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The Angband Ladder: Choke, Elemental Monster by gomen_gomen

  [PosChengband 5.0.5 Character Dump]
              ***WINNER***

 Name       : Choke                        ========== Stats ==========
 Sex        : Female                             Str! :    18/190
 Personality: Lucky                              INT! :    18/110
 Race       : Elemental                          WIS  :    18/154
 Subrace    : Water Elemental                    Dex! :    18/170
 Class      : Monster                            Con! :    18/130
                                                 CHR  :    18/100
                                        
 Level      :       50                           HP   :   869/869
 Cur Exp    : 14117586                           SP   :       0/0
 Max Exp    : 14117586                           AC   :       159
 Adv Exp    :    *****                           Speed:       +26
                                                 Mult :      x3.6
                                        
 Gold       :  2701451                     ========== Skills =========
 Kills      :     7175                     Melee      : Amber[30]
 Uniques    :      232                     Ranged     : Amber[25]
 Artifacts  :   136+65                     SavingThrow: Amber[7]
                                           Stealth    : Heroic
 Game Day   :       21                     Perception : Heroic
 Game Time  :     4:50                     Searching  : Heroic
 Play Time  : 10:38:30                     Disarming  : Superb
                                           Device     : Heroic

============================= Character Equipment =============================

 a) The Bo Staff of Grand Wizardry (5d12) (+17,+16) (+2) {InDxIf|V/X*(In}
 b) The Dragon Shield 'Masamune' [8,+28] {PoDkCfNxCaDiBlFe;Rg(Ch}
 c) a Sling of Buckland (x2.50) (+11,+12) (+3) {Sp;Nt;Xs}
 d) The Ring of Power (Nenya) (+2) {SpStInWiDxCnCh;*Co;FaSiHlRgLvXmWm|Co(InWi 
      A:Frost Ball}
 e) a Ring of Speed (+15) {Sp}
 f) a Barbarian Talisman [+5] (+2) {St;Fe[MSm}
 g) The Jewel of Judgement (+3) {SpInWi;CfCa;SiHl A:Clairvoyance and Recall}
 h) The Splint Mail of Kronos (-2) [19,+16] (+4) 
      {StWiDxCnSr;*Ac;ElFiCoPoNxFe;RfHl}
 i) The Cloak of Jack of Shadows [1,+10] (+7) {SlSr;FaSiHl~Tele}
 j) The Kabuto 'Hope and Glory' [7,+13] (+2) {Cn;AcCoNxShCa;Si}
 k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaLv A:Magic 
      Arrow}
 l) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+11] (+2) 
      {SpStWiDxSl;ElFiCo;Fa}

              \[}=="*[(]]]                            \[}=="*[(]]]
 Resistances  abcdefghijkl@              Abilities    abcdefghijkl@
 Acid       : .......*.++.* 100%         Speed      : ..+++.+....++
 Electricity: .......+...+.  65%         Free Act   : ...+....+.+++
 Fire       : .......+...+.  65%         See Invis  : ...+..+.++..+
 Cold       : ...*...+.+.+. 100%         Warning    : .............
 Poison     : .+.....+....+  72%         Slow Digest: ............+
 Light      : .............   0%         Regenerate : .+.+......... 300%
 Dark       : .+...........  30%         Levitation : ...+......+.+
 Confusion  : .+....+.....+  45%         Perm Lite  : .............
 Nether     : ..+..........  30%         Reflection : .......+.....
 Nexus      : .+.....+.+...  45%         Hold Life  : ...+..+++....
 Sound      : .............   0%         Dec Mana   : .............
 Shards     : .........+...  30%         Easy Spell : .............
 Chaos      : .+....+..+...  45%         Anti Magic : .....+.......
 Disenchantm: .+...........  30%         Magic Skill: .............
 Time       : .............   0%         Spell Power: .............
 Blindness  : .+...........  30%         Spell Cap  : .............
 Fear       : .+...+.+....#   5x         Magic Res  : .............
                                         Infravision: +...........+  70'
              \[}=="*[(]]]               Stealth    : ........+..+.
 Auras        abcdefghijkl@              Searching  : .......++....
 Aura Elec  : .............             
 Aura Fire  : .............                           \[}=="*[(]]]
 Aura Cold  : .............              Sustains     abcdefghijkl@
 Aura Shards: .............              Sust Str   : .............
 Revenge    : .............              Sust Int   : +..+.........
                                         Sust Wis   : ...+.........
              \[}=="*[(]]]               Sust Dex   : .............
 Slays        abcdefghijkl@              Sust Con   : .............
 Slay Evil  : *............              Sust Chr   : .+...........
 Slay Undead: .............             
 Slay Demon : .............                           \[}=="*[(]]]
 Slay Dragon: .............              Detection    abcdefghijkl@
 Slay Human : .............              Telepathy  : ........+....
 Slay Animal: .............              ESP Evil   : .............
 Slay Orc   : .............              ESP Nonliv : .............
 Slay Troll : .............              ESP Good   : .............
 Slay Giant : .............              ESP Undead : .............
 Slay Good  : .............              ESP Demon  : .............
 Slay Living: .............              ESP Dragon : .............
 Acid Brand : .............              ESP Human  : .............
 Elec Brand : .............              ESP Animal : .............
 Fire Brand : .............              ESP Orc    : .............
 Cold Brand : ...+.........              ESP Troll  : .............
 Pois Brand : .............              ESP Giant  : .............
 Mana Brand : .............             
 Sharpness  : .............                           \[}=="*[(]]]
 Quake      : .............              Curses       abcdefghijkl@
 Vampiric   : +............              Cursed     : .............
 Chaotic    : .............              Rnd Tele   : .............
 Add Blows  : .............              No Tele    : .............
 Blessed    : .............              Drain Exp  : .............
 Riding     : .............              Aggravate  : .............
 Tunnel     : .............              TY Curse   : .............
 Throwing   : .............             
                                        
              \[}=="*[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
       Str! : ...2.2.4...2. 18/120  4  0 -2 10 18/*** 18/190
       INT! : 2..2..3...... 18/100 -4  0 -2  7 18/110
       WIS  : ...2..34...2. 18/104 -4  0 -2 11 18/154
       Dex! : 2..2...4..42.  18/80  2  0 -2 14 18/*** 18/170
       Con! : ...2...4.2...  18/80  4  0 -2  8 18/180 18/130
       CHR  : .s.2.........  18/90  1  0 -2  2 18/100

