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The Angband Ladder: Krohm, Half-Troll Warrior by Talharim

  [Angband 4.1.1 Character Dump]

 Name   Krohm        Age             27          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        8'7"   STR! 18/100  +4  +3  +4 18/210
 Class  Warrior      Weight   11st 10lb   INT:     14  -4  -2  +2     10
 Title  Commando     Turns used:          WIS:     14  -2  -2  +2     12
 HP     -119/586     Game       1119515   DEX! 18/100  -4  +2  +6 18/140
 SP     0/0          Standard    115933   CON:  18/17  +3  +2  +2  18/87
                     Resting       3982

 Level                 35    Armor      [58,+57]    Saving Throw     46%
 Cur Exp           479595                           Stealth         Fair
 Max Exp           590056    Melee       9d6,+74    Disarm - phys.   76%
 Adv Exp           540000    To-hit       82,+30    Disarm - magic   42%
                             Blows      4.0/turn    Magic Devices     35
 Gold              198056                           Searching        63%
 Burden          180.4 lb    Shoot to-dam    +23    Infravision    90 ft
 Overweight        0.5 lb    To-hit       67,+42    Speed              1
 Max Depth    2400' (L48)    Shots        1/turn

 Your mother was a Cave-Troll Warrior.  You have puke-yellow eyes,
 dirty sea-weed green hair, and blue leprous skin.



rAcid:......++..... Nexus:....+.+......
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+...... Disen:.............
rPois:....+...+.... pFear:........+...+
rLite:............. pBlnd:........+....
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:......+...... HLife:.............

Regen:............+ Stea.:....+..+.....
  ESP:.........+... Sear.:....+........
Invis:............. Infra:....+.......+
FrAct:...........+. Tunn.:.............
Feath:............. Speed:....+........
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The ethereal dragon misses you.
> The ethereal dragon bites you (41).
> *** LOW HITPOINT WARNING! ***
> You are confused!
> The ethereal dragon claws you (24).
> *** LOW HITPOINT WARNING! ***
> The ethereal dragon misses you.
> The ethereal dragon bites you (51).
> *** LOW HITPOINT WARNING! ***
> You are more confused!
> You feel very good.
> You are no longer confused.
> You have 18 Pungent Potions of Cure Critical Wounds (d).
> The ethereal dragon breathes light.
> You die.

Killed by an ethereal dragon.

  [Character Equipment]

a) the Glaive of Pain (9d6) (+3,+30)
     Dropped by Ulfang the Black at 1950 feet (level 39)
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     4.0 blows/round.
     With +1 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +1 DEX you would get 4.5 blows
     Average damage/round: 460.
     
b) a Heavy Crossbow of Power (x4) (+15,+23)
     Found lying on the floor in a vault at 2400 feet (level 48)
     
c) a Calcite Ring of Damage (+0,+11)
     Dropped by a mature white dragon at 2200 feet (level 44)
     
d) a Calcite Ring of Damage (+0,+10)
     Found lying on the floor in a vault at 2200 feet (level 44)
     
e) a Dragon Tooth Amulet of Trickery <+3, +2, +4, +6>
     Found lying on the floor in a vault at 2400 feet (level 48)
     
     +3 dexterity.
     +2 stealth.
     +4 searching skill.
     +6 infravision.
     +2 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a pit at 1100 feet (level 22)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by Ugl�k, the Uruk at 1150 feet (level 23)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
h) the Cloak 'Holcolleth' [1,+4] <+2, +3>
     Dropped by Rogrog the Black Troll at 2400 feet (level 48)
     
     +2 intelligence.
     +2 wisdom.
     +3 stealth.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
     When activated, it puts to sleep the monsters around you.
     Takes 60 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Conjured forth by magic at 1850 feet (level 37)
     
     +2 strength.
     +2 constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 55 turns to recharge at your current speed.
     Your chance of success is 84.5%
     
j) a Metal Cap of Telepathy [3,+4]
     Dropped by a quasit at 2000 feet (level 40)
     
     Grants telepathy.  
     
k) a Set of Gauntlets of Agility [3,+7] <+3>
     Found lying on the floor at 1300 feet (level 26)
     
     +3 dexterity.
     
