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The Angband Ladder: Uthlob, Dwarf Priest by Ingwe Ingweron

  [Angband 4.1.2 Character Dump]

 Name   Uthlob       Age             37          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'6"   STR! 18/100  +2  -1 +14 18/***
 Class  Priest       Weight    6st 10lb   INT! 18/100  -3  -3  +4  18/80
 Title  Prophet      Turns used:          WIS! 18/100  +2  +3  +4 18/190
 HP     867/867      Game        410022   DEX! 18/100  -2  -1  +8 18/150
 SP     340/361      Standard     59858   CON! 18/100  +2  +1 +11 18/***
                     Resting       4207

 Level                 45    Armor     [20,+150]    Saving Throw    100%
 Cur Exp          3678816                           Stealth    Very Good
 Max Exp          3678816    Melee       3d5,+46    Disarm - phys.   76%
 Adv Exp          3780000    To-hit       51,+59    Disarm - magic   70%
                             Blows      4.0/turn    Magic Devices     90
 Gold               59339                           Searching        75%
 Burden          148.6 lb    Shoot to-dam    +15    Infravision   100 ft
 Overweight      -31.3 lb    To-hit       41,+58    Speed      x3.5 (25)
 Max Depth    4950' (L99)    Shots        2/turn

  Dwarves are known to overcome their enemies by their great
 persistence and Uthlob is no exception. He is prepared to fight
 Morgoth even if he has to walk the whole way.


rAcid:......+.*.... Nexus:.............
rElec:.+....+...... Nethr:......+......
rFire:++....+...... Chaos:........+....
rCold:.+*...+...... Disen:+............
rPois:............. pFear:+...+...++...
rLite:............. pBlnd:..+.........+
rDark:......+...... pConf:.........+...
Sound:........++... pStun:.........+...
Shard:.......+..... HLife:..+..........

Regen:..+.+........ Stea.:......+++....
  ESP:..+.......... Sear.:.............
Invis:+.+.+........ Infra:....+.......+
FrAct:+.+.+...+.+.. Tunn.:............+
Feath:..+.......... Speed:.+++.......+!
S.Dig:.+........... Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:............. Light:....++.......


  [Character Equipment]

a) the Long Sword 'Andúril' (3d5) (+13,+15) [+10] <+4> {@0}
     Found lying on the floor of a special room at 1000 feet (level 20)
     
     +4 strength.
     +4 dexterity.
     Slays undead, trolls, orcs, evil creatures.
     Branded with fire.
     Provides resistance to fire, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains strength, dexterity.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods.  
     
     When activated, it creates a fire ball with damage 72.
     Takes 160 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 312.8 vs. creatures not resistant to fire,
     312.8 vs. undead, 312.8 vs. trolls, 312.8 vs. orcs, 272.8 vs. evil
     creatures, and 232.4 vs. others.
     
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
     Dropped by Lugdush, the Uruk at 1700 feet (level 34)
     
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +1 speed.
     +1 shooting speed.
     +1 shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  
     
c) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5>
     Conjured forth by magic at 4700 feet (level 94)
     
     +2 strength.
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +2 constitution.
     +5 speed.
     Provides immunity to cold.
     Provides protection from blindness.
     Cannot be harmed by lightning.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Grants telepathy.  Grants
     the ability to see invisible things.  Prevents paralysis. 
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 808 to 1200 turns to recharge at your current speed.
     Your chance of success is 87.0%
     
d) a Ring of Speed <+11> {@2}
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +11 speed.
     
e) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor in a vault at 4500 feet (level 90)
     
     +3 strength.
     +3 constitution.
     +5 infravision.
     +1 light.
     Provides protection from fear.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
f) the Phial of Galadriel <+3>
     Dropped by Bullroarer the Hobbit at 250 feet (level 5)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 44 to 80 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Conjured forth by magic at 1700 feet (level 34)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, fire.
     
h) an Ethereal Cloak of Aman [0,+40] <+3>
     Found lying on the floor in a vault at 3050 feet (level 61)
     
