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The Angband Ladder: Satis Dee, Filthy Rag Monster by Nivim

  [FrogComposband 7.1.toffee (Development) Character Dump]


 Name       : Satis Dee                    ========== Stats ==========
 Sex        : Male                               STR  :     18/84
 Personality: Lucky                              INT  :     18/98
 Race       : Filthy Rag                         WIS  :     18/42
 Subrace    : None                               DEX  :     18/90
 Class      : Monster                            CON! :     18/90
                                                 Chr  :     18/10
                                        
 Level      :       39                           HP   :   495/495
 Cur Exp    :   980465                           SP   :       0/0
 Max Exp    :   980465                           AC   :       129
 Adv Exp    :  1100000                           Speed:        +2
                                        
                                           ========== Skills =========
 Gold       :  1233888                     Melee      : Heroic (174)
 Kills      :     5759                     Archery    : Fair (63)
 Uniques    :       76                     SavingThrow: Superb (94)
 Artifacts  :    26+34                     Stealth    : Heroic (14)
                                           Perception : Fair (24)
 Game Day   :       13                     Searching  : Good (36)
 Game Time  :    21:07                     Disarming  : Superb (104)
 Play Time  :    32:16                     Device     : Heroic (101)
                                        
============================= Character Equipment =============================

 a) a Filthy Rag (+4,+14) [1,+41] 
      {SpStInWiDxCnChMdSlIf;AcElFiCoPoLiDkCfNtNxSoShCaDiBlFe;FaSiRg[C}
 b) a Set of Leather Gloves (+15,+13) [1,+30] {StInDxCnMdSlIf;Bl;Fa/pZ(Dx}
 c) a Pair of Hard Leather Boots [3,+29] {SpWiCnMdSlSr;Fe;FaLv}

              (]]                                     (]]
 Resistances  abc@                       Abilities    abc@
 Acid       : +...  68%                  Speed      : +.+.
 Electricity: +...  63%                  Free Act   : +++.   3x
 Fire       : +...  68%                  See Invis  : +...   2x
 Cold       : +...  63%                  Warning    : ....
 Poison     : +..+  75%                  Slow Digest: ....
 Light      : +...  16%                  Regenerate : +... 200%
 Dark       : +...  25%                  Levitation : ..+.
 Confusion  : +...  25%                  Perm Lite  : ...+
 Nether     : +...  32%                  Reflection : ....
 Nexus      : +...  25%                  Hold Life  : ....
 Sound      : +...  16%                  Life Rating: ....
 Shards     : +...  25%                  Dec Mana   : ....
 Chaos      : +...  25%                  Easy Spell : ....
 Disenchantm: +...  25%                  Anti Magic : ....
 Time       : ....   0%                  Magic Skill: +++.
 Blindness  : ++.+  44%                  Spell Power: ....
 Fear       : +.+.   2x                  Spell Cap  : ....
                                         Magic Res  : ....
              (]]                        Infravision: ++.+  60'
 Auras        abc@                       Stealth    : +++.
 Aura Elec  : ....                       Searching  : ..+.
 Aura Fire  : ....                      
 Aura Cold  : +... 4d5+2                              (]]
 Aura Shards: ....                       Sustains     abc@
 Revenge    : ....                       Sust Str   : ....
                                         Sust Int   : ....
              (]]                        Sust Wis   : ....
 Slays        abc@                       Sust Dex   : .+..
 Slay Evil  : ....                       Sust Con   : ....
 Slay Undead: ....                       Sust Chr   : ....
 Slay Demon : ....                      
 Slay Dragon: ....                                    (]]
 Slay Human : .+..                       Detection    abc@
 Slay Animal: .+..                       Telepathy  : ....
 Slay Orc   : ....                       ESP Evil   : ....
 Slay Troll : ....                       ESP Nonliv : ....
 Slay Giant : ....                       ESP Living : ....
 Slay Good  : ....                       ESP Good   : ....
 Slay Living: ....                       ESP Undead : ....
 Acid Brand : ....                       ESP Demon  : ....
 Elec Brand : ....                       ESP Dragon : ....
 Fire Brand : ....                       ESP Human  : ....
 Cold Brand : ....                       ESP Animal : ....
 Pois Brand : ....                       ESP Orc    : ....
 Mana Brand : ....                       ESP Troll  : ....
 Sharpness  : ....                       ESP Giant  : ....
 Stunning   : ....                      
 Quake      : ....                                    (]]
 Vampiric   : ....                       Curses       abc@
 Chaotic    : ....                       Cursed     : ....
 Add Blows  : ....                       Rnd Tele   : ....
 Blessed    : ....                       No Tele    : ....
 Riding     : ....                       Drain Exp  : ....
 Tunnel     : ....                       Aggravate  : ....
 Throwing   : ....                       TY Curse   : ....
                                        
              (]]
              abc@   Base  R  C  P  E  Total
       STR  : 42..  18/64 -2  0 -2  6  18/84
       INT  : 21.. 18/108 -2  0 -2  3  18/98
       WIS  : 2.1.  18/52 -2  0 -2  3  18/42
       DEX  : 32..  18/80 -2  0 -2  5  18/90
       CON! : 211.  18/90 -2  0 -2  4  18/90
       Chr  : 2...  18/55 -4  0 -2  2  18/15  18/10

