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The Angband Ladder: Orine, Maia Symbiant by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Orine                  Age                 16       STR! 18/***       
 Sex   : Male                   Height              72       INT! 18/***       
 Race  : Maia                   Weight             147       WIS! 18/***       
 Class : Symbiant               Social Class        79       DEX: 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit          90 Level             50    Max Hit Points      1305   
 + To Melee Damage       86 Experience  40456812    Cur Hit Points      1305   
 + To Ranged Hit         68 Max Exp     40589901    Max SP (Mana)        331   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        330   
   AC                29+137 Gold         1879921                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[12]Searching   : Good         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  45d5+774  
 Stealth     : Superb       Magic Device: Legendary[2] Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a notable follower of Mandos.  In the past you               
          dwelt on earth in the form of a wise and ancient                     
          counsellor.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 62 of Dol Guldur.
 You have defeated 11904 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 52 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2..24...43....5+            
        Add Int   : ...2.242.......+            
        Add Wis   : ...242.2.3.....+            
        Add Dex   : 2..2......4....+            
        Add Con   : ...2..4.43.....+            
        Add Chr   : ...24..2.......+            
        Add Stea. : ...2..42........            
        Add Sear. : .....2..........            
        Add Infra : .....2..........            
        Add Tun.. : ..............5.            
        Add Speed : 2*.24.42.3.9.2..            
        Add Blows : ..2..........2..            
        Chaotic   : .............+..            
        Slay Evil : +...............            
        Slay Demon: ..............+.            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............+..            
        Sharpness : +...............            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ..............+.            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..+....+.+.....            
        Hold Life : ...+............            
        Imm Acid  : ......++*.+.....            
        Res Elec  : ......+..+......            
        Imm Fire  : .+..+.*+.+......            
        Imm Cold  : ...*..++.+......            
        Res Pois  : ....+...........            
        Res Fear  : .+..+...........            
        Res Lite  : .........+....+.            
        Res Dark  : ..............+.            
        Res Blind : ...+.+..++......            
        Res Conf  : .........+......            
        Res Sound : ........++......            
        Res Shard : ................            
        Res Neth  : .........+......            
        Res Nexus : ......++........            
        Res Chaos : ........++....+.            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ..........+.....            
        Lite      : .........+....+.            
        See Invis : +..+.+...+......            
        Digestion : +...............            
        Regen     : +........+......            
        Activate  : .+.+++.+.++...+.            
        Drain Exp : ...............+            
        Aggravate : .....+.........+            
        Cursed    : .+..............            
        Fly       : ......+.........            
        Orc.ESP   : ........+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ...+.+..........            

Skills (points left: 0)
 - Combat                                        41.800 [0.800]
          . Weaponmastery                        41.000 [0.800]
          . Archery                              03.100 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    07.400 [0.800]
          . Stealth                              01.000 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         26.354 [0.700]
          . Magic-Device                         50.000 [1.000]
 - Spirituality                                  13.500 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  07.820 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet an Agent of the black market on level 8.
You are fated to meet an Aimless-looking merchant on level 20.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It increases your speed by 10.  It makes
    you completely fearless.  It provides resistance to fire.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
e) a Ring of Extra Attacks (+2 attacks) {!k}
    
    It increases your attack speed by 2.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 92 of
    Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
m) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 78 of
    Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 70 of The Sacred
    Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound, nether and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+12] (+9) {!k}
    It increases your speed by 9.  
    You stole it from the Black Market.
z) Daoloth, the Render of the Veils (7200 hp)
{) The Bolt of Mirmog (1d5) (+10,-2) (+2 to speed)
    It increases your speed and attack
    speed by 2.  It poisons your foes.  It produces chaotic effects.  It
    is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
|) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) The Clay Tablets of Antiquity (charging) {Mass Genocide}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Black wraith on level 70 of Angband.
b) 2 Potions of Speed {25% off}
c) 4 Potions of *Healing*
d) 18 Scrolls of Teleportation
e) 17 Scrolls of Satisfy Hunger
f) a Mithril Rod of Recall (160/160) {!k!da@1}
g) a Mithril Rod of Charging of Perception (140/160) {!k!da@2}
    
