The Angband Ladder: Wicilinwan, Beorning Warrior by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Wicilinwan             Age                 46       STR!     38       
 Sex   : Neuter                 Height              84       INT!     33       
 Race  : Beorning               Weight             357       WIS!     37       
 Class : Warrior                Social Class        68       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     27       
                                                                               
 + To Melee Hit          93 Level             50    Hit Points     1386/  1386 
 + To Melee Damage       66 Experience  28308110    Spell Points    205/   205 
 + To Ranged Hit         31 Max Exp     28308110    Sanity          805/   805 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                33+132 Gold         2456338    Speed           Fast (+58) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Excellent    Blows/Round:  22        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  88d5+1452 
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 5th degree.  You are            
          the adopted child of a Yeoman.  You are a well-liked child.          
          You have brown eyes, straight red hair, and an average               
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 111 (5550')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 96 (4800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 12199 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 70 princess quests.
 You have completed 70 lost sword quests.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : ......42...3....            
        Add Wis   : ..*....2........            
        Add Dex   : ..*.......43....            
        Add Con   : ..*...4.........            
        Add Chr   : .......2...3....            
        Add Stea. : ......42...3....            
        Add Sear. : ...*.......3....            
        Add Infra : ...*............            
        Add Tun.. : ..............3.            
        Add Speed : ****.342...3....            
        Add Blows : ...*............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Sharpness : .............+..            
        Cold Brand: +...............            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+....+.......            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........++....            
        Hold Life : .....+..+.......            
        Imm Acid  : ......++*.+.....            
        Imm Elec  : ..+...+.*.......            
        Imm Fire  : .+....*+*.......            
        Imm Cold  : +.....++*.......            
        Res Pois  : .......+........            
        Res Fear  : +..............+            
        Res Light : +....+.....+....            
        Res Dark  : .....+.....+....            
        Res Blind : ...+............            
        Res Conf  : .....+..........            
        Res Sound : ................            
        Res Shard : ..+.....+.......            
        Res Neth  : ...+....+.......            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ...+............            
        Aura Fire : ......+.........            
        Levitate  : ...........+....            
        Lite      : +........++.....            
        See Invis : +.+..+..........            
        Digestion : ++..............            
        Regen     : +.+.............            
        Activate  : ++...+.+.++.....            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              01.500 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -01.600 [0.500]
          . Disarming                            00.400 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  27.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  13.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 6 of your companions have been killed.

  [Fates]

You are fated to meet a Giant fruit fly on level 81.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
e) The Ring 'Eined' (+11) {100% off}
    It increases your wisdom, dexterity, constitution and speed by 11.  It
    sustains your constitution.  It provides resistance to electricity and 
    shards.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Larmendi (+11) {100% off}
    It increases your searching, infravision, speed and attack speed by 11
    .  It sustains your dexterity and charisma.  It provides resistance to 
    blindness, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) an Amulet of Telepathy {!k}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Alador [5,+11]
    It sustains your dexterity.  It provides immunity to acid, electricity
    , fire and cold.  It provides resistance to life draining, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 93 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 58 of Mordor.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Dol Guldur.
z) (nothing)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 90 of Angband.
|) a Magical Dwarven Shovel (+3)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) Raal's Tome of Unconventional Warfare (charging) {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
b) Valdarbon's Automatic Alchemist {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 69 of Paths of the
    Dead.
c) a Parchment titled ``Demigods and their Uses'' {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Ghoul on level 40 of The Land Of Rhun.
    
d) 4 Potions of Speed
e) 10 Potions of *Healing* {!k}
f) 3 Potions of Life {!k}
g) 22 Potions of Enlightenment {!k}
h) 7 Scrolls of Teleportation
i) 11 Scrolls of Word of Recall {50% off}
j) 9 Scrolls of *Identify* {!k}
k) 5 Scrolls of Genocide {100% off}
l) a Scroll of Mass Genocide
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 71 of Angband.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 69 of Paths of the
    Dead.
o) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
r) a Dagger of Westernesse (1d4) (+24,+19) (+2) {!k}
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying in a vault on level 109 of Angband.
s) a Dark Sword (3d7) (-4,-3) {!k}
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) 7 Sprigs of Athelas {100% off}
b) 38 Potions of Cure Serious Insanity
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
d) The Full Plate Armour of Geldolf (-3 to accuracy) [25,+13]
    It provides immunity to acid, electricity and fire.  It provides
    resistance to light, dark, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
e) a Cloak of Air [1,+13]
    It allows you to breathe without air.  
    You found it in the remains of a Nightcrawler on level 69 of Paths of the
    Dead.
f) an Elven Cloak of Invisibility [4,+24] (+7)
    It increases your stealth, searching and luck by 7.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 93 of Mount Doom.
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 74 of Angband.
    
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
j) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Dagger 'Gangwain' (1d4) (+10,+15) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength and 
    speed by 3.  It does extra damage from acid and fire.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 74 of Angband.
    
l) The Dagger 'Dethanc' (E:1512, L:20) (1d4) (+22,+13)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It
    fights against evil with holy fury.  It provides resistance to 
    electricity and poison.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+6,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It makes you completely fearless.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
n) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 84 of
    Angband.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Sword 'Vorpal Blade' (5d5) (+28,+27) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of
    the Dead.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Dark Sword 'Mormegil' (E:847, L:19) (6d7) (+22,+15) [-20] (+5 to speed)
{}
    It generates an antimagic field.  It increases your speed and attack
    speed by 5.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It makes you invisible.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity, cold, chaos and disenchantment.  
    It slows your metabolism.  It produces an electric sheath.  It drains 
    mana, life and experience.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
u) The Bolt 'Tolas' (1d5) (+8,+7) (+3)
    It increases your strength and constitution by 3.  It does extra
    damage from frost.  It poisons your foes.  It produces chaotic
    effects.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 35 of Mordor.
    



Posted on 27.2.2018 01:24

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On 27.2.2018 01:24 Yottle wrote:
This was a randomly generated character. I was lucky that my first one was easily playable.

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180th in ToME (2.3.0) by <yanthrax@gmail.com> (71%)

Primrose, L50 RohanKnight Warrior winner
618th in ToME (2.3.2) by <mugsynj@optonline.net> (71%)

Orf the Doomed, L50 Yeek Warrior
1045th in ToME (2.3.1) by <lorddimwit@hotmail.com> (71%)



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