==================================== Melee ====================================

 Hand #1: a Set of Leather Gloves (+15,+13) [1,+30]          Accuracy
 Weight : 0.5 lbs                                             AC Hit
 Profic : !Beginner (+0 To Hit)                               25 87%
 To Hit : 15 + 12 = 27                                        50 79%
 To Dam : 13 + 25 = 38                                        75 71%
 Blows  : 4.11                                               100 62%
 Damage                                                      125 55%
 Crits  : 1.05x (4.7%)                                       150 46%
 Normal : 225 [1.05x]                                        175 38%
 Animals: 324 [2.52x]                                        200 30%
 Human  : 324 [2.52x]                                        
                                                             
==================================== Powers ===================================

                     Lvl Cost Fail Desc            Cast Fail
Absorb Powers          1    0   0%                   64    0   0%
Detect Armour          5    1   4%                  315   47  13%
Identify Armour       10   10   4%                    0    0   0%

=================================== Essences ==================================

   Stats                     Rag       Gloves       Boots     Bonus
   Strength                 63/93       10/21        2/3       +6
   Intelligence             13/21        8/9         2/3       +3
   Wisdom                   10/21        2/3         7/9       +3
   Dexterity                28/45       18/21        2/3       +5
   Constitution             17/21        4/9         4/9       +4
   Charisma                 18/21        0/3         0/3       +2

   Skills                    Rag       Gloves       Boots     Bonus
   To Hit                    5/6        58/60        0/1       +19
   To Dam                   51/52       37/44        0/1       +27
   To AC                  3965/4086    645/758     585/630     +101
   Stealth                  29/45       14/21       16/21      +7
   Speed                     2/4         1/2         3/4       +2
   Searching                 0/2         0/2         2/6       +1
   Infravision               9/14        8/14        0/2       +4
   Magic Mastery             2/6         8/14        2/6       +4
   Light                     0/1         1/3         0/1       +1

   Slays                     Rag       Gloves       Boots     Bonus
   Slay Demon                0/2         1/2         0/2    
   Slay Dragon               0/2         1/2         0/2    
   Slay Human                0/2          Y          0/2    
   Slay Animal               0/2          Y          0/2    
   Slay Living               0/2         1/2         0/2    

   Resistances               Rag       Gloves       Boots     Bonus
   Acid                      Max         0/2         0/2       5x
   Electricity              54/62        0/2         0/2       4x
   Fire                      Max         1/2         0/2       5x
   Cold                     58/62        0/2         1/2       4x
   Poison                    Max         1/2         0/2       5x
   Light                     3/4         1/2         1/2       1x
   Dark                      5/8         0/2         1/2       2x
   Confusion                 4/8         1/2         0/2       2x
   Nether                   10/12        0/2         0/2       3x
   Nexus                     4/8         0/2         1/2       2x
   Sound                     3/4         0/2         0/2       1x
   Shards                    5/8         0/2         0/2       2x
   Chaos                     6/8         0/2         1/2       2x
   Disenchantment            7/8         0/2         0/2       2x
   Blindness                 8/12        2/4         1/2       4x
   Fear                      6/9         0/3         3/9       2x

   Abilities                 Rag       Gloves       Boots     Bonus
   Free Action                Y           Y           Y     
   See Invisible             Max         0/3         0/3       2x
   Slow Digestion            0/4         1/4         0/4    
   Regeneration             13/28        0/4         0/4       +2
   Levitation                1/3         0/3          Y     
   Reflection                1/3         0/3         0/3    
   Hold Life                 2/3         1/3         0/3    
   Aura Fire                 3/4         0/4         0/4    
   Aura Elec                 1/4         0/4         0/4    
   Aura Cold                 4/12        0/4         0/4       +1
   Sustain Strength          2/5         1/5         0/5    
   Sustain Intelligence      2/5         0/5         0/5    
   Sustain Wisdom            3/5         0/5         0/5    
   Sustain Dexterity         2/5          Y          0/5    
   Sustain Constitution      2/5         1/5         1/5    
   Sustain Charisma          3/5         0/5         0/5    

   ESP                       Rag       Gloves       Boots     Bonus

=================================== Dungeons ==================================

!Warrens         : level   1
!Hideout         : level  18
!Icky cave       : level  20
!Tidal Cave      : level  27
!Orc cave        : level  32
 Witch Wood      : level  25
 Lonely Mountain : level  37
 Giant's Hall    : level  36
 Anti-melee cave : level  40
 Battlefield     : level  30
 Angband         : level  34

Now, you are in Morivant.

