The Angband Ladder: Diaz, Dwarf Warrior by <darkdiaz51@gmail.com>

  [Angband 4.1.2 Character Dump]

 Name   Diaz         Age             42          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'0"   STR:     17  +2  +3  +0  18/40
 Class  Warrior      Weight    12st 8lb   INT:     10  -3  -2  +0      5
 Title  Swordsman    Turns used:          WIS:     10  +2  -2  +0     10
 HP     -2/197       Game        149512   DEX:     17  -2  +2  +0     17
 SP     0/0          Standard     14864   CON:     14  +2  +2  +0     18
                     Resting          0

 Level                 13    Armor       [26,+3]    Saving Throw     41%
 Cur Exp             1168                           Stealth          Bad
 Max Exp             1168    Melee        1d2,+3    Disarm - phys.   47%
 Adv Exp             1320    To-hit        47,+2    Disarm - magic   34%
                             Blows      2.3/turn    Magic Devices     36
 Gold                1442                           Searching        27%
 Burden           93.2 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -74.7 lb    To-hit        37,+2    Speed         Normal
 Max Depth      350' (L7)    Shots        0/turn

 You are one of two children of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:............+
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:............+
Feath:............. Speed:.............
S.Dig:....+........ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Last Messages]

> You feel much better.
> You have 4 Potions of Cure Light Wounds (b).
> Brodda, the Easterling hits you.
> *** LOW HITPOINT WARNING! ***
> Brodda, the Easterling hits you.
> *** LOW HITPOINT WARNING! ***
> Brodda, the Easterling hits you.
> *** LOW HITPOINT WARNING! ***
> Brodda, the Easterling hits you.
> *** LOW HITPOINT WARNING! ***
> You hit Brodda, the Easterling.
> Brodda, the Easterling hits you.
> You die.
> Successfully created a spoiler file.
> Character dump successful.

Killed by Brodda, the Easterling.

  [Character Equipment]

a) a Shovel (1d2) (+0,+0)
     Found lying on the floor at 250 feet (level 5)
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +3 DEX you would get 2.7 blows
     Average damage/round: 10.7.
     
e) an Amulet of Slow Digestion
     Slows your metabolism.  
     
f) a Wooden Torch (4835 turns)
     Radius 1 light.
     
g) Studded Leather Armour (-1) [12,+0]
     Found lying on the floor at 300 feet (level 6)
     
h) a Cloak [1,-1]
     Found lying on the floor at 50 feet (level 1)
     
i) a Leather Shield [8,+2]
     Bought from a store
     
j) a Hard Leather Cap [2,-2]
     Bought from a store
     
k) a Set of Gauntlets [3,+3]
     Bought from a store
     




  [Character Inventory]

a) 3 Flasks of oil
b) 4 Potions of Cure Light Wounds
c) 2 Potions of Heroism
d) 2 Potions of Berserk Strength
e) 2 Potions of Boldness
f) a Potion of Resist Cold
g) 3 Potions of Slime Mold Juice
h) 3 Scrolls of Magic Mapping
i) 3 Scrolls of Treasure Detection
j) 2 Scrolls of Detect Invisible
k) 5 Scrolls of Identify Rune
l) 9 Scrolls of Satisfy Hunger
m) 3 Scrolls of Light
n) a Scroll of Deep Descent
o) 7 Scrolls of Blessing
p) 2 Scrolls of Aggravate Monster
q) 2 Staves of Cure Light Wounds (12 charges)
r) a Wooden Torch (5000 turns)
     Radius 1 light.
     
s) a Lantern (7500 turns)
     Found lying on the floor at 250 feet (level 5)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
t) a Lantern (7500 turns) {cursed}
     Found lying on the floor at 250 feet (level 5)
     
     It makes your skin harder to damage, but conduct electricity.
     It paralyses you every now and then.
     Cannot be harmed by fire.
     Radius 2 light.
     
u) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor at 350 feet (level 7)
     
     Cannot be harmed by fire.
     
v) a War Hammer (3d3) (+0,+0)
     Found lying on the floor at 300 feet (level 6)
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +3 DEX you would get 1.6 blows
     Average damage/round: 12.2.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       788     50'  Reached level 2
      1311     50'  Reached level 3
      3103    300'  Reached level 4
      3130    300'  Reached level 5
      3184    300'  Killed Grip, Farmer Maggot's Dog
      3216    300'  Reached level 6
      3454    300'  Reached level 7
      3583    300'  Killed Fang, Farmer Maggot's Dog
      4618    250'  Reached level 8
      6888    250'  Reached level 9
      9053    150'  Reached level 10
      9794    250'  Reached level 11
     10549    250'  Reached level 12
     13607    300'  Killed Bullroarer the Hobbit
     13811    300'  Reached level 13


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 4.4.2018 06:36

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17574. on the Ladder (of 18924)
6105. on the Angband Ladder (of 6474)

Comments

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On 4.4.2018 06:36 darkdiaz51@gmail.com wrote:
This was my first time playing Angband. Fun run, I'll try a different class next.

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