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The Angband Ladder: Freeya, Noldor Finarfin no-class by Freeya

  [Sil 1.1.1 Character Dump]

 Name   Freeya        Age    4,324       Str   4 =  2  +2
 Sex    Female        Height  5'11       Dex   3
 Race   Noldor        Weight   147       Con   3
 House  Finarfin                         Gra   7 =  6  +1

 Game Turn    5,359   Melee  (+18,1d7)   Melee       18 = 14  +3  -2  +3
 Exp Pool       944          (+18,1d7)   Archery      7 =  0  +3  -2  +6
 Total Exp   44,144   Bows    (+7,1d9)   Evasion     10 = 10  +3  -3
 Burden       121.7   Armor [+10,7-16]   Stealth     -4 =  6  +3  -1 -12
 Max Burden   207.3                      Perception  15 =  7  +7      +1
 Depth         800'   Health     33:34   Will        10 =  0  +7  +3
 Min Depth     250'   Voice      54:71   Smithing     7 =  0  +7
 Light Radius     4   Song     Slaying   Song         9 =  2  +7

 You are one of two children of a warrior from the house of Finarfin.
 You have light grey eyes, straight golden hair, and a fair complexion.






  [Equipment]

a) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (14 squares).  It cannot be harmed by the
   elements.  
b) a Shortbow (+0,1d7) 1.4 lb
   It can shoot arrows 13 squares (with your current strength).
c) a Topaz Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Moonstone Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
e) an Ivory Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp
g) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Great Helm of Defiance [-2,1d3] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+3>
   It improves your stealth by 3.  
m) 27 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).
n) 95 Arrows
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 4 Pale Green Herbs of Rage
b) a Russet Herb of Restoration
c) 3 Smoky Potions of Clarity
d) 3 Milky White Potions of Healing
e) 5 Green Potions of Slow Poison
f) 7 Sparkling Potions of Quickness
g) a Grey Potion of Strength
h) 5 Copper Speckled Potions of Dexterity
i) a Sky Blue Potion of Constitution
j) a Gnarled Staff of Revelations (8 charges)
k) a Rosewood Staff of Treasures (2 charges)
l) an Elm Staff of Foes (7 charges)
m) a Jet Ring of Accuracy (+1)
n) a Golden Ring of Venom's End
   It provides resistance to poison.  
o) The Jewel 'Elessar' <+1>
   It increases your constitution by 1.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  It grants you the ability: 
   Strength in Adversity.  
p) a Shadow Cloak of Stealth [+3] <+3>
   It improves your stealth by 3.  It creates an unnatural
   darkness.  
q) a Great Helm of Clarity [-2,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  
r) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
s) The Broken Sword of Amras (+1,1d5) <+2> 1.0 lb
   It improves your stealth and perception by 2.  It is branded
   with flame.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
t) a Longsword (+0,2d6) [+1] 2.9 lb
u) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb
   It slays undead.  It cuts easily through armour.  It grants
   you freedom of movement and the ability to see invisible
   creatures, but it also draws wraiths to your level.  It
   cannot be harmed by the elements.  It requires both hands to
   wield it properly.  
v) a Greatsword of Shadows (-2,3d5) [+1] <+3> 7.0 lb
   It improves your song by 3.  It creates an unnatural darkness.
   It requires both hands to wield it properly.  
w) a Shovel (-3,2d2) <+1> 5.2 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Freeya of the Noldor
Entered Angband on 10 Aug 2018