==================================== Quests ===================================

  Completed Quests
  The Thieves' Hideout (Outpost)                     DL5   CL13  Day 2, 5:37
  Trouble at Home (Outpost)                          DL5   CL13  Day 2, 6:28
  Pest Control (Outpost)                             DL5   CL14  Day 2, 8:15
  Mushrooms (Thalos)                                 DL10  CL17  Day 3, 4:42
  Cop Quest (Anambar)                                DL12  CL17  Day 3, 1:55
  Kill Nar, the Dwarf                                DL12  CL34  Day 11, 10:50
  The Sewer (Outpost)                                DL15  CL27  Day 5, 6:39
  Crow's Nest (Outpost)                              DL15  CL27  Day 5, 7:23
  I Hate Snakes! (Morivant)                          DL15  CL29  Day 7, 2:48
  Kill Untamo the Cruel                              DL18  CL34  Day 11, 11:27
  The Orc Camp (Anambar)                             DL20  CL21  Day 4, 4:19
  Shadow Fairies (Thalos)                            DL20  CL27  Day 5, 0:20
  Tidy the Laboratory (Thalos)                       DL20  CL28  Day 5, 10:23
  Old Man Willow Quest (Outpost)                     DL22  CL27  Day 5, 8:54
  The Stranger (Telmora)                             DL22  CL34  Day 10, 21:55
  Doom Quest I (Angwil)                              DL24  CL33  Day 10, 2:37
  Tengu and Death Swords (Morivant)                  DL25  CL29  Day 7, 3:54
  The Mimic's Treasure (Morivant)                    DL25  CL29  Day 7, 4:35
  The Dark Elven Lords (Morivant)                    DL25  CL32  Day 8, 21:24
  The Old Barracks (Morivant)                        DL25  CL32  Day 8, 22:27
  Vapor Quest (Outpost)                              DL25  CL32  Day 9, 7:49
  Clear the Tunnels (Anambar)                        DL27  CL30  Day 7, 9:39
  Djinni's Cavern (Thalos)                           DL27  CL32  Day 9, 8:36
  Kill King Koopa                                    DL28  CL34  Day 11, 12:32
  Troll Slayer (Morivant)                            DL30  CL32  Day 8, 19:47
  Smugglers' Den (Anambar)                           DL30  CL32  Day 9, 6:49
  The Old Watchtower (Thalos)                        DL32  CL34  Day 11, 3:45
  Dinosaur Quest (Anambar)                           DL33  CL30  Day 7, 11:44
  Kill Loge, Spirit of Fire                          DL33  CL34  Day 11, 14:03
  The Shopkeeper's Secret (Morivant)                 DL35  CL32  Day 9, 3:24
  The Vault (Telmora)                                DL35  CL34  Day 10, 22:34
  The Barrow Downs (Telmora)                         DL35  CL34  Day 11, 1:31
  Giant Slayer (Morivant)                            DL36  CL39  Day 13, 20:31



  Arena: 20 Victories
================================ Monster Kills ================================

You have defeated 5759 enemies including 76 unique monsters in total. There are 
305 uniques remaining.

  Uniques                                      Lvl
  Scylla                                        39
  Kavlax the Many-Headed                        39
  Loge, Spirit of Fire                          38
  The Queen Ant                                 37
  Implorington III                              36
  Sheer Heart Attack, the Bomb Hand             35
  King Koopa                                    34
  Ulfang the Black                              34
  Fasolt the Giant                              33
  Nidaros the Clairvoyant                       33
  Ishikawa Goemon                               33
  Bert the Stone Troll                          33
  That @$^%& Black Bat                          33
  Shelob, Spider of Darkness                    32
  Othrod, Lord of the Orcs                      32
  The Multi-hued Centipede                      30
  Rich, the Thief                               29
  Jaian, the Boss of the Kids                   29
  Azog, King of the Uruk-Hai                    28
  The Ultimate Dungeon Cleaner                  28

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Nexus spider               45     1     Black ooze                 23   214
  Ancient multi-hued dragon  43     1     Cave orc                    7    91
  Lesser titan               40    10     Young blue dragon          29    82
  Ancient gold dragon        40     1     Algroth                    27    82
  Death drake                40     3     Uruk                       18    82
  9-headed hydra             40     1     Hill orc                    8    80
  Ancient red dragon         40     3     Snaga                       6    79
  Eldrak                     40     1     Young green dragon         29    75
  Jubjub bird                40     2     Ice troll                  28    73
  Pteranodon                 40     1     Cave ogre                  26    73
  Djinni                     40     1     Headless                   27    71
  Xaren                      40     2     Stone troll                25    67
  Weird fume                 40     1     Skaven                      9    58
  Dread                      40     1     Crow of Durthang            9    55
  Ancient white dragon       39    11     Young white dragon         29    54
  Ancient black dragon       39     1     Nibelung                    6    54
  Ancient green dragon       39     8     Small kobold                1    51
  7-headed hydra             39    10     Ewok                        5    50
  Mature multi-hued dragon   38     2     Bloodletter of Khorne      34    49
  Ancient bronze dragon      38     1     Giant white mouse           1    49
                                        
                                        
================================== Mutations ==================================

There is a white aura surrounding you.

============================= Character Inventory =============================

6 Potions of Healing {!kq}
33 Potions of Curing {@qq}
28 Scrolls of Teleportation
3 Scrolls of Word of Recall
a Rod: Illumination (5/5 charges) {1%, @zv}
a Rod: Detect Monsters (4/4 charges) {1%, @zz}
a Rod of Simplicity: Detection (3/3 charges) (+2) {1%, @zx}
a Rod of Simplicity: Detection (2/2 charges) (+2) {1%, @zc}
a Rod: Mana Bolt (2/2 charges) {1%, @za}
a Rod: Beam of Light (3/3 charges) {1%, @zd}
a Rod: Beam of Light (2/2 charges) {1%, @zf}
a Rod: Sound Strike (3/3 charges) {1%, @zs}
a Rod of Simplicity: Chaos Strike (3/3 charges) (+3) {1%, @zw}
a Rod: Fire Ball (3/3 charges) {1%, @zr}
a Rod: Disenchantment Ball (2/2 charges) {1%, @ze}
a Wand: Teleport Other (15/15 charges) {1%, @at}
a Wand of Regeneration: Stone to Mud (15/15 charges) (+2) {1%, @a1}
a Wand of Resistance: Vampirism (6/6 charges) {1%, @av}
a Staff of Regeneration: Teleport (13/13 charges) (+2) {1%, @uy}
a Staff of Resistance: Speed (3/7 charges) {1%, @ui!sdk}
a Staff of Resistance: Cure Wounds (14/14 charges) {1%, @uu!sdk}
a Staff: Animate Dead (6/6 charges) {1%, @uj}
a Staff of Capacity: Confuse Monsters (14/17 charges) (+2) {1%, @ul}

