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The Angband Ladder: Thanatos, RohanKnight Haftedmaster by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Thanatos               Age                 86       STR! 18/***       
 Sex   : Female                 Height              35       Int! 18/*** 18/***
 Race  : Skeleton RohanKnight   Weight              70       WIS! 18/***       
 Class : Haftedmaster           Social Class         9       DEX! 18/***       
 Body  : Player                                              CON! 18/180       
 God   : Manwe Sulimo                                        CHR!  18/70       
                                                                               
 + To Melee Hit         218 Level             50    Max Hit Points      1204   
 + To Melee Damage      143 Experience  54921583    Cur Hit Points       801   
 + To Ranged Hit        104 Max Exp     54921583    Max SP (Mana)        166   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         25   
   AC                55+164 Gold        11789549    Piety             167516   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[157Perception  : Heroic       Blows/Round:  13        
 Bows/Throw  : Legendary[47]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  117d9+1859
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight auburn hair, and a dark complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 47 (2350')
        The Land Of Rhun: Level 37 (1850')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You were disguised as a Spider.
 You have defeated 12874 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 87 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 22nd Quelle of the 2890th year of the third age.
 Your adventure lasted 36 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can teleport at will.
You can cast magic missiles.
You can sense what is beyond walls.
You are able throw a thick and very resistant spider web.
You aggravate monsters.
You feel righteous.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic shell.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon drains life from your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.060 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            15.400 [0.900]
 - Magic                                         03.040 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  01.400 [0.400]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  04.850 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Wand of Nothing on level 2.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:18010239, L:50) (9d9) (+74,+46) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It poisons your foes.  It drains life from your foes.  It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It produces a fiery sheath.  It produces an anti-magic shell.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Whip 'Lasher' (1d6) (+1,+2) (+3)
    It increases your dexterity and attack speed by 3.
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 101 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater Balrog on level 127 of Angband.
f) The Ring of Phasing (+15 to speed) {cursed}
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
n) The Bronze Dragon Scale Mail of Anast (-2) [30,+22]
    
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your wisdom, dexterity and constitution.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, confusion and nexus.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 126 of Angband.
o) an Elven Cloak of Air [4,+11] (+4 to stealth)
p) (nothing)
q) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 77
    of Angband.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 117 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 122 of Angband.
z) (nothing)
{) The Seeker Bolt of Eldol (4d5) (+16,+14) (+1 attack)
    It provides
    light (radius 1) forever.  It increases your dexterity and attack speed
     by 1.  It produces chaotic effects.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 122 of Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 116 of Angband.


  [Character Inventory]

a) The Tome of Thanatos {!d}
    
    It cannot be harmed by acid, cold, lightning or fire.  
b) Boccob's Unifinished Works {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 69 of Erebor.
c) Kelek's Practical Joke {Heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 129 of The Void.
d) The Tome of Elven Household Magic {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Gnome mage on level 54 of Mordor.
e) the Medallion of Good Will (charging) {Cure Insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
f) Mordenkainen's Mysterious Mind-Masher {Heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of Moria.
g) 5 Potions of Speed
    
h) 5 Potions of Healing
    
i) 6 Potions of *Healing*
    
j) 2 Scrolls of Phase Door
    
k) 18 Scrolls of Satisfy Hunger {50% off}
    
l) a Silver Rod of Capacity of Perception (200/200) {!k!da@1}
    
    It can hold more mana.  
    You found it in the remains of a Lesser black reaver on level 47 of Mordor.
m) a Mithril Rod of the Istari of Detection (320/320) {!k!da@3}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 60 of Mordor.
n) a Rod Tip of Healing (120 Mana to cast)
    
o) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
p) The Palantir of Orthanc (+2) (charging)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 117 of Angband.
q) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) a Spider Web [1,+10] {!k}
    
s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas {!k}
b) 34 Scrolls of Magic Mapping
    
c) 8 Scrolls of Object Detection {!k}
    
d) a Rod Tip of Recall (80 Mana to cast)
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 66 of Dol
    Guldur.
f) a Dwarven Lantern of the Magi (+2) {!k}
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Large Leather Shield of the Haradrim [4,+15] (+2)
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 36 of Mordor.
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
q) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated
    for teleport away every 200 turns if it is being worn. It increases 
    your dexterity by 4.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to breathe underwater.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+8,+21) [+17] (+5)
    It can be wielded two-handed.  It can be
    activated for destruction every 200+d200 turns if it is being worn. It 
    increases your strength, infravision and ability to tunnel by 5.  It
    does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 66 of
    Mordor.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
t) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 70 of Paths of the Dead.
u) The Mage Staff of Nimrand (1d4) (+0,+0)(80%) (+4)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your spell power by 4.  It increases your 
    mana capacity by 80%.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Y'golonac on level 70 of Paths of the Dead.
v) The Mage Staff of Mangor (1d4) (-2,-1) [+4] (+3)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides resistance to blindness and confusion.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.


