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The Angband Ladder: Kazag-Uzug, Orc Axemaster by <lorddimwit@hotmail.com>

  [ToME 2.2.4 Character Dump]

 Name  : Kazag-Uzug             Age                 71       STR! 18/***       
 Sex   : Neuter                 Height              67       Int:  18/34  18/54
 Race  : Zombie Orc             Weight             150       Wis:     10     17
 Class : Axemaster              Social Class         3       DEX! 18/190       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      Chr: 18/149 18/179
                                                                               
 + To Melee Hit         112 Level             49    Max Hit Points      1346   
 + To Melee Damage       89 Experience   6794196    Cur Hit Points       905   
 + To Ranged Hit         59 Max Exp      6794196    Max SP (Mana)         31   
 + To Ranged Damage      12 Exp to Adv.  6975000    Cur SP (Mana)         31   
   AC                36+124 Gold         1056303    Piety              52478   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Legendary[10]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  28d5+1246 
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Orc Archer from the            
          Misty Mountains.  You have glowing eyes, short black hair,           
          and green ulcerous skin.                                             
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 50 (2500')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 20 (1000')

 Your body was a Player.
 You have defeated 5943 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 37 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 38th Quelle of the 2890th year of the third age.
 Your adventure lasted 52 days.

     Your Attributes:
You are dead, killed by a Dog catcher on level 70 of Angband.
You can drive yourself into a berserk frenzy.
You can embolden yourself.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon strikes at animals with extra force.
Your weapon is a great bane of undeads.

Skills (points left: 98)
 - Combat                                        22.610 [0.900]
          - Weaponmastery                        37.565 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.700]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         02.188 [0.300]
          . Magic-Device                         33.200 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  02.250 [0.500]
          . Prayer                               25.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to die on level 1.
You are fated to find a Wand of Manathrust on level 1.
You are fated to find The Dagger 'Narthanc' on level 1.
You may find a Potion of Weakness on level 1.
You may meet a Lost soul on level 7.
You may find a Rune [Life] on level 1.


  [Character Equipment]

a) The Light War Axe 'Orondilo' (2d5) (+11,+11) (+2 to speed)
        It provides light (radius 1) forever.  It increases your intelligence, 
    speed and attack speed by 2.  It does extra damage from electricity.  
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 59 of Paths of the
    Dead.
e) a Ring of Extra Attacks (+2 attacks) {cursed, !k}
    It increases your attack speed by 2.  It is cursed.  
    You stole it from the Jewelry Shop.
f) an Indestructible Ring of Slaying (+6,+14) {cursed}
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {cursed}
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water area.
m) a Dwarven Lantern of the Magi (+1) {!k}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 58 of Mordor.
o) an Elven Cloak of Stealth [4,+13] (+7 to stealth) {!k}
    It 
    increases your stealth, searching and luck by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 66 of Paths of
    the Dead.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stealth [3,+12] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (1d3) (+5,+9) (+8) {!k}
    It increases your ability to tunnel
     by 8.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Corrupted Tome of Melkor {!k}
    
b) The Gem of Knowledge {Mass Genocide}
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 49 of Mordor.
c) The Pendulum of Orcus {A@1!d}
    It can be
    activated for satisfy hunger.  
    You found it lying on the ground on level 33 of Mirkwood.
d) the Skull of Vecna
e) 4 Potions of Speed
    
f) 4 Potions of Healing
    
g) a Potion of *Healing* {75% off}
    
h) 8 Scrolls of Phase Door {25% off}
    
i) 14 Scrolls of Teleportation {25% off}
    
j) The Crumpled Scroll of Mass Resurrection
k) a Silver Rod of Illumination (100/100) {!k!da@0}
l) a Golden Rod of Capacity of Recall (250/250) {!d!ka@2}
m) an Adamantite Rod of the Istari of Healing (346/400) {!k!d}
n) an Adamantite Rod of Simplicity of Perception (121/200) {!k!da@3}
o) a Rod Tip of Restoration (140 Mana to cast)
p) a Wand of Fireflash[7|26] (0 charges)
q) The Ring of Power of Ji Indur Dawndeath (+2 to stealth) {cursed}
r) The Ring of Power of Hoarmurath of Dir (+2 attacks) {cursed}
s) The Ring of Power of Khamul, the Black Easterling (+3) {cursed}
t) The Anchor of Space-Time
u) The Metal Cap of Thengel [3,+12] (+3)
v) The Halberd of Queng (3d5) (+0,+0) (+4)
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas {!k}
b) a Rod Tip of Detection (80 Mana to cast)
c) a Wand of Confuse[1|22] (4 charges)
    