================================ Home Inventory ===============================

    30 4 Mushrooms of Fast Recovery
  1000 4 Mushrooms of Restoring {!E}
    50 21 Potions of Sight
   200 4 Potions of Boldness
   120 57 Potions of Speed {!kq}
   120 16 Potions of Resist Heat and Cold {!kq}
   200 10 Potions of Vigor
    35 65 Potions of Heroism
   500 36 Potions of Healing {!kq}
  1000 13 Potions of Restore Mana {!kq}
   400 15 Potions of Restore Life Levels
   165 2 Potions of Restore Charisma {25% off}
  3000 a Potion of Restoring
   800 20 Potions of Enlightenment
  2000 2 Potions of Self Knowledge {!k}
   250 17 Potions of Resistance {!kq}
    80 93 Potions of Curing {@qq}
 25000 3 Potions of New Life {!**}
 10000 2 Potions of Giant Strength {!k}
 10000 3 Potions of Stone Skin {!k}
    15 91 Scrolls of Phase Door
    40 93 Scrolls of Teleportation
   200 6 Scrolls of Teleport Level
   150 13 Scrolls of Word of Recall
  4000 a Scroll of *Remove Curse*
   200 5 Scrolls of Recharging
  3000 4 Scrolls of Mundanity
   250 11 Scrolls of Protection from Evil
   250 a Scroll of Destruction {!*}
   750 a Scroll of Genocide {!*}
  1000 a Scroll of Mass Genocide {!*}
100000 5 Scrolls of Acquirement {!*}
  2500 3 Scrolls of Inventory Protection
   700 a Rod: Illumination (2/2 charges) {1%, @zc}
   700 a Rod: Detect Traps (2/2 charges) {1%, @zx}
  1060 a Rod: Detect Traps (3/3 charges) {1%, @zx}
  1825 a Rod: Detect Monsters (4/4 charges) {1%}
  4150 a Rod: Detection (2/2 charges) {1%}
  4000 a Rod: Detection (2/2 charges) {1%, @zx}
  4600 a Rod: Detection (2/2 charges) {1%, @zx}
   857 a Rod: Detect Doors & Stairs (2/2 charges) {1%, @zv}
  3250 a Rod: Getaway (1/2 charges) {1%}
  2725 a Rod: Recall (3/3 charges) {1%}
  3500 a Rod of Regeneration: Recall (3/3 charges) (+2) {1%}
  3400 a Rod: Recall (4/4 charges) {1%}
  2650 a Rod: Beam of Light (2/2 charges) {1%, @za}
  2890 a Rod: Beam of Light (2/2 charges) {1%, @zd}
  2602 a Rod: Shoot Acid (2/2 charges) {1%, @zd}
  6760 a Rod: Shoot Acid (4/4 charges) {1%, @zg}
  6434 a Rod of Capacity: Shoot Acid (3/3 charges) (+2) {1%, @zg}
  2503 a Rod of Simplicity: Line of Fire (2/2 charges) (+2) {1%, @zd}
  4015 a Rod of Regeneration: Line of Fire (3/3 charges) (+1) {1%, @zf}
  3888 a Rod: Line of Fire (3/3 charges) {1%, @zf}
  5110 a Rod: Sound Strike (2/2 charges) {1%, @zq}
  5339 a Rod of Regeneration: Chaos Strike (2/2 charges) (+2) {1%}
  5470 a Rod: Chaos Strike (3/3 charges) {1%, @zw}
  5920 a Rod: Chaos Strike (3/3 charges) {1%, @zw}
  6662 a Rod: Fire Ball (2/2 charges) {1%}
   962 a Rod: Pesticide (3/3 charges) {1%}
  2184 a Wand: Teleport Other (5/7 charges) {25% off, 1%, @at}
  3212 a Wand: Teleport Other (8/8 charges) {1%}
  3175 a Wand: Teleport Other (8/8 charges) {1%, @at}
  4112 a Wand: Teleport Other (10/10 charges) {1%, @at}
  2400 a Wand: Stone to Mud (8/9 charges) {1%}
  3700 a Wand: Stone to Mud (7/14 charges) {1%}
  5500 a Wand: Stone to Mud (21/21 charges) {1%, @a1}
  6200 a Wand: Stone to Mud (23/24 charges) {1%}
  1768 a Wand: Charm Monster (8/8 charges) {1%}
  1825 a Wand of Capacity: Charm Monster (9/9 charges) (+1) {1%}
   240 a Wand: Magic Missile (4/4 charges) {1%, @aa}
   436 a Wand: Magic Missile (9/9 charges) {1%, @aa}
  2044 a Wand: Acid Bolt (1/7 charges) {1%, @ag}
  4993 a Wand: Acid Bolt (8/14 charges) {1%, @ag}
   893 a Wand: Frost Bolt (4/4 charges) {1%, @as}
  1553 a Wand: Frost Bolt (7/7 charges) {1%, @ad}
  1533 a Wand: Frost Bolt (5/7 charges) {1%, @af}
  3460 a Wand: Water Bolt (1/5 charges) {1%}
  4126 a Wand: Water Bolt (6/6 charges) {1%, @aa}
  4900 a Wand: Plasma Bolt (6/6 charges) {1%, @aa}
  1450 a Wand: Beam of Light (10/10 charges) {1%}
  3300 a Wand: Acid Ball (6/6 charges) {1%}
  3482 a Wand: Lightning Ball (5/8 charges) {1%}
  2725 a Wand: Frost Ball (5/7 charges) {1%, @ae}
  2739 a Wand: Frost Ball (0/6 charges) {1%, @aq}
  4881 a Wand: Frost Ball (4/8 charges) {1%}
  5758 a Wand: Frost Ball (6/9 charges) {1%, @ae}
   438 a Wand: Stinking Cloud (5/5 charges) {1%, @aq}
   425 a Wand: Stinking Cloud (5/5 charges) {1%, @aw}
  2872 a Wand: Vampirism (4/4 charges) {1%, @av}
  3610 a Wand: Vampirism (5/5 charges) {1%, @av}
   270 a Wand: Sleep Monster (4/4 charges) {1%}
   725 a Wand: Slow Monster (5/5 charges) {1%}
   600 a Wand: Slow Monster (4/4 charges) {1%}
