The Angband Ladder: Theitram, DeathMold Mimic by <spitfyr@gmx.net>

  [ToME 2.2.3 Character Dump]

 Name  : Theitram               Age                 16       STR! 18/***       
 Sex   : Neuter                 Height              11       INT! 18/110       
 Race  : DeathMold              Weight              50       WIS: 18/***       
 Class : Mimic                  Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR!  18/40       
                                                                               
 + To Melee Hit          80 Level             49    Max Hit Points      1263   
 + To Melee Damage       57 Experience  12263999    Cur Hit Points      1263   
 + To Ranged Hit         87 Max Exp     12263999    Max SP (Mana)        297   
 + To Ranged Damage      10 Exp to Adv. 13050000    Cur SP (Mana)        204   
   AC                59+126 Gold         1970202    Piety             245402   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Fair         Blows/Round:  14        
 Bows/Throw  : Legendary[25]Searching   : Good         Shots/Round:  2         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  28d7+798  
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in sand, created by the Mutant Breeders.               
          Since then you have given life to no foul offspring.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 72 (3600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 66 (3300')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Mouse.
 You are currently in the town of Minas Anor.
 You have defeated 15238 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 14 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    abdefghmnopquvz{|@          
        Add Str   : ..2..3....4..2..3.          
        Add Int   : .3..............3.          
        Add Wis   : ..2.............3.          
        Add Dex   : 232..3......4...3.          
        Add Con   : 2.2.......4.....3.          
        Add Chr   : ..2.............3.          
        Add Sear. : .....3............          
        Add Tun.. : ................3.          
        Add Speed : 23..9..3..........          
        Add Blows : 2....3..........3.          
        Vampiric  : ................+.          
        Slay Anim.: +.................          
        Slay Orc  : +.................          
        Slay Troll: ++................          
        Slay Giant: ++................          
        Slay Drag.: +.................          
        Sust Str  : ...........+......          
        Sust Int  : ...........+......          
        Sust Wis  : ...........+......          
        Sust Dex  : ...........+......          
        Sust Con  : .....+.....+......          
        Sust Chr  : .....+.....+......          
        Invisible : ..................          
        Mul life  : ..................          
        Sens Fire : ..................          
        Reflect   : ........+.........          
        Free Act  : .+........+.+.....          
        Hold Life : .......+..........          
        Imm Acid  : ........+.*++.....          
        Res Elec  : ........+..+......          
        Res Fire  : .....+..+..+......          
        Res Cold  : ........+..+......          
        Res Pois  : ........+.........          
        Res Fear  : .............+....          
        Res Lite  : .......++.........          
        Res Dark  : .......++.........          
        Res Blind : ..................          
        Res Conf  : .....+..+.........          
        Res Sound : ........+.+.......          
        Res Shard : ........+.+.......          
        Res Neth  : ........+.........          
        Res Nexus : ........+.........          
        Res Chaos : .......++.+.......          
        Res Disen : .....+..+..+......          
        Levitate  : .+................          
        Lite      : ..+...............          
        See Invis : .+.....+..........          
        Digestion : .....+............          
        Xtra Might: ..+...............          
        Xtra Shots: ..+...............          
        Activate  : .......++...+.....          
        Cursed    : +..+.+............          
        Hvy Curse : +....+............          
        No blows  : ++................          
        Fly       : ........+.........          
        Orc.ESP   : .......+..+.......          
        Evil.ESP  : ...........+......          
        Animal.ESP: +.................          
        Full ESP  : ............+.....          

Skills (points left: 40)
 - Combat                                        30.200 [0.800]
          . Weaponmastery                        49.800 [0.800]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
          . Stealth                              01.000 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         19.025 [0.700]
          . Magic-Device                         29.000 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  01.500 [0.500]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  11.010 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Mimicry                              49.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may find a Mushroom of Cure Blindness on level 19.
You are fated to meet a Giant black ant on level 1.
You may meet Bloodfang, the Wolf on level 4.
You are fated to meet a Giant green frog on level 17.
You may meet a Pitiful-looking beggar on level 51.
You are fated to meet a Blue Firebird on level 1.


