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The Angband Ladder: Sipje IV, High-Elf Mage by Mars

  [Angband 3.0.3 Character Dump]

 Name   Sipje IV                                 Self  RB  CB  EB   Best
 Sex    Male              Age       122   STR! 18/100  +1  -5  +8 18/140
 Race   High-Elf          Height     99   INT! 18/100  +3  +3  +9 18/250
 Class  Mage              Weight    181   WIS! 18/100  -1  +0 +11 18/200
 Title  ***WINNER***      Status     83   DEX! 18/100  +3  +1 +14 18/280
 HP     925/925           Maximize    Y   CON! 18/100  +1  -2 +13 18/220
 SP     93/380            Preserve    Y   CHR! 18/100  +5  +1  +7 18/230

 Level           50       Armor    [41,+163]     Saving Throw  Legendary
 Cur Exp   23011205       Fight    (+27,+16)     Stealth          Superb
 Max Exp   23011205       Melee    (+37,+26)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+44,+18)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold      14562030       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   318.5 lbs       Infra       150 ft     Searching          Fair

 You are the only child of a Telerin Mage.  You have light grey eyes,
 straight silver hair, and a fair complexion.




  [Last Messages]

> On the ground: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You have 4 Scrolls of *Identify* (m).
> You have The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (p).
> You see Chaos Dragon Scale Mail (-2) [30,+25].
> You hear a door burst open!
> You see The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}.
> You have The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (p).
> You see The Robe of Lamrant [2,+15] (+4).
> You have no room for The Robe of Lamrant [2,+15] (+4).
> You have no wand to aim.
> You drop 8 Mithril Bolts of Slay Demon (3d5) (+8,+18) {=g} (w).
> You have no more Mithril Bolts of Slay Demon (3d5) (+8,+18) {=g} (w).
> You have The Robe of Lamrant [2,+15] (+4) (p).
> Looks like any other level.
> You see 8 Mithril Bolts of Slay Demon (3d5) (+8,+18) {=g}.


  [Character Equipment]