  [Home Inventory - Gondolin ]

a) 6 Potions of Cure Insanity
    
b) 2 Rod Tips of Enlightenment (40 Mana to cast)
c) a Rod Tip of Restoration (140 Mana to cast)
d) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    It increases your strength, stealth, infravision, 
    speed and attack speed by 2.  It makes you invisible.  It sustains 
    your strength and constitution.  It provides resistance to light and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Angband.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 126 of Angband.
f) The Ring of Flare (+3)
g) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Star of Elendil (+1)
i) The Phial of Undeath (-5) {cursed}
j) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
m) The Small Metal Shield of Aragol [3,+8]
    It provides immunity to acid and cold.  
    It provides immunity to paralysis.  It provides resistance to acid and 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
r) a Drum of Power (+1) {!k}
    It can be activated for singing a song of freedom if
    it is being worn. It increases your strength and charisma by 1.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Golden Rod of Capacity of Recall (214/250) {!k!da@2}
    It can hold more mana.  
    You found it in the remains of Fire Phantom on level 36 of Moria.
b) a Rod Tip of Speed (100 Mana to cast)
    
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
d) The Ring of Londi (+10)
    It 
    increases your speed by 10.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 117 of Angband.
e) The Amulet of Ingwe (+3)
f) The Palantir of Orthanc (+2)
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
h) The Ribbed Plate Armour of Mendir (-3) [28,+16]
    
    It sustains your charisma.  It provides immunity to acid, electricity
     and fire.  It provides resistance to light, confusion, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 122 of Angband.
i) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases 
    your dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 122 of Angband.
j) The Small Leather Shield of Sereb [2,+8]
    It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to sound and shards.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Famine on level 98 of Angband.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Norsa on level 99 of Angband.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
n) The Metal Cap of Thengel [3,+12] (+3)
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
p) The Set of Cesti of Estolad (+5) [5,+11]
    
    It sustains your wisdom, dexterity and constitution.  It provides
    resistance to electricity, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
r) a Pair of Metal Shod Boots of Stability [6,+12]
    It provides resistance to nexus.  It allows you to
    levitate.  
    You found it in the remains of a Nightcrawler on level 92 of Angband.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
v) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 122 of Angband.
w) The Mace 'Taratol' (3d4) (+12,+12)
x) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Scroll of Genocide
c) a Rod Tip of Enlightenment (40 Mana to cast)
d) 2 Rod Tips of Healing (120 Mana to cast)
e) a Ring of Slaying (+11,+13)
    
    You bought it from the Black Market.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 77 of Angband.
h) an Indestructible Amulet of Anti-Magic {!k}
    
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 54 of Mordor.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) an Elven Cloak of Stealth [4,+18] (+6 to stealth)
    It increases your 
    stealth, searching and luck by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Null, the Living Void on level 84 of
    Angband.
o) The Large Metal Shield of Anarion [5,+19]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Zephyr Lord on level 59 of The Sacred
    Land Of Mountains.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 36 of Mordor.
q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
r) The War Hammer of Dardain (3d3) (+19,+19) (+5)
    
    It can be wielded two-handed.  It increases your strength by 5.  It
    does extra damage from fire.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
u) a Shocking Small Metal Boomerang of Gondolin (3d4) (+11,+12) (+3) {!k}
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 3.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity and dark.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid.  
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 49 of Paths of the Dead.


  [Home Inventory - Khazad-dum ]

a) a Wooden Boomerang (Defender) (1d8) (+17,+14) [+5] (+1 to stealth)



Posted on 23.10.2003 23:25
Last updated on 26.10.2003 02:42

Download this dump

281. on the Ladder (of 12641)
103. on the ToME Ladder (of 2973)
Third best for this player (out of 42)

Related screenshot:
Nether Realm unpleasantness

Related movie:
Melkor battle

Comments

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On 23.10.2003 23:25 lorddimwit@hotmail.com wrote:
My second attempt at running a Warrior for the Void, after the first one died a horrible (and stupid) death.

This one suffers from a lot of weaknesses, most notably lack of attack power and resistances. And FF hasn't been too cooperative either.

Finished the Maeglin quest, and Itangast dropped Skullcleaver on the last level of Mordor, so I don't have to wield my stupid randart Morningstar anymore.

On 24.10.2003 03:34 lorddimwit@hotmail.com wrote:
Level 50 now, and slowly progressing through Angband.

Manwe didn't give me his quests in time, so I'm stuck with 15 in prayer, but FF finally came through so my Mimicry is going strong.

I think I hit a bug in Angband that prevents the Crypt from being generated, so there will be no Shadow Cloak of Luthien for Christmas this year.

