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The Angband Ladder: Sheluin, Human Ranger by Nick

  [Angband 4.1.2 Character Dump]

 Name   Sheluin      Age             19          Self  RB  CB  EB   Best
 Race   Human        Height        5'8"   STR:     17  +0  +0  +0     17
 Class  Ranger       Weight   10st 11lb   INT:     10  +0  +0  +0     10
 Title  Scout        Turns used:          WIS:     10  +0  +2  +0     12
 HP     124/124      Game         73534   DEX:     18  +0  +1  +0  18/10
 SP     11/11        Standard      7400   CON:     10  +0  -1  +0      9
                     Resting       1047

 Level                 14    Armor      [23,+16]    Saving Throw     47%
 Cur Exp             1130                           Stealth         Fair
 Max Exp             1130    Melee        3d3,+5    Disarm - phys.   64%
 Adv Exp             1400    To-hit        38,+8    Disarm - magic   45%
                             Blows      1.0/turn    Magic Devices     43
 Gold                 782                           Searching        36%
 Burden          101.9 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -12.0 lb    To-hit        45,+2    Speed         Normal
 Max Depth     600' (L12)    Shots      1.2/turn

 You are one of several children of a Townsman.  You are a well liked
 child.  You have hazel eyes, straight black hair, and an average
 complexion.


rAcid:............. Nexus:?............
rElec:....+........ Nethr:?............
rFire:............. Chaos:?............
rCold:............. Disen:?............
rPois:............. pFear:.............
rLite:?............ pBlnd:?............
rDark:?............ pConf:?............
Sound:?............ pStun:?............
Shard:?............ HLife:?............

Regen:............. Stea.:.............
  ESP:?............ Sear.:.............
Invis:?............ Infra:.............
FrAct:?............ Tunn.:.............
Feath:?............ Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:?............ Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a War Hammer (3d3) (+6,+3) {??}
     Found lying on the floor at 300 feet (level 6)
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 11.9.
     
b) a Short Bow (x2) (+0,+0)
     An inheritance from your family
     
e) an Amulet of Resist Lightning
     Bought from a store
     
     Provides resistance to lightning.
     
f) a Lantern (6495 turns)
     Found lying on the floor of a special room at 400 feet (level 8)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Studded Leather Armour (-1) [12,+6]
     Bought from a store
     
h) a Cloak [1,+3]
     Found lying on the floor at 400 feet (level 8)
     
i) a Wicker Shield [2,+0]
     Found lying on the floor at 150 feet (level 3)
     
j) an Iron Helm [7,+5]
     Bought from a store
     
l) a Pair of Leather Sandals [1,+0]
     Found lying on the floor at 50 feet (level 1)
     




  [Character Inventory]

a) a Book of Nature Magics [Survival Skills] {@m0@b0}
     
     You can read this book.
     
b) 3 Rations of Food
c) a Flask of oil
d) a Potion of Cure Light Wounds
e) 6 Potions of Cure Serious Wounds
f) 13 Potions of Cure Critical Wounds
g) 15 Scrolls of Phase Door
h) 3 Scrolls of Treasure Detection
i) 7 Scrolls of Word of Recall
j) 3 Scrolls of Blessing
k) 2 Scrolls of Monster Confusion
l) a Rod of Restoration (charging)
     Cannot be harmed by lightning.
     
m) a Wand of Slow Monster (5 charges)
n) 2 Wands of Light (11 charges)
o) 2 Wands of Wonder (37 charges)
     Cannot be harmed by lightning.
     
p) a Staff of Mapping (10 charges)
q) an Amulet of Slow Digestion
     Dropped by a soldier at 400 feet (level 8)
     
     Slows your metabolism.  
     




  [Character Quiver]

0) 40 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 6.
     35% chance of breaking upon contact.
     
1) 2 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 6.
     35% chance of breaking upon contact.
     
2) 21 Iron Shots (1d4) (+1,+8)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       269     50'  Reached level 2
      1099    100'  Reached level 3
      1322    100'  Reached level 4
      1577    150'  Reached level 5
      1648    150'  Reached level 6
      1764    150'  Reached level 7
      2559    200'  Reached level 8
      3826    250'  Killed Fang, Farmer Maggot's Dog
      3843    250'  Reached level 9
      4764    350'  Reached level 10
      5600    400'  Reached level 11
      5849    400'  Reached level 12
      6614    550'  Reached level 13
      6922    550'  Reached level 14


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 11.6.2018 15:19

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50. on the Competition No.216 Ladder (of 52)

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On 11.6.2018 15:19 Nick wrote:
First dive. Ranger is hard to start - nearly died several times.

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