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The Angband Ladder: Luglug, Half-Troll Paladin by PowerWyrm

  [Angband 4.1.2 Character Dump]

 Name   Luglug       Age             25          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        7'6"   STR! 18/100  +4  +1  +7 18/***
 Class  Paladin      Weight   22st 12lb   INT:  18/28  -4  -3  +6  18/18
 Title  ***WINNER*** Turns used:          WIS! 18/100  -2  +1 +14 18/***
 HP     954/954      Game         85882   DEX! 18/100  -4  -1 +11 18/160
 SP     350/350      Standard     21741   CON:  18/57  +3  +2 +17 18/***
                     Resting       1003

 Level                 44    Armor     [62,+110]    Saving Throw     84%
 Cur Exp          2825655                           Stealth          Bad
 Max Exp          2825655    Melee       8d8,+62    Disarm - phys.   76%
 Adv Exp          2880000    To-hit       88,+46    Disarm - magic   42%
                             Blows      8.7/turn    Magic Devices     63
 Gold              110238                           Searching        53%
 Burden          311.5 lb    Shoot to-dam    +21    Infravision    90 ft
 Overweight      131.6 lb    To-hit       57,+48    Speed      21 (3.1x)
 Max Depth   5000' (L100)    Shots      1.0/turn

 LUGLUG SMASH!!!




rAcid:..+.....+.+.. Nexus:..+..........
rElec:.+*.....+.... Nethr:.....+.......
rFire:.+++..*.+.... Chaos:...+.........
rCold:.++.....+.... Disen:...+..+......
rPois:+..+......... pFear:..++......+..
rLite:..+.......... pBlnd:....+........
rDark:+.++..+...... pConf:...++........
Sound:..+...+...... pStun:.............
Shard:..+...+...... HLife:...+.........

Regen:+.........+.+ Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:+............ Infra:.+..........+
FrAct:..++....+.+.. Tunn.:...+.........
Feath:......+...... Speed:..+++.++...+!
S.Dig:..+........+. Blows:+.......+....
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:..++.+..+....


  [Character Equipment]

a) the Lance 'Berad' (8d8) (+12,+28) [+7] <+4, +2>
     Dropped by a master rogue at 1500 feet (level 30)
     
     +4 dexterity.
     +2 constitution.
     +2 attack speed.
     Slays dragons (powerfully), demons (powerfully), trolls, animals.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
     Combat info:
     8.7 blows/round.
     With +0 STR and +2 DEX you would get 9.0 blows
     Average damage/round: 2414.2 vs. dragons, 2414.2 vs. demons,
     1682.7 vs. trolls, 1316.6 vs. animals, and 950.4 vs. others.
     
b) the Heavy Crossbow of Naron (x5) (+14,+21) [+5] <+2, +6, +1>
     Found lying on the floor at 3950 feet (level 79)
     
     +2 wisdom.
     +6 infravision.
     +1 shooting power.
     Branded with lightning.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 311 to 380 turns to recharge at your current speed.
     Your chance of success is 91.4%
     
c) the Band 'Gwaeren' (+2,+5) [+10] <+2, +5, +3, +6, +4, +1>
     Dropped by Glaurung, Father of the Dragons at 4250 feet (level 85)
     
     +2 strength.
     +5 intelligence.
     +3 wisdom.
     +6 dexterity.
     +4 constitution.
     +1 speed.
     +1 light.
     Provides immunity to lightning.
     Provides resistance to acid, fire, cold, light, dark, sound,
     shards, nexus.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it completely lights up and magically maps the
     level, detecting all objects.
     Takes 779 to 1235 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
d) the Band of Vallin <+5, +1, +4, +2, +3>
     Dropped by Saruman of Many Colours at 2650 feet (level 53)
     
     +5 strength.
     +1 intelligence.
     +1 dexterity.
     +4 constitution.
     +2 tunneling.
     +3 speed.
     +1 light.
     Provides resistance to fire, poison, dark, chaos, disenchantment.
     Provides protection from fear, confusion.
     Cannot be harmed by lightning.
     Sustains intelligence, constitution.
     Prevents paralysis.  Sustains your life force.  
     