==================================== Melee ====================================

 Hand #1: The Bo Staff of Grand Wizardry (5d12) (+17,+16)    Accuracy
 Weight : 16.0 lbs                                            AC Hit
 Profic : !Master (+20 To Hit)                                25 91%
 To Hit : 17 + 73 = 90                                        50 87%
 To Dam : 16 + 28 = 44                                        75 84%
 Blows  : 5.00                                               100 80%
 Damage                                                      125 76%
 Crits  : 1.17x (12.5%)                                      150 72%
 Normal : 407 [1.17x]                                        175 68%
 Evil   : 882 [4.09x]                                        200 64%
 Cold   : 692 [2.92x]                                        
                                                             
=================================== Shooting ==================================

 Shooting: a Sling of Buckland (x2.50) (+11,+12) (+3)
 Range   : 170'
 Shots   : 2.18
 Mult    : 2.87x
 To Hit  : 11 + 53 = 64
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 13 (Multiplier Does Not Apply)

=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Acid Strike            5    5   0%                    0    0   0%
Acid Bolt             12    7   1% dam 17d8           0    0   0%
Elemental Rage        17   10   1%                    0    0   0%
Water Bolt            23   15   1% dam 19d15         23    3  12%
Water Ball            32   30   1% dam 300          171    4   2%
Healing Bath          35    0   2% heal 250           0    0   0%
Water Gate            40   50   3%                    2    2  50%

=================================== Dungeons ==================================

 Angband         : level 100
!Dragon's lair   : level  72
!R'lyeh          : level  96
!Lonely Mountain : level  40
!Arena           : level  80
!Stronghold      : level  15

Now, you are exploring level 100 of Angband.

==================================== Quests ===================================

  Completed Quests
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Old Man Willow Quest                     (Danger  level:  22) - level 38
  Dark Elven Lords Quest                   (Danger  level:  25) - level 38
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 48
  The Variant Maintainer                   (Dungeon level:  12) - level 48
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 48
  Kokuo, Raou's Steed                      (Dungeon level:  38) - level 48
  Dworkin Barimen                          (Dungeon level:  50) - level 48
  Beld, Ruler of Marmo                     (Dungeon level:  44) - level 49
  Druaga                                   (Dungeon level:  56) - level 49
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 49
  Mephistopheles, Lord of Hell             (Dungeon level:  76) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

  Failed Quests
  The Destroyer                            (Dungeon level:  88) - level 50


  Arena: 34 Victories

================================ Monster Kills ================================

You have defeated 7175 enemies including 232 unique monsters in total.

  Uniques                                  Lvl
  The Serpent of Chaos                     100
  Oberon, King of Amber                     99
  Sauron, the Sorcerer                      98
  Great Cthulhu                             96
  Gothmog, the High Captain of Balrogs      95
  Cerberus, Guardian of Hades               94
  Azathoth, Seething Nuclear Chaos          93
  Nyarlathotep, the Crawling Chaos          93
  Carcharoth, the Jaws of Thirst            92
  Qlzqqlzuup, the Lord of Flesh             92
  Shub-Niggurath, Black Goat of the Woods   91
  Yog-Sothoth, the All-in-One               90
  Kaschei the Immortal                      90
  Fenris Wolf                               90
  Oremorj the Cyberdemon Lord               89
  Draugluin, Sire of All Werewolves         87
  Bahamut, Celestial Dragon of Good         86
  Surtur the Giant Fire Demon               85
  Loki the Trickster                        85
  Ymir the Ice Giant                        85

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Hell hound of Julian       83     5     Sea troll                  35   333
  Spellwarp Automaton        80     1     Bloodletter of Khorne      34   322
  Tonberry                   80     2     Water troll                33   263
  Ultimate Magus             79     3     Dark elven warlock         23   238
  Lourph                     79    28     Cave ogre                  26   176
  Cyberdemon                 77     2     Clubber demon              40   173
  Unmaker                    77     4     Olog                       35   147
  Leviathan                  76     1     Byakhee                    41   128
  Warp demon                 76     1     Dread                      42   121
  Aether hound               75    23     Warrior of the Dawn        45   118
  Great Wyrm of Balance      72     1     Phase spider               20    99
  Master quylthulg           71     2     Doom drake                 34    93
  Death Scythe               70     1     Cave troll                 33    93
  Bouncing mine              70     5     Nightblade                 36    88
  Old sorcerer               69     5     Shadow demon               42    83
  Great Wyrm of Many Colour  68     1     Mana hound                 51    77
  Great Wyrm of Chaos        67     2     Ghoul                      26    74
  Great Wyrm of Law          67     1     Inertia hound              35    73
  Grand Fearlord             65     3     Ice troll                  28    67
  Skull druj                 65     1     Young blue dragon          29    66
                                        
                                        
=================================== Virtues ===================================

Your alignment: Neutral

You are very virtuous in Temperance.
You are somewhat virtuous in Valour.
You are a champion of Sacrifice.
You are the living embodiment of Harmony.
You are the polar opposite of Honour.
You are a great champion of Justice.
You are an arch-enemy of Patience.
You are the polar opposite of Compassion.

================================== Mutations ==================================

There is a white aura surrounding you.

