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The Angband Ladder: Tantar, Hobbit Geomancer by divinecloudburst

  [ToME 2.2.3 Character Dump]

 Name  : Tantar                 Age                 27       STR! 18/***       
 Sex   : Male                   Height              33       INT! 18/***       
 Race  : Hobbit                 Weight              61       WIS! 18/***       
 Class : Geomancer              Social Class        83       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/***       
                                                                               
 + To Melee Hit          32 Level             50    Max Hit Points      1520   
 + To Melee Damage      -77 Experience  24716929    Cur Hit Points      1520   
 + To Ranged Hit         70 Max Exp     24716929    Max SP (Mana)       2329   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2329   
   AC                23+142 Gold         1044391    Piety              88669   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Heroic       Blows/Round:  9         
 Bows/Throw  : Legendary[7] Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  9d4-693   
 Stealth     : Legendary[2] Magic Device: Superb       Infra-Vision: 220 feet  
                                                       Tactic:       coward    
                                                       Explor:       very slow 
                         (Character Background)                                
          You are one of several children of a Hobbit Mage.  You are           
          a well liked child. You have hazel eyes, wavy auburn hair,           
          and a fair complexion.                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 42 (2100')
        Illusory Castle: Level 50 (2500')
        Maze: Level 29 (1450')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are disguised as a Maia.
 You are currently in the town of Bree.
 You have defeated 8907 enemies.
 You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 65 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..5...........6.            
        Add Int   : *...2....33.....            
        Add Wis   : *...2...........            
        Add Dex   : .........3......            
        Add Con   : .............3..            
        Add Chr   : *........3...3..            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +........+......            
        Add Stea. : .......3........            
        Add Sear. : .........3....6.            
        Add Infra : *.............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*5*.3.3...9....            
        Add Blows : .............3..            
        Vampiric  : .............+..            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: .............++.            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ....+...+.......            
        Sust Wis  : ..+.+...+.......            
        Sust Dex  : ................            
        Sust Con  : ..+.............            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...+++..........            
        Imm Acid  : +.....*+.+....+.            
        Imm Elec  : +.....*...+.....            
        Imm Fire  : *++......+......            
        Imm Cold  : +.....*.........            
        Res Pois  : ..........+.....            
        Res Fear  : ......+.........            
        Res Lite  : .....+..........            
        Res Dark  : .....+..+.+...+.            
        Res Blind : ................            
        Res Conf  : ........+.......            
        Res Sound : ......+.........            
        Res Shard : .........+......            
        Imm Neth  : ........+.......            
        Res Nexus : ..+....+........            
        Res Chaos : .....+..........            
        Res Disen : ........++....+.            
        WraithForm: ...+............            
        Levitate  : ..........+.....            
        Lite      : ....+...........            
        See Invis : ++.+.+..........            
        Digestion : ....+...........            
        Regen     : ..+++...........            
        Activate  : ++...+.+.++...+.            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...++...........            
        No blows  : +...............            
        Precogn.  : +...............            
        Orc.ESP   : .....+........+.            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.700 [0.400]
                   . Sling-mastery               00.000 [0.300]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         32.320 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       34.065 [1.050]
                   . Air                         34.065 [1.050]
                   . Earth                       34.065 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           19.600 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  03.200 [0.550]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  03.850 [0.500]
          . Symbiosis                            14.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Book of Beginner Cantrips on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!*}
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature black dragon on level 67 of Erebor.
e) The Ring of Linarn (+5) {!*}
    
    It increases your strength and speed by 5.  It makes you invisible.  
    It sustains your wisdom and constitution.  It provides resistance to 
    fire and nexus.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 61 of Mordor.
f) The Ring of Phasing (+15 to speed) {cursed, !*}
    It
    grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining and nether.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 66 of Erebor.
n) The Rhino Hide Armour of Enwed (-8,-57) [8,+9](40%) {!*!*quest}
    It
    increases your hit points by 40%.  It provides immunity to acid, 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
p) The Large Metal Shield of Urinnina [5,+15] {!*}
    It sustains your 
    strength, intelligence and wisdom.  It provides resistance to dark, 
    confusion, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*}
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Erebor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+9)
    It increases your speed by 9.  
    You bought it from the Footwear Shop.
z) a Master quylthulg named Qlzqqlzuup (3000 hp)
{) The Bolt 'Eorneri' (1d5) (+13,+11) (+3 attacks)
    It increases your constitution, 
    charisma and attack speed by 3.  It does extra damage from electricity
     and frost.  It drains life from your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 91 of Mount Doom.