a) The Quarterstaff 'Bastang' (1d9) (+10,+10) (+3) {Kavlax 43}
   It increases your dexterity, constitution, and charisma by 3.  It slays 
   orcs and giants.  It provides resistance to confusion.  It sustains
   your strength, dexterity, and constitution.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
b) a Heavy Crossbow of the Haradrim (x4) (+17,+18) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
c) a Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
d) The Ring of Ruthar (+4)
   It increases your strength, intelligence, constitution, and charisma by
   4.  It increases your speed by 4.  It provides resistance to lightning, 
   fire, and life draining.  It sustains your strength, intelligence, 
   constitution, and charisma.  It grants you immunity to paralysis, but
   it also aggravates creatures around you.  It activates for large frost
   ball (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Necklace of Liondi
   It provides immunity to cold.  It provides resistance to dark.  It 
   speeds your regeneration.  It cannot be harmed by the elements.  
f) The Arkenstone of Dilingwe (+5) {DemiL 53}
   It increases your speed by 5.  It provides resistance to blindness, 
   sound, and chaos.  It lights the dungeon around you.  It activates for 
   detection every 30+d30 turns.  It cannot be harmed by the elements.  
g) The Chain Mail 'Monde' (-2) [14,+12] (+4)
   It increases your strength, wisdom, and dexterity by 4.  It increases
   your stealth by 4.  It provides resistance to acid, lightning, fire, 
   cold, and poison.  It sustains your wisdom and dexterity.  It activates
   for heal (500) every 250 turns.  It cannot be harmed by the elements.  
h) The Cloak of Vathalma [1,+12] (+3)
   It increases your wisdom and dexterity by 3.  It increases your stealth
    by 3.  It provides resistance to lightning, shards, and life draining.
   It sustains your wisdom and dexterity.  It activates for large fire
   ball (120) every 15 turns.  It cannot be harmed by the elements.  
i) The Shield of Deflection of Turan [10,+26] (+5)
   It increases your intelligence by 5.  It increases your speed by 5.  It
   provides resistance to acid, lightning, cold, and disenchantment.  It
   sustains your intelligence.  It activates for starlight (10d8) every
   100 turns.  It cannot be harmed by the elements.  
j) The Iron Helm of Arech [5,+13] {Saruman 60}
   It provides resistance to fire, blindness, and chaos.  It grants you 
   the power of telepathy.  It cannot be harmed by the elements.  
k) The Set of Cesti of Vastin (+5,+6) [5,+16] (+4)
   It increases your wisdom and dexterity by 4.  It increases your speed
    by 4.  It provides resistance to acid, cold, and shards.  It sustains
   your wisdom and dexterity.  It grants you immunity to paralysis.  It
   activates for berserk rage (50+d50 turns) every 80+d80 turns.  It
   cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Alalanie [6,+19] (+11) {flr 33}
   It increases your infravision and speed by 11.  It provides resistance
   to acid, fire, and chaos.  It sustains your dexterity.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@1, 10% off}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@3}
d) 5 Books of Magic Spells [Sorcery and Evocations] {@4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@6 Smaug 50}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@8 flr 40}
   It cannot be harmed by the elements.  
i) 7 Potions of Healing
j) 13 Potions of *Healing*
k) 5 Potions of Life
l) 9 Potions of Restore Mana
m) 4 Scrolls of *Identify*
n) a Staff of the Magi (4 charges)
o) a Staff of the Magi (1 charge)
p) The Robe of Lamrant [2,+15] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, fire, cold, and nexus.  It sustains your 
   strength and constitution.  It makes you fall like a feather.  It
   grants you the power of telepathy, but it also aggravates creatures
   around you.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) 32 Bolts of Slay Evil (1d5) (+12,+9) {=g}
   It slays all evil creatures.  
t) 25 Seeker Bolts of Frost (4d5) (+10,+9) {=g}
   It is branded with frost.  It cannot be harmed by cold.  
u) 35 Seeker Bolts of Venom (4d5) (+8,+8) {=g}
   It is branded with poison.  
v) 37 Seeker Bolts of Flame (4d5) (+8,+9) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
w) 20 Mithril Bolts of Slay Undead (3d5) (+17,+9) {=g}
   It slays undead.  It cannot be harmed by acid and fire.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations] {forest T 51 @9}
   It cannot be harmed by the elements.  
b) 20 Potions of Healing
c) 15 Potions of *Healing*
d) 4 Potions of Life
e) 9 Scrolls of *Identify*
f) a Ring of Speed (+11)
   It increases your speed by 11.  
g) The Ring of Ronion (+2)
   It increases your dexterity and constitution by 2.  It increases your 
   infravision by 2.  It provides resistance to lightning, shards, and 
   disenchantment.  It sustains your dexterity and constitution.  It
   grants you the ability to see invisible things.  It activates for haste
   self (75+d75 turns) every 150+d150 turns.  It cannot be harmed by the
   elements.  
h) The Ring 'Caranol' (+5)
   It increases your intelligence and dexterity by 5.  It provides
   resistance to acid, poison, and chaos.  It sustains your wisdom and 
   constitution.  It slows your metabolism and lights the dungeon around
   you.  It activates for large fire ball (120) every 20+d20 turns.  It
   cannot be harmed by the elements.  
i) The Amulet of Lairi (+5) {G. Titan 66}
   It increases your speed by 5.  It provides resistance to acid, 
   lightning, poison, blindness, and chaos.  It activates for dispel evil
   (x5) every 50+d50 turns.  It cannot be harmed by the elements.  
j) The Elfstone 'Enyata' (+3) {SwampWyrp 60}
   It increases your infravision by 3.  It provides resistance to 
   blindness and nexus.  It sustains your charisma.  It grants you 
   immunity to paralysis.  It activates for heal (500) every 200 turns.  
   It cannot be harmed by the elements.  
k) an Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching
   , infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
l) The Soft Leather Armour of Istir [4,+16] (+2) {stone troll 30}
   It increases your constitution by 2.  It increases your infravision by
   2.  It provides immunity to lightning.  It provides resistance to fire, 
   cold, light, and sound.  It sustains your constitution.  It cannot be
   harmed by the elements.  
m) The Hard Studded Leather 'Haromir' (-1) [7,+11] (+2) {floor 26}
   It increases your intelligence, wisdom, and constitution by 2.  It
   increases your stealth by 2.  It provides resistance to acid, fire, and 
   cold.  It sustains your strength, intelligence, wisdom, and 
   constitution.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
n) The Cloak of Urion [1,+29] (+2) {?*Acq* 42}
   It increases your wisdom by 2.  It increases your stealth, searching,
    and speed by 2.  It provides resistance to blindness and sound.  It
   sustains your wisdom.  It speeds your regeneration.  It cannot be
   harmed by the elements.  
o) The Small Leather Shield of Nienn [2,+10]
   It provides immunity to lightning.  It provides resistance to dark.  It 
   lights the dungeon around you.  It activates for protection from evil
   every 100+d100 turns.  It cannot be harmed by the elements.  
p) a Small Leather Shield of Preservation [2,+18]
   It provides resistance to nether, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
q) The Large Leather Shield of Gorog [4,+11] {Bert 42}
   It provides resistance to poison.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
r) The Set of Cesti 'Umenelf' (+2,+2) [5,+13] (+2)
   It increases your strength and intelligence by 2.  It increases your 
   stealth by 2.  It provides resistance to acid and fire.  It sustains
   your intelligence and constitution.  It slows your metabolism.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
s) The Broad Sword of Niendor (4d5) (+9,+9) (+3) {@w0 DEwar 26}
   It increases your constitution by 3.  It increases your searching by 3.
   It slays dragons.  It provides resistance to blindness.  It cannot be
   harmed by the elements.  
t) The Bastard Sword of Halion (3d4) (+9,+8) (+2) {@w0 flr 29}
   It increases your attack speed by 2.  It provides resistance to nether
    and chaos.  It cannot be harmed by the elements.  
u) The Executioner's Sword of Cilos (4d5) (+12,+16) {Glaurung 78}
   It slays undead.  It is branded with frost.  It provides immunity to 
   acid.  It provides resistance to cold.  It sustains your constitution.  
   It makes you fall like a feather.  It grants you immunity to paralysis.
   It cannot be harmed by the elements.  
v) The Spear of Borniad (6d6) (+15,+14) (+2) {Greater basilisk 53}
   It increases your dexterity by 2.  It slays orcs, trolls, and giants.  
   It is branded with frost.  It provides immunity to cold.  It sustains
   your dexterity.  It speeds your regeneration.  It cannot be harmed by
   the elements.  
w) The Lead-Filled Mace 'Nellor' (4d4) (+13,+21) (+4) {Glaurung 78}
   It increases your intelligence, wisdom, and charisma by 4.  It
   increases your searching by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to confusion.  It sustains your 
   wisdom.  It activates for word of recall every 200 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.11.2003 16:56
Last updated on 26.5.2004 01:39

