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The Angband Ladder: Sorcey II, Gnome Sorceror by <s_latour@hotmail.com>

  [ToME 2.2.4(CVS) Character Dump]

 Name  : Sorcey II              Age                 87       STR! 18/140       
 Sex   : Female                 Height              38       INT! 18/***       
 Race  : Gnome                  Weight              74       WIS! 18/170       
 Class : Sorceror               Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR: 18/166       
                                                                               
 + To Melee Hit         -46 Level             50    Max Hit Points       761   
 + To Melee Damage      -34 Experience  26275975    Cur Hit Points       761   
 + To Ranged Hit        -38 Max Exp     26275975    Max SP (Mana)       1381   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)       1381   
   AC                33+223 Gold         1442331    Piety               2756   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  7d4-238   
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Beggar.  You are          
          the black sheep of the family.  You have dark brown eyes,            
          straight black hair, and a very dark complexion.                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 14 (700')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 8171 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..12....4..3....            
        Add Int   : ..122..2.3....3.            
        Add Wis   : ..122..2........            
        Add Dex   : ..12.....3....3.            
        Add Con   : ..12....4.43....            
        Add Chr   : ..12...2.3......            
        Mul Mana  : +...+...........            
        Mul SPower: +........+......            
        Add Stea. : .2.2...2........            
        Add Sear. : .........3......            
        Add Tun.. : ..............3.            
        Add Speed : ..12.3.2...3.33.            
        Add Blows : ..............3.            
        Vampiric  : ..............+.            
        Slay Demon: .............+..            
        Slay Giant: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ..+...+.........            
        Sust Int  : ...++...........            
        Sust Wis  : ..+++...........            
        Sust Dex  : ................            
        Sust Con  : ..+.......+.....            
        Sust Chr  : .+++..+.........            
        Invisible : .......+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+++....+......+            
        Hold Life : ...+++..........            
        Imm Acid  : .+.....+*+......            
        Res Elec  : .+..............            
        Imm Fire  : .+*...*+.+......            
        Imm Cold  : .+.*...+..+.....            
        Res Pois  : .+.........+....            
        Res Fear  : ..+........+....            
        Res Lite  : .....+..........            
        Res Dark  : .....+.+........            
        Res Blind : ...+............            
        Res Conf  : ......+.........            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ..+.....+.......            
        Res Nexus : ................            
        Res Chaos : .....+..+.......            
        Res Disen : .........+......            
        Levitate  : .+..............            
        Lite      : ....+........+..            
        See Invis : .+++.+..........            
        Digestion : ....+...........            
        Regen     : .++.+.....+.....            
        Activate  : ..++.+.+.++.....            
        Cursed    : ....+...........            
        Hvy Curse : ....+...........            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         04.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           04.200 [0.700]
          . Divination                           02.100 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  10.900 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  03.800 [0.500]
          . Symbiosis                            45.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Trap/Door Destruction on level 1.
You may meet an Aimless-looking merchant on level 8.
You are fated to die on level 1.
You may find a Potion of Water on level 11.
You are fated to meet a Soldier ant on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+2,-7)(80%) (+4) {!*}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) a Small Metal Boomerang (Defender) (3d4) (+9,+10) (+2 to stealth)
    It increases your stealth by 2.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and poison.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
n) The Metal Scale Mail 'Anfalan' (-67,-27) [13,+10](40%) {!*}
    It increases your hit points by 40%.  It sustains your strength
     and charisma.  It provides immunity to fire.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Shadow Cloak of Luthien [Genocide] [6,+20] (+2) {!t!d!v}
    It can be activated for restore
    life levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+23] (+4) {!*}
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*}
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 98 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [Drain] [2,+14] (+4) {!t!d!v}
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*}
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to poison.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
z) a Master quylthulg (3000 hp)
{) The Bolt of Annion (1d5) (+3,+4) (+3 to speed) {!*}
    It provides
    light (radius 1) forever.  It increases your speed by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 34 of
    Mordor.
|) The Pick of Boros (1d3) (+10,+9) (+3 to speed) {!*}
    It increases your intelligence, dexterity, ability to tunnel, 
    speed and attack speed by 3.  It drains life from your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame {@2 !k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 54 of Mordor.
c) a Fireproof Tome of the Blowing Wind {@3 !k!d!v}
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
d) a Fireproof Tome of the Impenetrable Earth {@4 !k!d!v}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
e) a Fireproof Tome of the Everrunning Wave {@5 !k!d!v}
    
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
f) a Fireproof Tome of Translocation {@6 !k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
g) a Fireproof Tome of the Tree {@7 !k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of Knowledge {@8 !k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
i) a Fireproof Tome of the Time {@9 !k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
j) a Fireproof Tome of Meta Spells {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Nightcrawler on level 66 of Mordor.
k) a Fireproof Tome of the Mind {!k!d!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
l) Raal's Voodoo Doll of Revenge {Teleport Level  !*}
    It can be activated for teleport level.  
    You found it in the remains of a Dread on level 53 of Mordor.
m) 6 Potions of Cure Insanity {!*}
n) 17 Potions of Healing {!*}
o) 7 Potions of *Healing* {!*}
p) 2 Potions of Restore Mana {!*}
q) a Mithril Rod of the Istari of Healing (188/320) {!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 67 of Dol Guldur.
r) a Mithril Rod of Capacity of Healing (95/320) {!*}
    It can hold
    more mana.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
s) an Adamantite Rod of the Istari of Havoc (194/400) {!*}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 95 of Angband.
t) The Ring of Power 'Vilya' (+12,+12) (+3)
    It
    can be activated for greater healing (900) every 200+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) a Fireproof Unholy Tome of the Hellflame {!k!d!v}
    It cannot be harmed by fire.
    