  [Character Inventory]

a) a Tome of the Eternal Flame {quest}
b) a Tome of the Blowing Wind {quest}
c) a Fireproof Tome of the Impenetrable Earth
d) a Tome of the Everrunning Wave {quest}
e) a Tome of Translocation
f) a Fireproof Tome of Knowledge {quest}
g) a Holy Tome of Manwe Sulimo {quest}
h) Mordekainen's Sneaking Eye
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 72 of Erebor.
i) The Tome of Collected Weird Magic
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hill orc on level 17 of Orc Cave.
j) a Parchment titled ``Household Magic''
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the floor of a special level.
k) 5 Potions of Healing
l) 81 Potions of *Healing* {!*quest}
m) 28 Potions of Restore Mana {!*QUEST}
n) 82 Potions of Curing {!*quest}
o) a Golden Rod of Capacity of Healing (250/250)
    It can hold more
    mana.  
    You found it in the remains of a Nightcrawler on level 61 of Mordor.
p) a Mithril Rod of the Istari of Healing (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
q) an Adamantite Rod of Quickness of Recall (200/200) {!*}
    It can cast spells faster.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Erebor.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Geyser
b) The Grail of Kenault
    It can be activated for acquirement.  
    You found it in the remains of a Dreadmaster on level 61 of Erebor.
c) the Eye of Vecna
    It
    can be activated for decreasing Dexterity.  
    You found it in the remains of a Master lich in the town of Minas Anor .
d) 6 Rations of Food
e) 8 Flasks of oil
f) a Ring of Weakness
g) 7 Wooden Torches (with 1500 turns of light)
h) a Brass Lantern (with 14940 turns of light)
i) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 62 of Erebor.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) Soft Leather Armour [4]
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Jewel Encrusted Crown 'Turennil' [0,+15]
    It sustains your dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to fire, poison, shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
o) a Dagger (1d4) {good}
p) a Main Gauche (1d5)
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
u) a Novice warrior corpse
v) Itangast the Fire Drake's corpse
w) a Parchment - Adventurer's Guide to Middle-earth
x) a Human Skeleton


  [Home Inventory - Gondolin ]

a) The Ring of Carantir (+2) {!*}
    It increases your intelligence, wisdom
     and constitution by 2.  It sustains your strength, dexterity and 
    charisma.  It provides resistance to fire and poison.  It allows you
    to fly.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Erebor.
b) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
c) The Amulet 'Arand' (-2 to stealth) {cursed}
    
    It decreases your constitution and stealth by 2.  It sustains your 
    charisma.  It provides resistance to sound.  It produces an anti-magic
    shell.  It prevents teleportation.  It aggravates nearby creatures.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) The Amulet of Valar (+2 to stealth)
    It increases your intelligence, charisma and stealth by 2.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, nether and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Phial of Galadriel (+4) {!*}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 45 of Moria.
g) The Star of Elendil (+1) {!*}
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your 
    intelligence and searching by 2.  It increases your mana capacity by 
    40%.  It provides resistance to blindness and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
k) The 0 'Narand' [1,+0]
    It sustains your constitution.  It provides
    immunity to fire.  It provides resistance to fire, dark and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Erebor.
m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to blindness and confusion.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 50 of Moria.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Dagger of Rilia (2d4) (+4,+3)
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 64 of Erebor.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 65 of
    Erebor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Tome of Tantar {quest !d!v}
b) 47 Potions of *Enlightenment*
c) a Potion of New Life {!*}
d) The Crumpled Scroll of Mass Resurrection {!*}
e) a Rod Tip of Recall (80 Mana to cast)
f) The Ring of Flare (+3) {!*}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Erebor.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 91 of Angband.
j) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Full Plate Armour of Isildur [25,+25] (+1)
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*}
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Metal Cap of Thengel [3,+12] (+3) {!*}
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 30 of Moria.
n) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a hill.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
t) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire and 
    light.  It allows you to sense the presence of spiders and demons.  It
    speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Mature white dragon on level 67 of
    Erebor.
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from fire.  It is especially deadly
    against natural creatures.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 47 of Moria.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be
    activated for identify spell every 10 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and 
    wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
w) an Iron Shot of Flame (1d4) (+2,+4)


  [Home Inventory - Lothlorien ]

a) the Skull of Vecna
    
    It can be activated for Destruction.  
    You found it lying on the ground on level 141 of The Void.
b) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.
c) a Staff of Genocide[1|15] (2 charges)
d) an Everburning Torch of the Shadows
e) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
f) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
g) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) {!*!*}
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It has a spell stored inside.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {!*}
    It can be activated for detection every 55+d55 turns if it
    is being worn. It increases your intelligence, wisdom and searching by 
    2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 24 of A lost temple.
k) The Dragon Helm of Thrain [8,+10]
    It
    provides resistance to acid, electricity, cold, dark and blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!*}
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lizard king on level 31 of Moria.
n) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 66 of Erebor.
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 34 of Moria.
t) 18 Elf Skeletons


  [Home Inventory - Khazad-dum ]

a) 99 Potions of Water Curing {quest}
b) 2 Scrolls of Mass Genocide {!*}
c) The Golden Horn of the Thunderlords (0 charges) {!*}
    
    It was given to you as a reward.
d) The Ring of Ulmen (+8) {!*}
    It increases your intelligence, wisdom
     and speed by 8.  It makes you completely fearless.  It provides
    resistance to cold and nether.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Barahir (+1) {!*}
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
f) The Ring of Tulkas (+4) {!*}
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 81 of
    Angband.
g) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) Elven Blue Dragon Scale Mail (-2) [30,+24] (+2 to stealth)
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases 
    your intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of Erebor.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
(cha
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 74 of Angband.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 73 of Angband.
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 73 of Angband.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 85 of Angband.


