiSdRg/Z}
 36241 The Cloak 'Colluin' [1,+15] {AcElFiCoPo A:Resistance}
 35965 The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShDi}
 35822 The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh 
         A:Cure Fear and Poison}

==================================== Museum ===================================

a Filthy Rag of Celestial Protection [1,+15] {PoLiSh;Fa, It looks so shiny!}
The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;-AcElFiCoPoCfCa;AgTy[MT}
The Fishingpole of Taikobo (1d1) (+0,+0) {A:Fishing}
The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
5 Wooden Statues of a Chameleon
2 Clay Statues of Shub-Niggurath, Black Goat of the Woods
3 Stone Statues of Sir Galahad
a Copper Statue of Caine, the Conspirator
a Silver Statue of The Borshin
an Ivory Statue of Smeagol

================================== Statistics =================================

                 Gold
  Found    :  5307555
  Selling  :  3682115
  Winnings :      320  8989990
  Purchases:  2809129
  Services :  4933957
  Stolen   :   103871  7846957
                       1143033

  Objects Found    :  36418
  Objects Bought   :   3169
  Objects Destroyed:  20540

  Equipment            Found Bought  Used  Dest
  Weapons               3508      1  1342  3111
  Shields                532      2    50   462
  Bows                   752      3    17   655
  Quivers                 52      3     6    12
  Rings                  326      5   162    65
  Amulets                352      7   812    49
  Lights                 129      1  1327    16
  Body Armor            3027      2   143  2596
  Cloaks                 411      0    37   358
  Helmets                540      3   135   460
  Gloves                 504      6    13   454
  Boots                  528      4   145   463
  Totals               10609     34  4183  8689

  Devices              Found Bought  Used  Dest
  Wands                  436      2  3003   288
  Staves                 439     41  6454   181
  Rods                   426      2  3391   222
  Potions               2425   1159  1157   696
  Scrolls               2446   1311  1645   934
  Totals                6172   2515 15650  2321

  Other                Found Bought  Used  Dest
  Shots                 4642    177  7282  1339
  Arrows                4526     49  2206  1750
  Bolts                 5288    370  4789  1900
  Spellbooks             446      0     0   293
  Food                   813     12    79   288
  Corpses               2859      0     0  2889
  Skeletons              880      0     0   884
  Totals               19454    608 14356  9343

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds   174    456   364    87
  Curing                 195      0     0    96
  Speed                  296    197   143    25
  Healing                 88     26    98     4
  *Healing*               27      1     6     3
  Restore Mana             7      0     0     2
  Restore Life Levels    161    134    57    21
  Strength                31      0    24     1
  Intelligence            31      2    32     2
  Wisdom                  36      2    31     3
  Dexterity               25      1    15     1
  Constitution            25      0    18     4
  Charisma                34      2    24     0
  New Life                 8      4     0     1
  Experience               9      0     9     0
  Totals                2425   1159  1157   696

  Scrolls              Found Bought  Used  Dest
  Word of Recall         254    265   290    59
  Identify               522      0    95   158
  Remove Curse            20     41    12    20
  *Remove Curse*          10      0     8     2
  Teleportation          607    104   417   158
  Teleport Level          56     46    31    44
  Destruction             26      5    16     0
  Genocide                17      2     4     1
  Mass Genocide           10      0     1     0
  Forest Creation          8      0     1     0
  Banishment               5      2     1     1
  Acquirement              5      1     5     1
  *Acquirement*            2      0     1     1
  Totals                2446   1311  1645   934

  Wands                Found Bought  Used  Dest
  Stone to Mud            24      0  2480    11
  Teleport Other          29      1   484     3
  Dragon's Frost          29      0     1    18
  Dragon's Flame          20      0     6     9
  Dragon's Breath         11      0     0     1
  Meteor                  12      0     3     2
  Whirlpool                6      0     6     0
  Disintegrate             3      0     0     2
  Rocket                   1      0     0     0
  Totals                 436      2  3003   288

  Staves               Found Bought  Used  Dest
  Identify                25      1  2002    10
  Enlightenment           11     11   882     8
  Cure Wounds             19     11  1266     8
  Telepathy                9      0     3     3
  Speed                   31      6   891     9
  Holiness                22      0   754     8
  Destruction             15      0    51     1
  Healing                  8      0   262     2
  Mana Storm               1      0     0     0
  Star Burst               2      0     0     0
  Totals                 439     41  6454   181

  Rods                 Found Bought  Used  Dest
  Detect Traps             9      0   425     2
  Detect Doors & Stair    10      0     0    10
  Detect Monsters         11      1   366     1
  Illumination            10      0   721     3
  Recall                  39      0     3    17
  Detection               16      0  1721     2
  Enlightenment           12      1   151     1
  Sound Ball              14      0     1     2
  Heroic Speed             4      0     0     0
  Angelic Healing          1      0     0     0
  Restoring                2      0     0     1
  Mana Ball                2      0     0     0
  Shard Ball               1      0     0     0
  Invoke Logrus            1      0     0     1
  Totals                 426      2  3391   222

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks       166      0     0   132
  Fourth Spellbooks       63      0     0    61
  Totals                 446      0     0   293

  Egos Found    :   3797
  Egos Bought   :    173
  Egos Destroyed:   1137

  Egos                 Found Bought  Dest
  Ring of Speed           32      2     4
  Ring/Amulet (Defende    25      0     5
  Boots of Elvenkind       5      1     0
  Boots of the Sprite      3      0     0
  Boots of Speed          10      0     0

  Monsters             Kills   Pct
  Animals               4179  26.0%
  Breeders               395   2.4%
  Demons                1423   8.8%
  Dragons               1528   9.5%
  Giants                1226   7.6%
  Hounds                1681  10.4%
  Humans                1862  11.6%
  Orcs                   714   4.4%
  Trolls                1717  10.7%
  Undead                1292   8.0%
  Uniques                249   1.5%

  Evil Monsters         9665  60.2%
  Good Monsters          729   4.5%
  Neutral Monsters      5641  35.1%

  Totals               16032

================================ Last Messages ================================

Really choose 9 Scrolls of Teleport Level {!r!r}? [y/n] => y. You rise 
up through the ceiling.
You have 8 Scrolls of Teleport Level {!r!r} (f).