d) The Ring of Barahir (+1)
e) The Stone of Lore
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
i) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 64 of Mordor.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
k) The Rapier 'Forasgil' (1d6) (+12,+19)
l) The Broad Sword 'Glamdring' (2d5) (+0,+5) (+1)
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)


  [Home Inventory - Gondolin ]

a) a Rod Tip of Disarming (50 Mana to cast)
b) The Amulet of Carlammas (+2)
c) an Amulet of Anti-Magic {!k}
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
d) The Jewel 'Evenstar' (+3)
e) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 31 of
    Mirkwood.
f) The Full Plate Armour of Isildur [25,+25] (+1)
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, nether and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {.}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a shallow water area.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
l) The Main Gauche of Azaghal (2d5) (+12,+14)
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
o) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
t) a Drum of Power (+2) {!k}
    It 
    increases your strength and charisma by 2.  It sustains your charisma.
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Minas Anor ]

a) The Ring of Flare (+3)


  [Home Inventory - Lothlorien ]

a) a Rod Tip of Recall (80 Mana to cast)
b) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
c) The Phial of Undeath (-5) {cursed}
d) a Feathers Cloak of Protection [1,+14]
    
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Small Leather Shield of Resistance [2,+13] {!k}
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) a Small Metal Shield of Resistance [3,+6] {!k}
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
k) a Sling of Extra Might (x4) (+7,+8)
    It provides
    resistance to confusion.  It fires missiles with extra might.  
    You bought it from the Weaponsmith.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Drum of Power (+1)
    It increases your strength and 
    charisma by 1.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.



Posted on 20.11.2003 07:49
Last updated on 21.11.2003 20:39

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3512. on the Ladder (of 12684)
983. on the ToME Ladder (of 2973)
29. for this player (out of 42)

Comments

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On 20.11.2003 07:49 lorddimwit@hotmail.com wrote:
OK, so I'm trying an Axemaster to see what everyone's yammering about.

First 25 levels went pretty smoothly. Melkor's been generous with the quests so far (3 completed), but they've been showing up in extremely illogical locations on the world map. Almost got killed after accidentally blundering onto a deep water square while searching for one of them.

Good weapons for this character are few and far between, but otherwise playing him like a normal warrior.

On 21.11.2003 00:42 lorddimwit@hotmail.com wrote:
Above level 31 now... whee.

Melkor gave me those last two quests, which made me happy since now my Prayer level is at 25. Curse at level 25 is grrreat.

Good luck from the Princess quests in Mirkwood yielded both Thorin and Cambeleg, but I'm still stuck with a kinda lousy axe. Still doing well though. Thinking maybe Moria/Rhun next.

On 21.11.2003 01:03 picommander@t-online.de wrote:
Waving from the first row, nibbling some popcorn ;-)
I guess nobody really doubt you'll make it and thus a win hardly would prove it's an easy task.
But *if* you don't make it, that will be quite another story
However, good luck!
Rubinstein is watching you...


On 21.11.2003 08:04 lorddimwit@hotmail.com wrote:
Lots of stuff:
A quest for 11 Dracolichs in Mordor almost did me in, but also yielded a mighty fine randart axe that I gladly pitched Limbslicer for. Later on I found a nice randart Cleaver too... how's that for luck?
Then I got a quest for a bunch of skull druj in Mordor. Can't go back there for a while.
Found both a Rod Tip of Healing and an Adamantite Rod of the Istari on an *insane* level in Paths of the Dead... add to that my new junkart of Mass Genocide and I'm ready to mow down anything in my path.
Could use some more speed though...