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unifinished Works
    It
    can be activated for cure stun.  
    You found it lying on the ground on level 23 of The Sandworm lair.
b) The Gem of Wisdom
    It
    can be activated for curing.  
    You found it lying on the ground on level 45 of Illusory Castle.
c) The Gem of Ghosts
    It can
    be activated for poison.  
    You found it lying on the ground on level 68 of Erebor.
d) Raal's Voodoo Doll of Revenge
    It can be
    activated for paralyze.  
    You found it lying on the ground on level 50 of Submerged Ruins.
e) The Devil's Pentagram
    It can
    be activated for decreasing Wisdom.  
    You found it in the remains of a Shade on level 33 of Mirkwood.
f) Raal's Tome of Unconventional Warfare
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 65 of Erebor.
g) Raal's Black Candle
    It can be
    activated for cure confusion.  
    You found it in the remains of a Shade on level 33 of Mirkwood.
h) The Tome of Elven Household Magic
    It can
    be activated for experience loss.  
    You found it in the remains of a Shade on level 33 of Mirkwood.
i) a Parchment titled ``Demigods and their Uses''
    It can
    be activated for darkness.  
    You found it lying on the ground on level 12 of Mirkwood.
j) a Parchment titled ``Magic for the Layman''
    It can be
    activated for teleport level.  
    You found it in the remains of a Dreadlord on level 73 of Angband.
k) The Skull of Ancient Wisdom
    It
    can be activated for high experience loss.  
    You found it in the remains of a Shade on level 33 of Mirkwood.
l) Benetar's Mana Battery
    It can
    be activated for paralyze.  
    You found it in the remains of a Master vampire on level 29 of Mirkwood.
m) The Crystal Ball of Godly Sights
    
    It can be activated for cure fear.  
    You found it in the remains of a Vampire on level 70 of Angband.
n) The Box of Many Wonders
    It can
    be activated for curing.  
    You found it in the remains of a Shade on level 33 of Mirkwood.
o) Baalzebub's Tormented Skullcap
    It can
    be activated for confusion.  
    You found it lying on the ground on level 1 of Barrow-Downs.
p) The Bottomless Bottle
    It can be
    activated for stat loss.  
    You found it lying on the ground on level 60 of Erebor.
q) The Wand Construction Kit
    It can be
    activated for cure blindness.  
    You found it lying on the ground on level 66 of Erebor.
r) The Clay Tablets of Antiquity
    It can be
    activated for cure cuts.  
    You found it in the remains of a Hill orc Archer on level 21 of Orc Cave.
s) a Parchment titled ``Tenser's Last Words''
    
    It can be activated for poison.  
    You found it lying on the ground on level 29 of The Sandworm lair.
t) Raistlin's Ready Ranger
    It
    can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it lying on the ground on level 61 of Erebor.
u) Tenser's Torch of Spontaneous Combustion
    It can be
    activated for decreasing Wisdom.  
    You found it in the remains of a Black wraith on level 70 of Angband.
v) A parchment titled ''Famous Last Words''
    
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Shade on level 33 of Mirkwood.
w) Jor's Buckler of Missile Attraction
    It can
    be activated for decreasing Wisdom.  
x) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for cure cuts
    .  
    You found it lying on the ground on level 10 of A lost temple.



Posted on 6.11.2003 02:38
Last updated on 25.1.2004 22:07

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1213. on the Ladder (of 16608)
526. on the ToME Ladder (of 3087)
7. for this player (out of 34)

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Comments

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On 12.11.2003 00:04 divinecloudburst wrote:
Well that character managed to get himself killed.

Here's the new version, which I'm building a bit more systematically; Manwe, instead of Eru, to avoid skill overlap, and I should be able to get Avatar which will help solve hit points problems when needed.

On 21.1.2004 08:08 divinecloudburst wrote:
Finally took down Morgoth. He was a bit of a pain, but Geomancy lets you spam walls to keep him from summoning too much. I'm accumulating potions now before I tackle the Void.

On 22.1.2004 09:18 divinecloudburst wrote:
In the Void now. Actually I worked through it before, but taking the stairs up from the Nether Realm put me back in Lothlorien.

On 24.1.2004 00:03 divinecloudburst wrote:
I'm back in Arda now, after killing Tikki. Some stairs up from the top of the Nether Realm took me back to Lothlorien, where I made my nifty mage staff - out of the mage staff I started with and saved for that purpose!

On 24.1.2004 06:48 divinecloudburst wrote:
Melkor, Lord of Darkness is hit hard.

Melkor, Lord of Darkness says: 'This dungeon shall be your TOMB!'

Melkor, Lord of Darkness says: 'And now the dreams end.'

Melkor, Lord of Darkness dies.

In retrorespect, by far the most useful power of Geomancy is Grow Barrier - I used it to create glass walls to hide behind, but it still wasn't easy - he insisted on summoning spirits which made it difficult to grow walls fast enough.

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