The granite wall turns into mud!
You have a Wand: Stone to Mud (56/61 charges) {2%, @as} (l).

The granite wall turns into mud!
You have a Wand: Stone to Mud (55/61 charges) {2%, @as} (l).

The granite wall turns into mud!
You have a Wand: Stone to Mud (54/61 charges) {2%, @as} (l).

The granite wall turns into mud!
You have a Wand: Stone to Mud (53/61 charges) {2%, @as} (l).

The granite wall turns into mud!
You have a Wand: Stone to Mud (52/61 charges) {2%, @as} (l).

Really choose 18 Scrolls of Word of Recall {75% off, @r0!r}? [y/n] => 
y.
Reset recall depth? [y/n] => n. The air about you becomes charged...
You have 17 Scrolls of Word of Recall {75% off, @r0!r} (g).

Really choose 17 Scrolls of Word of Recall {75% off, @r0!r}? [y/n] => 
y. A tension leaves the air around you...
You have 16 Scrolls of Word of Recall {75% off, @r0!r} (g).

Really choose 16 Scrolls of Word of Recall {75% off, @r0!r}? [y/n] => 
y.
Reset recall depth? [y/n] => y. The air about you becomes charged...
You have 15 Scrolls of Word of Recall {75% off, @r0!r} (g).

Rest (0-9999, '*' for HP/SP, '&' as needed): &
Nodens, Lord of the Great Abyss commands you to return.
Really choose 29 Scrolls of Teleportation {25% off, !r}? [y/n] => y.
You have 28 Scrolls of Teleportation {25% off, !r} (e).
Nodens, Lord of the Great Abyss throws a Psycho-Spear.

Really choose 28 Scrolls of Teleportation {25% off, !r}? [y/n] => y. 
You leave a trap detected zone.
You have 27 Scrolls of Teleportation {25% off, !r} (e).
Nodens, Lord of the Great Abyss throws a Psycho-Spear. You stand your 
ground!
The Great Wyrm of Many Colours breathes fire. Nodens, Lord of the Great 
Abyss resists. You stand your ground! *** LOW HITPOINT WARNING! *** 
Press Space to continue. =>  .
Nodens, Lord of the Great Abyss invokes a mana storm. You stand your 
ground! What a noble sacrifice!
           #         ###'#   xxxxxxxxx............
           #        +# ######xxxxxxxx.............
           #            +##x####xxxxx.............
           #              #xxxx####xxxxxx.........
           #             x#xxxxxxx###xxxxxx     #.
           ###'##      xxx#xxxxxxxxx##xxxxxx######
             #  +###  xxxx######xxxxx########     
            ### ## ######x.xxdx##xxxxxxxxxxx      
         ####   #  xx#####Dxxxxx#######xxx######  
####   ###    ###x####.....##xxxxxxxxx#####xxx ###
   ## ##   # x#xx##.......####xxxxxxxxx#xxxxxx   #
    ###xx######xx#.......D#xx#xxxxxxxxxxxxxxxxx  #
   xxxxx##xxxxxxx#.....P.@#xx###xxxxxxx#xxxxx,xx #
  xx#xx##xxxxxxxx#....D..##xxxx##xxxx#############
 xxx#x##xxxxxxxxx#.....###xxxxxx######xxxxxxxxxxx 
####xx#xxxxxxxxxx#######xxxxxxxxxxxxxxxxxxxxxxxxxx
xxx####xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                                  
 No problem. That's easy. Goodbye, al 17! Character dump successful.

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Never
 Easy Identify:      On
 Arena Levels:       Sometimes


Posted on 31.5.2017 07:18
Last updated on 6.7.2017 08:59

Download this dump

1342. on the Ladder (of 18915)
85. on the PosChengband Ladder (of 2395)
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Related screenshots:
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Comments

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On 31.5.2017 07:18 Ironshod Al wrote:
Another warrior lives to reach CL30. The game has been slower than usual as I'm trying to play a bit safer.
I have just finished Camelot. Spent some time in Camelot after killing Arthur Pendragon as Jurt polymorphed my pet mature gold dragon into a logrus master. I took the pet and his pets (Leng spiders) back to DL34 to find something to fight. Happened to be Botei-Building and a bunch of dark elven warlocks.

Early in the game I managed to buy !Self Knowledge. The stats don't look great apart from the life rating.
Does it make sense to quaff !New Life or should I stick with the current max stats?
Also, should I just quaff !New Life or wait till I have more than one potion?
So far, I have only encountered one !Self Knowledge (bought) and one !New Life (not enough gold to buy it).

Your current Life Rating is 115/100.
Limits of maximum stats
STR : 18/70
INT : 18/110
WIS : 18/120
DEX : 18/90
CON : 18/90
CHR : 18/120

Cleared Stronghold, explored Icky cave until DL30, then went to Giant's Hall until DL35. After this I went to Camelot and made a couple of short detours to various quests, the Labyrinth and Lonely Mountain.

The most fun fights so far has been with Grendel, Sir Gawain and Sir Lancelot.
Grendel was in Giant's Hall in an unusual layout. Looked as if the level was inside out (small islands of wall and large areas of ground), so there was a lot of space to fight with missiles. Since Grendel only brought one ogre mage (orange O) I just stayed out of melee and used my xbow. Didn't bother killing the other ogres until Grendel was down.
After Grendel I got _Summon Hydras and spammed my own summons to match those of various uniques (Icky Queen, Multi-hued Centipede, Red Helm). Having hydras handle Red Helms disenchanters and rust monsters was so nice.

