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The Angband Ladder: Weed, Thunderlord Mindcrafter by <Helge@myrealbox.com>

  [ToME 2.2.2 Character Dump]

 Name  : Weed                   Age                 27       STR! 18/***       
 Sex   : Male                   Height             114       INT! 18/210       
 Race  : Thunderlord            Weight             217       WIS! 18/***       
 Class : Mindcrafter            Social Class        82       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         115 Level             50    Max Hit Points      1213   
 + To Melee Damage       99 Experience  60774194    Cur Hit Points      1213   
 + To Ranged Hit         89 Max Exp     60774194    Max SP (Mana)        281   
 + To Ranged Damage      18 Exp to Adv.    *****    Cur SP (Mana)        281   
   AC                62+102 Gold        15381698    Piety             299999   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Very Bad     Blows/Round:  30        
 Bows/Throw  : Legendary[27]Searching   : Good         Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  30d6+2970 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          Wizard of legend.                                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 110 (5500')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 55297 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 34th Hrive of the 2890th year of the third age.
 You have been adventuring for 102 days.

                    adefkmnopsuxz{|@            
        Add Str   : 653.4....3...65.            
        Add Int   : .5.....2......5.            
        Add Wis   : .5..4..2.3....5.            
        Add Dex   : 65.4......4...5.            
        Add Con   : 65.4.....3....5.            
        Add Chr   : 65.44..2......5.            
        Add Stea. : .......2........            
        Add Tun.. : ..............5.            
        Add Speed : 653.4..2.3.9.65.            
        Add Blows : 6.34.........65.            
        Vampiric  : +............+..            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ......+.+.......            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : +...............            
        Invisible : +..+...+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.....+...+.....            
        Hold Life : ......+.+.+.....            
        Imm Acid  : ......++*.+....+            
        Imm Elec  : +.....+..+.....*            
        Imm Fire  : +...+.*+++......            
        Imm Cold  : +.....*+*+.....+            
        Res Pois  : +...+.+........+            
        Res Fear  : ....+...+.......            
        Res Lite  : +.....+..+......            
        Res Dark  : ..+...+.........            
        Res Blind : ..+......+......            
        Res Conf  : ......+.++......            
        Res Sound : ......++++......            
        Res Shard : ..+...+.........            
        Res Neth  : ......+.........            
        Res Nexus : +.+...+.+.......            
        Res Chaos : ......+.++......            
        Res Disen : ....+.+.........            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ..+............+            
        Lite      : ++...+...+......            
        See Invis : +........+......            
        Digestion : +...............            
        Regen     : .........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....+.++.++.....            
        Drain Exp : +...............            
        Teleport  : +...............            
        Fly       : ......+........+            
        Orc.ESP   : +...............            
        Troll.ESP : +...............            
        Dragon.ESP: ...............+            
        Giant.ESP : +...............            
        Undead.ESP: +...............            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
 . Sneakiness                                    01.000 [1.100]
 - Magic                                         13.933 [0.900]
          . Magic-Device                         32.050 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  46.900 [1.000]
          . Prayer                               40.600 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  04.050 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Small Sword 'Sting' (E:26436070, L:50) (1d6) (+47,+28) (+6 to speed) {.}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma, speed and attack speed by 6.  It
    does extra damage from electricity, fire and frost.  It poisons your
    foes.  It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, cold, poison, light and nexus.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, 
    spiders, giants and undead.  It slows your metabolism.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains experience.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Long Bow of Ezeldar (x8) (+21,+18) (+5 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 5.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 69 of The
    Sacred Land Of Mountains.
e) The Ring of 'Weed' (+14,+12) (+3 to speed)
    It increases your strength, speed and attack
    speed by 3.  It sustains your wisdom.  It provides resistance to dark, 
    blindness, shards and nexus.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring called 'Vroom' (+4 attacks) {100% off}
    It increases your dexterity, constitution, 
    charisma and attack speed by 4.  It makes you invisible.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 47 of Mordor.
n) The Power Dragon Scale Mail of 'Weed' (-3) [40,+23]
    It can be
    activated for breathe the elements (300) every 60+d90 turns if it is
    being worn. It sustains your intelligence.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    light, dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) (charging)
    It can be activated for restore life levels every
    450 turns if it is being worn. It has a spell stored inside.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Echon [5,+11]
    It sustains your 
    strength, intelligence, wisdom, dexterity and constitution.  It
    provides immunity to acid and cold.  It makes you completely fearless.
    It provides resistance to life draining, acid, fire, confusion, sound, 
    nexus and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 49 of Submerged
    Ruins.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 54 of The
    Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every
    90+d90 turns if it is being worn. It grants you the power of magic
    missile if it is being worn.  It increases your dexterity and luck by 
    4.  It provides immunity to paralysis.  It provides resistance to life
    draining and acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Mordor.
x) a Pair of Metal Shod Boots of Speed [6,+12] (+9)
    It increases your speed by 9.  
    You bought it from the Black Market.
z) a Master quylthulg (2984 hp)
{) The Seeker Bolt of Nielvor (4d5) (+16,+9) (+6 to speed)
    It increases your strength, speed
     and attack speed by 6.  It drains life from your foes.  It is a great
    bane of dragons.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 87 of Angband.
|) The Pick of Nurimran (1d3) (+10,+8) (+5 to speed)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, ability to tunnel, speed and attack speed by 5.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 64 of Erebor.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
b) a Fireproof War Tome of Tulkas {!k!d!s}
    It cannot be
    harmed by fire.  
c) The Bag of Tricks (charging)
    It can be activated for mass genocide every 1000 turns
    .  
    You found it in the remains of an Old Sorcerer on level 48 of Mordor.
d) Balrilbon's Soulgem
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
e) the Eye of Vecna
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 99 of Angband.
f) a Potion of Life
g) a Fireproof Scroll of *Remove Curse*
h) a Scroll of *Remove Curse*
i) a Scroll of *Enchant Weapon*
j) a Fireproof Scroll of Rune of Protection
k) a Fireproof Scroll of Genocide
l) an Adamantite Rod of the Istari of Perception (400/400) {@z1}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 94 of Angband.
m) an Adamantite Rod of Capacity of Disarming (400/400) {@z2}
    It
    can hold more mana.  
    You bought it from the Black Market.
n) a Wand of Fireflash[15|28]
o) a Wand of Demon Blade[17|40] (0 charges)
p) a Staff of Healing[4|31] (0 charges)
q) a Staff of Mana[4|35] (4 charges)
r) The Player corpse {special, @E1}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
d) The Blue Stone 'Toris Mejistos' [Stone Prison](40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
g) The Ring Mail 'Feinquen' (-2) [12,+8]
    
