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The Angband Ladder: Danen, Dwarf Priest by <o11391666@nwytg.net>

  [Angband 4.1.3 Character Dump]

 Name   Danen        Age             42          Self  RB  CB  EB   Best
 Race   Dwarf        Height       3'10"   STR:  18/81  +2  -1  +2 18/111
 Class  Priest       Weight     8st 6lb   INT:     11  -3  -3  +0      5
 Title  Curate       Turns used:          WIS:  18/69  +2  +3  +8 18/199
 HP     242/242      Game        893002   Dex:     12  -2  -1  +0      9      5
 SP     233/233      Standard     84967   CON:      8  +2  +1  +0     11
                     Resting      12552

 Level                 30    Armor      [63,+47]    Saving Throw     93%
 Cur Exp           134073                           Stealth          Bad
 Max Exp           134073    Melee       2d5,+18    Disarm - phys.   63%
 Adv Exp           140000    To-hit       41,+12    Disarm - magic   63%
                             Blows      1.1/turn    Magic Devices     69
 Gold               51270                           Searching        54%
 Burden          159.8 lb    Shoot to-dam    +15    Infravision    90 ft
 Overweight      -20.1 lb    To-hit       31,+14    Speed         Normal
 Max Depth    1600' (L32)    Shots        1/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.


rAcid:......+.+.... Nexus:......+......
rElec:......+.+.... Nethr:.............
rFire:......+.+.+.. Chaos:.............
rCold:*.....+.+.... Disen:.............
rPois:...+......... pFear:.............
rLite:+............ pBlnd:............+
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:......+...... HLife:.............

Regen:+.........+.. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:+...........+
FrAct:..+.......... Tunn.:............+
Feath:...........+. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+....+.......


  [Character Equipment]

a) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Dropped by Ugl�k, the Uruk at 1250 feet (level 25)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 40 turns to recharge.
     Your chance of success is 93.5%
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +5 DEX you would get 1.3 blows
     Average damage/round: 44.2 vs. creatures not resistant to cold,
     44.2 vs. orcs, and 29.3 vs. others.
     
b) a Long Bow of Power (x3) (+12,+15)
     Found lying on the floor at 1250 feet (level 25)
     
c) a Ring of Free Action
     Bought from a store
     
     Prevents paralysis.  
     
d) a Ring of Resist Poison
     Dropped by an unknown monster at 1550 feet (level 31)
     
     Provides resistance to poison.
     
e) an Amulet of Wisdom <+2>
     Bought from a store
     
     +2 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3> {@A0}
     Dropped by a small kobold at 700 feet (level 14)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 95.1%
     
g) the Chain Mail of Arvedui (-2) [40,+13] <+2>
     Dropped by Sangahyando of Umbar at 1300 feet (level 26)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
h) a Cloak [1,+5]
     Found lying on the floor at 1300 feet (level 26)
     
i) a Leather Shield of Resistance [8,+10]
     Found lying on the floor of a special room at 1550 feet (level 31)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) an Iron Helm of Wisdom [7,-3] <+2>
     Bought from a store
     
     +2 wisdom.
     Sustains wisdom.
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor of a labyrinth at 750 feet (level 15)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 95.5%
     
l) a Pair of Iron Shod Boots of Slow Descent [4,+2]
     Bought from a store
     
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@p1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@p2}
c) 4 Holy Books of Prayers [Chants and Blessings] {@p3}
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by fire.
     
f) 4 Potions of Cure Serious Wounds
g) 13 Potions of Cure Critical Wounds
h) a Potion of Healing
i) 4 Potions of Restore Mana
j) 2 Potions of Restore Life Levels
k) 2 Potions of Speed
l) 27 Scrolls of Phase Door
m) 5 Scrolls of Teleportation
n) 3 Scrolls of Magic Mapping
o) 6 Scrolls of Word of Recall
p) a Rod of Lightning Bolts
q) 2 Wands of Magic Missile (21 charges)
r) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Found lying on the floor at 1600 feet (level 32)
     
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
     When activated, it creates an acid bolt with damage 5d8.
     Takes 6 to 10 turns to recharge.
     Your chance of success is 95.5%
     




  [Character Quiver]

0) 6 Arrows (1d4) (+5,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 65.1.
     35% chance of breaking upon contact.
     