Sir Gawain and Sir Lancelot drained all my base consumables (!Speed, !Heroism and !CCW) without going down. I tried to lure them into an ASC, but the AI is smart enough to recognize the setup. I recalled, went to Lonely Mountain to get enough ?Magic Mapping for the Labyrinth as I had lost _Enlightenment in Camelot. With ?Magic Mapping I went to the Labyrinth and just headed for the nearest stairs until I reached the bottom. These detours were mostly to get new items in the shops. Getting enough consumables, I returned to Camelot and created a slightly different ASC (three tiles connected before breaking LOS with one tile, then three tiles more) and managed to lure Sir Gawain inside. Without his usual summons he was easy to kill. For Lancelot I just quaffed !CCW whenever I was cut.

On 31.5.2017 10:53 wobbly wrote:
I'd wait to use !new life. Keep in mind that half-titan warrior is +9 str so it's not much on gear to max it. I doubt you'll have trouble maxing anything other than dex.

On 31.5.2017 18:47 Ironshod Al wrote:
Thank you for the suggestion.
I'll save !New Life until I know what my equipment is capable of. I have just had a major reshuffle to get reflection and hold life. Even then I have +2 STR from equipment.
I've managed to get two !New Life and one !Self Knowledge, without paying. Two potions from Telmora arena and one from Mountain where I'm currently exploring.

I also got ?Acquirement from Telmora arena. I don't know if the effect scales with dungeon/danger level. Should I read the scroll in a dungeon or just read it in town?

On 1.6.2017 17:06 Ironshod Al wrote:
The game is a bit slow at this point. I cleared a couple of early dungeons to get enough levels to enter Mountain and Anti-melee cave. My character feels too weak for Utgard-Loke and Mountain DL45+. I paid a couple of visits to Anti-melee cave to gain another level. That dungeon is a bit more managable than Mountain, although I'm relying mostly on damage from the crossbow which isn't very powerful.

Nearly died (down to 62 HP) to a mini vault containing Scylla (not a problem) and a elder fire giant (a real problem) that I couldn't see. I failed to notice the huge amount of damage I recieved from thrown boulders, while fighting Scylla and related hydras.

I have also played around with various staves of summoning and managed to summon Kavlax (unfriendly), so I had to kill it. A group of dreads kept Charon too busy to fight me while I killed him.

On 2.6.2017 00:16 krazyhades wrote:
Hey you got Sword Dancing available now! That means you get to damage yourself (and, excitingly, therefore sometimes also take on fear status) to get a failchance at an effect that itself is also unrelaible and even when works is still almost always worse than spending the turn attacking. How exciting!

Fortunately you've made the correct choice of never using it.

On 3.6.2017 11:14 Ironshod Al wrote:
@krazyhades
Your comment is hilarious. I bet Douglas Adams used to call you late at night when he ran out of funny ideas for The Hitchiker's Guide to the Galaxy. The style is very similar.

My hopes are that I can upgrade Sword Dancing to Lochaber Dancing at CL40 and maybe even River Dancing at CL45. Dancing around two crossed lochaber axes or two crossing rivers is way cooler than dancing around a couple of crossed swords.

And yes, I haven't used Sword Dancing in this game. Al 8 used it a couple of times, but it felt like a very elaborate way of attacking something on an adjacent tile.

On 3.6.2017 11:17 Ironshod Al wrote:
My character is still doing pretty well. I think I'm ready to go deeper than DL46. Just stayed to test the latest equipment changes.

I left Anti-melee cave and decided to go back to Mountain. Crossbow of velocity is too weak to deal with summoners without melee as backup. I run out of ammo too often, while melee weapons don't run out of hits. Thus, mountain DL45 was a walk in the park (among towering, petrified hedges) in comparison to Anti-melee cave DL42.
The crossbow is junk anyway as I found a Sling of Buckland. +3 Speed is better than extra damage, and resistance to light, confusion and blindness makes the sling hard to beat. Iron shots survive almost as long as bolts.

The most recent problems have been lack of nether resistance and forgetting to swap ~Tele for RfHl.
With +3 Speed from the sling I swapped Spear of Hagen with Warrior's Honor to fix the lack of nether resistance. This is a bit funny as virtues claim 'You are an enemy of Honour.'
Without the spear my only source of sInv is the boots. This seems a bit odd as well. I imagine my character stumbling over invisible creatures in order to 'detect' them. ;)

Memorable Moments:
Had a couple of interesting fights on DL42 of Anti-melee cave.
One was a pit of ogre mages surrounded by halfling slingers and gravity hounds. With enough HP and some walls to break LOS, gravity hounds turns into free Phase Door. Pure fun! The ogres spammed summoning and produced enough enemies that I could reach CL36. Used ?Phase Door/Gravity Hound between the pit and the surrounding moat. I had to get creative a couple of times as 190 bolts wasn't enough to kill everything. I managed to empty the quiver and had to jump over enemies to collect ammo.

The other fight was with a small group of summon happy byakhees. I had to dig a couple of ASCs and kill them a few at a time. Then they summoned shadow demons, forcing me to recall. Wall-walking summoners, when you can't melee and are low on ammo is as bad as it sounds.
The byakhee fight got me my first real telepathy item. Sadly, it was an amulet with nothing else, so I swap between telepathy and reflection+hold life.
On the other hand, I know I can now tank lesser titan boulders and kill a lesser titan using nothing but bolts. Again I had to jump around to collect ammo from ground.

At some point, I brought ?Acquirement along to a dungeon, forgot to read it and it got destroyed. Yippee!

On 3.6.2017 20:10 Ironshod Al wrote:
Hm! I got some monsters mixed up in the previous comment. Shadow demons don't summon, but they fire nether bolts which is just as bad. Still a good reason to recall as I didn't have resistance to nether.

Reaching CL39 I decided to kill Utgard-Loke. I picked up Sting when I felt confident about the quest, and since I didn't need resistance to nether and dark I decided to bring the sword along. Sting does more damage than Warrior's Honor and fighting Utgard-Loke is mostly about killing him fast. The fight wasn't too bad. I had to ?Phase Door once to heal up, but between _Holiness and _Cure Wounds I managed to stay alive. Picking a corridor for the fight instead of a room ensured that the summons were managable. I had to -TO a greater titan, a marid and a stone giant. If the fight had been harder, I might have recalled to pick up my other ring of speed +5. That would give me +20 Speed when hasted.