     +3 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
     Dropped by a dread at 3400 feet (level 68)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) an Iron Crown of Serenity [0,+10]
     Found lying on the floor in a vault at 2450 feet (level 49)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Found lying on the floor of a special room at 1800 feet (level 36)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Speed [4,+15] <+8>
     Found lying on the floor in a vault at 3550 feet (level 71)
     
     +8 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom] {@m2@b2@G2!k}
b) 2 Holy Books of Prayers [Chants and Blessings] {@m3@b3@G3!k}
c) 2 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4@G4!k}
d) a Holy Book of Prayers [Ethereal Openings] {@m5@b5@G5!k}
     Cannot be harmed by fire.
     
e) a Holy Book of Prayers [Godly Insights] {@m6@b6@G6!k}
     Cannot be harmed by fire.
     
f) a Holy Book of Prayers [Purifications and Healing] {@m7@b7@G7!k}
     Cannot be harmed by fire.
     
g) a Holy Book of Prayers [Holy Infusions] {@m8@b8@G8!k}
     Cannot be harmed by fire.
     
h) a Holy Book of Prayers [Wrath of God] {@m9@b9@G9!k}
     Cannot be harmed by fire.
     
i) 27 Potions of Healing {!*}
j) 12 Potions of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
k) 26 Potions of Restore Mana
l) 11 Potions of Enlightenment {!*}
m) 2 Scrolls of Banishment {!*}
n) a Scroll of Mass Banishment {!*}
o) 6 Scrolls of *Destruction* {!*}
p) 5 Rods of Teleport Other {@z9}
q) 2 Rods of Speed (1 charging) {@z5}
     Cannot be harmed by lightning.
     
r) 2 Wands of Stone to Mud (3 charges) {@a8}
s) 10 Wands of Drain Life (0 charges)
t) a Ring of Damage (+0,+15) {!k}
     Found lying on the floor at 4150 feet (level 83)
     
u) the Wicker Shield of Elros [2,+20] <+1, +4>
     Conjured forth by magic at 4700 feet (level 94)
     
     +1 intelligence.
     +1 wisdom.
     +4 constitution.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains your life force.  
     
v) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by a vampire at 1650 feet (level 33)
     
     +2 strength.
     +2 constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 200 turns to recharge at your current speed.
     Your chance of success is 94.2%
     




  [Character Quiver]

0) 11 Seeker Arrows (4d4) (+8,+6) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 197.2.
     35% chance of breaking upon contact.
     
1) 19 Seeker Arrows of Slay Demon (4d4) (+16,+14) {=g}
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 496 vs. demons, and 248 vs. others.
     35% chance of breaking upon contact.
     