Download this dump

1355. on the Ladder (of 16508)
218. on the Angband Ladder (of 5260)
9. for this player (out of 53)

Comments

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On 17.11.2003 16:56 Mars wrote:
The first two successors of Sipje were killed fast by a novice priest and a fatal graze from a spiked pit :D.

I didn't intend to post #4 before statgain, but it looks like statgain already started at dungeon level 9: a Snaga dropped a !oCon \o/.

I'll probably be killed by Brodda who I saw somewhere on the level with detect spell, but it's still cool :).

On 17.11.2003 17:38 Mars wrote:
Brodda didnt kill me but dropped a copy of Mordenkainen.. One level down I found *another* !oCon. This can't be good, this can't be good...

On 30.11.2003 16:03 Mars wrote:
While diving to statgain depth I finally found two new artifacts on the floor of 1300'. Some ?o*ID* would be nice now...

On 7.12.2003 01:37 Mars wrote:
Statgaining at dlev 30 now, playing very carefully. Need more *ID* and resists.

On 12.12.2003 00:34 Mars wrote:
Stumbling upon some more *ID* now. Turns out I got some nifty artifacts already. That bastard sword got rNether and rChaos, very useful later on as swap methinks.

On 12.12.2003 01:03 andrew@msri.org wrote:
One can just imagine little lightning bolts coming out of your boots... :)

On 12.12.2003 01:03 andrew@msri.org wrote:
One can just imagine little lightning bolts coming out of your boots... :)

On 16.12.2003 12:32 Mars wrote:
Tired of statgain and my current kit. Want better stuff, no rConf rSnd or rShrd yet...

On 17.12.2003 01:41 Mars wrote:
Whoa! Check out the artifact boots i just found lying around on dlev 33... +11 speed and chaos resist :D

On 18.12.2003 01:25 Mars wrote:
Clev 35, statgain as good as done. Starting to dive, dlev 37 now. On my wish list: higher spell books, decent shield and rconf (i thought rChaos protected me but turned out not so).

On 20.12.2003 20:26 Mars wrote:
Found BoS (+11) :P. Useless with that artifact boots :P.

On 22.12.2003 13:36 Mars wrote:
Clev 38 Dlev 42. I don't wanna dive much more without rConf. And I need Raal too for Rift!