On 21.11.2003 14:31 darkgod@t-o-m-e.net wrote:
Mhh you're too good dimwit, I'll have to hack the next version to make the game 10x harder for your chars ;)

On 21.11.2003 15:57 picommander@t-online.de wrote:
Hey, what did I see? Seven (7!) intrinsics from character, shame on you! Everyone can win such a wimp. ;-) My dwarven axemaster just got 2...
No serious, where do they come from: Zombie, Orc or both the combination?
And where is the drawback for all those intrinsics?


On 21.11.2003 18:12 zasvid@wp.pl wrote:
o lord you're fast in what you do...
>Rubinstein these intrinsics come mostly from zombie state - but to cite fo4's - have you read the help files?

Back to orcs - I see that you do pretty well, tho that's still pretty far from win... but we all count on you!


On 21.11.2003 20:39 lorddimwit@hotmail.com wrote:
Ugh...
Sorry to disappoint my loyal fans ;), but this character perished in the Crypt. It was mostly caused by the RNG getting back at me for all that early-game luck. I had a really tough time during the level; everything summoning greater undead--I must've killed about 5 Nazgul; the Light War Axe of Ice and at least one other randart disintegrated while fighting them. Then I head off to go get the Cloak of Luthien...
While fighting Vampires in that awful corridor I got my brain smashed about three times (in one round!) and I figure okay, screw this level, I'm out of here... Use the void jumpgate and pow, I'm face to face with an udead beholder, which promptly gazes at me and turns me into a vegetable.
Oh lucky me...

Anyway, I might try the Axemaster again, but the class is kind of drab; like a Warrior without any good combinations (like the Grond-Haftedmaster combo). Although the character wasn't strapped for weapons in the late game thanks to randarts, it was pretty wierd having the Princess offer me a Battle Axe and think 'hey, a Battle Axe... that's of no use to me; I'm an Axemaster!'
I guess you're slated to become the first Axemaster winner on oook, Rubin... don't make a mess of it!

On 22.11.2003 00:40 picommander@t-online.de wrote:
Shocking! I really thought you'll made it. I'm also shocked about your incredibly fast play. Seems I'm quite the opposite: Hailin is at least 5(!) weeks old now (in real time).
If you would start a new one now, I'm sure you could easily win the race.
But don't count too much on me. Calling myself a n00b surely is no understatement: My second best char (before Hailin) was a clvl 38 Rohan Knight Swordmaster. Even did not know about picking up a 'challenge class' with Hailin.
One word on battle axes: Currently we are (so far unsuccessfully) trying to convince Neil to bring back battle axes to axemastery. Repeating your last comment in the forum probably would help somewhat...


On 22.11.2003 03:16 lorddimwit@hotmail.com wrote:
Well, I don't win all the time; nobody does. I *do* play stupefyingly quickly though; a beginner would be stunned by how I tear through the dungeon.

This is why I like preserve mode. :)

As for the axe thing, I guess I agree with you. It's ridiculous to consider axes as polearms just because their description (written by?) says they are.

On 22.11.2003 06:08 picommander@t-online.de wrote:
Yes, ok, but I'm afraid the word of a broken english speaking n00b doesn't count as much as that of an exellent veteran. Get what I mean?
Of course I could quote your statement in the forum but I've already made too much words about it, mostly ignored. I'm just tired speaking against the wall...
And no, I don't know who wrote the original descriptions.
I only know that it was Neil, who changed the functionality of the axes fitting to the wrong descriptions. Some of the axes, the Lochaber for example, are possibly correct in the polearm class. But in no way the Battle Axes!
Did you read the thread
"Axe skill, polearm skill, and the far reaching attack"?
That's where all the nonsens began.
Currently it's discussed in the Strategie Forum in "Winning Strategie". But here it's so horribly OT meanwhile, that I recommend starting a new thread in the ToME/Ideas Forum or continue in the old one ("Axe skill, polearm skill...").

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