============================= Character Inventory =============================

a) 44 Potions of Healing {!k!q}
b) 15 Potions of *Healing* {!k!q}
c) 8 Potions of Restore Mana {!k!q}
d) 11 Scrolls of Destruction {!*}
e) 15 Scrolls of Genocide {!*}
f) 16 Scrolls of Mass Genocide {!*}
g) a Rod of Regeneration: Enlightenment (3/3 charges) (+3)
h) a Rod: Detection (5/5 charges)
i) a Rod of Simplicity: Recall (4/4 charges) (+1)
j) a Rod of Regeneration: Heroic Speed (3/3 charges) (+4) {!s!d!k}
k) a Wand of Regeneration: Teleport Other (2/20 charges) (+3)
l) a Wand: Stone to Mud (33/33 charges)
m) a Wand: Annihilation (12/12 charges)
n) a Wand of Simplicity: Disintegrate (0/5 charges) (+3) {!s!d!k}
o) a Wand of Simplicity: Disintegrate (0/6 charges) (+2) {!s!d!k}
p) a Staff: Teleport (5/16 charges)
q) a Staff: Destruction (10/10 charges) {!s!d!k}
r) a Staff of Capacity: Genocide (10/10 charges) (+5)
s) a Staff of Holding: Healing (1/8 charges) {!s!d!k}
t) a Staff of Simplicity: Healing (1/10 charges) (+5) {!s!d!k}
u) a Staff of Simplicity: Healing (0/8 charges) (+5) {!s!d!k}
v) a Staff: Holiness (0/7 charges)
w) a Staff of Simplicity: Darkness Storm (0/7 charges) (+4)
x) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
     StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
y) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele 
     A:Terrify Monsters}
z) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
     {AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}

================================ Home Inventory ===============================

 ( page 1 )
a) 9 Potions of Restore Life Levels
b) 2 Potions of Strength {!k}
c) 6 Potions of Intelligence {!k}
d) 4 Potions of Dexterity {!k}
e) 2 Potions of Constitution {!k}
f) 2 Potions of Charisma {!k}
g) 3 Potions of Enlightenment
h) a Potion of Self Knowledge {!k}
i) a Potion of Invulnerability
j) 2 Potions of New Life {!*!*}
k) 30 Scrolls of Teleportation
l) 6 Scrolls of *Remove Curse*

 ( page 2 )
a) a Scroll of *Enchant Armor*
b) 2 Scrolls of Mundanity
c) a Scroll of Acquirement {!*}
d) a Scroll of Forest Creation
e) a Scroll of Wall of Stone
f) a Scroll of Artifact Creation {!*}
g) a Scroll of Crafting
h) a Rod of Holding: Heroic Speed (2/2 charges) {!s!d!k}
i) a Rod: Heroic Speed (3/3 charges) {!s!d!k}
j) a Rod: Angelic Healing (2/2 charges) {!s!d!k}
k) a Rod: Angelic Healing (3/3 charges) {!s!d!k}
l) a Rod of Power: Star Burst (4/4 charges) {+15%}

 ( page 3 )
a) a Wand: Teleport Other (2/5 charges)
b) a Wand of Regeneration: Teleport Other (8/8 charges) (+2)
c) a Wand: Teleport Other (9/15 charges)
d) a Wand: Teleport Other (17/17 charges)
e) a Wand: Teleport Other (13/17 charges)
f) a Wand: Stone to Mud (22/22 charges)
g) a Wand: Stone to Mud (33/33 charges)
h) a Wand: Stone to Mud (31/32 charges)
i) a Wand: Stone to Mud (27/44 charges)
j) a Wand: Stone to Mud (19/29 charges)
k) a Wand of Regeneration: Annihilation (6/6 charges) (+4)
l) a Wand: Annihilation (9/9 charges)

 ( page 4 )
a) a Wand: Whirlpool (5/8 charges) {cursed}
b) a Wand: Disintegrate (5/5 charges) {!s!d!k}
c) a Wand: Disintegrate (7/7 charges) {!s!d!k}
d) a Wand: Disintegrate (6/6 charges) {!s!d!k}
e) a Wand of Capacity: Rocket (5/9 charges) (+4) {!s!d!k}
f) a Wand: Rocket (4/7 charges) {!s!d!k}
g) a Staff: Enlightenment (10/10 charges)
h) a Staff: Enlightenment (15/15 charges)
i) a Staff: Enlightenment (10/10 charges)
j) a Staff: Enlightenment (11/11 charges)
k) a Staff: Teleport (9/9 charges)
l) a Staff: Teleport (12/12 charges)

 ( page 5 )
a) a Staff: Destruction (6/7 charges) {!s!d!k}
b) a Staff: Destruction (2/5 charges) {!s!d!k}
c) a Staff: Destruction (6/6 charges) {!s!d!k}
d) a Staff of Resistance: Destruction (4/5 charges) {!s!d!k}
e) a Staff: Destruction (7/8 charges) {!s!d!k}
f) a Staff: Destruction (6/8 charges) {!s!d!k}
g) a Staff of Regeneration: Genocide (8/8 charges) (+3)
h) a Staff: Speed (5/8 charges) {!s!d!k}
i) a Staff: Telepathy (6/6 charges)
j) a Staff: Telepathy (11/11 charges)
k) a Staff: Cure Wounds (8/8 charges)
l) a Staff: Cure Wounds (10/14 charges)

 ( page 6 )
a) a Staff of Capacity: Cure Wounds (8/8 charges) (+2)
b) a Staff: Cure Wounds (10/10 charges)
c) a Staff: Cure Wounds (15/15 charges)
d) a Staff: Cure Wounds (7/11 charges)
e) a Staff: Cure Wounds (13/14 charges)
f) a Staff: Cure Wounds (14/14 charges)
g) a Staff: Healing (1/6 charges) {!s!d!k}
h) a Staff of Resistance: Healing (2/5 charges) {!s!d!k}
i) a Staff: Healing (6/6 charges) {!s!d!k}
j) a Staff of Resistance: Healing (6/7 charges) {!s!d!k}
k) a Staff: Confusing Lights (7/7 charges)
l) a Staff: Confusing Lights (7/7 charges)

