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The Angband Ladder: Long Wang, Dwarf Polearmmaster by <josh@mindsound.org>

  [ToME 2.2.3 Character Dump]

 Name  : Long Wang              Age                 40       STR! 18/***       
 Sex   : Female                 Height              45       INT! 18/110       
 Race  : Dwarf                  Weight             150       WIS! 18/***       
 Class : Polearmmaster          Social Class         3       DEX! 18/210       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/150       
                                                                               
 + To Melee Hit         110 Level             50    Max Hit Points      1319   
 + To Melee Damage       97 Experience  19206539    Cur Hit Points      1319   
 + To Ranged Hit         74 Max Exp     19206539    Max SP (Mana)        231   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        231   
   AC                82+202 Gold         4042553    Piety             199235   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[60]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  42d6+1358 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are the              
          black sheep of the family.  You have dark brown eyes,                
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 81 (4050')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 21003 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 28 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 37th Quelle of the 2890th year of the third age.
 You have been adventuring for 51 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.34......3....            
        Add Int   : .3.....2........            
        Add Wis   : 4..34..2........            
        Add Dex   : 43........4.....            
        Add Con   : .3.........3....            
        Add Chr   : .3..4..2........            
        Add Stea. : .......2........            
        Add Infra : ...........3....            
        Add Tun.. : ..............1.            
        Add Speed : .3*.43.2........            
        Add Blows : ...3............            
        Slay Evil : .............+..            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Elec Brand: +...............            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : ...+...+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : .....+..........            
        Res Acid  : ......+++.+.....            
        Res Elec  : +.....+.+.......            
        Res Fire  : ....+.+++.......            
        Res Cold  : +.....+++.......            
        Res Pois  : ....+.+.........            
        Res Fear  : ....+..........+            
        Res Lite  : +....++.........            
        Res Dark  : ...+.++....+....            
        Res Blind : ...............+            
        Res Conf  : ......+.........            
        Res Sound : ......++........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....++.+.......            
        Res Disen : ....+.+.........            
        Lite      : +...............            
        See Invis : .....+....+.....            
        Digestion : +...............            
        Xtra Might: .+..............            
        Activate  : +...++++.++.....            
        Drain Exp : ...+............            
        Blessed   : +...............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ........+.......            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.500]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             50.000 [0.700]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.336 [0.300]
          . Magic-Device                         26.300 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.200 [0.500]
          . Symbiosis                            12.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Far reaching attack
 * Spread blows


  [Character Equipment]

a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
        It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Green Thunderlord in a plain of
    grass.
d) The Long Bow of Tarithol (x6) (+29,+15) (+3 to speed)
    It increases your strength, intelligence, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Dol
    Guldur.
e) a Ring of Speed (+12)
f) The Ring of Power of Ren the Unclean (+3 attacks) {cursed}
    It increases your strength, wisdom and attack speed by 3.  It
    makes you invisible.  It provides resistance to dark.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 65 of Dol Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 70 of Erebor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Dol Guldur.
n) Power Dragon Scale Mail (-3) [40,+21]
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gabriel, the Messenger on level 64 of
    Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 57 of Mordor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+3 to infravision)
    It 
    increases your strength, constitution and infravision by 3.  It
    provides resistance to dark.  
    You bought it from the Footwear Shop.
z) a Silent watcher (2000 hp)
{) 19 Silver Arrows of Flame (3d4) (+12,+9)
|) a Magical Pick (1d3) (+9,+14) (+1)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 1.
    
    You found it lying on the ground on level 62 of Mordor.


