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The Angband Ladder: Thurgon, Dwarf Haftedmaster by <Narchan>

  [ToME 2.2.3 Character Dump]

 Name  : Thurgon                Age                 44       Str:     38     39
 Sex   : Male                   Height              48       INT:      7       
 Race  : Dwarf Barbarian        Weight             165       WIS:     18       
 Class : Haftedmaster           Social Class        34       DEX:     32       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        CHR:     19       
                                                                               
 + To Melee Hit          66 Level             42    Max Hit Points      1047   
 + To Melee Damage       56 Experience   2474966    Cur Hit Points       -46   
 + To Ranged Hit         19 Max Exp      2494972    Max SP (Mana)         13   
 + To Ranged Damage       5 Exp to Adv.  2700000    Cur SP (Mana)         13   
   AC                38+108 Gold           52731    Piety               1689   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  40d4+448  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 100 feet  
                                                       Tactic:       aggressive
                                                       Explor:       fast      
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 5471 enemies.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by The Stormbringer on level 70 of Paths of the Dead.
You can use secret passages.
You are bleeding.
You are stunned.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of dragons.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is a great bane of dragons.

Skills (points left: 15)
 - Combat                                        25.895 [0.900]
          - Weaponmastery                        46.828 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.500]
                   - Hafted-mastery              46.500 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            03.700 [0.900]
 - Magic                                         03.790 [0.300]
          . Magic-Device                         01.000 [1.150]
 - Spirituality                                  04.720 [0.400]
          . Prayer                               46.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Small Wooden Boomerang on level 1.
You are fated to meet a Sparrow on level 1.


  [Character Equipment]

a) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
        It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) a Frozen Small Metal Boomerang of *Slay Evil* (3d4) (+5,+5) (+1)
    It increases your wisdom by 1.  It does
    extra damage from frost.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to cold.  It
    allows you to levitate.  It allows you to sense the presence of evil
    beings.  It has been blessed by the gods.  It cannot be harmed by
    cold.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 15 of
    Mirkwood.
e) a Ring of Damage (+18)
    
    You bought it from the Black Market.
f) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Black Market.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Moria.
m) The Arkenstone of Thrain (+3)
    It can be activated
    for detection every 30+d30 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Moria.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
o) a Fur Cloak of Protection [3,+14]
    It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The King in Yellow on level 70 of Paths of
    the Dead.
p) The Large Leather Shield 'Varon' [4,+8]
    It sustains your intelligence and charisma.  It provides
    resistance to disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in
    every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+5) {100% off}
    It increases your 
    speed by 5.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 25 Arrows of Wounding (1d4) (+7,+6)
|) a Dwarven Shovel of Digging (1d3) (+7,+7) (+7)
    It increases your ability to tunnel
     by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {@m1}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 70 of Paths of the Dead.
b) The Tome of Elven Household Magic {!d!v genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Lloigor on level 40 of Mordor.
c) Balrilbon's Bag of Wondrous Tricks {!d!v heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Sand-dweller on level 14 of Mirkwood.
d) a Parchment titled ``Tenser's Last Words'' {!d!v heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it while digging a rubble.
e) 26 Potions of Speed
    
f) 25 Potions of Cure Critical Wounds {75% off}
    
g) 9 Potions of Healing {!*}
    
h) a Potion of Resistance
i) 16 Scrolls of Phase Door
    
j) 26 Scrolls of Teleportation {50% off}
    
k) 15 Scrolls of Satisfy Hunger
    
l) 2 Scrolls of *Destruction* {!*}
    
m) a Scroll of Genocide
n) an Iron Rod of Quickness of Trap Location (50/50) {@z1}
    It can cast spells faster.  
    You bought it from the Black Market.
o) a Golden Rod of Recall (125/125) {!d!v!k}
p) a Golden Rod of Disarming (125/125) {!d!v!k}
q) an Adamantite Rod of Nothing (200/200)
r) The Wand of Digging of Thrain (120 charges) {!d!v@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) an Amulet of Telepathy
t) a Spectral Flamberge (3d7) (+13,+11)
u) a Lance of *Slay Troll* (2d8) (+12,+11) (+2)
v) a Spectral Lochaber Axe of *Slay Troll* (3d8) (+7,+9) (+1)
w) The Morning Star 'Bariendir' (2d6) (+19,+6) (+4)
    It increases your charisma by 4.  It does extra damage from 
    acid and frost.  It poisons your foes.  It produces chaotic effects.  
    It drains life from your foes.  It is especially deadly against
    trolls.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 27 of Maze.


  [Home Inventory - Bree ]

a) 9 Potions of Cure Light Insanity
    
b) 13 Potions of Cure Insanity
    
c) 6 Potions of Resistance
    
    It cannot be harmed by acid, cold, lightning or fire.  
d) a Scroll of Mass Genocide
    
e) a Ring of Nothing
f) The Anchor of Space-Time
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases 
    your intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) an Elven Cloak [4,+12] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
i) The 0 of Coionduin [1,+0]
    It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to electricity, shards, nether and nexus.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Set of Gauntlets 'Paurhach' [2,+15]
l) a Pair of Soft Leather Boots of Stability [2,+11]
    It provides resistance to nexus.  It
    allows you to levitate.  
    You bought it from the Footwear Shop.
m) a Broad Axe (2d6) (+7,+4)
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
o) a Long Sword (2d5) (+0,+0)
p) a Spear (1d6) (+3,+1)
q) a Morning Star of Aman (2d6) (+9,+10) [+1] (+2 attacks)
    It increases your wisdom and 
    attack speed by 2.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your wisdom.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.
r) a Mace of Disruption (5d8) (+7,+8)
    It must be wielded two-handed.  It
    strikes at undead with holy wrath.  
s) Climbing Set
    It allows you to climb mountains.  
t) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) 9 Potions of Cure Critical Insanity
    
b) 22 Potions of Cure Insanity
    
c) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of Paths of the
    Dead.
d) a Dwarven Lantern of the Magi (+3)
e) a Pair of Hard Leather Boots of Jumping [3,+10]
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Footwear Shop.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
g) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to life draining and fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of Paths of the
    Dead.