l) a Pair of Leather Boots of Free Action [2,+3]
     Bought from a store
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Moldy Mushrooms of Clear Mind
b) 6 Woody Mushrooms of Emergency
c) 35 Orange Speckled Potions of Cure Serious Wounds
d) 18 Pungent Potions of Cure Critical Wounds
e) 10 Black Potions of Restore Life Levels
f) 2 Light Green Potions of Enlightenment
g) 13 Lavender Potions of Speed
h) 15 Scrolls titled "vo promus cuis" of Phase Door {!r}
i) 4 Scrolls titled "tulum ocerium" of Teleportation {!r}
j) 3 Scrolls titled "perto tum modo" of Satisfy Hunger
k) 9 Scrolls titled "cus dema" of Recharging
l) 2 Brass Rods of Detection (1 charging)
     Cannot be harmed by lightning.
     
m) 3 Zirconium Rods of Magic Mapping (1 charging)
n) 2 Steel Rods of Recall (1 charging)
     Cannot be harmed by lightning.
     
o) a Tungsten Wand of Teleport Other (3 charges)
p) 2 Oak Staves of Teleportation (13 charges) {!u}




  [Character Quiver]

0) 16 Bolts (1d5) (+4,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 131.8.
     25% chance of breaking upon contact.
     
1) 16 Bolts (1d5) (+8,+7)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 137.3.
     25% chance of breaking upon contact.
     
2) 17 Bolts of Flame (1d5) (+12,+9)
     Branded with fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 254.8 vs. creatures not resistant to fire,
     and 145.6 vs. others.
     25% chance of breaking upon contact.
     
3) 20 Seeker Bolts (4d5) (+7,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 170.5.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 10 Moist Mushrooms of Vigor
b) 40 Pungent Potions of Cure Critical Wounds
c) 10 Purple Potions of Healing
d) 4 Hazy Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 3 Scrolls titled "pue infidum" of Banishment
f) 2 Scrolls titled "ta ia cido" of *Destruction*
g) 2 Molybdenum Rods of Teleport Other
h) 2 Gold-Plated Wands of Dragon's Flame (7 charges)
     Cannot be harmed by lightning.
     
i) 6 Oak Staves of Teleportation (43 charges) {!u}
j) the Amulet of Carlammas <+1, +3>
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     +1 strength.
     +3 constitution.
     Provides resistance to fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 248 to 495 turns to recharge at your current speed.
     Your chance of success is 79.4%
     
k) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by a gnome mage at 2150 feet (level 43)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
m) a Jewel Encrusted Crown of Serenity [0,+13]
     Found lying on the floor in a vault at 2400 feet (level 48)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
n) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Found lying on the floor at 2050 feet (level 41)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 61 to 121 turns to recharge at your current speed.
     Your chance of success is 88.1%
     
o) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Lorgan, Chief of the Easterlings at 2000 feet (level
     40)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge at your current speed.
     Your chance of success is 90.0%
     
p) a Long Bow of Power (x3) (+7,+24)
     Found lying on the floor in a vault at 1150 feet (level 23)
     
q) 40 Arrows (1d4) (+4,+7)
r) 31 Arrows of Slay Evil (1d4) (+13,+8)
     Slays evil creatures.
     
s) 30 Seeker Arrows of Slay Dragon (4d4) (+11,+10)
     Slays dragons.
     
