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The Angband Ladder: Breabad, Ent Paladin by <juho.schultz@helsinki.fi>

  [ToME 2.2.2 Character Dump]

 Name  : Breabad                Age                278       STR! 18/***       
 Sex   : Male                   Height              69       INT! 18/130       
 Race  : Ent                    Weight              74       WIS: 18/218       
 Class : Paladin                Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/130       
                                                                               
 + To Melee Hit          79 Level             50    Max Hit Points      1314   
 + To Melee Damage       82 Experience  18318201    Cur Hit Points      1314   
 + To Ranged Hit         74 Max Exp     18318201    Max SP (Mana)        321   
 + To Ranged Damage      13 Exp to Adv.    *****    Cur SP (Mana)        321   
   AC                40+128 Gold         3791538    Piety             125692   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Poor         Blows/Round:  9         
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  36d5+738  
 Stealth     : Bad          Magic Device: Legendary[20]Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 29490 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 68 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 41st Quelle of the 2890th year of the third age.
 You have been adventuring for 55 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..4.4.2..3......            
        Add Int   : ..45............            
        Add Wis   : .3..4...........            
        Add Dex   : ..45..2..34.....            
        Add Con   : ...5.....3......            
        Add Chr   : ....4...........            
        Add Sear. : ..4.............            
        Add Tun.. : ..............7.            
        Add Speed : *.4.432....*...+            
        Add Blows : .3..............            
        Slay Evil : ++...........+..            
        Slay Und. : ++..............            
        Slay Demon: .+..............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+.....++......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ........++......            
        Sust Chr  : .++.............            
        Invisible : ..++............            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : +..+......+.....            
        Hold Life : .....+..........            
        Imm Acid  : ...+..+.*++.....            
        Res Elec  : ...+..+.........            
        Imm Fire  : ...++.+.*.......            
        Res Cold  : +.....+..+......            
        Res Pois  : ....+...........            
        Res Fear  : +++++.+..+......            
        Res Lite  : +....+..........            
        Res Dark  : .....+...+......            
        Res Blind : ......+.........            
        Res Conf  : ...+..+.........            
        Res Sound : ......+.........            
        Res Shard : .......+........            
        Res Neth  : ...+............            
        Res Nexus : ...+....++......            
        Res Chaos : ..+..+..........            
        Res Disen : ...++...+.......            
        Levitate  : ..........+.....            
        Lite      : +...............            
        See Invis : ++...+.........+            
        Digestion : +........+.....+            
        Regen     : +..+............            
        Activate  : +...++....+.....            
        Drain Exp : ..+.............            
        Blessed   : ++..............            
        Cursed    : ..+++...........            
        Hvy Curse : ..+.............            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : .+.............+            

Skills (points left: 0)
 - Combat                                        40.800 [0.800]
          . Weaponmastery                        50.000 [0.800]
          . Archery                              02.100 [0.400]
          . Barehand-combat                      00.000 [1.100]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            01.000 [0.300]
 - Magic                                         27.001 [0.900]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  26.600 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Mirkwood.
d) a Small Wooden Boomerang of Aman (1d4) (+17,+13) [+4] (+3 attacks)
    It increases your wisdom and attack speed by 3.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
e) The Ring of Power of Ren the Unclean (+4 to speed)
    It increases your strength, intelligence, dexterity, searching
     and speed by 4.  It makes you invisible.  It sustains your strength
     and charisma.  It makes you completely fearless.  It provides
    resistance to chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 64 of Mordor.
f) The Ring 'Arerini' (+5)
    
    It increases your intelligence, dexterity and constitution by 5.  It
    makes you invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, confusion, nether, nexus and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 64 of Mordor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hastur the Unspeakable on level 61 of
    Erebor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Protection [1,+14]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Tuorome [3,+13]
    It sustains your strength and 
    constitution.  It provides immunity to acid and fire.  It provides
    resistance to nexus and disenchantment.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 69 of
    Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 61 of Dol Guldur.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+10)
    
    It increases your speed by 10.  
    It was given to you as a reward.
z) (nothing)
{) 21 Seeker Bolts of Slay Evil (4d5) (+10,+12)
    It fights against evil with holy fury.
    