   444 a Wand: Confuse Monster (5/5 charges) {1%}
   355 a Wand: Confuse Monster (4/4 charges) {1%}
   355 a Wand: Confuse Monster (4/4 charges) {1%}
  1325 a Wand: Polymorph (9/9 charges) {1%}
  1012 a Wand: Polymorph (7/7 charges) {1%}
   139 a Wand: Heal Monster (31/31 charges) {1%}
   173 a Wand: Haste Monster (15/19 charges) {1%}
   221 a Wand: Haste Monster (24/32 charges) {1%}
  1600 a Staff: Enlightenment (6/6 charges) {1%}
  2375 a Staff: Enlightenment (4/9 charges) {1%, @up}
  2225 a Staff: Enlightenment (6/8 charges) {1%}
  2500 a Staff of Resistance: Enlightenment (5/7 charges) {1%, @up}
  2575 a Staff: Enlightenment (4/9 charges) {1%}
  1562 a Staff: Detect Objects (7/11 charges) {1%}
  1725 a Staff: Detect Objects (4/13 charges) {1%}
  1600 a Staff: Detect Objects (1/12 charges) {1%, @uo}
  2350 a Staff: Teleport (6/6 charges) {1%}
  4450 a Staff of Capacity: Teleport (11/11 charges) (+2) {1%}
  2875 a Staff: Teleport (5/7 charges) {1%}
  2687 a Staff: Teleport (6/6 charges) {1%}
  4112 a Staff: Teleport (10/10 charges) {1%, @uu}
  3925 a Staff: Teleport (4/10 charges) {1%, @ui}
  3944 a Staff of Simplicity: Teleport (3/8 charges) (+2) {1%, @ui}
  7975 a Staff of Capacity: Teleport (6/21 charges) (+3) {1%, @uy}
  2150 a Staff: Earthquake (4/8 charges) {1%}
  3300 a Staff of Capacity: Earthquake (12/12 charges) (+2) {1%}
  7450 a Staff: Telepathy (6/8 charges) {1%, picked up on wobbly's like, but 
         I'm not sure I'll use it}
  1675 a Staff of Capacity: Summon Monsters (2/6 charges) (+3) {1%}
  1300 a Staff: Summon Hounds (2/4 charges) {1%}
  1331 a Staff: Cure Wounds (6/6 charges) {1%, @uu!sdk}
  1243 a Staff: Cure Wounds (6/6 charges) {1%, @uu!sdk}
  1888 a Staff: Cure Wounds (9/9 charges) {1%, @uu!sdk}
  1729 a Staff: Cure Wounds (8/8 charges) {1%, @uu!sdk}
  1372 a Staff: Cure Wounds (3/6 charges) {1%, @uu!sdk}
  2246 a Staff: Cure Wounds (9/9 charges) {1%, @uu!sdk}
  3215 a Staff of Regeneration: Cure Wounds (8/9 charges) (+2) {1%, @uu!sdk}
  2972 a Staff: Cure Wounds (4/11 charges) {1%, @uu!sdk}
  4750 a Staff: Dispel Undead (6/9 charges) {1%}
  3844 a Staff: Sleep Monsters (9/12 charges) {1%}
  1760 a Staff: Slow Monsters (4/8 charges) {1%}
  1146 a Staff: Confuse Monsters (6/6 charges) {1%, @ul}
  1468 a Staff: Starlight (7/7 charges) {1%}
 15520 The Ring 'Frakir' (+1) {SpStInWiDxCnChSlSr;Po;SiWr A:Vampirism}
  6620 The Amulet of Tin (+1) {Sr;Nx;Fa A:Resist Cold}
  5761 The Amulet 'Bling-bling' (+1) {SpInWiSlSr;Fa~Z}
  9172 The Amulet of Boromir (+0,+8) {Fe(St A:Terrify Monsters}
  4600 The Feanorian Lamp 'Morning Moth' (+1) {If;Po;Wr}
  5854 The Phial of Galadriel (+5) {Sr;Dk A:Illumination}
 10809 The Stone of Lore (+2) {InWi;Id A:Probing}
 16101 The Cloak of Thorongil [1,+10] {ElFiCo;FaSi}
  9610 The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
  7077 The Hard Leather Cap of the Fell Rider [2,-2] (+3) {Wi;-Ch;FiLi(In}
     1 The Metal Cap 'Steel Bull' [3,+14] (+5) {cursed, -DxSp;DkFe A:Heroism}
 21116 The Steel Helm 'Power Matrix' [6,+9] {CoCaFe(In A:Whirlwind Attack}
 22247 The Broken Sword 'Narsil' (4d2) (+6,+10) (+3) {AtSt;Fi/oT}
 14266 The Rapier 'Forasgil' (1d8) (+12,+19) (+1) {Sp;CoLi;Lu|Co/Z}
 25391 The Small Sword 'Sting' (1d8) (+7,+8) (+2) 
         {AtStDxCn;LiCf;FaSiLu/*oL~oTP}
 19584 The Sabre 'Careth Asdriag' (1d9) (+8,+12) (+3) {At/pDoTPZ}
 16298 The Broad Sword 'Goln Nova' (2d6) (+15,+15) (+2) {StDx|M/XU}
 22388 The Spear of Hagen (1d8) (+11,+13) (+3) {SpSlIf;CoDk;ThSi|Co/L}
 10351 The Sickle of Manychin (3d4) (+4,+8) (+3) {St;-Sl;Fe;Fa|S/pL~pL A:Charm 
         Monster}
 15681 The Battle Axe of Zarathustra (2d9) (+10,+13) (+4) {In;Lu|EF/XL/P}
  6252 The Battle Axe 'Lotharang' (2d9) (+9,+8) (+1) {StDx/oT A:Cure Wounds}
 10148 The Whip of Dr. Jones (1d7) (+16,+13) (+1) {InWi;SiLv A:Telekinesis}
 13832 The Mace 'Weapon Alpha' (3d5) (+18,+18) {/Z}
 18855 The Morning Star of the Vagabond (2d7) (+16,+15) (+4) 
         {Cn;Fe;HlSdRgBs(Cn}
 31718 The Flail 'Warrior's Honor' (3d9) (+8,+12) [+15] (+4) {Cn;Wr/XU(Cn}
 13710 The Light Crossbow of Ballisto (x4.18) (+7,+26) (+2) <-15%> {cursed, 
         Ch;-Lf;-Dk;Sh;Xs}
  8445 The Light Crossbow of Kurik (x3.50) (+17,+13) (+4) {WrXs}
   594 The Iron Shot of David (7d3) (+20,+12) {/XP}
   200 an Iron Statue of a Great Wyrm of Balance
  1750 a Magical Figurine of a Boadile