Back to Mountain, I fought The Stormbringer. I'm not sure how this weapon works. The description says it drains XP, but has hold life. Does hold life negate the drain or is there still a chance of getting drained?

I finally managed to get to CL40. I decided to visit Mountain DL50 a couple of times. The first time there was a vault on the level, but the level was infested with spawn of Ubbo-Sathla, so I had to recall. Second time I couldn't find Thorondor, but part of the dungeon was unavailable because a master lich had summoned an awful lot of other monsters. The third time I was uncertain if I could actually kill Thorondor, but stayed in order to get the 50k XP remaining before CL40. In the meantime I managed to get the guardian down below 50% health and decided to finish the dungeon. With level up and a dead guardian I maxed STR and CON. 20 points short of 18/*** for STR. I have 4 !New Life and 6 !Self Knowledge, if I decide to get a better max for STR.

With the current achievement I'm going to take a pause from the game. When I return, I'll most likely head for the Arena. I hope to get a weapon with better damage at some point and Arena is probably a good place to look.

On 6.6.2017 16:04 Ironshod Al wrote:
Wow, the Arena has been tough.

Swapped Stone of Lore for 'Eye of Argon' (Galadriel randart). This maxed STR but eats an inventory slot for _Identify. I carry Stormbringer as a swap, so I have lost 3 inventory slots in total: amulet and weapon swaps + _Identify. Sadly, even with 18/*** I can't carry all my stuff without losing speed. I have also changed !CCW to !Healing. I still try to stick with _Cure Wounds and _Holiness, but the enemies in Arena hit hard.

I bought a poison needle with the intention of killing Yibb-Tstll the Patient One. Despite hitting it a lot, I didn't manage to kill it, so I had to switch back to a real weapon and live with the damage and stat drains. That fight cost me 3 !Healing.

After 4-5 attempts at DL50 I managed to clean the level and feel confident enough to take the down stairs. On DL51 I have only encountered uniques and summons so far: Garm, Baphomet and the Lernean Hydra. I managed to kill Garm the second time. Had to flee reading ?Teleport Level the first time. Likewise, I had to flee from Baphomet, but killing the minotaur is not easy. I was close the first time, but second time I had to flee and return to town. In the meantime I had lost all ?Recall, so I had to walk from Arena entrance to Angwil. I tried killing the Lernean Hydra once. That didn't work out, so I decided to leave it for later.

There was also a couple of near death incidents in Arena. One time I landed in a room with monsters after ?Teleport, but managed to read ?Destruction and survive. Another time a dark elven shade had blinded me and was doing a lot of damage. I managed to swap to my telepathy amulet and use -TO. Had to use it twice because first attempt failed. The two encounters left me at 48 and 62 HP. Ouch!

In Telmore I managed to defeat the greater titan in the arena by wielding Stormbirnger. Even with vampirism, it was a very even fight.

At this point I have a couple of nifty weapons at home, but need a different source of nether resistance before I can switch away from the current weapons.

On 7.6.2017 09:23 Ironshod Al wrote:
Doing much better in Arena at the moment. Baphomet is down, but I leave Bran and Santa Claus alone for a while.
Plenty of great loot. I'll probably soon be able to move nether resistance away from my weapons. Also noted that I lack resistance to disenchantment. Shudde M'ell popped up constantly, so I decided to bring disenchantment resistance as a temporary swap just to kill it.

On 7.6.2017 15:45 Ironshod Al wrote:
Dworkin Barimen managed to give me my first blood curse. What a nasty parting gift.
Arena DL56+ was a bit hard. The monsters are relatively easy to deal with, but the uniques are difficult to fight. So I decided to take a closer look at Volcano to see what it was all about. I managed to get close to the entrance via ?Teleport (actually running away from an elder fire giant), but didn't get close enough to enter the dungeon. Instead I peeked into Dragon's Lair to see if it was better or worse than my current experience with Arena.

The inital forays into Dragon's Lair have been fun. I can wield Stormbringer most of the time. A lot of the monsters are stupid, so ASC helps a lot. And I finally got revenge over Judge Death.

I also found this shiny piece of armor:
Filthy Rag of Celestial Protection [1,+15] {PoLiSh;Fa}. I really like the PoLiSh part. Reminds me of Rincewind writing Wizzard on his hat.

On 8.6.2017 07:14 Ironshod Al wrote:
Shuffled equipment, but haven't tested it yet. Soulcrusher gives me resistance to disenchantment and is my go-to weapon just like Stormbringer before. The rapier gives me +22 speed when hasted and unencumbered and doesn't aggravate, so I wield when entering new levels. The extra amulet is mostly a swap for reflection. I don't know how useful that is anymore. Most ranged attacks looks like balls or breaths.

Found my second ?Acquirement. It burned up before I could read it. Found a third one and managed to read it on DL62. It gave me Nimthanc. Yay! I'm not getting lucky with these scrolls.

Cleared out my first real vault on DL62. Bramd the Ice Dragon didn't move at all (artifact on floor, perhaps?), so I had plenty of time to prepare for the fight.
Fiona managed to put a heavy curse on Stormbringer, but something had recently dropped ?*Remove Curse* nearby, so it wasn't a problem at all.

My character has now reached 1st place on the games internal highscore list, a wee bit better than al 8, with a score of 7085240 vs 6470288.

Anyway. It's time for another break from the game.

On 8.6.2017 16:00 MITZE wrote:
>Swapped Stone of Lore for 'Eye of Argon' (Galadriel randart). This maxed STR but eats an inventory slot for _Identify.

You realize that you can just carry Lore as a swap for identification purposes, right?

>I bought a poison needle with the intention of killing Yibb-Tstll the Patient One.

I'm pretty sure that poison needles' instakill proc doesn't actually work on uniques.