 ( page 7 )
a) a Staff: Confusing Lights (3/7 charges)
b) a Staff of Resistance: Confusing Lights (6/7 charges)
c) a Staff: Confusing Lights (8/9 charges)
d) a Staff: Confusing Lights (9/9 charges)
e) a Staff: Holiness (4/7 charges)
f) a Staff of Resistance: Holiness (2/6 charges)
g) a Staff: Holiness (7/7 charges)
h) a Staff: Holiness (3/7 charges)
i) a Staff: Holiness (8/8 charges)
j) a Staff: Holiness (7/7 charges)
k) a Staff: Holiness (8/8 charges)
l) a Staff: Holiness (8/8 charges)

 ( page 8 )
a) a Staff of Regeneration: Star Burst (4/5 charges) (+4)
b) a Staff: Darkness Storm (6/8 charges)
c) a Ring of Speed (+11) {Sp A:Speed}
d) a Ring of Combat (+5,+20) (+5) {StDx A:Berserk}
e) a Ring of Combat (+4,+20) (+4) {Dx}
f) a Ring of Combat (+0,+20) (+1) {Dx;Fe}
g) a Ring of Wizardry (+3) {In;Es~Tele(In}
h) The Ring of Destruction (+4) {-Cn;-AcElFiCoPo;Wm|AEFCoP}
i) The Ring of Tulkas (+4) {SpStDxCn A:Heroic Speed}
j) The Ring 'Frakir' (+1) {SpStInWiDxCnChSlSr;Po;SiWr A:Drain Life}
k) an Amulet of the Magi (+0,+7) (+4) {Sr;EsDmFaSi~Tele}
l) an Amulet of Trickery (+2) {DxSlSr;Po~Tele(Dx}

 ( page 9 )
a) an Amulet of Trickery (+4) {SlSr A:Detect Treasure}
b) The Charmed Pendant [+5] (+3) {InChMdSrIf;EsFaSiSdRgLuWr[FEC A:Restore Mana}
c) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs A:Dispel Curse 
     and Probing}
d) The Amulet 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi A:Recall}
e) The Necklace of the Dwarves (+3) {StCnIf;-Sl;Bl;FaSiRgLu}
f) The Feanorian Lamp 'Moonglow' (+3) {Sp;NxCa;Hl A:Confuse Monsters}
g) The Phial 'Trailblazer' (+2) {CnCh;Co A:Illumination Galadriel}
h) The Palantir of Westernesse (+3) {WiCh~Tele A:List Uniques}
i) The Sorcerer's Stone (+2) {In A:*Recharging*}
j) Multi-Hued Dragon Scale Mail (-2) [40,+13] {AcElFiCoPo A:Dragon's Breath}
k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25] 
     {*El;AcFiCoPoLiDk;FaSiLuAg A:Star Ball}
l) The Chain Mail 'Guardian' (-2) [14,+30] (+1) {If;AcElFiCoNtSh;Lv}

 ( page 10 )
a) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoCfNxSh}
b) The Bar Chain Mail 'Avatar of Might' (-2) [18,+12] (+4) {StInDxCn;AcCfFe;Rf}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) 
     {StDx;AcElCoCfSoBl}
d) The Splint Mail of Champion (-2) [19,+28] {AcElFiCoPo}
e) Full Plate Armour of Elvenkind (-3) [25,+7] (+3) {DxSl;AcElFiCoLi}
f) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcFiCoCfNxSoBl}
g) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoLiDiBlFe}
h) Ribbed Plate Armour of Elvenkind (-3) [28,+24] (+3) {Sl;AcElFiCoSh}
i) a Robe of Permanence [2,+21] {AcElFiCoSh;Hl(StInWiDxCnCh}
j) a Robe of Elemental Protection [2,+18] {AcElFiCoPo}
k) The Robe of Eternity [0,+42] (+3) {Cn;LiDkDiTi;FaSiHlLv(StInWiDxCnCh}
l) The Soft Leather Armour of Reason [4,+19] {AcElFiCoPoCfCaDi}

 ( page 11 )
a) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Sl;AcElFiDkSo}
b) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (+10) {-Ch;Ag(Ch}
c) a Cloak of Retribution [1,-14] {[FEAt}
d) The Cloak 'Sign of Brilliance' [1,+15] (+2) {SpInCh;PoLiSoBl;Rf~Evil}
e) The Cloak of Thorongil [1,+10] {ElFiCo;FaSi}
f) 2 Elven Cloaks [4,+6] (+4) {SlSr}
g) an Elven Cloak [4,+5] (+3) {SlSr}
h) The Fur Cloak of Antarctic Land [3,+1] (+4) {Ch;CoDk[FC}
i) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoBl;FaSiLvWr 
     A:Recall}
j) a Small Leather Shield of Elvenkind [3,+10] (+3) {Sl;AcElFiCoCa}
k) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCo;Rf(St}
l) a Large Leather Shield of Elvenkind [6,+14] (+2) {DxSl;AcElFiCoBl}

 ( page 12 )
a) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkSh}
b) The Large Metal Shield of Hyper Nature [8,+28] (+2) {CnSl;AcElFiCoPo}
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoPo(StInWiDxCnCh}
d) The Knight's Shield of Earendil [10,+20] {ElFiDkNtBl;Lu~Good A:Curing}
e) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele A:Dispel 
     Evil}
f) The Golden Crown of Moire, Queen of Rebma [0,+15] (+2) 
     {StCn;AcCfBl;SiRg~Tele}
g) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;PoBl~Tele}
h) a Metal Cap of the Vampire [3,+12] (+2) {StChSl;-Wi;PoDk;HlDs|V}
i) a Set of Leather Gloves of the Thief (+2,-5) [1,-1] (+3) {DxSl(Dx}
j) The Set of Leather Gloves of Antarctic Land (+5,+8) [1,+20] (+2) 
     {DxSl;*Co;Ca;Fa}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+2] (+2) {StCn;Fa}
l) The Set of Gauntlets 'Jet-black Bird' [2,+13] (+2) {Sl;PoDkNtFe;Hl(Dx 
     A:Terrify Monsters}