e) the Pendant of Sildalmar <+3, +2>
     Dropped by Ulfast, Son of Ulfang at 2200 feet (level 44)
     
     +3 constitution.
     +2 speed.
     Provides protection from blindness, confusion.
     
f) the Phial of Antuoron <+4, +3>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +4 wisdom.
     +3 light.
     Provides resistance to nether.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 41 to 76 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
g) the Chain Mail 'Vandor' (-2) [32,+11] <+5>
     Found lying on the floor in a vault at 2650 feet (level 53)
     
     +5 speed.
     Provides immunity to fire.
     Provides resistance to dark, sound, shards, disenchantment.
     Cannot be harmed by acid.
     Feather Falling.  
     
h) an Elven Cloak [6,+10] <+1>
     Found lying on the floor in a vault at 3100 feet (level 62)
     
     +1 stealth.
     +1 speed.
     
i) the Leather Shield of Idrot [8,+17] <+5, +4, +2, +1>
     Found lying on the floor at 3050 feet (level 61)
     
     +5 wisdom.
     +4 constitution.
     +2 attack speed.
     +1 light.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
     When activated, it destroys an area around you in the shape of a
     circle radius 15, and blinds you for 1d10+10 turns.
     Takes 372 to 456 turns to recharge at your current speed.
     Your chance of success is 78.5%
     
j) a Steel Helm of Telepathy [9,+11]
     Found lying on the floor in a vault at 3100 feet (level 62)
     
     Grants telepathy.  
     
k) the Set of Gauntlets of Andor (+8,+9) [3,+10]
     Dropped by Pazuzu, Lord of Air at 3950 feet (level 79)
     
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     Speeds regeneration.  Prevents paralysis.  
     
l) the Pair of Iron Shod Boots 'Avanc' [4,+18] <+14>
     Dropped by a blue yeek at 100 feet (level 2)
     
     +14 speed.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Spiritual World]
     
     You can read this book.
     
b) 2 Holy Books of Prayers [Healing and Sanctuary]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) 2 Holy Books of Prayers [Battle Blessings]
     Cannot be harmed by fire.
     
     You can read this book.
     
d) 2 Fragile Mushrooms of Vigor
e) 24 Brown Potions of Cure Critical Wounds
f) 10 Light Brown Potions of Healing
g) 5 Metallic Blue Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) an Icky Green Potion of Life
     It can be thrown at creatures with damaging effect.
     
i) 8 Shimmering Potions of Restore Mana
j) 5 Cloudy Potions of Enlightenment
k) 7 Orange Potions of Speed
l) 27 Scrolls titled "deto trum" of Phase Door
m) 12 Scrolls titled "linus ormentus" of Teleportation
n) 7 Scrolls titled "alium pliga" of Banishment
o) 2 Scrolls titled "vin secio ro" of Mass Banishment
p) 4 Scrolls titled "sus for" of *Destruction*
q) 5 Rusted Steel Rods of Teleport Other
r) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     +50 strength.
     +50 intelligence.
     +50 wisdom.
     +50 dexterity.
     +50 constitution.
     +50 infravision.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Can't be removed.  
     
s) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), trolls, orcs, animals, evil creatures.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Sometimes creates earthquakes on impact.  Aggravates creatures
     nearby.  
     
     Combat info:
     5.3 blows/round.
     With +0 STR and +3 DEX you would get 6.0 blows
     Average damage/round: 2307.8 vs. undead, 2307.8 vs. dragons,
     2307.8 vs. demons, 1545.1 vs. trolls, 1545.1 vs. orcs, 1163.5 vs.
     animals, 1163.5 vs. evil creatures, and 782.4 vs. others.
     