On 8.6.2017 19:47 Ironshod Al wrote:
@MITZE
You know, I haven't even had the thought of carrying the stone of lore as a swap. Don't know why I never thought of that. Saves a bit of weight and eats the same slot that I would otherwise use for _Identify. Thanks!

About poison needles:
Yeah, it makes sense that it doesn't work on uniques. It would be too easy to kill the tougher ones that way.
Maybe I should bring one and test it on a wyrm. If it can insta-kill a great wyrm of many colours I would be pleased.

On 9.6.2017 01:38 krazyhades wrote:
Perhaps because swapping every time an item drops is awful, horrible design and shouldn't be necessary or encouraged. I recommend the forks elliposchengband as well as pseudoelliposchengband and poschengband-R which all remove this mechanic (at level...20? you gain lore intrinsically).

On 9.6.2017 03:24 Djabanete wrote:
Hi Al, congratulations on the good character, and I hope you win.

Not sure if you're still wondering about XP drain versus hold life. Unless things have changed since I played (which is very possible), XP drain gradually lowers your maximum HP, while hold life helps your XP not get reduced by monster attacks. That is, it doesn't counteract XP drain from equipment at all. The good news is that XP drain from equipment is so slow as to be truly negligible compared to the amount of XP you gain in the regular course of killing things.

On 9.6.2017 05:19 Ironshod Al wrote:
@krazyhades:
Not having to swap the stone of lore but simply have it work if carried would be a nice touch. And intrinsic lore sounds even better. I turned on 'easy identify' for similar reasons. Identifying items twice (pseudo to decide if item should be brought home and then *identify* in town building if relevant) gets old fast. I can't even imagine how annoying the full identify mechanic would be with the amount of item drops in dungeons like Dragon's Lair. I would probably have to bring ?*Identify* or _*Identify* to figure out what items to keep. Easy identify does just that, by upgrading ?/_Identify to ?/_*Identify*.

I have tested the stone of lore swap a bit. It's tedious, but not too bad. Items rarely drops one at a time and it is far between single items just lying on the floor. The most annoying part is that my inventory fills up quickly as most wands, staves and rods are picked up and immediately squelched when identified. Now I have to swap, drop the unknown items and step on top of them. There's a similar problem with rings and amulets, but I am slightly more likely to keep them than any random wand, staff or rod.

Also, thanks for the suggested forks. Whenever this game is over, I'll take a look at them.


@Djabanete:
Thank you for the explanation of item XP drain. I expected it to be something comparable to the 'drains experience' curse which drains XP fast (1 point per turn). So far I haven't noticed any effect at all.

A win would be nice, but I fear it is still a long way off. At least until I get more speed and possibly a better main weapon.
Also, I'm playing blind. I have very little knowledge of many of the monsters I encounter at this point (apart from the dragons and wyrms). I use the half-titan probe power to get an idea about new monsters. It's a bit dangerous. The HP loss is not a big factor, but monsters get a free round to fire any kind of ranged attack they may have available.

On 9.6.2017 12:17 Ironshod Al wrote:
So much for taking a break. Got carried away when I did a quick test of the stone of lore swap setup. Most of a gaming session was spent on Dragon's Lair DL64 without recalling. When I entered DL64 I had just reached CL47. I got to CL48 just before leaving. The final fight, against the Wizard of Yendor, gave me the last bit of XP needed.
Uniques kept popping up and artifacts dropped everywhere. I had to leave a lot of items behind even after dropping most basic consumables to make extra room in my inventory. The major grabs were Werewindle, Cap of Thranduil and possibly Cloak of Jack of Shadows. Thranduil allows me to drop the amulet swap although I lose ~Nolv.
Fundin Bluecloak was caught in a bad spot. He got summoned to the deep end of an ASC with only two floor tiles before a pit (#) that he couldn't pass. As he was friendly (but wanted) I could push him to the bottom of the corridor and due to the pit tile he was unable to summon anything. Because he was friendly I had plenty of time to prepare for the fight.

In Telmora arena I killed the greater balrog, the nightwalker and got the shambler down to its last star, but realized too late that Werewindle wasn't doing enough damage. If I had used Soulcrusher all the way I might have been able to win that fight.

I've tested the poison needle on a couple of ordinary monsters (AMHD, steel dragon, maulotaur). It works as expected, but I don't think it is worth using for a warrior.

First visit to DL65 didn't go very well. I spent most time running away from Locke, the Superman until I was out of charges and had to recall. There was a vault on the level, but I never got close enough to see what was going on.

Vlad Dracula was an unexpected pushover. No flying and no wall-walking? Or maybe my character is just stronger than I realize. After all I managed to kill Mycen. Finally avenged al 8!
There's at least one unique I can't easily handle yet. The Invisible Pink Unicorn hurts too much and heals too fast. I could probably kill it by quaffing enough !Healing, but I try to only use staves and save the potions for emergencies.

And now for the actual break. Real life requires my attention.

On 9.6.2017 16:07 MITZE wrote:
Re: Poison Needles

Poison Needles, in my experience, are generally more worth it versus things that resist whatever type of damage you're putting out, or things that you can't melee for too long. For example, I had a psion that switched to a poison needle when he wanted to take care of some non-unique endgame monsters that resisted most everything and had gobs and gobs of HP.

On 9.6.2017 17:42 Ironshod Al wrote:
@MITZE
I decided to keep the poison needle at home, just in case it becomes useful. It sounds like that was a good decision.
Trying it against a great wyrm of many colours would have been nice, but they are rare at the moment. I have encountered two this far. Killed the first one and decided to ignore the second. It took a lot of _Cure Wound charges and some teleporting to kill the first one. Probably due to lack of speed and/or lack of a weapon with dedicated slaying.

On 14.6.2017 05:58 Ironshod Al wrote:
Reached CL50. I had hoped to do so by killing Tiamat, but going several rounds with the dragon I had to give up. I tried to shuffle more speed into the equipment mix before fighting. Brought boots with +5 speed as swap and found an extra ring with +4 speed. I didn't lose resistances relevant against Tiamat. Still too much damage even with +25 speed. Managed to chop off 2 stars, but it cost a bunch of healing and ?Phase Door. So now I'm back in Arena looking for a way to get better at killing stuff fast.