    Turn     Depth    Note

       0     50 ft    (Finesse)
       0     50 ft    (Zone of Control)
     799    250 ft    Encountered Gorgol, the Butcher
     826    250 ft    Slew Gorgol, the Butcher
     842    250 ft    Found The Broken Sword of Amras
   1,115    300 ft    (Dodging)
   1,670    350 ft    (Flanking)
   2,412    450 ft    (Lore-Keeper)
   2,412    450 ft    (Lore-Master)
   2,444    450 ft    (Subtlety)
   2,556    450 ft    Found The Greatsword of Saithnar
   2,786    450 ft    (Follow-Through)
   2,801    450 ft    Found The Set of Gloves of Brethil
   2,899    450 ft    (Opportunist)
   2,997    450 ft    Found The Mail Corslet of Durin
   3,000    450 ft    1 art grd, 1 chest
   3,074    500 ft    (Song of Slaying)
   3,433    550 ft    Encountered Othrod, the Orc Lord
   3,450    550 ft    Slew Othrod, the Orc Lord
   3,560    600 ft    Found The Set of Gauntlets of Gamil Zirak
   3,588    550 ft    (Rapid Attack)
   3,600    550 ft    Encountered Uldor, the Accursed
   3,632    550 ft    Slew Uldor, the Accursed
   3,690    550 ft    Fell through a crumbling stair.
   4,046    600 ft    Encountered Gilim, the Giant of Eruman
   4,058    600 ft    Slew Gilim, the Giant of Eruman
   4,298    600 ft    Encountered Ulfang the Black
   4,345    600 ft    Slew Ulfang the Black
   4,349    600 ft    (Whirlwind Attack)
   4,426    700 ft    (Crowd Fighting)
   4,508    700 ft    Encountered Nan, the Giant
   4,530    700 ft    Slew Nan, the Giant
   4,530    700 ft    Found The Greatsword 'Glend'
   4,530    700 ft    Found The Dagger 'Angrist'
   4,607    700 ft    Encountered Belegwath, Balrog of Shadow
   4,608    700 ft    (Keen Senses)
   4,637    700 ft    Destroyed Belegwath, Balrog of Shadow
   4,637    700 ft    Found The Jewel 'Elessar'
   4,644    700 ft    (Assassination)
   4,644    700 ft    (Cruel Blow)
   4,998    750 ft    (Momentum)
   5,159    750 ft    Entered Cat Fortress



  ['Score' 016094641]


Posted on 11.8.2018 19:27
Last updated on 12.8.2018 22:08

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946. on the Sil Ladder (of 2151)

Comments

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On 11.8.2018 19:27 Freeya wrote:
Decent gorgol drop. Thought Id post progress as I like this chars potential. Flanking next on my list then the lores, since already a lot to id.

Plan on heavy singing and smithing.

On 11.8.2018 19:28 Freeya wrote:
Oh realized I need to equip a couple things, oops.

On 12.8.2018 00:39 Freeya wrote:
As note says 1 on ground 1 in chest. Neither great but help. The sword also on ground. Surprisingly not finding uniques. Treasures staff a godsend this much ood. Should be ready for cat depth once I get melee pumped up with a few more abilities. Subtlety I picked up before the gsw, wish I hadn't now.

On 12.8.2018 03:19 Freeya wrote:
Finally a unique and after destroying him, he drops . . . a torch! Oh well. Gauntlets from steel chest, they'll help later.

On 12.8.2018 06:38 Freeya wrote:
Found a hell of a vault on 750 . . . Everything but the cat warriors are ood, including all 3 cat uniques, an ancient serpent, and oodles of other badasses. It's so tempting to try it but I really like this char . . .

On 12.8.2018 09:20 wobbly wrote:
I'm guessing cat fortress? Are there silent watchers at the door?

On 12.8.2018 21:37 Freeya wrote:
Yes, on both sides of it. After studying all of the creatures in there, I'm skipping it. I could probably kill say the 3 uniques individually, or maybe the dragons/serpents, but I highly doubt ALL of them. Chance of getting unlucky is way too high. Plus there's only one artefact in there anyway, one which I don't need. (I love staves of foes and treasures, especially with multiple recharging staves).

On 12.8.2018 22:08 Freeya wrote:
My evasion is still low, but I rarely attack in corridors so I usually get dodging bonus. Most enemies can't break my protection also. Those that can (ie trolls), usually get one chance at most.

This dump is descending to 800, and I'm raising evasion at least 1 more immediate point.

Angrist plus subtlety plus song of slaying (usually 2-5, been as high as 9 so far) kills most mobs in 1-2 rounds.

Thinking since I've been able to dive fairly fast, might hang around 750-800, build up, and see how powerful a character can be made. Just have to stay lucky and avoid tempting vaults.

On 12.8.2018 22:09 Freeya wrote:
Out of recharge staves too, will use treasures only on suspected vaults now.

On 13.8.2018 22:23 Freeya wrote:
You know your 850 depth gonna be fun when the greater werewolves you look forward to the most . . .(greater drakes, 2 950 uniques, vampire lords, etc.)

On 13.8.2018 22:26 Freeya wrote:
Nothing is more fun than hitting for !!!!!!!!!! on say a serpent and it notices you. Definitely a way to wake up.

On 14.8.2018 01:10 Freeya wrote:
So a vault on 900. After I got done laughing at the Orcs in there, I went back up the stairs. I doubt the strongest char on this ladder could clear that . . .

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