  [Character Quiver]

0) 12 Bolts of Slay Evil (1d5) (+14,+14)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 319.2 vs. creatures not resistant to
     lightning, 279.3 vs. evil creatures, and 199.5 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) the Ring 'Horeth' <+5, +4, +2, +1, +3>
     Dropped by The Tarrasque at 4100 feet (level 82)
     
     +5 intelligence.
     +4 wisdom.
     +2 dexterity.
     +1 constitution.
     +3 stealth.
     +1 shooting speed.
     +1 light.
     Provides resistance to fire, light, shards, nether.
     Cannot be harmed by lightning.
     Sustains strength.
     Prevents paralysis.  Sustains your life force.  
     
b) the Band 'Arahil' [+6] <+5, +6, +2, +4, +1>
     Found lying on the floor in a vault at 4400 feet (level 88)
     
     +5 strength.
     +6 intelligence.
     +2 wisdom.
     +5 stealth.
     +4 tunneling.
     +1 light.
     Provides immunity to acid.
     Provides resistance to lightning, fire, cold, dark, nexus.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Prevents paralysis.  
     
     When activated, it attempts to magically enhance a weapon both
     to-hit and to-dam.
     Takes 684 to 1003 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
c) the Band 'Hyarethan' (+2,+2) <+2, +6, +4, +1>
     Found lying on the floor in a vault at 3050 feet (level 61)
     
     +2 intelligence.
     +6 wisdom.
     +6 dexterity.
     +4 searching skill.
     +4 tunneling.
     +1 light.
     Provides immunity to lightning.
     Provides resistance to acid, fire, cold, poison, dark, nexus.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains intelligence.
     Slows your metabolism.  Feather Falling.  Prevents paralysis. 
     Sustains your life force.  Aggravates creatures nearby.  
     
d) the Ethereal Cloak of Calein [0,+19] <+2>
     Found lying on the floor in a vault at 4400 feet (level 88)
     