Killed Gandalf the Grey. He was wanted, probably for vandalizing a bridge or killing a balrog.

This game will go back on hiatus for a couple of weeks. I would like to participate in comp 206 and what little time I have for gaming at the moment will be put into that.

On 14.6.2017 17:27 Mocht wrote:
Have you considered raising al 17's dex


On 14.6.2017 20:31 Ironshod Al wrote:
@Mocht
I followed you suggestion and tested a bit of DEX bonus equipment. I'm capable of getting to 18/120 or 18/150 and a nice boost to damage, but at a high cost.
The best upgrade is the helmet Hammerhand, but I lose ~Tele if I wear it. I have considered wielding Soulcrusher with no swap, so I could get ~Tele that way.
~Tele is also available on the cloak Jack of Shadows, but then I lose my only source of poison resistance.

So right now I don't see a great way to increase DEX. I could try !New Life. There are 8 potions in my home, but I have no idea how likely it is to get better max for the important stats.

On 15.6.2017 05:41 Mocht wrote:
Is it possible to wear "The Soft Studded Leather 'Shield of Water' " - it covers poison and nexus
Also, damage would increase if you could find a way to wear "The Leather Jacket of Shiva's Avatar"

On 15.6.2017 05:45 Mocht wrote:
Also, it would be extremely helpful if his speed was higher

On 15.6.2017 05:50 Mocht wrote:
You have a staff of healing with a fail rate of 98%
Do you have items that increase magic device skill and/or intelligence

On 15.6.2017 07:39 Ironshod Al wrote:
@Mocht
Great suggestions. Thanks!
Speed is a bit of a problem. I have +11 with Werewindle, +8 with other weapons. I do have =Speed+5 and boots +4, but the slots provide additional resistances at the moment.

With a bit of shuffling I can wear both Shield of Water and Shiva's Avatar. Shiva's Avatar gives 580 vs evil / 609 damage using Werewindle / Soulcrusher.
I lose reflection, levitation and anti-magic, but can swap an amulet for reflection or anti-magic.

Wearing an amulet with DEX+2 and ~Tele with Hammerhand helmet I can boost damage to 612 vs evil / 676 by losing resistance to sound.

As part of all the swapping I can remove my ring of protection. That brings _Healing down to 85%-88%. I can get to 74% by wearing an amulet. Wearing Thranduil gets me to 71%.
565 vs evil / 594 at 71% no RfLv[M
612 vs evil / 656 at 74% no SoRfLv[M~Tele
612 vs evil / 676 at 85% no SoRfLv[M
565 vs evil / 594 at 85% no Lv[M
580 vs evil / 609 at 85% no RfLv
580 vs evil / 617 at 85% no RfLv[M

Wielding Careth Asdriag _Healing drops to 88% / 74%. I lose resistance to disenchantment that way.
553 vs dragons at 71% no DiRfLv[M
622 vs dragons at 74% no SoDiRfLv[M
565 vs dragons at 85% no SoDiRfLv[M
622 vs dragons at 88% no SoDiRfLv[M but I can swap Rf or [M and keep the damage.

On 19.6.2017 16:04 Mocht wrote:
You might be able to obtain desirable items by completing Angband quests

On 20.6.2017 08:00 Ironshod Al wrote:
Diving in Angband might not be a bad idea. I need a slow start to get back into this game. Just to avoid doing something amazingly stupid.
Thank you for your helpful comments. I'll probably return to this game next week.

On 26.6.2017 20:41 Ironshod Al wrote:
I started diving in Angband as suggested by Mocht. I played a bit slow to get back into the game. The dive itself (DL1 > DL60) has been quite boring. Not many challenges on early levels.
Malekith, my arch nemesis from Comp 206 died without any real fight. The only unique to reach top 20 was The Yamata-no-Orochi. It was a bit of a pushover. I only had to hide once to restore health. Haven't used a single !Healing during the dive.
Cleaned out a ghost pit, killing shadow lords, dread lords and dreads. Lost some XP, but it was restored twice during the fight.
DL59 had plenty of loot, but not much that is immediately useful. Biggest =Speed was +4. Only other speed item was the bow of Heracles. +2 speed is not as good as my sling of Buckland.
DL60 is guarded by Hypnos. I haven't encountered him before, so I recalled and quit for today.

On 27.6.2017 14:13 Ironshod Al wrote:
Reached DL72 and still feel reasonably confident. There are notable uniques that I can't handle easily: Izanami and Hela in particular although Hela.
Engaged Hypnos on DL60. After probing I was a bit uncertain about his danger level. However, he went down without doing anything noticable. No stat drains, no stuns, no speed reduction. Mostly thanks to _Holiness and protection from evil.
On DL67 I finally managed to behead Habu the Champion of Chaos. It cost two !Healing, but was absolutely worth it.

I decided to dump my [M swap amulet at home. I haven't used it since I returned to the game, so it is clearly not worth carrying around. Clearing out _Destruction as well. Too high risk of failing and only useful to escape difficult monsters which is a bad combination. I found BoS+4. They are used as swap when enemies don't require resistance to nexus. On DL69 a GWoMC dropped _Healing of simplicity. Only 13% risk of failure as opposed to 83% for the staff at home. If the staff survives, I should be able to finish Tiamat (and Hela and probably Izanami).
That's a project for tomorrow. I need to sort through weapons to see if I have anything that slays dragons better than Soulcrusher.

On 28.6.2017 01:50 krazyhades wrote:
An antimagic amulet is a lot better than the trash Amulet of Devotion (+2) {Wi;RfFaHl} you have on now.

On 28.6.2017 06:50 Ironshod Al wrote:
Thanks, krazyhades.