  [Character Inventory]

a) Tenser's Top-Heavy Teaspoon {heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven priest on level 55 of Mordor.
b) Olive's Omnipotent Ostrich {food}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Revenant on level 59 of Mordor.
c) 29 Potions of Speed
d) 12 Potions of Cure Critical Wounds {50% off}
e) 20 Potions of Healing {75% off}
f) 10 Potions of Enlightenment
g) a Potion of New Life
h) 4 Scrolls of Teleportation {!*}
i) 15 Scrolls of Identify
j) a Wooden Rod of Trap Location (10/10) {@z6}
k) an Iron Rod of Illumination (50/50) {@z9}
l) a Silver Rod of Capacity of Enlightenment (200/200) {@z7}
m) a Golden Rod of Disarming (125/125) {@z8}
n) a Mithril Rod of Recall (160/160) {@z1!*}
o) an Adamantite Rod of Quickness of Perception (169/200) {@z0}
p) 10 Arrows of Slay Evil (1d4) (+15,+12)
q) 11 Seeker Arrows of Slay Animal (4d4) (+11,+14)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Household Magic'' {restoring}
    It can
    be activated for restore stats and life levels every 750 turns.  
b) 2 Sprigs of Athelas
c) a Silver Rod of Charging of Nothing (100/100)
d) a Rod Tip of Disarming (50 Mana to cast)
e) a Ring of Constitution (+6)
    It 
    increases your constitution by 6.  
    You bought it from the Expensive Black Market.
f) a Ring of Speed (+10)
g) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
h) The Necklace 'Nauglamir' (+3)
i) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    42 of Moria.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 37 of Moria.
k) The Dragon Helm of Thrain [8,+11]
    It
    provides light (radius 3) forever.  It sustains your intelligence and 
    dexterity.  It provides resistance to dark and disenchantment.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
n) a Spear of Westernesse (1d6) (+11,+10) (+2)
    It increases your 
    strength, dexterity and constitution by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    It was given to you as a reward.
o) The Pike of Aruinya (2d5) (+17,+10) (+3 attacks)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your intelligence, 
    charisma and attack speed by 3.  It does extra damage from fire.  It
    produces chaotic effects.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 41 of Moria.
p) The Halberd 'Osondir' (3d5) (+7,+10) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 37 of Moria.
q) a Heavy Crossbow of the Haradrim (x5) (+12,+14)
    
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great crystal drake on level 55 of Mordor.
r) 27 Bolts of Slay Evil (1d5) (+14,+11)
s) 22 Seeker Bolts of Lightning (4d5) (+9,+11)
t) 26 Seeker Bolts of Flame (4d5) (+13,+11)
u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon in the town of Khazad-dum .
v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of Moria.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Dol Guldur.
b) Mordekainen's Sneaking Eye {tele level}
    It can be
    activated for teleport level.  
    You found it in the remains of a Master vampire on level 64 of Mordor.
c) a Mushroom of Restoring
d) 3 Potions of Cure Serious Insanity
e) 5 Potions of Cure Insanity
f) 10 Potions of *Healing*
g) a Potion of Invulnerability
h) 3 Scrolls of Protection from Evil
i) an Adamantite Rod of Quickness of Nothing (200/200)
j) a Rod Tip of Perception (20 Mana to cast)
k) The Amulet of Ivriend (+3)
    
    It increases your charisma by 3.  It sustains your charisma.  It
    provides resistance to electricity, poison, nether, chaos and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 62 of Dol
    Guldur.
l) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 59 of
    Mordor.
m) an Amulet of Anti-Magic
n) an Amulet of the Serpents [+2] (+5)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity by 5.  It provides
    resistance to poison.  
    You found it in the remains of an Olog Priest on level 40 of Moria.
o) Elven Partial Plate Armour (-3) [22,+16] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 34 of Moria.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) a Shield of Deflection [10,+19]
r) The Metal Cap of Caldi [3,+9] {res chaos,disen.}
    It provides light
    (radius 1) forever.  It sustains your strength.  It provides
    resistance to dark, blindness, shards, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 41 of Moria.
s) a Heavy Crossbow of Siegecraft (x6) (+17,+19) [+13]
    It
    reflects bolts and arrows.  It fires missiles with extra might.  It
    fires missiles excessively fast.  
    You found it in the remains of an Ancient white dragon on level 64 of
    Mordor.
t) 18 Bolts of Flame (1d5) (+14,+12)
u) 15 Bolts of Wounding (1d5) (+10,+8) {90% off}
    
