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The Angband Ladder: Carol X. Calm, Sindar Doriath no-class by Nivim

  [Sil-Q 1.3.2-q Character Dump]

 Name   Carol X. Calm Age    1,995       Str   2
 Sex    Female        Height   5'8       Dex   7 =  3          +4
 Race   Sindar        Weight   147       Con   7 =  4          +3
 House  Doriath                          Gra   4 =  3  +1

 Game Turn    6,696   Melee  (+10,2d7)   Melee       10 =  4  +7      -1
 Exp Pool       575   Bows    (+6,2d8)   Archery      6 =  0  +7      -1
 Total Exp   20,375   Armor   [+8,2-4]   Evasion      8 =  2  +7  +1  -2
 Burden       109.2                      Stealth     15 = 11  +7  -1  -2
 Max Burden   144.0   Health     -9:71   Perception   7 =  4  +4  +1  -2
 Depth         500'   Voice      41:41   Will         4 =  2  +4      -2
 Min Depth     300'                      Smithing     2 =  0  +4      -2
 Light Radius     3                      Song        14 = 11  +4      -1

 You are one of several children of a Sindar bard. You have light grey
 eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> You have been stunned.
> It touches you.
> You hit the Sulrauko...
> The Sulrauko batters you.
> You miss it.
> It batters you!
> An unseen foe blocks your way.
> You miss it.
> It batters you.
> An unseen foe blocks your way.
> You miss it.
> An unseen foe blocks your way.
> You hit it.
> It batters you!
> You die.


  [Screenshot]

      %..
      #..
  ####%..
  ..R@W..
  #####%%
         
         


  [Equipment]

a) a Longsword (Vampiric) (+0,2d5) [+1] {cursed} 3.5 lb
   It drains life from your enemies.  It increases your hunger 
   and is cursed.  
b) a Longbow (+0,2d6) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Beryl Ring of Perception <+1>
   It improves your perception by 1.  
d) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Staying.  
e) (nothing)
f) a Brass Lantern (2385 turns)
g) (nothing)
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) (nothing)
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) The Set of Gloves of Rumil <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Subtlety.  
l) a Pair of Boots of Leaping [+0,1d2]
   It grants you the ability: Leaping.  
m) 70 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 20 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) a Thorny Herb of Rage
b) 2 Fragments of Lembas
c) a Violet Potion of Clarity
d) 2 Crimson Potions of Antidote
e) 2 Milky White Potions of Strength
f) a Brazen Horn of Terror
g) a Mahogany Staff of Light (3 charges)
h) a Beech Staff of Majesty (4 charges)
i) a Golden Ring of Evasion [+1]
j) an Adamant Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
   
k) a Pearl Ring of Cowardice {cursed}
   It causes you to panic in combat and is cursed.  It grants
   you the ability: Dodging.  
l) a Wooden Torch (2000 turns)
m) a Wooden Torch (212 turns)
n) a Hauberk of Protection (-2) [-4,2d6]
   It cannot be harmed by the elements.  
o) a Kite Shield of Nogrod (-2) [+0,1d6]
   It sustains all your stats.  It cannot be harmed by the
   elements.  
p) a Pair of Boots [+0,1d1]
q) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
r) a Mithril Longsword (+1,2d5) [+1] 1.5 lb
   It cannot be harmed by the elements.  
s) 20 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
t) 59 Pieces of Mithril


  [Abilities]

Finesse
Assassination
Cruel Blow
Dexterity
Song of Silence
Song of Lorien


  [Enemies]

