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The Angband Ladder: Victory, Thunderlord Sorceror by <djwid@yahoo.com>

  [ToME 2.2.3 Character Dump]

 Name  : Victory                Age                 15       STR!     36       
 Sex   : Female                 Height             147       INT!     40       
 Race  : Thunderlord            Weight             225       WIS!     28       
 Class : Sorceror               Social Class        56       DEX!     35       
 Body  : Player                                              CON!     37       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          18 Level             45    Max Hit Points       498   
 + To Melee Damage      -30 Experience  11381863    Cur Hit Points       498   
 + To Ranged Hit         27 Max Exp     11381863    Max SP (Mana)       1156   
 + To Ranged Damage      12 Exp to Adv. 11610000    Cur SP (Mana)       1156   
   AC                18+105 Gold         2116829    Piety             169465   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-120   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 46 (2300')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 12673 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 45 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : .1.3............            
        Add Int   : .1..2.6..2......            
        Add Wis   : ....2...........            
        Add Dex   : .1........4.....            
        Add Con   : ...3.........2..            
        Add Chr   : .1.3............            
        Mul Mana  : +...+...........            
        Mul SPower: +.....+..+......            
        Add Stea. : .......3........            
        Add Sear. : ...3..6.........            
        Add Speed : .1...3.3...7.2..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+....+......            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ..+.++..+.......            
        Imm Acid  : .......+*++....+            
        Imm Elec  : .........+.....*            
        Imm Fire  : ...*.....+......            
        Imm Cold  : ........*+.....+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Lite  : .....+..........            
        Res Dark  : .....+..+.......            
        Res Blind : ......+.........            
        Res Conf  : ......+.........            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : .......+........            
        Res Chaos : .....+..........            
        Res Disen : ........+.......            
        Levitate  : ...............+            
        Lite      : .+..+.....+.....            
        See Invis : ...+.++..+......            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+.+.+..+.....            
        Hvy Curse : ....+...........            
        Fly       : ...+...........+            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         46.600 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          49.800 [0.600]
          . Sorcery                              49.300 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 12.800 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  17.500 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (+4,-22)(60%) (+3)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it lying on the ground on level 24 of A lost temple.
d) The Short Bow of Niend (x3) (+11,+12) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, charisma and speed by 1.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
e) a Ring of Nether Resistance
    It provides
    resistance to life draining and nether.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of The
    Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it
    is being worn.  It provides light (radius 1) forever.  It can be used
    to store a spell.  It increases your intelligence, wisdom and luck by 
    2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
n) The Filthy Rag of the Wight [1,+11] (+6 to searching)
    It increases your intelligence, searching and 
    spell power by 6.  It provides resistance to blindness and confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
p) The Large Metal Shield of Silor [5,+10] {iAcid, iCold}
    It sustains your 
    wisdom.  It provides immunity to acid and cold.  It provides
    resistance to life draining, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 48 of The Sacred Land
    Of Mountains.
s) a Golden Crown of the Magi [0,+12] (+2)
    It increases your intelligence and spell power by 2.  It
    sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 61 of The Sacred Land Of
    Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+7)
    It increases your speed by 7.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Nahath (1d5) (+12,+12) (+2 to speed)
    It increases your constitution
     and speed by 2.  It does extra damage from electricity.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
|) Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Tree {@m2}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Fireproof Tome of Meta Spells {@m4}
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 61 of The Sacred Land
    Of Mountains.
h) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    
    You bought it from the Book Store.
j) The Tome of Victory
    It cannot be harmed by acid, cold,
    lightning or fire.  
k) 10 Potions of Cure Critical Wounds
l) a Silver Rod of the Istari of Home Summoning (200/200) {@z1}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of The Norsa on level 68 of The Sacred Land Of
    Mountains.
m) a Silver Rod of the Istari of Curing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Keeper of Secrets on level 45 of Mordor.
n) a Silver Rod of the Istari of Disarming (200/200) {@z2}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
o) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 60 of The
    Sacred Land Of Mountains.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes
    you invisible.  It sustains your strength, dexterity and constitution.
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 47 of Paths of the
    Dead.
b) a Corrupted Tome of Melkor {@m3@b3}
c) a Rune [Armageddon]
d) a Runestone
e) The Gem of Wisdom {tport level @A2}
    It can be activated for teleport level.  
    You found it in the remains of a Mummified human on level 20 of Mirkwood.
f) The Shrunken Head of Nightmares {mass genocide @A3}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) Raal's Tome of Unconventional Warfare {Destruction @A2}
    It can
    be activated for Destruction.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Tome of Collected Weird Magic {@A1 tport}
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
i) 6 Sprigs of Athelas
j) 2 Potions of Cure Light Insanity
k) 5 Potions of Cure Serious Insanity
l) 2 Potions of Cure Critical Insanity
m) a Potion of Curing
n) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a shallow water
    area.
o) The Jewel 'Evenstar' (+3) {store}
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 45 of Mordor.
p) an Amulet of Sustenance
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness and nether.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
r) The Blue Dragon Scale Mail of Hilin (-2) [30,+16] {iAcid, iElec}
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It sustains 
    your charisma.  It provides immunity to acid and electricity.  It
    provides resistance to electricity, light, dark, sound, nether and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of The Sacred
    Land Of Mountains.
s) The Splint Mail of Manglion (-44,-51) [19,+16](20%) {iFire}
    It increases your hit points by 20%.  It sustains 
    your intelligence, dexterity and constitution.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    life draining, cold, poison, light, dark, confusion, shards, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred
    Land Of Mountains.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 53 of The
    Sacred Land Of Mountains.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Harp of Daeron (+1 to speed)
    It can be activated for singing a
    *charming* song if it is being worn. It increases your wisdom, 
    charisma, stealth, speed and luck by 1.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of A lost temple.
b) The Diamond Prism of Light (charging) {cure insane @A4}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Shadow Creature of Fiona on level 11 of
    Orc Cave.
c) The Wand Construction Kit (charging) {cure insane @A5}
    It can be activated for cure insanity.  
    You found it in the remains of a Vermicious Knid on level 65 of Paths of
    the Dead.
d) an Indestructible Ring of Shard Resistance
e) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.