  [Home Inventory - Minas Anor ]

a) The Tome of Collected Weird Magic
    It can be activated for cure confusion.  
    You found it in the remains of a Novice mage on level 38 of Mordor.
b) The Crystal Ball of Godly Sights (charging) {!d!v acq}
    It
    can be activated for acquirement.  
    You found it in the remains of a Lloigor on level 40 of Mordor.
c) 2 Potions of *Healing*
    
d) a Golden Rod of Detection (125/125)
e) a Golden Rod of Teleport Other (125/125) {!d!v!k}
f) a Rod Tip of Recall (80 Mana to cast)
g) a Rod Tip of Teleport Other (60 Mana to cast)
    
h) a Rod Tip of Havoc (90 Mana to cast)
    
i) The Ring of Laquenna (+5 to searching)
    It 
    increases your intelligence and searching by 5.  It sustains your 
    strength, intelligence, dexterity and charisma.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, dark
    , blindness, confusion and shards.  It allows you to levitate.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) The Ring 'Nurin' (+6 to searching)
    It increases your searching by 6.  It sustains your wisdom and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to cold, blindness, confusion and chaos.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
k) a Ring of Damage (+17)
l) an Amulet of Reflection
m) The Phial of Undeath (-5)
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 29 of Mirkwood.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
p) The Thunderlord Coat 'Mirri' [9,+10]
    It provides
    immunity to electricity and cold.  It provides resistance to life
    draining, acid, fire, cold, poison, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to light, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 34 of Mordor.
r) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) an Orcish Pick of Earthquakes (1d3) (+21,+12) (+8)
u) a Small Metal Boomerang of *Slay Troll* (3d4) (+7,+11) (+2)
    It increases your strength by 2.  It is especially deadly
    against trolls.  It sustains your strength.  It allows you to sense
    the presence of trolls.  It speeds your regenerative powers.  
    You found it in the remains of a Stone troll on level 42 of Mordor.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 49 of Mordor.
w) The Horn of Boromir (+3)
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
x) a Dragon Horn (+2)
    It can be
    activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master mystic on level 47 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Tome of Thurgon
    
    It cannot be harmed by acid, cold, lightning or fire.  
b) a Spellbook of Lay of protection
    
c) Baalzebub's Tormented Box
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Master mystic on level 47 of Mordor.
d) 70 Potions of Cure Insanity {25% off}
    
e) 4 Scrolls of Reset Recall
    
f) a Silver Rod of Quickness of Nothing (100/100)
g) 2 Fireproof Staffs of Genocide[1|5] (4 charges)
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Ring of Shard Resistance
i) The Amulet of Carlammas (+2)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 51 of Mordor.
j) an Amulet of the Serpents [+4] (+4)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 4.  It provides resistance to 
    poison.  
    You bought it from the Black Market.
k) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
l) The Chain Mail of Neneldain (-37,-22) [14,+0](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides resistance to cold, poison, confusion, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Cloak of Invisibility [1,+11] (+5)
    It increases your 
    stealth by 5.  It makes you invisible.  
    You found it lying on the ground on level 42 of Mordor.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bile Demon on level 53 of Mordor.
p) a Set of Leather Gloves of Agility [1,+7] (+4)
    It 
    increases your dexterity by 4.  
    You bought it from the Black Market.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows
    (150) every 90+d90 turns if it is being worn. It grants you the power
    of magic missile if it is being worn.  It provides light (radius 1)
    forever.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
r) The Pair of Hard Leather Boots of Glornin [3,+8]
    It sustains your 
    intelligence and constitution.  It provides resistance to life draining
    , cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of
    fire (72) every 400 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, dexterity and luck by 
    4.  It does extra damage from fire.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed
     by 3.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It provides resistance to cold and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
v) a Short Bow of Extra Might (x3) (+12,+13)
    It provides
    resistance to sound.  It fires missiles with extra might.  
    You bought it from the Master Archer.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Moria.



Posted on 30.10.2003 15:20
Last updated on 30.10.2003 19:17

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5943. on the Ladder (of 15842)
1311. on the ToME Ladder (of 3072)
Best for this player (out of 2)

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On 30.10.2003 15:20 Narchan wrote:
Been having some fun with this character. I think Eru worship rocks....being able to enlighten the level AND identify all items on the level, it is perfect for artifact and vault hunting. Speaking of vaults, I found a GCV at the bottom of Moria and as you can see much of my eq came from it.

On 30.10.2003 19:17 Narchan wrote:
Died...stormbringer knocked me out.....I think I am gong to stick to the normal monster set from now on ;)

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