2) 9 Mithril Arrows (3d4) (+8,+8)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 194.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       250     50'  Reached level 2
       814     50'  Reached level 3
      2056    100'  Reached level 4
      3161    150'  Reached level 5
      3494    150'  Killed Fang, Farmer Maggot's Dog
      3756    150'  Reached level 6
      4219    150'  Reached level 7
      4987    200'  Found the Dagger 'Nimthanc'
      5074    200'  Reached level 8
      7107    250'  Killed Bullroarer the Hobbit
      7107    250'  Reached level 9
      7111    250'  Found the Phial of Galadriel
      7810    250'  Reached level 10
      7820    250'  Killed Lagduf, the Snaga
      8280    300'  Reached level 11
      8314    300'  Reached level 12
      9964    300'  Reached level 13
     11194    350'  Found the Dagger 'Narthanc'
     12174    400'  Reached level 14
     13135    400'  Reached level 15
     13237    400'  Reached level 16
     13646    450'  Found the Rapier 'Forasgil'
     14189    500'  Reached level 17
     17375    650'  Reached level 18
     17375    650'  Reached level 19
     17375    650'  Reached level 20
     17375    650'  Reached level 21
     17375    650'  Reached level 22
     17375    650'  Reached level 23
     17375    650'  Reached level 24
     17375    650'  Reached level 25
     17375    650'  Reached level 26
     17375    650'  Reached level 27
     17375    650'  Reached level 28
     17375    650'  Reached level 29
     17376    650'  -- Note: !Exp
     17530    700'  Killed Golfimbul, the Hill Orc Chief
     17926    700'  Found the Set of Gauntlets 'Pauraegen'
     19152    700'  Killed Orfax, Son of Boldor
     19496    750'  Reached level 30
     19639    750'  Found the Dagger 'Dethanc'
     20502    800'  Killed Ulfast, Son of Ulfang
     21101    850'  Killed Ufthak of Cirith Ungol
     21160    850'  -- Note: !Dex
     21438    900'  Killed Gorbag, the Orc Captain
     22266   1000'  Found the Long Sword 'Andúril'
     22728   1000'  Killed Shagrat, the Orc Captain
     22843   1000'  Killed Uglúk, the Uruk
     22913   1000'  Found the Beaked Axe of Húrin
     22916   1000'  Found the Dagger of Rilia
     23643   1250'  Killed Azog, King of the Uruk-Hai
     23765   1500'  Found the Star of Elendil
     24963   1550'  -- Note: !Dex x2
     25088   1550'  -- Note: !Con
     25643   1600'  -- Note: !Wis x2
     25742   1600'  -- Note: "ESP
     25957   1650'  Found the Leather Shield of the Haradrim
     26150   1650'  Reached level 30
     27518   1650'  Killed Angamaitë of Umbar
     27911   1650'  Killed Sangahyando of Umbar
     27970   1650'  Reached level 30
     28395   1650'  Found the Pike 'Til-i-arc'
     28486   1650'  Found the Cutlass 'Gondricam'
     28526   1650'  -- Note: small vault !wis, !aug
     29062   1700'  Killed Lugdush, the Uruk
     29100   1700'  Found the Short Bow of Amras
     29467   1700'  Found the Soft Leather Armour 'Hithlomir'
     29482   1700'  -- Note: max Con
     29906   1750'  Reached level 31
     30237   1750'  Killed Beorn, the Shape-Changer
     30579   1750'  -- Note: max Wis
     30886   1750'  Found the Leather Shield of Celegorm
     31501   1800'  Found the Set of Leather Gloves 'Cambeleg'
     32916   1850'  Killed The Queen Ant
     33028   1850'  -- Note: MB6 can ditch MB1
     33102   1850'  Reached level 32
     33418   1900'  Killed Sméagol
     33426   1900'  Found the Battle Axe of Balli Stonehand
     35596   2150'  -- Note: max Dex
     35614   2150'  Reached level 33
     35615   2150'  -- Note: ! Exp
     36401   2150'  Reached level 34
     36480   2200'  Found the Set of Leather Gloves 'Cammithrim'
     36614   2250'  Reached level 34
     37894   2450'  -- Note: max Str
     39306   2450'  Reached level 35
     39472   2450'  Found the Halberd 'Osondir'
     40378   2500'  Reached level 36
     41694   2600'  Killed Tom the Stone Troll
     41703   2600'  Killed Bert the Stone Troll
     41885   2600'  Found the Main Gauche of Maedhros
     42119   2600'  Killed Adunaphel the Quiet
     42212   2600'  Found the Jewel 'Evenstar'
     42617   2600'  Reached level 37
     44179   2900'  Reached level 38
     44180   2900'  -- Note: ! exp
     44431   2900'  Reached level 38
     44465   2900'  Found the Amulet of Carlammas
     45853   3050'  Killed Shelob, Spider of Darkness
     45854   3050'  Found the Rapier 'Careth Asdriag'
     46628   3100'  Killed Atlas, the Titan
     46628   3100'  Reached level 39
     46636   3100'  Found the Hard Leather Armour of Himring
     47017   3100'  Found the Long Sword 'Anguirel'
     48717   3200'  Killed Hoarmurath of Dir
     48797   3200'  Found the Spear 'Nimloth'
     48833   3200'  Reached level 40
     49155   3300'  -- Note: ! Exp
     49384   3350'  -- Note: ! Exp
     49730   3400'  Found the Small Metal Shield of Thorin
     50068   3450'  -- Note: ! Exp
     50368   3500'  Reached level 41
     51014   3500'  -- Note: ! Exp
     51081   3500'  Reached level 41
     51148   3500'  Found the Elfstone 'Elessar'
     51940   3550'  Reached level 42
     51941   3550'  -- Note: ! Exp
     52126   3550'  Killed Akhorahil the Blind
     52662   3700'  Found the Iron Helm 'Holhenneth'
     52826   3700'  Reached level 42
     53761   3900'  -- Note: max Int
     54780   4000'  Found the Scythe 'Avavir'
     55796   4400'  Reached level 43
     56755   4500'  Found the Necklace of the Dwarves
     56924   4500'  Reached level 44
     56925   4500'  -- Note: ! Exp
     57551   4600'  Reached level 44
     57557   4600'  -- Note: ! Exp
     58260   4700'  Found the Wicker Shield of Elros
     58261   4700'  Found the Ring of Adamant 'Nenya'
     58825   4700'  Found the Mattock of Náin
     58904   4700'  Reached level 45
     59851   4950'  Killed Sauron, the Sorcerer