  [Home Inventory - Minas Anor ]

a) Mordenkainen's Mysterious Mind-Masher {destruction}
    It can be activated for 
    Destruction.  
    You found it in the remains of a Dread on level 50 of Paths of the Dead.
b) a Potion of Cure Insanity
c) The Ring of Gonte (+3)
    
    It increases your constitution by 3.  It sustains your strength and 
    dexterity.  It provides resistance to dark, confusion, nexus and chaos
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 49 of The
    Sacred Land Of Mountains.
d) an Amulet of Doom [+3] (+7)
    It increases your strength, intelligence, 
    wisdom, dexterity, constitution and charisma by 7.  It cannot be
    dropped while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 59 of
    The Sacred Land Of Mountains.
e) an Amulet of Reflection
f) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of The
    Sacred Land Of Mountains.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 61 of The Sacred Land Of
    Mountains.
i) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Anchor of Space-Time
k) The Ring Mail of Hebrion (-22,-63) [12,+13](20%)
    It increases your hit points by 20%.  
    It sustains your constitution.  It provides resistance to acid, 
    electricity, cold, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 38 of Mordor.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 26 of Mirkwood.
m) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
n) a Large Metal Shield of Preservation (-9,-8) [5,+16]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, electricity, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death quasit on level 42 of Mordor.
o) a Large Metal Shield of Reflection [5,+14]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 39 of
    Mordor.
q) a Mage Staff of Power (1d4) (-21,-9) (+8)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 8.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 65 of Paths of the Dead.
b) a Tome of the Eternal Flame {store}
c) 6 Potions of Cure Light Insanity
d) a Potion of Cure Critical Insanity
e) 3 Potions of Cure Insanity
f) 29 Potions of Healing
g) 4 Potions of *Healing*
h) 9 Potions of Restore Mana
i) a Fireproof Scroll of Protection from Evil
j) 3 Scrolls of Protection from Evil
k) The Crumpled Scroll of Mass Resurrection
l) a Rod Tip of Speed (100 Mana to cast)
m) The Ring of Damant (+3)
    It 
    increases your strength and searching by 3.  It makes you invisible.  
    It sustains your strength.  It provides resistance to dark, blindness, 
    confusion and sound.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
n) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Black Market.
o) The Ring of Elais (+2)
    It increases your strength, 
    dexterity and charisma by 2.  It makes you completely fearless.  It
    provides resistance to light, confusion and chaos.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vermicious Knid on level 61 of Paths of
    the Dead.
p) The Amulet called 'Gleam' (+4)
    It increases your strength, dexterity and constitution by 4.  
    It makes you completely fearless.  It provides resistance to acid, 
    poison and nether.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
q) a Shadow Cloak of Air [6,+15] (+1 to stealth) {For the void !k!k}
    It increases your stealth by 1.  It provides
    resistance to light and dark.  It allows you to breathe without air.  
    You found it lying in a vault on level 45 of Mordor.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 52 of The
    Sacred Land Of Mountains.
s) a Trident of Life (1d8) (+8,+6)(20%)
    It can be wielded two-handed.  It increases
     your hit points by 20%.  It provides resistance to life draining.  
    You found it in the remains of a Gelatinous cube on level 30 of A lost
    temple.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for blindness.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
b) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Power of Ren the Unclean (+2 to speed)
    It increases your infravision and 
    speed by 2.  It makes you invisible.  It provides resistance to fire
     and blindness.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of The Sacred
    Land Of Mountains.
e) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your constitution, stealth, searching
     and attack speed by 2.  It makes you invisible.  It sustains your 
    strength and dexterity.  It provides resistance to poison and sound.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 58 of The
    Sacred Land Of Mountains.
f) The Ring of Power of Ren the Unclean (+4% of critical hits) {mhouse}
    It increases your charisma and ability to
    score critical hits by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides resistance to 
    electricity, dark and shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 67 of The Sacred
    Land Of Mountains.
g) The Ring of Power of Uvatha the Horseman (+3% of critical hits)
    It increases your searching and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to blindness and nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Ji Indur Dawndeath (+2 to stealth)
    