 ( page 13 )
a) The Set of Dragon Gloves 'Great Maul of Vice' [4,+16] (+2) 
     {Dx;CoDkCfNtNxShDiBlFe;Fa(Dx}
b) The Set of Cesti 'Phantom' [5,+30] (+3) {cursed, 
     StDx;-ChLf;-Di;ElCfNtSoShBl;Fa(DxCn}
c) The Set of Cesti of Vader (+10,+9) [5,+29] (+1) {StDxCn;CfBlFe;Si}
d) The Set of Cesti of Antarctic Land [5,+17] (+4) {St;CoCfNxDi(Cn}
e) a Pair of Hard Leather Boots of Elvenkind [3,+18] (+4) {SpSl}
f) a Pair of Hard Leather Boots of the Sprite [3,+7] (+3) {Sp;LiFe;Lv}
g) The Pair of Hard Leather Boots of Thunder [3,+22] (+2) 
     {DxIf;-StWi;-Li;AcElCoPoDkCfNtShBl;FaSiHlSdLvWr}
h) The Pair of Hard Leather Boots of Arctic Ocean [3,+20] {*Co;NtFe A:Resist 
     Cold}
i) a Pair of Dragon Boots [5,+16] {CoPoLiDkCa}
j) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;-Sl;CfNxSh 
     A:Earthquake}
k) The Rapier 'Quickthorn' (1d7) (+27,+9) (+4) {AtSpDx;CaDi;FaSi/U}
l) The Rapier of the Duelist (1d7) (+7,+17) [+17] (+4) {SpInDx;Fa|V A:Strafing}

 ( page 14 )
a) The Long Sword of Falis (4d5) (+20,+15) (+5) 
     {St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}
b) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) 
     {If;-AcElFiCoPoCfCa;AgTy[MT}
c) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3) 
     {DxSl;AcElFiCoNtDi;SiRgLuBs/*DUZ A:Getaway}
d) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4) {SpStChSl;CoDkNtFe/XL/*PZ}
e) The No-dachi of Tomoe (5d4) (+18,+30) {Di[M|S/L(Ch}
f) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24) {Si|PS/*pDoTPL}
g) a Poison Needle (1d1) (+0,+0)
h) The Spear 'Ice Climber' (2d7) (+13,+20) (+4) {SpChSl;CoPoDkNx;SiRg|Co/*Z}
i) The Trident 'Reaper' (1d8) (+14,+18) (+3) {AtCh|PCaV/XU/DPZ}
j) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dx;*Ac;Nt;FaSiHlSdRgBs/DZ~T 
     A:Teleport Other}
k) The Glaive 'Armageddon' (3d7) (+19,+19) [+6] (+2) {InWiIfDg;HlTeBs|Ca/* 
     A:Polymorph}
l) The Glaive of Pain (9d6) (+0,+30)

 ( page 15 )
a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10) {SrIfDg;AcElFiCo/*P}
b) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2) {St;Di;Sd|Ca/Xp 
     A:Change Zokusei}
c) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4) {StDx;*El;Th|E/P}
d) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St}
e) a Mace of Disruption (Order) (40d1) (+13,+17) {SoSh/L}
f) a Sling of Buckland (x2) (+14,+24) (+3) {Sp;Di;Xs}
g) The Sling 'Gilettar' (x2) (+17,+17) (+4) {WiDxCnCh;Sh;Bs}
h) The Short Bow of Robin Hood (x3.25) (+15,+17) (+2) {DxChSl;Cf}
i) The Light Crossbow of Brand (x4.25) (+10,+12) (+5) {Sp;FiNx|F}
j) The Light Crossbow of Hellfire (x4) (+10,+12) (+4) {StIf;Fi[F|F}
k) The Gun 'Crimson' (+4) {SpSl;LiSh;Lv A:Rocket}

==================================== Museum ===================================

 ( page 1 )
a) a Ring of the Dwarves (-8,+18) (+1) {cursed, 
     StWiCnDg;-DxSl;LiNtNxDiBl;FaSiRg(StCn A:Holy Prayer}
b) a Ring of the Nazgul (+11,+14) (+1) {cursed, 
     SpStInDxChSl;-WiCnLf;-Li;CoPoLiNt;FaSi/A}
c) The Ring of Cower (Darnya) (-15,-15) (+5) {cursed, -StInWiDxCnChSp;AgTy 
     A:Something Weird}
d) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi A:Dispel Evil}
e) The Harness of the Hell (+15,+15) [-5] (+2) {Ch;-InWiSlSp;DkNt;SiAg~L 
     A:Darkness Storm}
f) The Amulet of Gogo (+4) {InWiDx;SiLu}
g) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx A:Pesticide}
h) The Amulet of Carlammas (+2) {Cn;FiFe A:Protection from Evil}
i) The Amulet of Boromir (+0,+8) {Fe(St A:Terrify Monsters}
j) The Feanorian Lamp 'Iron Star' (+4) {SrIf;*Co;NxBl;Hl}
k) The Incandescent Light of Edison (+3) {If[FE}
l) The Phial of Galadriel (+1) {Sr A:Illumination}

 ( page 2 )
a) The Star of Elendil (+1) {Sp;SiHl A:Magic Mapping and Illumination}
b) The Stone of Lore {Id}
c) The Levitation Stone of Laputa (+2) {SpInCh;HlLv A:Mana Ball}
d) The Stone of Nature [+5] {A:Stone Skin}
e) The Stone of Life (+3) {Lf;Hl A:Restoring}
f) The Brimstone {A:Fire Ball}
g) The Crusader's Stone (+2) {Wi A:Protection from Evil}
h) The Armageddon Stone {A:Destruction}
i) The Stone of War (+6,+6) {Fa A:Berserk}
j) The Metal Scale Mail 'Power Matrix' (-2) [13,+23] (+4) {StCn;CfNtFe}
k) The Chain Mail of Libyan Desert (-2) [14,+19] (+4) {Sl;FiCoCfFe[F}
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfFe 
     A:Trap and Door Destruction}