     +2 wisdom.
     +2 stealth.
     Provides resistance to cold.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Grants telepathy.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 155 to 171 turns to recharge at your current speed.
     Your chance of success is 91.4%
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       154     50'  Reached level 2
       154     50'  Reached level 3
       447    100'  Found the Pair of Iron Shod Boots 'Avanc'
       462    100'  Reached level 4
       523    100'  -- Note: ?Deep Descent
       709    400'  Reached level 5
       721    400'  Reached level 6
       944    400'  Reached level 7
       958    400'  Reached level 8
      1238    400'  Reached level 9
      1497    450'  Reached level 10
      1790    500'  Reached level 11
      2114    500'  Reached level 12
      2266    550'  Reached level 13
      2384    550'  Killed Lagduf, the Snaga
      2485    600'  Reached level 14
      2718    650'  Reached level 15
      3915    750'  Reached level 16
      4567    800'  Reached level 17
      4925    850'  Reached level 18
      4934    850'  Killed Grishnákh, the Hill Orc
      4965    850'  Killed Sméagol
      5004    850'  Killed Gorbag, the Orc Captain
      5012    850'  Killed Orfax, Son of Boldor
      5022    850'  Killed Boldor, King of the Yeeks
      5033    850'  Killed Ufthak of Cirith Ungol
      5033    850'  Reached level 19
      5037    850'  -- Note: _Summoning
      5554    900'  Reached level 20
      6080   1000'  Reached level 21
      6353   1000'  Reached level 22
      6449   1000'  Killed Fang, Farmer Maggot's Dog
      6519   1000'  Killed Khîm, Son of Mîm
      6603   1000'  Killed Ibun, Son of Mîm
      6812      0'  Killed Farmer Maggot
      7133   1150'  Reached level 23
      7232   1150'  Reached level 24
      7451   1200'  -- Note: ?Deep Descent
      7584   1450'  Killed Nár, the Dwarf
      7858   1500'  Reached level 25
      7948   1500'  Killed Shagrat, the Orc Captain
      8160   1500'  Found the Lance 'Berad'
      8783   1650'  Reached level 26
      9247   1700'  Killed Lokkak, the Ogre Chieftain
      9531   1700'  Reached level 27
      9565   1700'  Killed Bolg, Son of Azog
      9866   1700'  Killed Grip, Farmer Maggot's Dog
     10054   1750'  Killed Azog, King of the Uruk-Hai
     10567   1800'  Reached level 28
     10730   1800'  Killed Lorgan, Chief of the Easterlings
     10731   1800'  Found the Halberd 'Inaegor' (LOST)
     11360   1900'  Reached level 29
     11668   1950'  Found the Lantern of Emmon (LOST)
     11861   2000'  Found the Rapier of Duingrim (LOST)
     11907   2000'  Killed Golfimbul, the Hill Orc Chief
     11911   2000'  Killed Bullroarer the Hobbit
     11921   2000'  Found the Zweihander 'Duingoron' (LOST)
     12008   2000'  Killed Wormtongue, Agent of Saruman
     12809   2100'  Reached level 30
     13046   2150'  Killed Uvatha the Horseman
     13046   2150'  Reached level 30
     13054   2150'  Found the Jewel of Hellon (LOST)
     13255   2200'  Reached level 31
     13265   2200'  Killed Ulfast, Son of Ulfang
     13266   2200'  Found the Pendant of Sildalmar
     13466   2200'  Reached level 31
     14211   2350'  Reached level 32
     14752   2450'  Killed Ren the Unclean
     14752   2450'  Found the Pair of Ethereal Slippers 'Ekkain' (LOST)
     14760   2450'  Found the Pendant 'Maegor' (LOST)
     14800   2450'  Reached level 33
     15038   2500'  Found the Metal Cap of Amalch (LOST)
     15066   2500'  Killed Eöl, the Dark Elf
     15069   2500'  Found the Bastard Sword 'Gontar' (LOST)
     15317   2500'  Killed Rogrog the Black Troll
     15322   2500'  Found the Katana of Forthale (LOST)
     15367   2500'  Found the Phial of Antuoron
     15423   2550'  Killed Adunaphel the Quiet
     15423   2550'  Found the Jewel of Teilmanas (LOST)
     15680   2600'  Killed Itangast the Fire Drake
     15680   2600'  Reached level 34
     15685   2600'  Found the Trident 'Ivrin' (LOST)
     15868   2650'  Found the Elfstone of Elrothor (LOST)
     15919   2650'  Killed Kavlax the Many-Headed
     16067   2650'  Found the Chain Mail 'Vandor'
     16106   2650'  Killed Saruman of Many Colours