t) 20 Mithril Shots of Slay Undead (2d4) (+12,+11)
     Slays undead.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       498    100'  Reached level 2
       518    100'  Reached level 3
       601    100'  Reached level 4
      1106    150'  Reached level 5
      1611    200'  Reached level 6
      2379    200'  Reached level 7
      3137    200'  Killed Grip, Farmer Maggot's Dog
      3138    200'  Killed Fang, Farmer Maggot's Dog
      3406    250'  Reached level 8
      4503    400'  Reached level 9
      4670    450'  Reached level 10
      4860    450'  Killed Mughash the Kobold Lord
      4860    450'  Reached level 11
      5746    500'  Reached level 12
      6176    550'  Reached level 13
      6306    550'  Reached level 14
      8266    550'  Reached level 15
      8912    550'  Killed Orfax, Son of Boldor
      9275    550'  Reached level 16
     10639    600'  Killed Brodda, the Easterling
     11557    650'  Reached level 17
     12725    700'  Reached level 18
     13086    700'  Killed Bullroarer the Hobbit
     13110    700'  Killed Golfimbul, the Hill Orc Chief
     13128    700'  Killed Grishnákh, the Hill Orc
     13561    700'  Reached level 19
     14837    750'  Found the Dagger 'Nimthanc' (LOST)
     16633    800'  Reached level 20
     16646    800'  Found the Dagger 'Dethanc' (LOST)
     17091    800'  Reached level 21
     17170    800'  Reached level 22
     21004    850'  Killed Sméagol
     21103    850'  Reached level 23
     23635    850'  Killed Shagrat, the Orc Captain
     24134    850'  Reached level 24
     25872    900'  Killed Nár, the Dwarf
     28035   1000'  Killed Ulfast, Son of Ulfang
     29188   1000'  Reached level 25
     29451   1000'  Killed Ufthak of Cirith Ungol
     30037   1050'  Found the Broad Sword 'Glamdring' (LOST)
     32214      0'  Killed Farmer Maggot
     33376   1100'  Killed Lugdush, the Uruk
     34610   1100'  Reached level 26
     35129   1150'  Killed Uglúk, the Uruk
     35138   1150'  Found the Chain Mail of Arvedui
     37482   1100'  Found the Phial of Galadriel
     37549   1100'  Reached level 27
     38986   1150'  Killed Khîm, Son of Mîm
     40675   1200'  Killed Bolg, Son of Azog
     43271   1300'  Killed Angamaitë of Umbar
     43271   1300'  Killed Sangahyando of Umbar
     44225   1300'  Reached level 28
     44352   1300'  Found the Pike 'Til-i-arc' (LOST)
     45160   1300'  Reached level 28
     45863   1350'  Killed Azog, King of the Uruk-Hai
     45866   1350'  Found the Mace 'Taratol' (LOST)
     46554   1400'  Killed Gorbag, the Orc Captain
     46566   1400'  Found the Beaked Axe of Théoden (LOST)
     48908   1450'  Killed Beorn, the Shape-Changer
     51153   1450'  Killed Wormtongue, Agent of Saruman
     51481   1450'  Reached level 29
     55292   1550'  Killed Boldor, King of the Yeeks
     55981   1800'  Killed Uldor the Accursed
     58637   1850'  Killed The Queen Ant
     58637   1850'  Reached level 30
     58637   1850'  Found the Flail 'Totila' (LOST)
     59275   1850'  Killed Ibun, Son of Mîm
     59276   1850'  Found the Battle Axe of Balli Stonehand (LOST)
     60205   1850'  Found the Leather Shield of the Haradrim
     61407   1900'  Reached level 31
     64274   1900'  Found the Leather Shield of Celegorm
     64550   1900'  Reached level 32
     65051   1900'  Reached level 32
     66181   1900'  Killed Castamir the Usurper
     73854   1900'  Reached level 33
     77784   1950'  Killed Ulfang the Black
     77831   1950'  Found the Glaive of Pain
     77863   1950'  Killed Ulwarth, Son of Ulfang
     85526   2000'  Killed Lorgan, Chief of the Easterlings
     85526   2000'  Found the Set of Leather Gloves 'Cammithrim'
     86784   2050'  Found the Iron Helm 'Holhenneth'
     90433   2050'  Killed Tom the Stone Troll
     90434   2050'  Killed Bill the Stone Troll
     90440   2050'  Killed Bert the Stone Troll
     90808   2150'  Reached level 34
     91672   2150'  Found the Leather Scale Mail 'Thalkettoth'
     93521   2200'  Reached level 35
     95979   2200'  Found the Amulet of Carlammas
    100467   2250'  Reached level 35
    105894   2350'  Reached level 36
    109872   2400'  Killed Rogrog the Black Troll
    109873   2400'  Found the Cloak 'Holcolleth'
    109928      0'  Reached level 36
    111151   2400'  Killed Waldern, King of Water


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 25.11.2017 23:59
Last updated on 9.12.2017 12:55

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8485. on the Ladder (of 17166)
3291. on the Angband Ladder (of 5594)
Second best for this player (out of 2)

Comments

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On 25.11.2017 23:59 Talharim wrote:
Looking for advice.

On 29.11.2017 01:26 Estie wrote:
Most urgently you need free action and see invisible. I would check the stores regularly, otherwise just keep keep goning, carefully.

On 29.11.2017 21:20 Talharim wrote:
Not sure about which weapon to use: Dethanc, Taratol or Theoden.

On 30.11.2017 04:07 Estie wrote:
Theoden. You still dont have see invis, ESP covers for that. You can keep Dethanc as swap for tougher fights.
Dont forget the activation on Theoden.