 ( page 3 )
a) The Double Chain Mail 'Prince of Chaos' (-2) [16,+13] (+2) 
     {InIf;CfNtCaDi;Te}
b) The Splint Mail 'Shadow' (-2) [19,+13] (+3) {Dx;AcElFiCoFe}
c) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
d) The Robe of Incanus [2,+20] (+3) [+15%] {InWiSr;AcElFiCo;DmFaSiLv(InWi 
     A:Mana Bolt}
e) The Soft Leather Armour 'Terminater' [4,+30] (+3) {StDxCnSl;PoLiNtSoFe[M}
f) The Cord Armour 'Sumo Wrestler's Loincloth' [4,-1] (+4) {StCn;Fa(StCn 
     A:Heroic Dispel Evil}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcPoSh}
h) The Cloak 'Colannon' [1,+15] (+3) {Sl;Ac A:Teleport}
i) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
j) The Small Leather Shield of Belegennon [3,+10] (+3) {Sl;NtDi}
k) The Large Metal Shield 'Gong' [15,+15] (+4) {StWi;RfHl A:Bang a Gong}
l) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St}

 ( page 4 )
a) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh}
b) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
c) a Set of Leather Gloves of Genji (+8,+0) [1,+11] (+1) {Dx}
d) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn A:Magic Missile}
e) The Set of Leather Gloves of Pippin (+1,+1) [1,+5] (+1) {SpDx;-St}
f) The Set of Gauntlets 'Pauraegen' [2,+7] {El|E}
g) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
h) The Set of Gauntlets 'Paurnen' [2,+7] {Ac|A}
i) The Set of Gauntlets 'Paurnimmen' [2,+7] {Co|Co}
j) The Set of Gauntlets 'Paurhach' [2,+7] {Fi|F}
k) The Set of Cesti of Benten [5,+14] (+3) {ChSlIf;CfSoSh}
l) The Pair of Soft Leather Boots of the Bard [2,+18] (+4) {DxChSl;Po;Fa}

 ( page 5 )
a) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+19] (+1) 
     {-InWiChSlSp;FiFe;Rg[F(StCn}
b) The Broken Sword 'Prominence' (1d2) (+10,+11) (+3) {In;SdLu|FV}
c) The Broken Sword 'Narsil' (2d2) (+6,+10) (+3) {AtSt;Fi/oT}
d) The Dagger of Fiona (3d4) (+6,+9) (+3) {AtSpDx;Co;ThSiSdRg|CoP A:Frost Ball}
e) The Dagger of Rilia (2d4) (+4,+3) (+1) {Sp;PoDi;Th|P/o A:Stinking Cloud}
f) The Dagger 'Grimtooth' (1d4) (+5,+5) (+3) {AtDx;Th|P}
g) The Dagger 'Nimthanc' (1d4) (+4,+6) (+1) {Sp;CoSo;Th|Co A:Frost Bolt}
h) The Dagger 'Narthanc' (1d4) (+4,+6) (+1) {Sp;FiNx;ThLu|F A:Fire Bolt}
i) The Dagger 'Dethanc' (1d4) (+4,+6) (+1) {Sp;ElNx;Th|E A:Lightning Bolt}
j) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
k) The Tanto of Jing Ke (2d5) (-2,+13) (+3) {AtSpDx|CoPS}
l) The Rapier 'Forasgil' (1d6) (+12,+19) (+1) {Sp;CoLi;Lu|Co/Z}

 ( page 6 )
a) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+3) {At;Fi;SdBs/DLZ}
b) The Short Sword of Merlin (1d7) (+3,+7) (+4) {At;Di;SiSdRg/Z}
c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
d) The Wakizashi of Musashi (2d4) (+28,+17) (+3) {Dx(Dx}
e) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2) {StDx|M/XU}
f) The Long Sword 'Excalipur' (5d5) (+11,+11) [-5] (+3) {-WiCh;-Fe;ThAgTy}
g) The Scimitar 'Elvagil' (2d5) (+15,+19) (+3) {InDx;Lu|F/ULZ}
h) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2) {Cn;-Sl;CfSo;FaSi|VS/A 
     A:Whirlwind Attack}
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, 
     Cn;-Sl;-Fi;Di/XD/*pTU}
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, 
     StCn;CfNtCa;FaHlAg|V/pA}
k) The Hatchet of Elmi the Murderer (3d5) (+5,+19) (+2) {DxSl;Si|SM/Xp}
l) The Sickle of Maggot (2d3) (+7,+9) (+1) {StDx;FiLi|S}

 ( page 7 )
a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
b) The Glaive 'Mirror of Seeing' (2d6) (+20,+18) (+3) {In|E/Z}
c) The Lance of Eorlingas (3d8) (+3,+21) (+3) {StDxCh;FaSi/oT}
d) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {StDx/oT A:Cure Wounds}
e) The Heavy Lance 'Dragonlance' (6d8) (+2,+17) (+4) {StCh;AcElFiCoPo;Bs/XD}
f) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z A:Charm Animal}
g) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis}
h) The Quarterstaff 'Lord of Flies' (4d10) (+16,+13) {So;Rg/XL/pU A:Water Bolt}
i) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) [+20%] {InWi;Li;SiLu/* 
     A:Identify}
j) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {In;Fi;Lu|F/Z}
k) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi A:Heroism}
l) The Flail 'Winblows' (8d6) (+0,+30) (+4) {cursed, -InWiSlSp;Ag|CaQ}

 ( page 8 )
a) The Flail 'Totila' (3d6) (+6,+8) (+2) {Sl;FiCf;Lu|F/* A:Confuse Monsters}
b) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
c) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;Fa}
d) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;Si}
e) The Light Crossbow 'Fire Whip' (x3.50) (+20,+20) (+1) {Wi;FiLi;LuXsBs(Wi}
f) The Bolt of Wilhelm Tell (6d5) (+20,+16) {/Xp}
g) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
h) The Rounded Pebble of David (2d3) (+20,+12) {/XP}