     16106   2650'  Reached level 35
     16106   2650'  Found the Band of Vallin
     16111   2650'  Found the Pendant of Eliach (LOST)
     16298   2700'  Found the Morning Star of Curthal (LOST)
     17008   2800'  -- Note: ?Deep Descent
     17029   3050'  Found the Leather Shield of Idrot
     17377   3050'  Found the Whip of Uinamar (LOST)
     17427   3050'  Found the Band 'Hyarethan'
     17561   3100'  Killed Smaug the Golden
     17561   3100'  Reached level 36
     17568   3100'  Found the Halberd of Niomengwe (LOST)
     17573   3100'  Found the Full Plate Armour 'Nendil' (LOST)
     17574   3100'  Found the Set of Caestus of Vanar (LOST)
     17747   3100'  Reached level 37
     17954   3100'  Killed Shelob, Spider of Darkness
     18033   3100'  Killed Radagast the Brown
     18033   3100'  Found the Short Sword 'Menedi' (LOST)
     18083   3100'  Killed Uldor the Accursed
     18263   3100'  Killed Angamaitë of Umbar
     18287   3100'  Killed Sangahyando of Umbar
     18593   3100'  -- Note: ?Deep Descent x2
     18677   3600'  Killed Ossë, Herald of Ulmo
     18677   3600'  Reached level 38
     18731   3600'  -- Note: another ?DD
     18798   3850'  Killed Hoarmurath of Dir
     18880   3900'  Killed Omarax, the Eye Tyrant
     18880   3900'  Reached level 39
     19073   3900'  Killed Ar-Pharazôn the Golden
     19150   3900'  Killed Brodda, the Easterling
     19190   3900'  Killed Quaker, Master of Earth
     19368   3950'  Killed Polyphemus, the Blind Cyclops
     19368   3950'  Reached level 40
     19368   3950'  Found the Pick of Alorgon (LOST)
     19403   3950'  Killed Khamûl, the Black Easterling
     19444   3950'  Killed Gorlim, Betrayer of Barahir
     19444   3950'  Found the Pair of Leather Boots 'Bormelval' (LOST)
     19580   3950'  Killed Cantoras, the Skeletal Lord
     19611   3950'  Killed Akhorahil the Blind
     19620   3950'  Killed Feagwath, the Undead Sorcerer
     19620   3950'  Reached level 41
     19626   3950'  Found the Wicker Shield 'Dilmin' (LOST)
     19638   3950'  Killed Pazuzu, Lord of Air
     19638   3950'  Found the Set of Gauntlets of Andor
     19670   3950'  Killed Fundin Bluecloak
     19676   3950'  Found the Flail 'Mingaiath' (LOST)
     19700   3950'  Killed Thuringwethil, the Vampire Messenger
     19703   3950'  Found the Flail of Aegyth (LOST)
     19707   3950'  Found the Heavy Crossbow of Naron
     19803   3950'  Killed Qlzqqlzuup, the Emperor Quylthulg
     20061   4050'  Killed Scatha the Worm
     20078   4050'  Killed Harowen the Black Hand
     20083   4050'  Found the Broad Axe of Feanel (LOST)
     20183   4100'  Reached level 42
     20317   4100'  Killed The Tarrasque
     20317   4100'  Found the Wicker Shield 'Calielen' (LOST)
     20322   4100'  Found the Ring 'Horeth'
     20563   4250'  Killed Ancalagon the Black
     20579   4250'  Killed Glaurung, Father of the Dragons
     20579   4250'  Reached level 43
     20580   4250'  Found the Band 'Gwaeren'
     20590   4250'  Found the Mace of Disruption of Caren (LOST)
     20591   4250'  Found the Iron Crown 'Aithisse' (LOST)
     20622   4300'  Killed Dwar, Dog Lord of Waw
     21058   4400'  Found the Band 'Arahil'
     21072   4400'  Found the Ethereal Cloak of Calein
     21078   4400'  Found the Metal Brigandine Armour 'Elydhorin' (LOST)
     21124   4400'  -- Note: ?DD
     21179   4650'  Killed Baphomet the Minotaur Lord
     21229   4650'  Found the Katana of Damen (LOST)
     21284   4650'  Killed The Lernaean Hydra
     21321   4650'  -- Note: ?DD again
     21531   4950'  Killed Sauron, the Sorcerer
     21531   4950'  Reached level 44
     21560   4950'  Killed The Witch-King of Angmar
     21560   4950'  Reached level 44
     21617   4950'  Killed Arien, Maia of the Sun
     21714   5000'  Killed Morgoth, Lord of Darkness
     21719   5000'  Found the Massive Iron Crown of Morgoth
     21725   5000'  Found the Mighty Hammer 'Grond'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : yes (birth_know_runes)
Know all flavors on birth                    : yes (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 1.6.2018 12:00
Last updated on 4.6.2018 16:29