1) 27 Arrows (1d4) (+7,+6)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 71.2.
     35% chance of breaking upon contact.
     
2) 20 Arrows of Venom (1d4) (+6,+7)
     Branded with poison.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 148.4 vs. creatures not resistant to poison,
     and 74.2 vs. others.
     35% chance of breaking upon contact.
     
3) 29 Arrows of Slay Animal (1d4) (+6,+12)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 148.9 vs. animals, and 89.3 vs. others.
     35% chance of breaking upon contact.
     
4) 19 Mithril Arrows (3d4) (+5,+2)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 74.2.
     35% chance of breaking upon contact.
     
9) 15 Arrows (1d4) (+6,+7) {@f9}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 74.2.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 9 Holy Books of Prayers [Beginners Handbook] {@p1}
b) 12 Holy Books of Prayers [Words of Wisdom] {@p2}
c) 3 Holy Books of Prayers [Chants and Blessings] {@p3}
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 6 Potions of Restore Mana
f) 2 Potions of Restore Life Levels
g) 6 Potions of Speed
h) a Potion of True Seeing
i) a Scroll of Teleportation
j) 6 Scrolls of Identify Rune
k) 2 Scrolls of Remove Curse
l) 5 Scrolls of Deep Descent
m) 2 Scrolls of Monster Confusion
n) a Staff of Cure Light Wounds (11 charges)
o) a Ring of Protection [+10]
     Found lying on the floor at 550 feet (level 11)
     
p) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Found lying on the floor at 1500 feet (level 30)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge.
     Your chance of success is 94.6%
     
q) a Set of Leather Gloves of Free Action [1,+3]
     Bought from a store
     
     Prevents paralysis.  
     
r) the Set of Gauntlets 'Pauraegen' [3,+14] <+1>
     Found lying on the floor at 1050 feet (level 21)
     
     +1 light.
     Provides resistance to lightning, light.
     Cannot be harmed by acid, fire.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 95.5%
     
s) the Dagger 'Dethanc' (2d4) (+9,+12) [+10] {@A1}
     Found lying on the floor at 50 feet (level 1)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 95.5%
     
     Combat info:
     3.0 blows/round.
     With +0 STR and +5 DEX you would get 3.4 blows
     Average damage/round: 99.3 vs. creatures not resistant to
     lightning, and 68.1 vs. others.
     
t) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Dropped by Bullroarer the Hobbit at 600 feet (level 12)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 2.9 blows
     With +0 STR and +5 DEX you would get 3.1 blows
     Average damage/round: 100.8 vs. creatures not resistant to cold,
     90.6 vs. animals, and 80.3 vs. others.
     
u) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2>
     Dropped by Draebor, the Imp at 1550 feet (level 31)
     
     +2 dexterity.
     +2 attack speed.
     Slays undead, animals, evil creatures.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Combat info:
     3.1 blows/round.
     With +5 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +3 DEX you would get 3.3 blows
     Average damage/round: 113.4 vs. undead, 93.1 vs. animals, 93.1 vs.
     evil creatures, and 73.2 vs. others.
     
v) the Battle Axe 'Lotharang' (2d8) (+14,+13) <+3, +1>
     Dropped by Draebor, the Imp at 1550 feet (level 31)
     
     +3 strength.
     +3 dexterity.
     +1 attack speed.
     Slays trolls, orcs.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     
     When activated, it heals 40 hitpoints, cut damage, and cures
     blindness and confusion.
     Takes 4 to 6 turns to recharge.
     Your chance of success is 92.2%
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.1 blows
     With +0 STR and +2 DEX you would get 2.1 blows
     Average damage/round: 105.1 vs. trolls, 105.1 vs. orcs, and 65.3
     vs. others.
     
w) a Lead-Filled Mace of Westernesse (4d3) (+9,+6) <+2, +1>
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     +2 strength.
     +2 dexterity.
     +1 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 43.5 vs. giants, 43.5 vs. trolls, 43.5 vs.
     orcs, and 25.4 vs. others.
     
x) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1> (charging)
     Found lying on the floor of a labyrinth at 1350 feet (level 27)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 51 to 100 turns to recharge.
     Your chance of success is 93.5%
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 35.4 vs. evil creatures, and 29.9 vs.
     others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       436     50'  Reached level 2
      1266     50'  Found the Dagger 'Dethanc'
      1751     50'  Reached level 3
      2711    100'  Reached level 4
      3314    100'  Killed Fang, Farmer Maggot's Dog
      3314    100'  Reached level 5
      4535    150'  Reached level 6
      4571    150'  Killed Sméagol
      5476    150'  Reached level 7
      7576     50'  Killed Grip, Farmer Maggot's Dog
      8084      0'  Reached level 8
      8865     50'  Reached level 9
     11036    400'  Reached level 10
     11911    400'  Killed Brodda, the Easterling
     11911    400'  Reached level 11
     12916    400'  Killed Wormtongue, Agent of Saruman
     12934    400'  Reached level 12
     16586    400'  Reached level 13
     19177    450'  Reached level 14
     20883    500'  Reached level 15
     23381    550'  Reached level 16
     25672    600'  Killed Orfax, Son of Boldor
     25842    600'  Reached level 17
     27051    600'  Killed Bullroarer the Hobbit
     27053    600'  Found the Rapier 'Forasgil'
     27076    600'  Killed Lagduf, the Snaga
     28113    600'  Killed Grishnákh, the Hill Orc
     29301    650'  Reached level 18
     31124    650'  Reached level 19
     33293    650'  Reached level 20
     35669    700'  Killed Mughash the Kobold Lord
     35969    700'  Found the Phial of Galadriel
     38357    700'  Killed Golfimbul, the Hill Orc Chief
     38950    700'  Reached level 20
     39023    750'  Found the Set of Gauntlets 'Paurhach'
     39094    750'  Killed Ufthak of Cirith Ungol
     39094    750'  Reached level 21
     42076    750'  Reached level 22
     43042    800'  Killed Shagrat, the Orc Captain
     43528    800'  Reached level 23
     46769    900'  Killed Nár, the Dwarf
     47788    900'  Reached level 24
     51256    950'  Reached level 25
     54328   1050'  Found the Set of Gauntlets 'Pauraegen'
     54714   1100'  Killed Gorbag, the Orc Captain
     54974   1100'  Reached level 26
     57683   1150'  Killed Khîm, Son of Mîm
     59284   1150'  Killed Lugdush, the Uruk
     63540   1200'  Reached level 27
     64086   1250'  Killed Uglúk, the Uruk
     64086   1250'  Found the Lucerne Hammer 'Turmil'
     65967   1250'  Killed Ulfast, Son of Ulfang
     66006   1250'  Killed Ulwarth, Son of Ulfang
     69701   1300'  Killed Sangahyando of Umbar
     69747   1300'  Found the Chain Mail of Arvedui
     70026   1300'  Reached level 28
     70183   1300'  Killed Angamaitë of Umbar
     70963   1300'  Killed Ibun, Son of Mîm
     71577   1350'  Found the Quarterstaff 'Eriril'
     75921   1450'  Reached level 29
     76629   1500'  Killed Uldor the Accursed
     76976   1500'  Found the Set of Leather Gloves 'Cammithrim'
     80201   1550'  Killed Draebor, the Imp
     80211   1550'  Found the Scimitar 'Haradekket'
     80236   1550'  Found the Battle Axe 'Lotharang'
     81654   1600'  Found the Set of Gauntlets 'Paurnen'
     82080   1600'  Killed Akhorahil the Blind
     82080   1600'  Reached level 30
     84348   1600'  Killed Bolg, Son of Azog


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 7.2.2019 22:17

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11479. on the Ladder (of 18293)
4374. on the Angband Ladder (of 6101)

Comments

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On 7.2.2019 22:17 o11391666@nwytg.net wrote:
Must be 10 years since I last played any *band. And of course, I got lucky. Why does it do this only when I have an important paper due at Uni? If I have all the time in the world, I die on L1. Anyway, I love the rune based ID. Much different way of playing.

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