I may have forgotten the point of my amulets when the game was put on hold. Based on Mocht's suggestions I was swapping a lot of items to get better DEX and access to _Healing. I now notice one of my [M amulets give +1 to DEX as well. Today I left the amulet of devotion at home and instead brought [M with Md as swap. with Md I get _Healing down to 2% chance of failure.

For some reason I didn't reach DL72 yesterday, only DL71. Maybe ?Recall kicked in just as I reached the stairs or maybe I only travelled a staircase instead of a shaft. Nevermind!

To test my new amulets I went back to Anband DL71 and fought a bunch of uniques. Got heavily cursed by Caine, the Conspirator, but didn't suffer too much as the curse just tried to lower all stats, but failed because they are sustained. Took the stairs to DL72 and recalled. I still intend to return to Mountain and try to kill Tiamat later today.

On 28.6.2017 11:59 Ironshod Al wrote:
Tiamat is down. This was my hardest fight since I returned to the game.

Encountered my first steam-powered dragon as well as my first great wyrm of space-time. Alone, they're probably ok to fight, but in a group of other dragons they become a huge problem. I wasted 2x !Healing to kill the steam engine. The wyrm was less difficult. Only breathed time once and only drained XP.

I engaged Tiamat with Speed+20 and 716 damage vs dragons by wielding Taratol. It took an awful lot of attempts to figure out how to handle the damage recieved. Eventually I used !Resistance and wore "Md to spam _Healing. Had I paid attention I would have noticed that another dragon had dropped Colluin, so I could have had free resistance that way, although I was using Jack of Shadows for extra speed.

Got a nice bundle of artifacts to bring home. Hard Leather Armour of Rituals has 7 resistances and +4 speed. I think it is worthwhile to make that armor part of my equipment. More equipment shuffling soon, but I think I'm done for today.

On 28.6.2017 19:47 Ironshod Al wrote:
I got time to play a little further. I didn't find a way to wear the rituals armor. I lost too much damage that way, so I'm still on the same equipment setup. Finished DL75 and took the stairs left when Benedict died.

Takemikazuchi, the Thunder was quite a pain to fight. Spent all my _Healing, _Curing and _Holiness charges. For some weird reason I got the option of following his teleport. I was <50% HP, so I didn't do it, but I haven't seen this effect before.

Compared to Takemikazuchi, Benedict was a pushover. Three _Healing charges even when I was slower than him. Corwin was also a pushover, but he was very annoying to fight because he tried to stay out of melee range. I had a short brush with Eric, but couldn't manage to get back to him and finish him off. With everything spamming summons the level was slightly overpopulated. On the other hand, I managed to destroy Izanami when she isolated herself from all the amberites.

Returning to Outpost with Corwins corpse I noticed that Caine was wanted. That's one corpes I wont get a reward for unless it magically respawns somewhere.

At this point I wish I could find more / better speed options. I still haven't found anything better than +5 and lose too many resistances when I try to wear boots of speed. Most enemies are at Speed+20, while I'm at +17 hasted when wielding Soulcrusher.

On 29.6.2017 08:53 Ironshod Al wrote:
Tried to fight Gerard on DL76. This quickly became difficult as he eats walls and summons. One or the other is managable, but both requires an empty level to begin the fight. Got him below 50% health before I had to leave the level. With a bit of RNG luck I'll be able to kill him. Otherwise, I need more speed.

Returning to DL76 I found my second real vault (permanent walls). It contained a bunch of unknown uniques. Sadly, the vault was off limits as Beelzebub was too damaging. Killed Susanoo, one of the other uniques from the vault on DL77 where he was all alone. Still cost most of my _Healing charges. Also killed Ungoliant as she was much slower than Beelzebub and darkness storm then was much more managable.

Ungoliant was wanted and got me my first !Augmentation. At this point I was already at max in all stats, so it went into my home in case I want to use !New Life.

On 30.6.2017 17:00 Ironshod Al wrote:
Nearly died to Vasuki, the Serpent King, or rather its summons. Was blinded with <300 HP. Healed up, brought back to <300 HP, but able to read ?Teleport Level.

Managed to kill the invisible pink unicorn. Far better balance between damage and speed this time. Still had to kill it in melee as it healed too fast to die from sling shots.

On the fun side, a horned reaper brought me to 666 HP. Very fitting for a demon. The horned reaper was summoned by Y'golonac. Fighting Y'golonac was the first time I had HP enough to consider it safe to follow a teleport. It was down to the last star and most of the nearby dungeon had been cleaned out already.

On DL79 I finally found =Speed higher than +5. The annoying part was that it was cursed with -6 STR which is enough to get me below 18/*** STR. I upgraded my "Md to +3. This brings the _Healing at home down to 43% failure.

Kronos was the guardian on DL82. Initially I was scared of fighting him, but him having only +15 speed made the battle winnable. Took nearly all the resources and charges I brought, including 4x !Speed I found on the level. Had to resort to ?Teleport as I was out of ?Phase Door, but fortunately Kronos didn't heal very fast. With recharged staves I explored the rest of DL82. Fought Ammit, using -TO as I still didn't have ?Phase Door.

I would have liked to probe Yig. It was on the level when I started, but I couldn't find it afterwards. I finally killed my first fenghuang, one of the monsters that Hugo warned me against when I played Al 8.
Taking the stairs to DL83 I detected my first metal babble. +80 Speed and invisible to ~Tele. WTF??? Took the stairs back to DL82 and recalled. I'm not ready for somehting like that.

On 30.6.2017 19:29 krazyhades wrote:
Hahahah oh metal babble. ?Forest Creation is probably the best way for your character to kill those if you ever want to. There's not much reason to, unless you specifically want to kill the Arena dungeon boss one.

On 30.6.2017 20:44 Ironshod Al wrote:
@krazyhades
I don't particularly want to kill metal babbles, but until DL83 my character have had plenty of trouble evading enemies with +20 speed or more, so +80 speed was the main cause for my double-take.