    You made it yourself.
v) 26 Seeker Bolts (exploding) (4d5) (+3,+3) {90% off}


  [Home Inventory - Minas Anor ]

a) Pytar's Portable Pandemonium {mass genocide}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Hezrou on level 66 of Mordor.
b) The Potion of Learning
c) a Silver Rod of Capacity of Nothing (200/200)
d) a Mithril Rod of Detection (160/160) {@z7}
e) an Adamantite Rod of Nothing (200/200)
f) a Rod Tip of Perception (20 Mana to cast)
g) a Rod Tip of Healing (120 Mana to cast)
h) a Ring of Damage (+20)
    
    You bought it from the Expensive Black Market.
i) a Ring of Speed (+10)
j) a Ring of Extra Attacks (+3 attacks)
k) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Mordor.
l) The Star of Elendil (+1) (charging)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 78 of Angband.
n) The Cloak 'Colluin' [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 78 of Angband.
o) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Shield of Deflection 'Dundon' [10,+21] {imm elec/fire}
    It sustains your dexterity and charisma.  It provides
    immunity to acid and fire.  It provides resistance to dark and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of Erebor.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) a Lance of Westernesse (2d8) (+17,+13) (+2)
    It must be wielded two-handed.  It increases your 
    strength, dexterity and constitution by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  
    You found it in the remains of a Horned Reaper on level 70 of Dol Guldur.
t) an Elemental Trifurcate Spear (2d9) (+9,+9)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Marilith on level 68 of Dol Guldur.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
v) a Heavy Crossbow of the Haradrim (x5) (+18,+12)
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) The Skull of Ancient Wisdom {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Spirit naga on level 72 of Erebor.
b) 2 Sprigs of Athelas
c) 10 Potions of Cure Serious Insanity
d) 35 Potions of Cure Insanity
e) 7 Potions of *Healing*
f) 2 Potions of Life
g) 13 Potions of Curing
h) a Mithril Rod of Simplicity of Nothing (160/160)
i) a Rod Tip of Recall (80 Mana to cast)
j) a Rod Tip of Enlightenment (40 Mana to cast)
k) a Ring of Speed (+9)
l) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 71 of Erebor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 40 of
    Mordor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
p) an Elven Cloak of Electricity [4,+11] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It
    provides resistance to electricity.  It produces an electric sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 40 of Mordor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 51 of Mordor.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases 
    your stealth, infravision and speed by 3.  It does extra damage from 
    frost.  It strikes at undead with holy wrath.  It provides resistance 
    to cold and dark.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 36 of Mordor.
t) The Glaive of Pain (E:45, L:3) (9d6) (+3,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
w) 20 Seeker Bolts of Frost (4d5) (+7,+8) {90% off}
    
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
x) 25 Silver Bolts of Lightning (3d5) (+10,+8)



Posted on 14.10.2003 16:52
Last updated on 18.10.2003 06:31

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1455. on the Ladder (of 12728)
641. on the ToME Ladder (of 2973)

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On 14.10.2003 16:52 josh@mindsound.org wrote:
I've run a zillion characters since my last public dump, but I just had to post this guy. :) This is the first time I've found PDSM in ToME (dear sweet Lord it's awesome) and this is the first time I've gotten as far as the bottom of Dol Guldur. My only complaint about being a polearmmaster is that I didn't know when I started him that you only got the far reaching attack with some polearms. Oh well.

On 15.10.2003 02:10 wrote:
Long Wang the *female* dwarf?? :) I guess if shes a polemaster it could be a strapon...

On 15.10.2003 05:27 josh@mindsound.org wrote:
HA! I hit a trap of Feminity or whatever. But I like your explanation better.

On 18.10.2003 06:31 josh@mindsound.org wrote:
:-D

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