    It sustains your intelligence and wisdom.  It provides immunity to 
    acid, fire and cold.  It makes you completely fearless.  It provides
    resistance to life draining, cold, light, dark, confusion, nether, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Oriental vampire on level 43 of Moria.
h) The Metal Scale Mail of Orwenwen (-27,-8) [13,+13](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence and wisdom.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to electricity, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater titan on level 85 of Angband.
i) The Bar Chain Mail 'Elimlast' (-2) [18,+7]
    
    It provides immunity to acid, electricity and fire.  It makes you
    completely fearless.  It provides resistance to electricity, dark, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
j) The Splint Mail of Andor (-2) [19,+14]
    It
    sustains your dexterity and charisma.  It provides immunity to acid
     and fire.  It makes you completely fearless.  It provides resistance 
    to acid, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 92 of Angband.
k) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Hard Studded Leather 'Vordol' (-1) [7,+17]
    It sustains your strength, dexterity, constitution and 
    charisma.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, fire, 
    cold, poison, light, sound, shards, nether, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 91 of Angband.
m) The Rhino Hide Armour of Amenoros (-19,-14) [8,+12](40%)
    It
    increases your hit points by 40%.  It provides immunity to acid and 
    electricity.  It provides resistance to confusion, shards, nether, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Submerged Ruins.
n) The Rhino Hide Armour of Perien (-1) [8,+17]
    It
    sustains your intelligence and wisdom.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to fire, light and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 97 of Angband.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of Brimphel [4,+10]
    It sustains your constitution.  It
    provides immunity to electricity and cold.  It provides resistance to 
    fire, cold, poison, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every
    3 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 82 of
    Angband.
s) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 97 of Angband.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It 
    drains mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It makes you completely fearless.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Gondolin ]