  3 /  3  Wolf                                    
  0 /  2  Tanglethorn                             
 10 / 11  Orc                                     
  1 /  1  Grimhawk                                
  8 /  8  Orc scout                               
 11 / 11  Spider hatchling                        
  1 /  1  Blue serpent                            
  5 /  8  Orc soldier                             
  0 /  1  Madthorn                                
  1 /  1  Gorcrow                                 
  6 /  6  Orc archer                              
 14 / 14  White wolf                              
  1 /  1  Red serpent                             
  (slain) Gorgol, the Butcher 
  9 / 10  Orc warrior                             
  4 /  5  Sword spider                            
  9 /  9  Crebain                                 
  3 /  3  Mewlip                                  
  3 /  4  Orc thief                               
  6 /  6  Nightthorn                              
 10 / 11  Mountain troll                          
  2 /  2  Tattered wight                          
  3 /  6  Orc champion                            
  3 / 18  Easterling warrior                      
 12 / 12  Hummerhorn                              
  7 / 28  Warg                                    
  0 /  2  Grave wight                             
  1 /  1  Dark serpent                            
  (slain) Orcobal, Champion of the Orcs 
  5 /  6  Whispering shadow                       
  2 /  5  Distended spider                        
  1 /  2  Easterling archer                       
  1 /  1  Twisted bat                             
  0 /  1  Snow troll                              
  1 /  2  Lurking horror                          
  0 /  3  Giant                                   
  0 /  2  Sulrauko                                
  3 /  3  Fire-drake hatchling                    
  0 /  4  Shadow                                  


  [Artefacts]

The Serpentine Ring of Barahir (found)
The Shortsword of Amrod (found)
The Set of Gloves of Rumil (found)


  [Notes]

Carol of the Sindar
Entered Angband on 25 Dec 2017

   Turn     Depth   Note

      4     50 ft   Found The Set of Gloves of Rumil
     26    100 ft   (Song of Silence)
     26    100 ft   (Song of Lorien)
     26    100 ft   (Finesse)
    832    150 ft   Encountered Gorgol, the Butcher
    856    150 ft   (Assassination)
  1,145    150 ft   Found The Serpentine Ring of Barahir
  1,198    150 ft   Slew Gorgol, the Butcher
  1,456    200 ft   Fell into a chasm
  1,596    300 ft   Found The Shortsword of Amrod
  3,639    350 ft   (Cruel Blow)
  5,245    450 ft   (Dexterity)
  5,657    450 ft   Encountered Orcobal, Champion of the Orcs
  6,406    450 ft   Slew Orcobal, Champion of the Orcs

  6,696    500 ft   Slain by a Sulrauko.
  6,696    500 ft   Died on 07 December 2017.




  ['Score' 010093304]


Posted on 7.12.2017 10:54
Last updated on 7.12.2017 15:11

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8. on the Competition No.212 Ladder (of 18)

Comments

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On 7.12.2017 10:54 Nivim wrote:
For the seventh day of the competition, this character is repeating the basic build of the Calm family, but significantly more effective now that the artifact present is finally a clear and definite step up instead of definitive or arguable step down from previous days. Carol bears the gloves of Rumil, thus ameliorating the two most major (i.e. annoying) problems of previous attempts; running out of Voice, and never having quite enough XP.

Posted the dump upon finding the Ring of Barahir (little use on this build; the times I'd use Staying I'd also have run out of voice for Lorien).

Note: Carol X. Calm is the first of her middle name.

(P.S. Now if only I had an Arc Blade...)

On 7.12.2017 15:11 Nivim wrote:
Found Amrod; "You stealthily attack the Orc champion!!!!!!!! You have slain the Orc champion." Also, with a few skill points, the same for trolls, easterling warriors, and even (with careful positioning and Lorien) wargs.


Found a cursed longsword; for some reason, I'd thought "it's not dice boosted so it can't be Fury" but reflexively acted as though that was "so it can't be cursed", and so despite having Amrod I didn't get to use it from 400ft onward.


I also almost ran out of light a couple times, but having plenty didn't save me from Shadows; it turns out they are basically unstoppable on a character with low Melee and no heavy weapon.

The correct response was presumably to skip any floor they noticed me on, but that didn't even occur to me since I kept expecting the very next hit would destroy the Shadow.

On 7.12.2017 16:40 wobbly wrote:
If you can see them reliably, which you probably can't then the bow is better. Partially because they can't hit you and partially because of halved evasion. They move semi-eratically.

On 8.12.2017 07:41 Nivim wrote:
I think I intuitively thought archery wasn't the way to go after dealing no damage at all with the first ~five shots, but I should have known better. I'll attribute this death to playing while too tired, then.

(I probably would have left it for another day at least twice, but I started a theme of at least one decent character for each day of the comp, and it would be a shame to break it just to win.)

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