==================================== Museum ===================================

an Iron Statue of It {Optical Illusion Gallery}
a Silver Statue of The Unicorn of Order {Primordial Classics}

================================== Statistics =================================

                 Gold
  Found    :  2867383
  Alchemy  :        0
  Winnings :    25000  2892383
  Purchases:  1528432
  Services :    58182
  Stolen   :    71881  1658495
                       1233888

  Objects Found    :  12535
  Objects Bought   :   1567
  Objects Destroyed:   4452

  Equipment            Found Bought  Used  Dest
  Weapons                689      0     0   506
  Shields                135      0     0    67
  Bows                   124      0     0    91
  Quivers                 24      0     0     1
  Rings                   72      0     0     1
  Amulets                 56      0     0     1
  Lights                  38      0     0     0
  Body Armor            1359     13     1  1353
  Cloaks                  76      0     0    43
  Helmets                114      0     0    61
  Gloves                 257     10     1   249
  Boots                  214      5     1   208
  Totals                3134     28     3  2580

  Devices              Found Bought  Used  Dest
  Wands                  224      4  2504    11
  Staves                 170      4  1328    13
  Rods                   183      3  6445     3
  Potions               1301    541   565   215
  Scrolls               1348    986  1019   313
  Totals                3226   1538 11861   555

  Other                Found Bought  Used  Dest
  Shots                 1686      0     0    35
  Arrows                1303      0     0   150
  Bolts                 1264      0     0   140
  Spellbooks             216      0     0    30
  Food                   457      0    10    80
  Corpses                797      0     0   506
  Skeletons              310      0     0   312
  Chests                  20      0     0    15
  Totals                6053      0    10  1268

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds    33     28    34     3
  Curing                 116    112    58    49
  Speed                   93    101   121    16
  Clarity                 88      0     0     5
  Healing                 36     22    13     3
  Restore Mana             6      8     0     0
  Restore Life Levels     38     17    20     0
  Strength                 3      2     5     0
  Intelligence             2      0     2     0
  Wisdom                   8      0     8     0
  Dexterity                4      2     6     0
  Constitution            11      1    12     0
  Charisma                 9      0     9     0
  New Life                 3      0     0     0
  Totals                1301    541   565   215

  Scrolls              Found Bought  Used  Dest
  Phase Door              98    284   169    37
  Word of Recall         142     33   100     5
  Identify                47      0     0     0
  Remove Curse            37      0     0     0
  *Remove Curse*           2      0     0     0
  Spell                    2      0     0     1
  Teleportation          181    578   594    36
  Teleport Level          14      3     7     1
  Destruction              2      0     0     1
  Genocide                 1      0     0     0
  Mass Genocide            1      0     0     0
  Acquirement              5      0     0     0
  Totals                1348    986  1019   313

  Wands                Found Bought  Used  Dest
  Stone to Mud            20      1   987     1
  Teleport Other          19      1   121     2
  Vampirism                3      1    39     0
  Dragon's Frost           1      0     0     0
  Totals                 224      4  2504    11

  Staves               Found Bought  Used  Dest
  Identify                17      0     0     3
  Enlightenment           13      0    71     3
  Curing                  15      0     0     1
  Cure Wounds              9      1   189     0
  Telepathy                5      0     6     1
  Speed                    1      0    80     0
  Totals                 170      4  1328    13

  Rods                 Found Bought  Used  Dest
  Detect Traps             5      0   376     0
  Detect Doors & Stair    16      0    90     0
  Detect Monsters         11      1  1625     0
  Illumination             7      0   465     0
  Recall                  26      0     0     0
  Detection                5      1   872     0
  Totals                 183      3  6445     3

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks         8      0     0     0
  Totals                 216      0     0    30

  Egos Found    :    944
  Egos Bought   :     23
  Egos Destroyed:    211

  Egos                 Found Bought  Dest
  Ring of Speed            7      0     1
  Boots of Speed           2      0     2