On 2.12.2017 13:26 Talharim wrote:
Unsure about what weapons to throw away and what rings to use. Should I use both +3 Dex or the +8 Dam and one of the +3 Dex ones.

On 2.12.2017 17:11 Estie wrote:
From your home, Til-i-Arc is your best damage weapon and Taratol is great for its activation. Unfortunately, you still have no non-weapon source of see invis or, better, ESP. I would still wield Theoden.

Thancs, Totila, Glamdring can go. Til-I-Arc is best damage weapon, Taratol is good for the activation; If you have room, carry Til-i-Arc as swap for more damage (not Taratol because it only recharges if you wield it).

As for rings, use whatever results in the most damage.



On 2.12.2017 18:11 Talharim wrote:
Why do you say Til-i-Arc does more damage? Is it the speed?

On 3.12.2017 03:23 Estie wrote:
At speed 0, +2 speed is (among other things) 20% more damage than listed.
Also, when considering damage, you have to look at slays/brands. In the midgame, things like slay orc or troll are virtually useless while brands or slay evil affect most things. Til-i-arc has 2 brands which catches almost everything in the midgame (a few exceptions like Mim), so basically I count 260 x1.2 or about 310 damage.

Taratol can do better when buff is active, at about 400 with lightning and 280 vs resistant, but since you cant wield it constantly for the activation to recharge (for lack of see invis/ESP), I recommend Til-i-arc as fighting switch.

On 4.12.2017 04:20 Estie wrote:
About your inventory:

You have a rod of curing; I get rid of those once I have poison resistance. You are blindness protected too, so in the rare case that you get confused, just use !ccw. And of course neutralize poison potions are completely superfluous when you are poison resistant.

As a rule of thumb, I try to avoid devoting 2 slots to things that do the same thing. Healing is an exception, but you are carrying both a rod and staves of mapping.
What I do in that case is to leave the rod at home and just take the staves into the dungeon; when I find more rods, I take them to town. Once a few rods (3 or so) have accumulated at home, I get rid of the staves completely and carry the stack of rods.

On 4.12.2017 04:24 Estie wrote:
And another thing: half troll has intrinsic regeneration, regeneration doesnt stack, so the amulet does absolutely nothing. Searching or infravision would both be useful.

On 4.12.2017 14:56 Talharim wrote:
Thanks. I'll do that.
Didn't know that the regeneration didn't stack. And leaving the rod at home makes sense.

On 4.12.2017 16:08 Talharim wrote:
The Glaive of Pain!!!

On 4.12.2017 18:18 Talharim wrote:
Now what? This helmet is not as good as the one I was using AC wise but I can now use either Til-i-Arc or the Glaive of Pain.

On 4.12.2017 19:57 Arjen wrote:
Use it and drop the other helmet

On 5.12.2017 03:39 Estie wrote:
Yes congrats. Now you can wield the Glaive and throw away all other weapons - makes things easier. Dont worry about your AC - youll find plenty more helms of telepathy once you go deeper.



On 8.12.2017 20:36 Talharim wrote:
Unsure about what to throw away

On 9.12.2017 08:38 Estie wrote:
All melee weapons, nothing is better than the glaive. It does more damage and more importantly it does it at the lowest amount of blows/round, so it has more potential to grow than the other weapons. Watch out for things that disenchant; getting your +30 to damage lowered would be irreversible and can potentially ruin an endgame weapon for good.

Rings of dextery also can go and you dont need spare staves of teleportation - if your stack gets drained, read a ?recharging. Those staves drop frequently in the dungeon and the mage shop often sells them.

Speaking of recharging, I would carry those scrolls and check the alchemist for more. If you get a big fat GV, the TO wands can run out quickly.

Your most important upgrade is speed, which you havent found yet because you arent very deep.

Are you using those mushrooms of emergency ? I find them too hazzardous without chaos resistance. And dont forget to activate Haradrim before important fights, its a nice combat buff.


On 9.12.2017 13:00 Estie wrote:
Ouch :(

Teleportation with staff works when confused; you are strong enough to fight that dragon, but only when hasted, and those clear mind mushrooms would be a great buff as they give temporary immunity to confusion.

On 10.12.2017 00:49 Talharim wrote:
I just ran away from Adunaphel with a little less than 250 hps,used the rod of recall and it appeared. I panicked and thought the recall was going to happen.
Anyway, thanks for all the advice. Somehow I thought I couldn't use the staff while confused

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