    You found it in the remains of Azriel, Angel of Death on level 67 of
    Erebor.
|) a Dwarven Pick of Digging (1d4) (+10,+12) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 3 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
b) 3 Fireproof War Tomes of Tulkas
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
c) Baalzebub's Tormented Box {restore}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Grand master mystic on level 53 of Mordor.
d) The Gem of Fire {stun}
    
    It can be activated for cure stun.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
e) The Gem of Wisdom {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 52 of Mordor.
f) The Diamond Prism of Light {abslight}
    
    It can be activated for light absorption.  
    You found it in the remains of a Master mystic on level 59 of Mordor.
g) Valdarbon's Automatic Alchemist {heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 31 of A lost temple.
h) The Tome of Elven Household Magic {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of an Ethereal drake on level 43 of Mordor.
i) The Crystal Ball of Godly Sights {food}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 44 of Mordor.
j) the Crystal Ball of The Witch-King of Angmar {heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Necromancer on level 43 of Illusory
    Castle.
k) a Potion of Restore Mana
l) a Scroll of *Identify* {25% off}
m) a Silver Rod of the Istari of Teleport Other (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
n) a Golden Rod of the Istari of Disarming (250/250) {@z2}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Lord of Change on level 62 of Mordor.
o) a Mithril Rod of the Istari of Healing (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 62 of Mordor.
p) a Mithril Rod of Perception (160/160) {@z1}
q) an Adamantite Rod of Recall (200/200) {!*}
r) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 36 of Maze.
s) The Dagger 'Narthanc' (E:898188, L:35) (1d4) (+34,+13)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It strikes at undead with holy wrath.  It makes you
    invisible.  It provides resistance to acid, fire, cold and blindness.  
    It allows you to sense the presence of trolls and good beings.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 60 of Dol Guldur.
t) a Light Crossbow of Extra Might (x7) (+12,+15) {!*}
    It provides resistance to confusion.  It fires
    missiles with extra might.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and make your foes bleed.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Monastic lich on level 61 of Dol Guldur.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 24 of The
    Helcaraxe.
d) Valdarbon's Automatic Alchemist {heal}
    It can be activated for heal 700 hit points every 250 turns.

e) a Parchment titled ``Tenser's Last Words'' {destruction}
        It can be activated for Destruction.  
    You found it in the remains of a Gnome mage on level 39 of Mordor.
f) Raistlin's Ready Ranger {heal}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Plaguebearer of Nurgle on level 18 of Orc
    Cave.
g) a Golden Rod of the Istari of Home Summoning (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 64 of
    Mordor.
h) The Ring of Power of Uvatha the Horseman (+2)
    It increases your strength by 2.  It makes you invisible.  It
    sustains your intelligence and charisma.  It provides resistance to 
    poison, nether and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring 'Lungornen' (+3)
    
    It increases your strength and wisdom by 3.  It provides resistance to 
    shards and nether.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 36 of The
    Helcaraxe.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 3.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
l) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of
    Mordor.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Ellon [3,+2]
    It sustains your constitution.  It
    provides immunity to electricity.  It provides resistance to confusion
    .  It induces random teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Helcaraxe.
q) The Metal Cap of Thengel [3,+12] (+3)
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 69 of
    Angband.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Angband.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 48 of
    Submerged Ruins.
u) The Guisarme of Daldorfin (2d5) (+12,+7) (+1)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your strength and wisdom by 1.  It
    does extra damage from acid, electricity and fire.  It is a great bane
    of dragons.  It strikes at demons with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 20 of The Old Forest.
v) The Quarterstaff of Nimahiath (1d9) (+21,+2) (+1)
    
    It can be wielded two-handed.  It increases your ability to tunnel by 
    1.  It drains life from your foes.  It can cause earthquakes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
w) The Sling of Farmer Maggot (x2) (+20,+3) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Horn of Helm (+2)
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.


  [Home Inventory - Gondolin ]

a) the Medallion of Good Will {special, restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Byakhee on level 49 of Mordor.
b) 39 Potions of Cure Insanity
c) 7 Potions of *Healing*
d) 2 Potions of Life
e) 8 Scrolls of Dispel Undead
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It 
    increases your speed and ability to score critical hits by 4.  It
    makes you invisible.  It provides resistance to confusion and shards.  
    It allows you to levitate.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
g) The Ring of Power of Akhorahil the Blind (+5)
    It increases your intelligence and dexterity by 5.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    blindness, sound, shards and nether.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
i) The Ring of Mabin (+5 to speed)
    
    It increases your strength, wisdom and speed by 5.  It provides
    resistance to acid and poison.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
j) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 56 of Mordor.
k) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Augmented Chain Mail of Dirrindeb (-2) [16,+21]
    It sustains your strength, intelligence and constitution
    .  It provides immunity to electricity.  It provides resistance to 
    acid, electricity, confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
m) The Full Plate Armour of Belin (-3) [25,+15]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid.  It provides resistance to acid and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 64 of Mordor.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Mordor.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Long Sword 'Gothor' (2d5) (+0,+5) (+3 attacks)
    
    It increases your dexterity, charisma and attack speed by 3.  It does
    extra damage from electricity.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 38 of The Land Of
    Rhun.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity
    to paralysis.  It allows you to sense the presence of dragons.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur.
v) The Light Crossbow 'Dinar' (x3) (+10,+11) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and speed by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 70 of Dol Guldur.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of Mordor.