  Monsters             Kills   Pct        Spells               Count   Pct
  Animals               1569  27.2%       Observed              4036   4.9%
  Breeders               450   7.8%       Expected              6804   8.3%
  Demons                 157   2.7%       Failures               473  11.7%
  Dragons                684  11.8%       Summon                 235   5.8%
  Giants                 210   3.6%       Heal                    94   2.3%
  Hounds                 178   3.0%       Escape                  76   1.8%
  Humans                 392   6.8%       Offense               1873  46.4%
  Orcs                   705  12.2%       Other                 1285  31.8%
  Trolls                 475   8.2%     
  Undead                 366   6.3%       Unique Spells        Count   Pct
  Uniques                 76   1.3%       Observed               558  10.3%
                                          Expected               821  15.2%
  Evil Monsters         3435  59.6%       Failures               110  19.7%
  Good Monsters           34   0.5%       Summon                 174  31.1%
  Neutral Monsters      2290  39.7%       Heal                    34   6.0%
                                          Escape                  45   8.0%
  Totals                5759              Offense                 68  12.1%
                                          Other                  127  22.7%

  Life Rating:  103%

================================ Last Messages ================================

You have a Potion of Stone Skin {!k} (c).
You see 7 Scrolls of Word of Recall.
You failed to pronounce the incantation properly.
The air about you becomes charged... You see 6 Scrolls of Word of 
Recall.

You see a Staff of Resistance: Curing (2/9 charges) {1%}.
You have a Staff of Regeneration: Teleport (12/13 charges) (+2) {1%, 
@uy} (t).

You have a Staff of Regeneration: Teleport (11/13 charges) (+2) {1%, 
@uy} (t).

You have a Staff of Regeneration: Teleport (10/13 charges) (+2) {1%, 
@uy} (t).

You have a Rod: Detect Monsters (3/4 charges) {1%, @zz} (f).
You have a Staff of Regeneration: Teleport (9/13 charges) (+2) {1%, 
@uy} (t).

You sense the presence of monsters!
You have a Rod: Detect Monsters (2/4 charges) {1%, @zz} (f).

You feel yourself yanked upwards!
You drop The Steel Helm 'Power Matrix' [6,+9] {CoCaFe(In A:Whirlwind 
Attack}.
You drop a Potion of Stone Skin {!k}.
You drop a Staff: Cure Wounds (9/9 charges) {1%, @uu!sdk}.
You drop a Rod: Chaos Strike (3/3 charges) {1%, @zw}.
Examine which item (Esc when done)? => c.
Examine which item (Esc when done)? Cancelled

Buy which item (Esc to cancel)? => j.
Quantity (1 to 8): 3
Really buy 3 Scrolls of Word of Recall for 657 gp? [y/n] => y.
You have 3 Scrolls of Word of Recall (d).

Quantity (1 to 43): 6 You drop 6 Potions of Curing {@qq}.
Quantity (1 to 37):  10 You drop 10 Potions of Curing {@qq}.

Get which item (Esc to cancel)? => q.
Quantity (1 to 99): 6
You have 33 Potions of Curing {@qq} (b).

Giant Slayer (Morivant) (Level 36): Not bad. Our armourers have made 
you another trophy.
You have The Set of Spiked Gauntlets of Victory (+1,+3) [4,+15] (+4) 
{StIf;Sd} (x).

You absorb the power of The Set of Spiked Gauntlets of Victory! You 
attempt to drain power from The Set of Spiked Gauntlets of Victory. You 
grow stronger! You have no more Sets of Spiked Gauntlets of Victory 
(+1,+3) [4,+15] (+4) {StIf;Sd} in your pack.

=================================== Options ===================================

 Game Mode:          Monster
 Preserve Mode:      On
 Easy Identify:      On
 Easy Lore:          On
 Arena Levels:       Sometimes
 No Selling:         On


Posted on 10.2.2019 14:03
Last updated on 19.2.2019 22:36

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6780. on the Ladder (of 16118)
96. on the FrogComposband Ladder (of 235)
Third best for this player (out of 16)

Comments

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On 10.2.2019 14:03 Nivim wrote:
Judging by the atrocious loot luck for the previous Rag, I think it's clear I simply chose the wrong personality that time; 'rodent too' might have been Craven, but Satis Dee is clearly supposed to be Lucky; "[...] has poor stats but, surprisingly, can do all things well." fits perfectly for a lot of animated clothing in general.

(Also, slightly more CHR and WIS for starting stats, because they're all low anyway, and shop prices and level feeling are things I actually care about on this kind of character.)

For more thematics, most of the best ego armours I found until CL13 were not the kind I could absorb; reflection and resistance shields. The combo breaker was a pair of stealth boots, and then resists slowly started accumulating. First 'slaying' gloves of the game were Pippin, at DL30 and CL23, and it wasn't long after I found three Charisma potions; it's almost like the game was telling me this Rag is for dance, not fighting.

First artifact body armour was Hithlomir, during the second session of this game, for the first rag-pip of rAcid (when at two of rCold), rDark, and rNether, and so that was finally enough stuff worth mentioning to make a post.

On 10.2.2019 20:29 Nivim wrote:
Orc cave had a Creeping Coin pit, giving me nearly twice as much money as I'd collected so far this game, as well as reminding me how weak this character still is by nearly dying to Adamantium coins (and Fear). The Black Markets then finally stocked a non-base-elemental rod; Beam of Light— still not enough to kill the Icky Queen, but maybe 2 more such rods will be enough.