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
b) a Corrupted Tome of Melkor {!k!d!v}
c) a Fireproof Book of Beginner Cantrips {@0 !k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) The Tome of Sorcey {@1 !k!d!v}
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) 7 Sprigs of Athelas {!*}
f) an Adamantite Rod of Nothing (200/200) {!*}
g) a Ring of Speed (+11) {!*}
    It increases your speed by 11.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur.
h) The Ring of Barahir (+1) {!*}
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
i) The Phial of Galadriel (+4) {!*}
j) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
k) The Ring Mail 'Froth' (-6,-61) [12,+10](20%) {!*}
    
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to life draining, fire, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 98 of
    Angband.
l) The Metal Brigandine Armour of Throssing (-3) [19,+17] {!*}
    It sustains your strength, intelligence and charisma.  It
    provides immunity to acid and cold.  It provides resistance to fire, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
m) The Filthy Rag of the Wight [1,-1] (+6 to searching) {!*}
    It increases your intelligence, searching and spell power by 
    6.  It provides resistance to blindness and confusion.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Soft Leather Armour of Galdach (-64,-62) [4,+13](40%) {!*}
    It increases your hit points by 40%.  It sustains 
    your strength, intelligence and charisma.  It provides immunity to 
    acid.  It makes you completely fearless.  It provides resistance to 
    poison, dark and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 95 of
    Angband.
o) The Cord Armour of Lostard [6,+15]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to poison, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 80 of Angband.
p) Elven Leather Scale Mail of Resist Acid (-1) [11,+13] (+2 to stealth) {!*}
    It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison and nether.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
q) an Entish Bark of Air [1,+19] {!*}
    It allows you to breathe without air.  
    You found it lying in a vault on level 97 of Mount Doom.
r) The Large Metal Shield 'Linyar' [5,+10] {!*}
    It sustains 
    your strength and charisma.  It provides resistance to fire, cold, 
    poison, light and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 41 of Mordor.
s) a Golden Crown of the Magi [Corpse Explosion] [0,+7] (+3) {!t!k!d!v}
    
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and nether.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) a Steel Helm of Water Breathing [6,+11] {!*}
    It allows you to
    breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient black dragon on level 54 of
    Mordor.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crystal drake on level 85 of Angband.
v) a Small Wooden Boomerang of Gondolin (1d4) (+5,+7) (+3) {!*}
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 39 of Mordor.
b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 56 of Mordor.
c) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 80 of Angband.



Posted on 9.11.2003 15:31
Last updated on 9.11.2003 20:29

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913. on the Ladder (of 12067)
454. on the ToME Ladder (of 2959)
11. for this player (out of 63)

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On 9.11.2003 15:31 s_latour@hotmail.com wrote:
The loss of the first Sorcey made revenge necessary. This one has more than made up for it. Check out the goodies my archer never seemed to find (I was looking for the Sling of the Thain since it was put into ToME!) I wonder why Hobbiton hasn't been reduced to ash and the Mathom House emptied by now. Getting close to the nameless level (I believe that is the correct name). 98 quests has made for some interesting battles. Since the last Sorceror did not get as much use out of necromancy and undead form, I decided to go for Symbiosis instead, and it is working much better. I wonder if it is possible to charm Old Man Willow. I have tried it in the past with skill level ~40 to no avail.

On 9.11.2003 20:29 s_latour@hotmail.com wrote:
Yahoo! Finally won with a sorceror. The last one was such a disappointment, but this more than makes up for it. Began as a Morgoth worshipper for the Udun school, and then trickily destroyed the one ring and headed over to Tulkas (not that it really mattered at that point. I just wanted to see the piety jump back up). The mage staff of wizardry, courtesy of the necromancer of Dol Guldor, was quite helpful. The boots came late in the game, before that I had a nice pair of boots of speed (+6) from a dungeon shop. Morgoth was not too bad. I simply used the Master Q to jump to a corner (along with probability travel to get within the rock at the corner). Morgoth came at me and I was standing on a single rune surrounded by rock. The ice storm spell managed to stun him briefly now and again. He summoned wraiths and such, but the ceiling kept falling on them. Ancient dragons fared no better. He fell to repeated fire flash. Actually, he died from my fire aura spell when he went to hit me at the end. I used the drain spell to drain all three rods, and used one potion of regain mana. Healing came via the spell. All in all, it all worked out quite well. I forgot to search for the ultimate quest, but it is probably just as well. I made a savefile before I destroyed the ring due to a bug I ran into in a previous verison. Perhaps I will pick that game up for a laugh or two.

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