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9. on the Competition No.216 Ladder (of 46)

Comments

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On 1.6.2018 12:00 PowerWyrm wrote:
Ok no more messing around. This time we'll do it Luglug style. Half-Troll Paladin with randarts and force descent, knowing all flavors/runes at birth.

No idea how this game will go, but when a blue yeek drops +14 speed randart boots on DL2, you can expect ANYTHING! I bet all the weapons in the randart set will be ubercrap now...

For sure I'm gonna take stairs as soon as I see them and use every scroll of Deep Descent I find until I'm at 1500ft or so, because that will greatly lower the turncount.

For my first dive, I'll stop at 1000ft. Map revealed my first vault (lesser). Nothing more dangerous than a cloud giant... oh and the Mim boys (didn't show on Detect Evil).

On 1.6.2018 15:27 PowerWyrm wrote:
Forget what I said about randart weapons... dropped by a master rogue on DL30, an insane lance. This seems like a weapon I'm gonna keep for the rest of the game. Feels on par with some of the insane randart weapons reported recently by other players (9d9 quarterstaff doing 2000+ against monsters weak to slay).

On 1.6.2018 16:07 PowerWyrm wrote:
Lol I'm finding very very nice randart weapons and I leave them behind with no regret. At this point, any of them would have made any other char happy...

On 1.6.2018 16:16 PowerWyrm wrote:
Note: having high DPS + Minor Healing really helps with the turncount, as you almost never have to stop for resting.

On 1.6.2018 16:23 PowerWyrm wrote:
Stopping at 2000ft for now. Still on par with the 300 turns/DL to keep turncount potentially under or near 30k in the end. No idea if it's gonna end well, as I'm clearly not playing carefully at all

On 1.6.2018 18:52 Voovus wrote:
That lance looks a teeeeny bit nuts.

On 2.6.2018 02:53 Estie wrote:
Nuts as the lance may be, those boots on level 2 are a much bigger deal.

Dont mess this up!

On 4.6.2018 10:15 PowerWyrm wrote:
Err... how am I supposed to beat those ridiculous turncounts? ;)

Anyway, down to 2500ft, recalled, got ESP crown from BM. Now I guess I'll have to read every DD scroll I see and simply rush to Morgoth. I guess it'll simply depend on whether I can find the 3rd book or not.

On 4.6.2018 11:40 PowerWyrm wrote:
... and I find the third book moments later at 2650ft. Also my first Band and its usual absurd amounts of stats and resists.

Also found a 11(!)d6 Morning Star with slay evil... If only I didn't get that absurd lance, I would have probably used that for the endgame (although slay evil is poitnless for a paladin now since you can cast the spell).

Read ?DD to keep pace with turncount down to 3050ft. Now to pace is 200 turns/level instead of 300 thanks to you guys ;)

... and I immediately find the MOST ABSURD randart I ever found just lying on the floor a few squares away! I know now what definitely needs to be nerfed in the next version...

So what now? I guess I need better gloves (+DEX would be great) and just powerdive and reach CL40 for Single Combat. I'm pretty good stat wise (found a lot of potions), deal an insane amount of damage in melee and can heal 200+ hps for 3 mana

On 4.6.2018 12:12 PowerWyrm wrote:
Found Band #2, as good as Band #1 but aggravating. Hell let's make this a challenge and play with aggravation on. I replace my now obsolete gloves of FA by some ubercrap randart set of caestus, but at least those give me 20AC and +3 to-dam...

I just need to remember that iFire + rSound don't protect against stunning from plasma hounds... almost croaked when recalling into a corridor with a pack of them and fat fingering a command :/

Reached CL37, which means Clairvoyance and no more devices for mapping. Big heal spell now at 5% fail. I kill Osse in 6 rounds... lol...

On 4.6.2018 15:56 PowerWyrm wrote:
Found another pair of +12 randart speed boots. At least this set is consistent...

Qzzqzzlup summons a bunch of uniques that I quickly dispatch... less stuff to deal with during the M fight. And since I'm already aggravating, I put on some gloves of Combat for more damage. Tiring of Mr Q summoning an endless list of uniques, I defeat him in Single Combat mode.

And another absurd randart with shooting speed... at least it's only 0.1 extra shot now. And Band #3, which is better than Band #2 without the aggro...

Ok switching some stuff and taking stairs on sight... no need to stop until Sauron and Morgoth now.