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+3,+1) (+2 to speed) {cursed}
        It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It can't attack.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Dol Guldur.
b) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It can't attack.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow of Eregothia (x5) (+10,+10) (+2)
    It provides light
    (radius 1) forever.  It increases your strength, wisdom, dexterity, 
    constitution and charisma by 2.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-ogre Priest on level 63 of Mordor.
e) a Ring of Slaying (+14,+15) {cursed}
    
    It is cursed.  
    You bought it from the Black Market.
f) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Jewelry Shop.
g) The Ring of Belwe (+3) {cursed}
    It increases your strength, 
    dexterity, searching and attack speed by 3.  It sustains your 
    constitution and charisma.  It provides resistance to fire, confusion
     and disenchantment.  It slows your metabolism.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
h) a Ring of Speed
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
n) Polished Power Dragon Scale Mail (-3) [40,+33]
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Dragon Hunter.
o) a Mouse Fur [1] {excellent}
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant Chieftain on level 46 of The
    Sacred Land Of Mountains.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and disenchantment.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 50 of
    Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is
    being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 50 of Submerged Ruins.
v) a Set of Cesti of Power (+5,+5) [5,+12] (+2)
    It 
    increases your strength by 2.  It makes you completely fearless.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
z) (nothing)
{) 27 Silver Bolts (3d5) {good}
|) The Orcish Pick of Helengil (1d3) (+8,+8) (+3 attacks)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, ability to tunnel and attack speed by 3.  It
    drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.


  [Character Inventory]

a) The Gem of Rage {Genocide / 500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Phantom on level 46 of The Sacred Land Of
    Mountains.
b) The Tome of Elven Household Magic {Mass Genocide / 1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
c) Balrilbon's Soulgem {Heal 700 / 250}
    It can be activated for heal 700 hit points every 250 turns.
    
    You found it in the remains of a Dark elven warlock on level 35 of Mordor.
d) Mordenkainen's Mysterious Mind-Masher {Restore}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Serpent man on level 31 of Mirkwood.
e) 6 Potions of Speed
f) 17 Potions of Cure Critical Wounds
g) 16 Potions of Healing
h) 19 Scrolls of Teleportation
i) 91 Scrolls of Identify {@r1}
j) 10 Scrolls of *Identify*
k) 5 Scrolls of Satisfy Hunger
l) a Moonstone Rod of Quickness of Door/Stair Location (75/75) {@z5}
m) a Silver Rod of the Istari of Perception (200/200) {@z1}
n) a Silver Rod of Trap Location (100/100) {@z4}
o) a Golden Rod of Capacity of Healing (250/250) {@z7}
p) a Golden Rod of Quickness of Illumination (125/125) {@z2}
q) a Mithril Rod of Recall (160/160) {@z9}
r) an Adamantite Rod of Disarming (200/200) {@z6}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 8 Potions of Speed
c) a Potion of Life
d) 10 Potions of Enlightenment
e) a Potion of *Enlightenment*
f) a Potion of Invulnerability
g) 2 Scrolls of Reset Recall
h) a Golden Rod of the Istari of Nothing (250/250) {100% off}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
i) a Wand of Tidal Wave[5|45] (9 charges)
j) a Wand of Essence of Speed[1|35] (0 charges)
k) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 55 of The
    Sacred Land Of Mountains.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every
    2 turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 50 of The Sacred
    Land Of Mountains.
q) a Heavy Crossbow of Siegecraft (x6) (+9,+14) [+17]
    It reflects bolts and arrows.  It fires missiles
    with extra might.  It fires missiles excessively fast.  
    You found it lying on the ground on level 22 of Mirkwood.
r) 35 Silver Arrows (3d4) (+0,+0)


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
b) 2 Sprigs of Athelas
c) 4 Potions of *Healing*
d) 5 Scrolls of Reset Recall
e) a Silver Rod of Capacity of Nothing (200/200)
f) a Silver Rod of Capacity of Nothing (200/200)
g) a Wand of Fireflash[7|24] (9 charges)
h) a Wand of Firewall[6|25] (5 charges)
i) a Wand of Ice Storm[2|29] (7 charges)
j) The Ring of Power of Ren the Unclean (+1 to speed)
    It increases your strength, wisdom, infravision, speed and 
    attack speed by 1.  It makes you invisible.  It sustains your charisma
    .  It makes you completely fearless.  It provides resistance to poison
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of Mordor.
k) The Ring of Monurin (+2)
    
    It increases your dexterity, searching, speed and ability to score
    critical hits by 2.  It provides immunity to paralysis.  It provides
    resistance to shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
l) an Indestructible Ring of Nether Resistance
    It provides resistance to life draining and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
m) The Ring of Bauglain (+3 to speed)
    It increases your strength, dexterity, stealth and speed by 
    3.  It provides resistance to confusion, sound, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 64 of Dol
    Guldur.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Large Metal Shield of Preservation (-1,-4) [5,+10]
    It sustains your strength, dexterity and 
    constitution.  It provides resistance to life draining, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cloud giant on level 46 of The Sacred
    Land Of Mountains.
p) The Small Sword of Gondorwe (1d6) (+15,+14) (+1 attack)
    It increases your attack speed by 1.  It is very
    sharp and make your foes bleed.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Dol
    Guldur.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your 
    searching by 4.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It makes you
    completely fearless.  It provides resistance to electricity, fire and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It slows your metabolism.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
r) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 62 of Mordor.
s) a Long Bow of Lothlorien (x5) (+15,+11) (+2)
    