    It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 54 of Mordor.
h) an Adamantite Rod of Cheapness of Detection (200/200) {!k!d}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) a Staff of Genocide[1|5] (2 charges)
j) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Fire on level 35 of Moria.
k) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 87
    of Mount Doom.
l) The Long Sword of the Dawn (E:11562488, L:50) (3d5) (+47,+20) (+5 to
infravisio
    It can be activated for summon the Legion of the Dawn
    every 500+d500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, charisma, infravision and 
    ability to tunnel by 5.  It does extra damage from acid, electricity
     and fire.  It drains life from your foes.  It can cause earthquakes.  
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, poison, light and blindness
    .  It allows you to sense the presence of trolls.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 4 Morphic Oils of Eagle {!k}
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
e) The Phial of Galadriel (+4)
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Full Plate Armour of Isildur [25,+25] (+1)
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Large Metal Shield 'Tirya' [5,+16]
    It sustains your intelligence, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    resistance to life draining, poison, dark and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
j) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Dragon Shield of Antana [8,+23]
    
    It provides immunity to fire and cold.  It makes you completely
    fearless.  It provides resistance to life draining, electricity and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
p) The Dark Sword 'Mormegil' (E:1150312, L:36) (6d7) (+25,+12) [-20] (+5 to
speed)
    It provides light
    (radius 1) forever.  It generates an antimagic field.  It increases 
    your speed and attack speed by 5.  It does extra damage from fire.  It
    can cause earthquakes.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    chaos and disenchantment.  It produces a fiery sheath.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
q) The Dark Sword of Eoner (3d7) (+15,+20) (+3 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 3.  It produces chaotic effects.  It is very sharp and can
    cut your foes.  It is very sharp and make your foes bleed.  It is
    especially deadly against dragons.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) a Small Wooden Boomerang (Defender) (1d4) (+17,+15) [+4] (+4 to stealth) {!k}
    
    It increases your stealth by 4.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
v) a Drum of Power (+2) {!k}
    
    It can be activated for singing a song of freedom if it is being worn. 
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 47 of Moria.


  [Home Inventory - Gondolin ]

a) a Rocket mine named Edgar (160 hp)
b) a Death mold named Percival (2000 hp)
c) a Rod Tip of Healing (120 Mana to cast)
d) a Rod Tip of Restoration (140 Mana to cast)
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 70 of The Sacred
    Land Of Mountains.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases 
    your strength, dexterity, constitution, infravision and speed by 3.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Jewel 'Evenstar' (+3)
h) The Stone of Lore
i) The Metal Scale Mail 'Beron' (-5,-1) [13,+6](20%)
    It increases your 
    hit points by 20%.  It sustains your intelligence.  It provides
    immunity to fire and cold.  It provides resistance to life draining, 
    fire, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 52 of Mordor.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to dark and blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Chieftain on level 50 of
    Mordor.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurhach' [2,+15]
p) The Pair of Soft Leather Boots 'Erethrost' [2,+14]
    It sustains your 
    constitution.  It provides resistance to cold and sound.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, 
    stealth and searching by 4.  It does extra damage from acid.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk in the town of Gondolin .
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 67 of The Sacred
    Land Of Mountains.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) 9 Potions of Cure Insanity
b) 4 Rod Tips of Healing (120 Mana to cast)
c) a Rod Tip of Speed (100 Mana to cast)
d) a Great Rod Tip of Home Summoning
e) a Staff of Genocide[1|13] (3 charges)
f) a Ring of Slaying (+15,+16) {!k}
    
    You bought it from the Expensive Black Market.
g) Power Dragon Scale Mail (-3) [40,+21] {!k}
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for 
    heal (777), curing and heroism every 300 turns if it is being worn. It 
    increases your intelligence, wisdom and stealth by 4.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 90 of Angband.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 70 of Angband.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can
    be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
t) The Zweihander of Esserin (4d6) (+0,+8) (+1)
    
    It must be wielded two-handed.  It increases your intelligence and 
    constitution by 1.  It does extra damage from frost.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It strikes at
    demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true
    every 1000 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence, wisdom, charisma and searching by 4.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tulzscha, the Green Flame on level 92 of
    Mount Doom.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It
    can be activated for magic arrow (10d10) every 20+d20 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and make your foes bleed.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark naga on level 62 of Mordor.
b) an Adamantite Rod of Capacity of Nothing (400/400)
c) a Rod Tip of Disarming (50 Mana to cast)
d) The Star of Elendil (+1)
e) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    The Sacred Land Of Mountains.
f) The Rusty Chain Mail of Elegyth (-5) [14,-3]
    It sustains your dexterity and charisma.  
    It provides immunity to electricity, fire and cold.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The King in Yellow on level 64 of Mordor.
h) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Water troll Chieftain on level 64 of
    Mordor.
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Light War Axe of Ice (2d5) (+3,+15) (+3)
k) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
m) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Dagger 'Narthanc' (E:1820933, L:38) (1d4) (+35,+19)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to acid, electricity, fire, 
    cold, poison and nexus.  It slows your metabolism.  It produces a
    fiery sheath.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave ogre Priest on level 60 of Mordor.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 62 of Mordor.
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of
    Mordor.
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 31 of Mirkwood.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can
    be wielded two-handed.  It can be activated for confuse monster every
    15 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
v) a Frozen Small Wooden Boomerang (Defender) (1d4) (+12,+12) [+3] (+2 to
stealth)
    