Oh, found another pair of Bos, only +2 this time. Weren't they supposed to be a rare find? :P

On 29.12.2003 01:45 andrew@msri.org wrote:
Not that rare (it seems). I have had two pairs of BoS with same character, and also have 1 pair right now with Strider.

Nice sword swap :)

On 30.12.2003 16:21 Mars wrote:
Clev 42, dlev 51. Finally found Raal on dlev 50. And Tenser with it. I think I'll start diving 1 level per trip down now while leveling up and trying to get some better artifact thingies for my kit.

I think I'll look for a better bow to carry as swap as well, that multiplier sucks...

On 23.2.2004 02:06 Mars wrote:
Not been playing much, continuing Sipje IV now. Hanging around at 55 to get it into my fingers again ;). Balrog of Moria dropped notihng of worth :(.

On 23.2.2004 17:59 loefftj@yahoo.com wrote:
Boy ... randart posts are tough to look at when you are used to the standard artifacts. Why not wear/wield Istir or Haromir and Bastang instead of Niendor and the elvenkind armor? Would still have the confusion resist plus you might pick up a bit more Int and Con. You already have blindness covered in your cloak.

On 24.2.2004 01:15 Mars wrote:
Thanks for the advice, I hadnt been equipment juggling for a while. Diving again now... Hopefully a kickass artifact ring or gloves will pop up soon.

On 24.2.2004 18:40 Mars wrote:
Sipje IV just surpassed his ancestor :). In about 1M less turns, I guess I'm learning :D.

Shield of preservation I found is very nice, it allows me to run around without swap weapon. I lost rPoison tho, and compensating that with "oTrickery lowered my CON to 18/190 >_<.

rDark *still* uncovered, not a big problem however unless when facing some of those powerful dark breathers.

On 27.2.2004 02:20 Mars wrote:
Clev 48, dlev 68. Diving, need to clean up.

On 29.2.2004 18:32 Mars wrote:
[clev 49, dlev 75] 30k XP short of clev 50, diving pretty fast. Took out 3 uniques on the last level, Khamul, Feagwath, and Omarax. Only the last was giving problems, it invoked a darkness storm which seriously *hurt* (am i glad i was at full HP :o). No luck with the randarts, last 4 I found were all crappy.

On 2.3.2004 00:54 Mars wrote:
[clev 50, dlev 78] Diving, I think i'll go for 80 and then stick around a bit in hope of improving my kit. I could use a little more speed (now at +30ish hasted) and maybe some immunities would be nice.

On 21.4.2004 01:21 Mars wrote:
Havent played for a while. Now taking my char deeper quickly (dump = just recalled from dlev 87), hoping to find better randarts and finishing off uniques (83 and counting). Am I almost ready for Morgy yet? Still need some work on speed (+25ish hasted) I guess.

On 22.4.2004 01:08 Mars wrote:
Dlev 92, just killed some more uniques. Maeglin gave little trouble (only one D summon) . And had my first encounter with the Tarrasque, I had heard he was tough but I kept him (it?) at range with runes and blasted him with chaos strike and some bolts while healing whenever he breathed disenchantment or fire (had cold immunity). I LOS-abuse-blasted the emperor Q, kinda cheap but I didnt feel like being outsummoned ;-).

Some uniques are just too easy as a mage, the ones not resisting confusion :D

On 8.5.2004 16:14 Mars wrote:
Just killed Sauron. I runed a corridor and lured him near, avoiding nasty summons. One mana storm brought me down from about max hitpoints to 200ish, so I teleported him away and healed.
I
could get him into the same corridor again and brought him down to two stars, when he teleported away. To get him near again easiest way was to do some stone to mud, and he summoned Kronos in the unruned spots, and then some undead. Teleported Kronos away, and quickly finished off Sauron.

He dropped nothing of worth hehe. Still have to kill Kronos and there's also an Acid dragon pit on the level with some bile wyrms. Then I guess it's off for Morgoth =).

On 26.5.2004 01:39 Mars wrote:
I got tired of looking for better equipment so I gave up nether resistance for some extra speed and went down to dlev 100 to face Morgy. He tried hard, but I "owned" him easily, chaos striking him all the time while using healing or mana potions when necessary and mass banishing any summons. I did have to teleport out a few times, when he summoned and I didn't have enough mana to cast mass banish directly.

So finally, my first V win ever :).

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