    It increases your dexterity by 2.  It provides immunity to paralysis.  
    It allows you to levitate.  It fires missiles with extra might.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Dol Guldur.
t) 23 Silver Arrows of Lightning (3d4) (+10,+11)
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Scroll of Ice
b) a Mithril Rod of Simplicity of Nothing (160/160)
c) a Rod Tip of Detection (80 Mana to cast)
d) The Phial of Undeath (-5)
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 22 of Orc Cave.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated
    for dispel evil (x4) every 100+d100 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
     and speed by 4.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to life draining, 
    electricity, fire, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
h) The Player corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The King in Yellow on level 49 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Fireproof Corrupted Tome of Melkor {@m1@b1}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) 3 Potions of Speed
c) 5 Potions of *Healing*
d) 6 Potions of Enlightenment
e) a Potion of Invulnerability
f) a Potion of New Life
g) 2 Scrolls of Reset Recall
h) 2 Rod Tips of Perception (20 Mana to cast)
i) a Rod Tip of Speed (100 Mana to cast)
j) a Wand of Magelock[3|35] (10 charges)
k) The Wand of Digging of Thrain (3 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Staff of Remove Curses[2|27] (2 charges)
m) The Ring of Valievrin (+1 to stealth)
    It increases your strength, intelligence, stealth and 
    infravision by 1.  It sustains your intelligence and wisdom.  It makes
    you completely fearless.  It provides resistance to chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spirit naga on level 42 of Mordor.
n) The Ring of Brethim (+1 to infravision)
    It 
    increases your wisdom and infravision by 1.  It sustains your 
    dexterity.  It provides resistance to acid, cold, light and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 46 of The
    Sacred Land Of Mountains.
o) The Ring of Barahir (+1) {100% off}
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Magic shop.
p) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
q) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 46 of The
    Sacred Land Of Mountains.
r) The Hard Leather Armour 'Cabaron' (-1) [6,+14] {Acid Cold}
    It sustains your strength, intelligence and 
    dexterity.  It provides immunity to acid and cold.  It provides
    resistance to confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 61 of Mordor.
s) The Cord Armour of Eluinya [6,+16]
    It
    provides immunity to acid and fire.  It provides resistance to fire, 
    confusion, sound, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
t) The Small Leather Shield of Tineglos [2,+6]
    It provides resistance to life draining, electricity and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 11 of Orc Cave.
u) a Large Leather Shield of Reflection [4,+13]
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It 
    increases your strength, constitution and ability to tunnel by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, dark and chaos.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 57 of
    Mordor.
x) The Long Sword of Telth (2d5) (+3,+11) (+4)
    It increases your intelligence, wisdom and dexterity by 4.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 42 of
    Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Amulet 'Astelion' (+5)
    It increases your constitution and charisma by 5.  It makes you
    completely fearless.  It provides resistance to acid and confusion.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 31 of Maze.
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 28 of Maze.
d) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 71 of Angband.
e) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
h) The Dagger 'Nimthanc' (E:50315, L:26) (1d4) (+23,+12)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from fire and frost.  It fights against evil with
    holy fury.  It sustains your charisma.  It provides resistance to fire
    , cold and nexus.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Giant headless on level 53 of The Sacred
    Land Of Mountains.
i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice warrior on level 50 of Moria.
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Heavy Lance 'Arnori' (4d8) (+6,+5) (-8) {cursed}
    
    It must be wielded two-handed.  It decreases your constitution by 8.  
    It is a great bane of dragons.  It prevents teleportation.  It has
    been blessed by the gods.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Queen Ant on level 37 of Maze.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 17.10.2003 22:27
Last updated on 19.10.2003 02:28

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5520. on the Ladder (of 18915)
1056. on the ToME Ladder (of 3145)
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On 17.10.2003 22:27 spitfyr@gmx.net wrote:
Now here is my Mimic, yet unfinished. I prefer Mouse over Wolf because of the to_hit Bonus. First Game I ever saw an PDSM. Wooohoo! Found a nice digger too.
btw did I allready mention that the new mimic cloaks suck?

On 18.10.2003 01:24 lorddimwit@hotmail.com wrote:
No argument there.

Look at me! I'm a Mouse! FEAR MY WRATH!!!

On 19.10.2003 02:28 spitfyr@gmx.net wrote:
Last dump. Get bored...

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