    It increases your stealth by 2.  It does extra damage from frost.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and chaos
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
w) a metal Boomerang of Aman (4d5) (+19,+9) [+2] (+3)
    
    It increases your wisdom by 3.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your strength.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.


  [Home Inventory - Khazad-dum ]

a) The Ring of Barahir (+1)
b) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.


  [The Mathom-house Inventory - Bree ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Deep one on level 44 of Mordor.
c) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Headless on level 43 of Mordor.
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 6.11.2003 07:47
Last updated on 8.11.2003 01:41

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474. on the Ladder (of 12447)
217. on the ToME Ladder (of 2971)
6. for this player (out of 42)

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On 6.11.2003 07:47 lorddimwit@hotmail.com wrote:
Well, as promised, here's my Symbiant.

The Princess was kind to me in the early levels, dropping a *thanc that I still carry to this day. Just got the acid realm though, so it's only a matter of time before it becomes useless.

Percival the Deathmold has served me well thus far, with Edgar the Rocket Mine standing in when I need to deal with monsters from a distance. Later on I'll try to snag one of the Cth uniques. Shumah-Gorath would be nice. :) Of course, Qs are out of the question and summoners have limited use because I'm a Maia and I aggravate...

Now I can hear the gears in some of your heads grinding... "if you're a Maia, how can you hypnotize pets? How can you even have pets since you aggravate?"

It's actually not tough. Just quaff a Morphic Oil of (Something Lame), then read the summoning scrolls. Since you don't aggravate in different forms, you have enough time to hynotize your pets before they try to kill you.

On 6.11.2003 08:03 lorddimwit@hotmail.com wrote:
Quick update: another summoning trip granted me a Bouncing Mine to replace Edgar (named it Edmund in keeping with the Shakespearean theme) as well as Yibb-Tstll the Patient One, who's got more HP than a deathmold and much better melee.

I don't know about this Symbiant class... collecting, maintaining, and naming little creatures makes me sort of feel like a character in a Japanese video game...

On 6.11.2003 22:06 lorddimwit@hotmail.com wrote:
Life is good. Long Sword of the Dawn is handy for uniques but ridiculous for anything else. I estimate it'll soon have IMPACT too.

On 7.11.2003 11:09 lorddimwit@hotmail.com wrote:
Got the Ring. Guess I'll destroy it; why not?

On 7.11.2003 20:32 iopia0 wrote:
Go go go.
Bet you can't wait for 3.0.0 so you can complete the ultimate evil ending before anyone else.
Nices fates.

On 8.11.2003 01:41 lorddimwit@hotmail.com wrote:
All done.

This will be my last character for a while since I'm engaged in writing special levels for ToME 3.x

On 23.10.2004 16:15 satinka33@netscape.net wrote:
Sorry for the idle question, but why did you take Magic Device all the way to 50 with this character?

On 25.10.2004 19:51 lorddimwit@hotmail.com wrote:
Several reasons.

Firstly, I didn't have a huge set of choices as far as where my skill points could go. Prayer (for spells and such) is impossible because I'm a Maiar, and since this character didn't use the summoning aspect of Symbiosis at all, Monster-Lore (for pet-kill XP) would also be pointless.

I DID put some points into Spirituality, but that was just to give my character a little boost.

MD is at 50 because this character also found a bunch of Staves of Genocide pretty early on, and used them liberally for the rest of the game. I also relied on rods of detection and such to compensate for my lack of utility spells.

I could've beefed up my close-range attack by putting those skill points into Mimicry, or my long-range attack by choosing Archery, but I wasn't having too much trouble killing stuff, so MD it was.

Does that answer your question? I haven't looked at this character for quite some time...

On 9.11.2004 05:13 satinka33@netscape.net wrote:
Yes, thanks. I'm trying to figure out how to keep a Haftedmaster alive when I'm used to playing more magical types. I've seen people take Magical Device to 50 and others leave it off somewhere halfway up, and wondered if there was any particular reason for that. ...

More details sent in an email. Thanks.

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