================================== Statistics =================================

                 Gold
  Found    :  4292941
  Selling  :  1531088
  Winnings :        0  5824029
  Purchases:   415617
  Services :  2704332
  Stolen   :     2629  3122578
                       2701451

  Objects Found    :  19451
  Objects Bought   :    203
  Objects Destroyed:   6153

  Equipment            Found Bought  Used  Dest
  Weapons               1974      1     0  1497
  Shields                279      0     0   190
  Bows                   511      0     0   364
  Rings                  173      0     0     4
  Amulets                178      0     0     3
  Lights                  75      1     0     0
  Body Armor            1706      0     0  1209
  Cloaks                 231      0     0   148
  Helmets                263      0     0   198
  Gloves                 246      0     0   185
  Boots                  261      1     0   188
  Totals                5897      3     0  3986

  Devices              Found Bought  Used  Dest
  Wands                  212      0  1139     4
  Staves                 206      4  1186    19
  Rods                   213      0  1945     1
  Potions               1542     84   268   211
  Scrolls               1375    102   104   208
  Totals                3548    190  4642   443

  Other                Found Bought  Used  Dest
  Shots                 2325      0     0    47
  Arrows                3250      0     0   200
  Bolts                 2298      0     0   113
  Spellbooks             291      0     0    10
  Food                   449      0     3    25
  Corpses                997      0     0   995
  Skeletons              273      0     0   274
  Totals                9883      0     3  1664

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds   107     13    18    50
  Curing                 136      1    35    16
  Speed                  163     20    32    13
  Healing                 63      5    10    13
  *Healing*               21      0     2     4
  Life                     6      0     2     2
  Restore Mana             9      2     1     2
  Restore Life Levels    150     10    10     6
  Strength                23      0    21     0
  Intelligence            19      1    14     0
  Wisdom                  15      0    15     0
  Dexterity               18      0    13     1
  Constitution            16      0    12     0
  Charisma                15      0    13     1
  New Life                 5      0     3     0
  Experience              14      0    13     2
  Totals                1542     84   268   211

  Scrolls              Found Bought  Used  Dest
  Word of Recall         111      3     2     1
  Identify               236      0     0    26
  Remove Curse            13      7     9     4
  *Remove Curse*          21      9    12     0
  Teleportation          319     82    70    51
  Teleport Level          39      0     0     2
  Destruction             10      1     0     1
  Genocide                18      0     1     1
  Mass Genocide           16      0     0     0
  Forest Creation          6      0     2     0
  Banishment               2      0     0     0
  Acquirement              6      0     5     0
  *Acquirement*            1      0     1     0
  Artifact Creation        1      0     0     0
  Totals                1375    102   104   208

  Wands                Found Bought  Used  Dest
  Stone to Mud            18      0   733     1
  Teleport Other          20      0   240     1
  Dragon's Frost          15      0    44     0
  Dragon's Flame          16      0     0     0
  Dragon's Breath          7      0     0     0
  Meteor                   9      0     0     0
  Whirlpool                6      0    19     1
  Disintegrate             8      0    60     0
  Rocket                   2      0     0     0
  Totals                 212      0  1139     4

  Staves               Found Bought  Used  Dest
  Identify                19      0     0     1
  Enlightenment            7      1   137     0
  Telepathy                6      0    21     0
  Speed                   15      0    52     1
  Destruction             17      1    78     4
  Healing                  8      0   212     1
  Genocide                 4      0    57     1
  Mana Storm               2      0     0     0
  Star Burst               1      0     0     0
  Darkness Storm           2      0    11     0
  Totals                 206      4  1186    19

  Rods                 Found Bought  Used  Dest
  Detect Traps             3      0     0     0
  Detect Doors & Stair     1      0     0     0
  Detect Monsters          3      0   118     0
  Recall                  18      0   287     0
  Detection                9      0   863     0
  Enlightenment            8      0   577     0
  Sound Ball              19      0     0     1
  Heroic Speed             8      0   100     0
  Angelic Healing          3      0     0     0
  Mana Ball                1      0     0     0
  Shard Ball               2      0     0     0
  Invoke Logrus            1      0     0     0
  Star Burst               1      0     0     0
  Totals                 213      0  1945     1

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks       123      0     0     2
  Fourth Spellbooks       68      0     0     6
  Totals                 291      0     0    10

  Egos Found    :   3279
  Egos Bought   :      2
  Egos Destroyed:     77

  Egos                 Found Bought  Dest
  Ring of Speed           22      0     1
  Ring/Amulet (Defende    16      0     1
  Boots of Elvenkind       3      1     0
  Boots of the Sprite      3      0     0
  Boots of Speed           6      0     0

  Monsters             Kills   Pct
  Animals               1562  21.7%
  Breeders                62   0.8%
  Demons                 981  13.6%
  Dragons               1066  14.8%
  Giants                 252   3.5%
  Hounds                 605   8.4%
  Humans                 445   6.2%
  Orcs                   267   3.7%
  Trolls                1258  17.5%
  Undead                 414   5.7%
  Uniques                232   3.2%

  Evil Monsters         5105  71.1%
  Good Monsters          186   2.5%
  Neutral Monsters      1886  26.2%

  Totals                7175

================================ Last Messages ================================

You see Paper Armour of Elvenkind [4,+17] (+1) {Sl;AcElFiCoPo}. You see 
a Lucerne Hammer (Defender) (2d5) (+14,+17) [+12] {AcElCo;FaSiRg(Dx}.

You see The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}.

You have The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele} (y).

You see a Long Bow of Extra Shots (x3) (+19,+11) (+5) {Xs}. You see The 
Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

Really try a Wand of Power: Disintegrate (0/6 charges) {+15%} {!s!d!k}? 
[y/n] You drop a Wand of Power: Disintegrate (0/6 charges) {+15%} 
{!s!d!k} (o).