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : yes (birth_know_flavors)
Persistent levels (experimental)             : yes (birth_levels_persist)


Posted on 10.2.2018 03:23
Last updated on 14.2.2018 00:11

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1. on the Competition No.214 Ladder (of 14)

Comments

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On 10.2.2018 03:23 Ingwe Ingweron wrote:
Gwarl begins with more unusual birth-options for a comp. Persistent levels, yes, that's interesting. Connected stairs is unusual for comps. The hated Selling rather than no-Selling, that's just downright mean. And knowledge of flavors, why, when ruins aren't known? That's just an odd choice.

On 10.2.2018 04:50 Ingwe Ingweron wrote:
Rockin' a Shovel of Digging almost from the start, and now rocking the non-priestly Nimthanc', too! A promising beginning! Probably clearing levels too much, as persistent levels (or as I call it-iron man light) scares me a little.

On 10.2.2018 09:11 Ingwe Ingweron wrote:
CL29 DL13 - Just found and quaffed a !Experience.

On 11.2.2018 06:06 Ingwe Ingweron wrote:
CL30 DL20 - What a level! Found Anduril, the Flame of the West - and since it's blessed this priest can use it without detriment. Can ditch the non-priestly 'thancs and Forasgil. Also found this level are Hurin and Rilia. Lugging then around to try and get their runes identified before dumping them.

On 11.2.2018 07:00 Ingwe Ingweron wrote:
CL30 DL30 - made it to Stat Gain depth by reading a couple ?Deep Descent. The quick 10 level descent was rewarded with a small +6 speed ring.

On 11.2.2018 09:26 Ingwe Ingweron wrote:
CL30 DL32 - amulet of ESP!

On 11.2.2018 22:37 Ingwe Ingweron wrote:
CL32 DL37 - MB6, at long last @ won't have to keep lugging stuff around for rune id. Natural Con and Wis both maxed. Turncount, however, is pathetic.

On 12.2.2018 07:36 Ingwe Ingweron wrote:
CL36 DL50 - Halfway down. All stats have natural max except Int. Just finished a "superb" level, but really didn't gain much. Turncount already over 40k, so comp win is pretty doubtful once some of the really heavy hitters get going (e.g., PowerWyrm, Elliptic, etc).

On 13.2.2018 07:09 Ingwe Ingweron wrote:
CL40 DL64 - proceeding apace. Tending to go down stairs more rapidly now, due to my worry about turncount. Although with persistent levels, I may be leaving a bunch of artifacts behind. I hope I don't miss an important one.

On 13.2.2018 12:38 Gwarl wrote:
I want to say you had some incredible luck with the early !exp and anduril. The speed and ESP can't have hurt, either. Looks like Amras also showed up fairly early on.

On 13.2.2018 14:04 Ingwe Ingweron wrote:
The first luck was finding a shovel of digging on DL02. !exp on DL13 was a mixed blessing - I had to be very, very worried about stat draining for a long time. Anduril has been great, but until stat gain levels it mostly sat in inventory. Amulet of ESP at DL32 made me glad I risked a special room. Vault's, special rooms, and unique drops have yielded most of the loot, and most of the close-calls too. Portal has saved @ more than once!

On 13.2.2018 17:43 Ingwe Ingweron wrote:
CL43 DL90 - Have been running down most every stair, pausing only to go after vaults or special rooms. Found four ! Experience that way in the last several levels. Have stopped here because on this level is a "necklace". I have a thing for collecting the Silmaril's found only in this artifact and in Morgoth's crown. By the way, isn't the Naguglimir under-powered as an artifact considering it has a Silmaril?
Inventory management has become very difficult.