a) The Tome of Weed
    It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Crystal Ball of Godly Sights
    It can be activated for cure stun.  
    You found it in the remains of a Nether wraith on level 98 of Angband.
c) 27 Sprigs of Athelas
d) 17 Potions of Cure Critical Insanity
e) 18 Potions of Cure Insanity
f) 7 Potions of Death
g) 39 Potions of *Healing*
h) 8 Potions of Life
i) 62 Potions of Restore Mana
j) 18 Potions of Self Knowledge
k) a Potion of Invulnerability
l) a Potion of New Life
m) 21 Scrolls of Holy Prayer
n) 42 Scrolls of Protection from Evil
o) 11 Scrolls of Rune of Protection
p) 4 Scrolls of Artifact Creation
q) an Adamantite Rod of the Istari of Restoration (400/400)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
r) a Wand of Manathrust[13|30] (8 charges)
s) a Wand of Fireflash[9|29] (8 charges)
t) a Wand of Tidal Wave[10|32] (11 charges)
u) 5 Staffs of Genocide[1|5] (4 charges)
v) a Staff of Mana[4|32] (0 charges)
w) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
x) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Khazad-dum .


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
b) a Mithril Rod of Quickness of Nothing (160/160)
    It
    can cast spells faster.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
c) an Adamantite Rod of Quickness of Nothing (200/200)
d) 4 Rod Tips of Healing (120 Mana to cast)
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
f) a Ring of Speed (+12)
    It increases your speed by 12.  
    You bought it from the Magic shop.
g) 3 Rings of Speed (+11)
h) 8 Rings of Speed (+10)
    It increases your speed by 10.  
    You bought it from the Speed Ring Market.
i) a Ring of Lordly Protection [+22]
    It provides immunity to
    paralysis.  It provides resistance to life draining, poison, nether
     and disenchantment.  
j) a Ring of Lordly Protection [+18]
    It provides immunity to paralysis.  It provides
    resistance to life draining, poison, sound and disenchantment.  
    You found it in the remains of a Snotling Captain on level 38 of Moria.
k) an Amulet of Doom [+4] (+5)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 5.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Mature black dragon on level 71 of Erebor.
l) an Amulet of Weaponmastery (+6,+6) [+5] (+3)
    
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) an Elven Cloak of Stealth [4,+14] (+5 to stealth)
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for 
    starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 72 of Erebor.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
q) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) The Drum of the Sky (+2 to speed)
    It can be activated for 
    singing a *godness* song if it is being worn. It increases your wisdom
    , charisma, stealth, speed and luck by 2.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 60 of Mordor.
t) The Horn of Boromir (+3)
    It can be
    activated for mass human summoning every 1000 turns if it is being
    worn. It increases your strength and constitution by 3.  It makes you
    completely fearless.  It provides resistance to fire.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic
    It
    can be activated for high experience loss.  
    You found it lying on the ground on level 25 of The Helcaraxe.
b) The Devil's Pentagram
    It can
    be activated for gain corruption.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) Tenser's Alteration Manual
    It can
    be activated for acquirement.  
    You found it in the remains of a Dark elven sorcerer on level 48 of Mordor.
d) a Parchment titled ``Demigods and their Uses''
    