    It increases your stealth by 2.  It makes you invisible.  It provides
    resistance to cold, dark, confusion and sound.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 58 of Paths of
    the Dead.
i) The Ring of Power of Ren the Unclean (+1)
    It increases your wisdom by 1.  It makes you invisible.  It
    sustains your wisdom and dexterity.  It provides resistance to cold, 
    poison and shards.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 65 of Paths of the
    Dead.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of The Sacred
    Land Of Mountains.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8)
    every 8+d8 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from fire.  It provides resistance to 
    fire and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 45 of Mordor.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 40 of Paths of
    the Dead.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 51 of The Sacred Land
    Of Mountains.
r) The Broad Spear of Mirildor (1d9) (+5,+1) (+3)
    It increases your intelligence by 3.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 40 of Paths of the Dead.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 27.10.2003 05:00
Last updated on 3.11.2003 07:20

Download this dump

4064. on the Ladder (of 12435)
1106. on the ToME Ladder (of 2971)
5. for this player (out of 16)

Related screenshots:
Cool Vault in Sacred LoM
Vault after completion

Comments

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On 27.10.2003 05:00 djwid@yahoo.com wrote:
First character to worship Melkor and try udun for me. Udun is great, I love drain. I also didn't realize how easy it is to keep a Melkor char in positive piety. Thunderlords have a serious xp penalty. It is slowing me down. I will keep working on the paths of the dead right now. Hopefully I will get an ego cloak of air eventually. I need to do numenor and eventually want to go into the void.

On 27.10.2003 05:48 djwid@yahoo.com wrote:
Found the rod tip of home summoning. I do like the paths of the dead for a sorc. Great drops there.


On 30.10.2003 05:28 djwid@yahoo.com wrote:
Doing well. All my books are fireproof, I have immune fire via ring of flare. Two other immunities are covered by the shield. Also have some nice rods for drain. Genocide as a spell is also nice. I want wraithform and then I will stop with the udun stuff.

On 2.11.2003 05:20 djwid@yahoo.com wrote:
Victory is doing well. Finally got a cloak of air in a vault in Mordor. This same vault yielded 20 or so artifacts. I am extremely happy to get these essential items. I can also now finally go to nuemanor. I got another god quest request which I will take care of first.
-Duncan

On 2.11.2003 05:22 djwid@yahoo.com wrote:
Note, another thing I am concentrating on is keeping my luck high. I really want to see how it affects treasure and the game overall. It certainly makes vaults nice :-)
-Duncan

On 3.11.2003 07:20 djwid@yahoo.com wrote:
Victory hit lvl 45, saved gondolin, then established the void gates between gondolin and minas anor. Quite a kit now. The void gate quest was not very hard as Victory had all four immunities during the battle. She used stone prison to build a sanctuary, then manathrusted her enemies until death. Retreating to the sanct when mana got low, using drain/recharge to get mana, then back into the fray. Pretty quick. Kept all the loot piled up in a nice small pile too.

On 3.11.2003 16:36 djwid@yahoo.com wrote:
I have wraithform now. I really like this spell. It is so nice to just walk through walls, mountains, etc. It lasts quite a while so I keep it running just like:
- regen
- speed
- stone skin

On 23.2.2010 21:43 djwid@yahoo.com wrote:
Victory is now gone, a victim of quitting TOME and moving 3 times since this dump. OTOH I have a new dark-elf sorceror with necromancy worshiping melkor. The new Sorceror won't put more than 1 point into Udun. I will work on Spirituality though.

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