On 4.6.2018 16:14 PowerWyrm wrote:
Found a cloak with ESP on the way, but I have nothing to replace my crown with ESP at this point. Used ?DD to 4900ft, which I clear and recall. Now only Sauron and Morgoth remain. l'll bring the supplies, but Single Combat will trivialize the fights.

On 4.6.2018 16:15 PowerWyrm wrote:
Sauron goes down one-to-one as well as some of his buddies. A magical staircase appears. Time for Morgoth.

Note: maybe Single Combat is a teenie bit overpowered... maybe :)

On 4.6.2018 16:27 PowerWyrm wrote:
Single Combat, Smite Evil, a Lance that does 950 vs all and 1316 against animals (so should be the same vs evil)... and no summons.

The fight goes like this:
- 4 rounds of melee, CCW to remove stun, put on rune (forgot the first time heh)
- 4 rounds of melee, reestablish rune (last scroll, only had 2)
- manabolt from Morgoth, use *Healing* (hell I have 7 of them, I won't risk the 5% fail spell until I have pots left)
- 3 rounds of melee, rune is gone, need to continue without (Morgoth at half health)
- 2 more rounds, health under 600, use !Heal
- 3 more rounds, another !Heal (Morgoth at 2*)
- 2 more rounds, manabolt from Morgoth, use *Heal*
- 2 more rounds (20 total), Morgoth is dead, I briefly look at the drops and save

Ok so after Blackguard... Paladin. And I thought Blackguard was a tad easy lol...

On 4.6.2018 20:13 Estie wrote:
Great! This is why I dont use randarts - because it takes the amount of luck you had with them to make them competitive ;)

Awesome run, I doubt that can be beaten anytime soon (but...I might try anyway).

On 4.6.2018 22:13 bron wrote:
Half Troll Paladin is certainly my favorite character, for lots of reasons. And I've been doing randarts since it seems like the best chance - you just keep playing a lot of characters until eventually one of them finds items with FA, rPoison, and speed before they are killed. But so far at least I keep running into the problem of occasionally hitting a level, and then wasting 1000+ turns looking for the down stairs. Do that 2 or 3 times, and your turn count is shot. I haven't tried using Single Combat yet; the description certainly makes it seem OP.

I echo Estie's comment about luck being a dominant factor with randarts. Which is partly why I generally advocate for artifactless competitions. Sure, you can still get lucky even without artifacts (e.g. early speed boots), but the damage is at least somewhat limited.

On 5.6.2018 09:32 PowerWyrm wrote:
@Bron: "I keep running into the problem of occasionally hitting a level, and then wasting 1000+ turns looking for the down stairs"

That's why I played this char with Forced Descent. If you don't want to waste 1000 turns looking for the down stairs, you just recall and use the one in town. I abused that a lot...

Single Combat is absurd: the game generate a tiny cell with the opponent and you fight one-on-one... which means ABSOLUTELY ZERO SUMMONS. You do that vs Qzzzqzzlup, Maeglin, Morgoth or any other heavy summoner and it's a "win" pushbutton. And you get Smite Evil which means you keep the heaviest hitting weapon (for example Glaive of Pain in the standard set) and get a x2 multiplier vs evil for all your fights. And you can spam Minor Healing to remove any use for resting. Clearly this class needs to be reworked to balance it a tad bit ;)

On 5.6.2018 10:50 Voovus wrote:
Nice run! And some pretty crazy gear.
Maybe the Guild of Rogues will need to hire a hitman... ;)

On 5.6.2018 18:22 Ingwe Ingweron wrote:
21741 -- You, Estie, and Voovus are all playing a different game here. Major League. I think I must not have even made it to the Minors, must still be in Little League. Totally awesome run!

On 5.6.2018 18:46 Pete Mack wrote:
O_O
That is an epic win, up there with Cliff Stamp's NAP (small levels--essentially the same turncount.) Come to think of it, he used randarts, too, and found a ridiculous extra dice weapon with +9 speed very early. Quite similar to this.

On 5.6.2018 19:51 bron wrote:
"That's why I played this char with Forced Descent"
... and the student was Enlightened


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