    It can be activated for cure hallucination.  
    You found it in the remains of a Black orc on level 27 of Mirkwood.
e) Boccob's Magical Mish-mash
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master vampire on level 36 of The Land Of
    Rhun.
f) the Eye of Vecna
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dreadlord on level 62 of The Sacred Land
    Of Mountains.
g) A parchment titled ''Immortality For Dummies''
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Grave wight on level 34 of Moria.
h) Mordenkainen's Mysterious Mind-Masher
    It
    can be activated for cure confusion.  
    You found it in the remains of a Dark elven warlock on level 37 of Mordor.
i) Agannazar's Antique Acorn
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 39 of The
    Land Of Rhun.
j) Cathal's Corrupting Cymbal
    It can be activated for heal 700 hit points every 250
    turns.  
    You found it lying on the ground on level 25 of The Helcaraxe.
k) Jor's Book of Impossible Occurences
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 18 of Mirkwood.
l) Tenser's Top-Heavy Teaspoon
    It can be
    activated for acquirement.  
    You found it in the remains of a Gnome mage on level 23 of A lost temple.
m) an Adamantite Rod of Quickness of Nothing (200/200)
n) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Executioner's Sword of Greater Life (4d5) (+15,+13)(60%)
    It must be wielded two-handed.  It
    increases your hit points by 60%.  It provides resistance to life
    draining.  
    You found it in the remains of a Death quasit on level 59 of Mordor.
p) The Bolt of Dimar (1d5) (+23,+12) (+2 to speed)
    It 
    increases your intelligence, constitution, charisma and speed by 2.  
    It does extra damage from frost.  It is a great bane of demons.  It is
    a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
r) a Mage Staff of Wizardry (1d4) (-22,-20)(80%) (+4)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of an Archlich on level 66 of Mordor.


  [Home Inventory - Khazad-dum ]

a) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 49 of Mordor.
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
c) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
d) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and nether.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth on level 48 of Moria.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) The Set of Gauntlets 'Paurnimmen' [Dig] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 34 of Moria.
j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be
    wielded two-handed.  It increases your strength, constitution and 
    ability to tunnel by 3.  It does extra damage from acid and fire.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, light, dark and chaos
    .  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 48 of Mordor.
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 36 of Moria.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Cirith
    Ungol.
n) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases 
    your attack speed by 2.  It is especially deadly against natural
    creatures.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 38 of Moria.
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 50 of Mordor.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Cirith Ungol.
s) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your intelligence, wisdom, searching, infravision, ability
    to tunnel and speed by 4.  It does extra damage from fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 40 of Moria.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 50 of Mordor.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can
    be wielded two-handed.  It increases your intelligence by 2.  It does
    extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 49 of Cirith Ungol.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be
    wielded two-handed.  It increases your charisma by 3.  It does extra
    damage from fire.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It provides resistance to fire and sound.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 40 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Mummified human on level 29 of The
    Helcaraxe.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 39 of The
    Helcaraxe.
d) The Ring of Power of Uvatha the Horseman (+4)
    It increases your charisma by 4.  It makes you invisible.  
    It sustains your strength.  It provides resistance to cold, blindness
     and chaos.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, confusion, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Maze.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 36 of Heart of the Earth.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 27 of The
    Land Of Rhun.
k) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 29 of The Land Of
    Rhun.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Pauraegen' [Stone Skin] [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has
    a spell stored inside.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Helcaraxe.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can
    be wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of A lost temple.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be
    wielded two-handed.  It can be activated for detect orcs every 10 turns
     if it is being worn. It increases your dexterity and searching by 4.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 19 of Orc Cave.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Land Of Rhun.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 19 of Orc Cave.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.



Posted on 25.10.2003 04:38

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271. on the Ladder (of 17998)
89. on the ToME Ladder (of 3110)

Comments

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On 25.10.2003 05:46 dzhang@its.caltech.edu wrote:
Wow, that's some Seeker Bolt.

On 25.10.2003 07:19 kingvictory2003@yahoo.com wrote:
I assume that your character's name and various created artifacts has ABSOLUTELY NO RELATIONSHIP to an utterly despicable, foul plant named cannabis among other things, yes?

On 25.10.2003 08:30 satinka33@netscape.net wrote:
Well, the char is wielding a ring (randart I presume) named 'Weed'. I'd look to the game programmers..

On 25.10.2003 08:33 satinka33@netscape.net wrote:
*Second look* Can mindcrafters create artifacts? I didn't think that was possible....

On 25.10.2003 08:42 bensan_arizona@yahoo.com wrote:
They can with a Scroll of Artifact Creation, just like anyone else.

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