On 24.10.2003 10:17 lorddimwit@hotmail.com wrote:
All maxed out. Still looking for Fingolfin to complete my item set. I aggravate, but my stealth is lousy anyway.

Killing Sauron repeatedly to find the Ring now. Trying to complete the game quickly to start leveling up Grond and preparing for the Void.

On 24.10.2003 21:50 lorddimwit@hotmail.com wrote:
Well, done with the 'kill Morgoth' part of the equation. Now I can finally clap my greedy little paws on Grond.
This weapon is awesome. If you can stand the aggro and the earthquake and the 2h wield, it's utterly, utterly deadly. 9d9 +25 +25 and sentient? Justify my love, baby.
This is just the beginning though; there's a lot of prep I still need to do before heading into the Void. Leveling Grond up to 50 and hoarding potions of *Healing*, for example.
Fingolfin would also be nice. And a digger with +3 to blows... ;)

On 25.10.2003 02:37 iopia0 wrote:
Well done but still levelled monsters in the void...
1.why no second shield?
2.not wearing the iron crown. AC?
3.mormegil usually gets extra blows. why are you using lasher?
4.ring of khamul instead of extra attacks surely?
5.not using the cloak of air yet?

On 25.10.2003 03:35 lorddimwit@hotmail.com wrote:
1. Can only use Grond with one shield (2-handed)
2. Not sure whether I want the stat maxing or the AC yet. So yes.
3. Actually, if you're using a weapon that you have no mastery in (sword for example), in your second slot it reduces your bonuses. So the +3 to attacks from Lasher is the best I can do right now.
4. You're right, thanks. I hate this ring of extra attacks.
5. I'll put that on when I enter the Void.

On 25.10.2003 09:52 lorddimwit@hotmail.com wrote:
Level 1 of the Void.

Found some nice new artifacts to round out my collection and got Grond up to lvl 49. Most of the uniques are dead. Time to do this thang.
Lots of nasties lurking around trying to kill me but my offensive power seems sufficient. Grond is sort of turning the Void into a big mess with all its earthquakes, but then again open areas are not this character's friends.
Onward...

On 25.10.2003 18:21 Neil Stevens wrote:
117d9+1976 looks like something I get when I'm debugging. :-)

On 25.10.2003 20:47 lorddimwit@hotmail.com wrote:
Level 10 of the Void.

Found the Blood of Life on level 2 in a Hezrou fight, so I've got some leeway now. I live in mortal fear of Bloodletters of Khorne. Spirits are actually the least of my concerns right now; only the toughest ones can hold up under more than a round of damage from Grond.
I've actually been collecting potions on these early levels rather than using them. It's been pretty smooth sailing so far, except for the fact that most of my staves got fried (my staff of Genocide, thankfully, remains intact).

On 25.10.2003 22:35 lorddimwit@hotmail.com wrote:
Level 20 of the Void.

Doing much, much worse now. Staff of Genocide got fried by Recharge, and I got knocked out and subsequently killed by a Bloodletter. The Blood of Life bailed me out, of course, but still...
I'm genociding every Bloodletter I see from now on.

On 25.10.2003 23:29 lorddimwit@hotmail.com wrote:
Level 13 of the Nether Realm.

Found a market level. Life is pretty rough right now. I can still kill monsters here, but they move really fast and hit really hard. Trying to sneak my way through, but that's tough with aggravation. Don't know how the fight against Tikki will go; don't even know if I'll be able to get that deep.

On 26.10.2003 00:49 lorddimwit@hotmail.com wrote:
Level 30 of the Nether Realm.

Showdown with Tikki. If I can't win this battle, Melkor is out of the question.
I'm not too psyched. I can barely kill a level 150 Dreadlord with this character.
I'll try to record the battle in a cmovie so my adoring fans can behold it.

On 26.10.2003 00:53 lorddimwit@hotmail.com wrote:
Level 30 of the Nether Realm.

Wow. Four rounds and Tikki bit the dust. Easier fight than the Dreadlord. Pow pow pow! Time to snag the Long Sword of Eternity and head for Melkor.

On 26.10.2003 01:32 iopia0 wrote:
market towns in the void? i give up.

On 26.10.2003 02:12 lorddimwit@hotmail.com wrote:
Last level of the Void.

All that remains is the battle with Melkor. Out of Scrolls of Teleportation, low on potions of healing, no genocide allowed.
It's going to be rough.

On 26.10.2003 02:42 lorddimwit@hotmail.com wrote:
Last level of the Void.

Died while fighting Melkor. The one flaw in my foolproof plan was that I forgot that Melkor would cause massive sanity damage, and didn't carry around potions of Cure Insanity with me. Still got Melkor down to around 30% of his HP, but in the end it was vegetabledom for me.

So ends this character's long and troubled journey.

On 10.1.2004 09:31 rraines06@student.law.du.edu wrote:
Wow. Impressive.

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