However, things are finally looking up. I got above +20 speed hasted, even when wielding Soulcrusher. +14 base speed with Werewindle.
I recalled to DL83, and met no metal babbles this time. Managed to probe Loki the Trickster. Not a unique I want to fight just yet. Also encountered a qirin. Equally nasty monnster to fight.
On the other hand the level gave me =Speed+9. Finally an item with more than +5 speed. Lost A:Speed, but I can live with that.

And I've begun carrying ?Destruction. Way too often do HP go below 50% and I want a reasonably chance of saving myself. Since -TO is nerfed (compared to Angband) it has to be destruction instead.

While I played Angband 4.0.5 I rarely carried ?Teleport Level since -TO was so powerful. And I don't think I ever read one exept as read-ID. During the current poschengband game I have read ?Teleport Level quite often just to get away from tough uniques with teleport immunity/resistance.

On 2.7.2017 12:35 Ironshod Al wrote:
Just reached DL90.

?Acquirement doesn't work very well for me. Read one on DL84 and got a shovel with vampirism. Read one on DL88 and got a weapon with just At+1. I believe I get better stuff from ancient dragons at this point.

Lost another corpse. Izanagi's corpse was destroyed by a lourph while I was kiting uniques away from the area. @ kept picking all sorts of stuff up from the ground and inventory overflowed whenever the corpse was picked up.

Since last time, I have been killing uniques left and right including some that were difficult earlier. There are still some uniques that are impossible to deal with. I need a bit more speed to outpace them. Fortunately, I find a bunch of gear now with small plusses to speed.

Highlights: Some silly oversight brought my character to 169 HP at one point. Fortunately, I could use !Healing and then -TO on the enemy, but still really stupid play by me.

On 2.7.2017 17:37 Ironshod Al wrote:
Got hit by a stroke of really bad luck. I decided to complete the Cloning Pits as I realized that I could get great boots that way. After completion I went back to the inn and got my reward. Unfortunately my inventory was full, so the boots of Shiva's Avatar dropped on the ground. I didn't think much about it and went back to the inn to get a new quest. Since this updates the town map, items on the ground are removed. And since the boots were already identified I'm not going to find them again in this game. Bummer! To add further bad luck, I lost _Healing during the quest. The unfortunate part was that it was 'of simplicity'. My character has about 35%-45% chance of using the other staffs at home, and only while wearing "Md.

To find a new _Healing (hoping it would be 'of simplicity') I decided to complete Anti-melee cave. I also hoped to find a bigger plus to Md. This didn't work, so I had to go back to Angband.

On DL91 Gerard dropped "[MSm. It is a lot better than "Md and I even allow myself to walk around without sound resistance just to keep the summons at a minimum. I also found a new _Healing which is only 43% fail rate, but drops to 3% when wearing "Md. The only drawback is that it only has 4 charges.

On 3.7.2017 06:36 Ironshod Al wrote:
Wee! I finally managed to get me some speed. +30/+40 hasted is fun.
Damage is about the same as with Werewindle and Shiva's Avatar armor, but still far from Soulcrusher damage. On the other hand I think I can stick with this setup and avoid all the swap items and aggravation. Only need to swap between [MSm and Md.
Next on the wishlist is a bit more resistance vs dark. Darkness storm hurts a lot right now.
While testing my new equipment I lost a couple of staves to unmakers including _Healing. Those monsters are really annoying.

On 3.7.2017 13:51 Ironshod Al wrote:
I had my first test run against Oberon. Worked pretty well even when just using staves. Managed to remove 3 stars before I ran out of charges and had to recall. With potions I should be able to kill him, unless he manage to summon something nasty.
Main damage on @ is from his auras and the obvious nasty spells.

On 3.7.2017 20:57 Ironshod Al wrote:
Returning to DL99 I had to perform the historical ritual of killing Sauron, the Sorcerer. At least he decided to greet me when I had destructed a part of the dungeon to get rid of Draugluin and his band of dogs. Sauron immediately decided to return Draugluin to the dungeon and I destroyed the werewolf again along with Cyaegha. Sauron dropped _Rockets. 99% failure, unfortunately.
I made several attempts at killing Oberon. Fourth or fifth time was a success. I eventually decided to bring !CCW to avoid relying on staves and !Healing. Also brought ?Protection from Evil to keep as many charges of _Holiness available as possible for damage.

Oberon summoned a total of 3 cyberdemons. I was hit by a rocket twice (once after Oberon was dead) and don't really want to experience something like that again.
Kiting the cyberdemons and an elder vampire away from Oberon's drops, I sifted through his belongings and had to drop a couple of _Cure Wounds and !CCW to make room for all the nice artifacts. When the cyberdemons and vampire returned, I took the stairs to DL100 and activated recall. It didn't take long for the serpent to show up. Teleporting a couple of times didn't bring me to safety, so I read ?Teleport Level and waited for recall to kick in.

Next up ... another reshuffle of equipment with the intention of wearing armor of Shiva's Avatar again.
The Set of Cesti of Fingolfin was a straight upgrade for Cambeleg, so I put them on immediately. Maxed DEX, but a bit lower CON. I also tried out the golden crown of Amber. More speed and only missing resistance to nexus. Less AC, unfortunately.
The remaining equipment has to be compared to my other belongings before I decide anything.

I'm a bit low on !Healing, but with 22 !*Healing* I am still in the range suggested as sufficient by debo.

On 6.7.2017 08:59 Ironshod Al wrote:
> You hear a grinding sound. (x200)

That's me grinding for consumables before the final fight.

The problem with grinding is that eventually you'll run into a really bad situation. And then your character will die.
I was waiting for ?Recall to work its magic when Nodens decided to show up. I had been avoiding him earlier, but this time he decided to follow my teleports twice. The breath from the GWoMC was survivable. Ditto the attacks from Nodens. But not both of them combined.

This was a fun game. Frustrating for a long while, but because of everyone who taught me the finer details and differences from Angband, the frustrations eventually turned to fascination with some of the little details that are important in this game. I have learned a ton of stuff that will help me in future games.

Thanks to everyone who offered their advice.

On 7.7.2017 01:18 krazyhades wrote:
that sounds very much like the Nodens I know :/

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