On 13.2.2018 19:31 Gwarl wrote:
Remember with persistent levels you can drop something and if you need it badly later go back and get it (at the cost of turns of course).

On 13.2.2018 21:13 Ingwe Ingweron wrote:
What I don't know is whether an artifact that is generated on a level, but never fully identified because @ does not walk-over, can be generated again, or whether it is stuck on that level. I'm assuming the latter.

On 13.2.2018 23:41 Ingwe Ingweron wrote:
CL44 DL94 - ?*Acquirement* yields Nenya and Elros. Inventory management is a pain, but it's a high-class problem.

On 14.2.2018 00:16 Ingwe Ingweron wrote:
CL45 DL99 - Read ?Deep Descent on DL94 to go straight to guns on Sauron right away. Used a wand of stone to mud to create a long hockey-stick antisummoning corridor, filled it with runes of protection (glyphs of warding, for a priest), and pelted the Boss with every wand of drain life @ had found. Used over 30 charges until empty, then fired off two arrows for the kill. Now, to consider how to get enough speed and banishment consumables on these persistent levels for the final fight with the Big Boss.

On 14.2.2018 21:10 erikd wrote:
You've got 100x as much XP as I do in 1/2 the turns. Clearly I'm doing something wrong. :) Is the secret just to dive fast and avoid wasting time exploring the levels fully?

On 15.2.2018 00:18 Ingwe Ingweron wrote:
I generally don't fully explore levels. My MO is: explore a lot at the start to get a decent weapon; dive for stat gain depth, pausing for vaults and special rooms; explore a little more fully for stat gain; dive once more, again pausing for vaults and special rooms. However, I think @ is a little screwed now. Not enough damage output or banish/mass banish to take on Morgoth, and persistent levels means those may be hard to come by.

Debating whether to go down and almost certainly die, but preserve my turncount, or go up and try to get the necessary consumables and somehow increase damage output.

On 17.2.2018 14:20 pen wrote:
I too am finding that the static levels are a huge problem for actually getting *enough* gear.

On 20.2.2018 12:46 PowerWyrm wrote:
I'd say as a priest you're good to go. I wouldn't waste more turns getting banish scrolls as you can use Banish Evil and have enough manapots. In doubt, you can still go back up as the comp is not pure ironman.

On 20.2.2018 20:43 Ingwe Ingweron wrote:
If banish were the only issue, I'd agree, but damage output of 272 is very low. Banish Evil means TO to Morgoth before casting, waiting for him to return, all the while he's healing. Probably faster than @ can deal out the damage. One step forward, two steps back with every banish evil.... For now, I can just wait to see if anyone gets a winner and see if I have any turncount buffer to try and improve.

On 20.2.2018 22:59 CAPM wrote:
Do you worry that your books of prayers will be destroyed? I've seen some people carry 4. Why do you carry 2?

On 20.2.2018 23:27 Ingwe Ingweron wrote:
I carry 2 copies of townbooks with a !k, and squelch them, unless @ get's fire immunity, when I reduce it to 1 copy. If a townbook gets destroyed, I unsquelch that book until I find a replacement. I find the risk that two will be destroyed before a replacement is found is worth the tradeoff of weight for more copies.

On 21.2.2018 00:07 CAPM wrote:
Thanks for the response. What are your thoughts on engaging enemies that can disenchant your equipment? What about enemies that you can't seem to overcome with DPS? Do you just give up on that level for the time being (or perhaps forever) and move on?

On 21.2.2018 00:08 CAPM wrote:
(in the context of persistent levels)

On 21.2.2018 05:30 Ingwe Ingweron wrote:
If I don't have rDis, I fight disenchanters from a distance, avoid them or TO them. DPS? Not sure what that means, damage per shot? Damage per round? Any monster @ can't beat I try to avoid or TO, but that seems obvious.

On 21.2.2018 09:48 Pete Mack wrote:
Just for reference, !g works instead of squelch to avoid picking up town books unless you really want them.

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