There is a magma vein blocking your way.
You see a Long Bow of Extra Shots (x3) (+19,+11) (+5) {Xs}. You see The 
Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

You have a Long Bow of Extra Shots (x3) (+19,+11) (+5) {Xs} (z). You 
have no room for The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

You see a Wand of Power: Disintegrate (0/6 charges) {+15%} {!s!d!k}.
You drop a Long Bow of Extra Shots (x3) (+19,+11) (+5) {Xs} (z).
You see a Wand of Power: Disintegrate (0/6 charges) {+15%} {!s!d!k}.
You see The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

You have The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele} (z).

You see a Wand of Power: Disintegrate (0/6 charges) {+15%} {!s!d!k}.
You see an Amulet (Defender) [+15] {DkFe;FaSi(DxCh A:Resist Acid}. You 
see a Sling of Extra Shots (x2) (+15,+13) (+3) {Xs}.

You see The Sling of Buckland (x3) (+19,+15) (+3) {Sp;CfBl;Lv}.
There is a quartz vein blocking your way.
You see a Harp of Erebor (+2) {Ch;BlFe(StCnCh}.

You see 75 Scrolls of Teleportation.
You see a Harp of Erebor (+2) {Ch;BlFe(StCnCh}.
You see The Sling of Buckland (x3) (+19,+15) (+3) {Sp;CfBl;Lv}.
You see Paper Armour of Elvenkind [4,+17] (+1) {Sl;AcElFiCoPo}. You see 
a Lucerne Hammer (Defender) (2d5) (+14,+17) [+12] {AcElCo;FaSiRg(Dx}.

You see The Sling of Buckland (x3) (+19,+15) (+3) {Sp;CfBl;Lv}.
You see a Sling of Extra Shots (x2) (+23,+18) (+5) {Xs}.
There is a quartz vein blocking your way.
You see The Cloak of Eden [1,+18] (+3) 
{SpStWiDxCn;NtSo;SiLv~Good~TP(Wi}.

You see a Two-Handed Sword of Slaying (4d6) (+13,+19) {/pUL}.
You see Full Plate Armour of the Demon (-3,+2) [25,+20] (+3) 
{StIn;-WiSl;FiPoNtSo[F A:Breathe Nether}. You see The Pike 'Til-i-arc' 
(2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In}.

You see a Light Crossbow of Extra Shots (x3.50) (+16,+10) (+4) {Xs}. 
You see a Large Metal Shield of Night and Day [8,+17] {LiDk}. You see a 
Heavy Crossbow of Extra Might (x5) (+17,+17) {Li}.

You see an Amulet (Defender) [+15] {DkFe;FaSi(DxCh A:Resist Acid}. You 
see a Sling of Extra Shots (x2) (+15,+13) (+3) {Xs}.

You see Paper Armour of Elvenkind [4,+17] (+1) {Sl;AcElFiCoPo}. You see 
a Lucerne Hammer (Defender) (2d5) (+14,+17) [+12] {AcElCo;FaSiRg(Dx}.

=================================== Options ===================================

 Game Mode:          Monster
 Preserve Mode:      On
 Small Levels:       Sometimes
 Easy Identify:      On
 Easy Lore:          On
 Arena Levels:       Sometimes


Posted on 8.8.2017 21:21

Download this dump

2779. on the Ladder (of 18227)
258. on the PosChengband Ladder (of 2390)
16. for this player (out of 18)

Comments

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On 8.8.2017 21:21 gomen_gomen wrote:
A hiatus really makes the ol' PCB skills rusty. That plus lack of patience meant this water elemental took quite a few tries before anything would filter out.

Low AC is a big deal when wilderness hunting - great eagles, cyclopses, and titans besides the usual dragons blew through my meager +/-40 AC on numerous attempts, and despite the fat HP pool, it all comes tumbling down when you're faced with a +10 speed 10d10 x4 enemy. This problem is alleviated just a tiny bit with an evolution at level 25, when I could broaden my horizons to not just young but also mature dragons. Cue a touch and go period of trying to find half-decent equipment (thank heavens for elvenkind body armor) while also not dying to either melee or breaths. This included a stretch of desperately searching for Moire in Dragon's Lair 71 to get the telepathy crown she wears as the water elemental racial boss reward.

A number of times I was faced with situations of teleporting into fat packs of Zs or ps, and there's no reason this elemental should've survived but by chance. Perhaps not surprisingly, however, everything got stupendously easy when I started finding decent equipment after level 45ish (nenya, vamp/*evil weapons, +15 speed ring, anti-summoning). It could just be the combo of all that useful stuff plus the water elemental's innate corrosive attacks, but by that stage in the game, very few uniques felt like a threat, and it was my turn to slam rather than be slammed. Except for that one time an ultimate magus double-manastormed me. And that time the Destroyer appeared as the DL 88 boss.

Didn't get much use of the water elemental spells besides the occasional water ball pot shots. Too technical for me. Also of note is the race's not-great device skills - disintegration allowed, but not rockets, and most things were around 2% fail (in this version, at least).

Sort of surprised at how short this go-around was, looks like it might be my fastest win. I suppose it's because the lategame uniques can soak up a lot of time if they summon/if you have to be extra careful/if you can't find them in the first place. But in this case, with vamp, anti-summon, and 900 damage vs. evil, nothing could really handle me, and I felt confident going into the Serpent without having blanked the unique list. Feels like it would've been 6 hours to reach 40, 9 to reach 50, then the endgame, whereas it's typically 6-8 to reach 40, 13 to reach 50, and the rest is spent doing a death dance with lategame summoners for me. Anyway, it all worked out, and I even exceeded 150 AC for the Serpent.

So where are we at? Win rate: An acceptable ~4%. Post-level 25 win rate: A descending ~15%. Until next time.

This win was using a fork of PCB found here, but with uniques reverted to vanilla version 5.0.5's: https://github.com/GenericPseudonym/pseudoelliposchengband

On 9.8.2017 19:31 krazyhades wrote:
Really nice. That one image of the double manastorm turn was very exciting.

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