  [Home Inventory - Minas Anor ]

a) Tenser's Torch of Spontaneous Combustion {stun}
    It can
    be activated for cure stun.  
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur.
e) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Hel-Drake on level 52 of
    Mordor.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 37 of Mordor.
g) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
h) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, dark, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 65 of Dol
    Guldur.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 27 of A lost temple.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Mordor.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 67 of
    Erebor.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 60 of Dol
    Guldur.
o) The Iron Helm of Echalmo [5,+5]
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, poison, confusion and nether.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 37 of The Land Of
    Rhun.
p) The Dragon Helm of Thrain [8,+10]
    It sustains your strength and intelligence.  It provides
    resistance to acid, dark and disenchantment.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Cesti 'Aglagon' [5,+15]
    It sustains your wisdom and charisma.  
    It provides resistance to poison, light, dark, sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bloodthirster on level 58 of Dol Guldur.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and make your foes bleed.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 50 of Mordor.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Chieftain on level 55 of
    Mordor.
v) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 55 of Mordor.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Dol Guldur.
x) The metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Wand of Digging of Thrain (7 charges)
b) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    It increases your attack speed by 3.  
    It makes you invisible.  It provides resistance to electricity and 
    fire.  It slows your metabolism.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
c) Elven Blue Dragon Scale Mail (-2) [30,+14] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) Elven Rhino Hide Armour (-1) [8,+17] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 40 of
    Mordor.
e) The Rhino Hide Armour 'Teluin' (-1) [8,+6]
    It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to poison, light and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 40 of
    Mordor.
f) The Padded Armour 'Elwenen' [4,+15]
    It sustains your strength and charisma.  It provides immunity 
    to acid and electricity.  It provides resistance to light, dark, 
    confusion, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Leather Shield of Avaldoron [4,+10]
    It sustains your dexterity and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 34 of The Land Of
    Rhun.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm of Alanach [5,+13]
    It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to fire, nexus
     and chaos.  It allows you to breathe underwater.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 61 of Dol
    Guldur.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 58 of Dol Guldur.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 21 of Orc Cave.
n) The Pair of Metal Shod Boots of Ramanori [6,+5]
    It
    sustains your strength, dexterity, constitution and charisma.  It
    provides resistance to fire, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 58 of Dol Guldur.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold, dark and nexus.  It allows you
    to sense the presence of orcs and dragons.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 38 of The Land Of
    Rhun.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  
    It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and dark.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 52 of
    Illusory Castle.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.
    It does extra damage from frost.  It strikes at undead with holy
    wrath.  It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold Rogue on level 16 of Orc
    Cave.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 
    2.  It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 57 of Dol Guldur.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It
    can be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 55 of Mordor.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
w) The Harp of Daeron (+1 to speed)
    It can be
    activated for singing a *charming* song if it is being worn. It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can be
    activated for high stat loss.  
    You found it lying on the ground on level 10 of Barrow-Downs.
b) The Ebon Cube of Darkness
    It can be
    activated for aggravate.  
c) The Devil's Pentagram
    It can be activated for gain corruption.  
    You found it lying on the ground on level 17 of The Old Forest.
d) The Tome of Collected Weird Magic
    It can
    be activated for decreasing Charisma.  
    You found it lying on the ground on level 19 of Mirkwood.
e) Benetar's Portable Plague
    It can be
    activated for cuts.  
    You found it in the remains of a Black naga on level 16 of The Old Forest.
f) a Parchment titled ``Household Magic''
    
    It can be activated for blindness.  
    You found it lying on the ground on level 20 of Orc Cave.



Posted on 12.11.2003 09:03
Last updated on 26.11.2003 10:52

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1527. on the Ladder (of 12435)
666. on the ToME Ladder (of 2971)
Second best for this player (out of 3)

Comments

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On 26.11.2003 19:52 kingvictory2003@yahoo.com wrote:
Nice shield...never knew Tuor and Orome had a child together ^_^

On 31.8.2004 12:36 l_tornblom@yahoo.se wrote:
can you please tell me more about Aglagon?

On 1.9.2004 09:29 juho.schultz@helsinki.fi wrote:
Aglagon is a randart so there is not much to tell about it. It has nice resists, but Fingolfin is much better for fighter-type Ent (to-hit, to-dam and DEX bonuses).

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