Later, after some quests, I had a brief outbreak of Black Oozes in Orc Cave, and it made me wonder; 'is this the level of scumming I'm supposed to be descending to?' Since I'd gained more essences faster killing 30 of them than I had killing orc escorts, uniques, or even finding vaults.

Fortunately, it was only one recall and a few floors later that I found one of those octagonal '9 undead / 9 items' vaults, which had a randart armour, the boots of Bubo, a white dragon scale mail of Craft (and thus another +1 MD), and an olog-hai armour (basically slaying gloves with extra stat/resist/regen progress), and so put to rest any temptation to stray from the path of vault-hunting to that of ooze-farming.

Of course, I am now in the most dangerous stage of the game for rags, around 28-33: when the rag is strong enough that you feel like it should be able to go deeper, but doing so still involves meeting things you have no good answer for; when you're beginning to grow weary with the character, and are likely to start making attention-deficit mistakes; and when you have about the stats and equipment bonuses approaching a normal character, but none of the abilities or class features to match.

It occurs to me this character might actually be easier for someone who is familiar with roguelikes, but not as familiar with this particular one.

On 11.2.2019 03:45 murphy wrote:
thats a pretty good statue!

On 12.2.2019 00:32 Nivim wrote:
Thanks, murphy; the statues that make no intuitive sense tend to be my favorites. Eldritch geometries clearly aren't limited to Sanity-Blasters in the world(s) of (elli)(frog)(com)pos(cheng)band.

Picked up my first point of speed from Boldor and Orfax (one of those), last essence for rFear on some randart boots, and then in three floors casually picked up all the non-quest Levitation essence needed to get the pip, so I finally headed on to Lonely Mountain and Morivant (only getting slightly distracted at the Mountain, and doing some quests at the town).

First slaying gloves of the game came from the Black Market, and since I haven't increased STR/DEX very much they only increased melee damage by 5— yet still, progress. Second slaying gloves came immediately immediately after from Orc Tunnels quest, and even had the exact same Slays (Animal, Human), increasing melee by another 3.

Total melee damage eventually went up to 53 (partly due to Lonely Mountain stat potions, and partly due to buying more slaying gloves and slaying armour from the Black Market), but the steady improvement of devices was more significant; two detection rods, two total Beam of Light rods, Acid/Fire rods at decent damage/charges, and enough Cure Wounds staves that I think it's fine if I carry and lose one. (Also technically gained decent rBase, but it isn't yet enough to change my tactics or engagement decisions.)

Oh, and Lonely Mountain provided two New Life potions when I haven't seen a single Self Knowledge yet.

(Finally, I've been careful not to go past DL33 in Lonely Mountain, since I'm try to reduce the chances of an Ethereal Dragon spawning even in a vault. Still no See Invisible or rLight!)

On 12.2.2019 19:59 Nivim wrote:
Shortly into this session, I found a robe of Permanence, which gave a bunch of not-yet-consequential fractions of things, and I thought not Hold Life either, but then MITZE suggested looking at the code and it turns out it was a display issue Sideways had already made a commit fixing.

(Although it led me to wonder; what happens when Monster character reaches 0% Life? Do they simply die instantly instead of turning into an undead race?)

Finally gained constant See Invisible (I had already been going without Sight potions, instead just teleporting or Detecting for when I met invisible creatures, but still nice), once again sourced exclusively from 'of the Imp' armours.

Destroying Kharis made me realize I could probably do Olog quest, and did (with my largest of three confusion staves). However, since I finished it without filling my inventory I decided to head down before Recalling, and that level triggered a Special feeling, which led me to find a vault, and although the randart was just a rConf essence, I killed a Dread Knight which dropped a good rod of Chaos Strike. Time to do a bunch of quests.

All the DL ≤ 30 ones in the towns I'd visited done (mostly garnering stat bonuses and a tiny bit of Stealth), I figured I could probably kill a Bazooker, and so set out on the trip to Angwil. Spent several teleports avoiding Hounds, but eventually flagged Anti-melee cave, followed by getting another rFear pip in the mountains from dragons. Flagged Angband, and then in the mountains of Giant's Hall finally gained enough Essence for 63% rFire; about the level of item protection as 2 normal pips of rFire.

Angwil Black Market had a neat Demon body armour, finally elevating rNether to relevancy at 25%, and then a BM trawl of all the current towns meant there's only 1 more Imp armour til 2x sInvis.

There may not have been a poignant stopping event this time, but I recognized that I was tired enough to start making mistakes, and so ended this session.

On 14.2.2019 04:13 Nivim wrote:
I felt low on quests for my Ragtime Adventures, as well as low on actual ragtime music, so I set out on the trip to Telmora with my experimental Animate Dead staff.

Hiking the mountains without Overland travel, said staff quickly became trusty, in that I think I'll keep it as part of my usual kit; I was expecting the nerfs to pets to make them impractical for non-summoners due to too high a rate of betrayal or vanishing, but when I haven't used more than 3 of them at a time, they're quite handy. I was able to keep a red or green Ancient Dragon around for 1/3rd of my trip, and even when I was just using a couple basilisks, that they would breath on things that would otherwise interrupt auto-run was quite convenient.

(Completely different, bug note: I would use a rod of Detection, and then when auto-run hit the edge of the trap-detected area it would automatically use it again, but I would then have to use Detect Monsters, because the display for them was immediately canceled after the automatic use of the Detection. However, mysteriously, about halfway through the trip it intermittently stopped canceling the monster detection display, working as expected sometimes and canceling at others. Not correlated with summons, so far as I could tell, but the successes and failures were in runs rather than what you'd expect if it were actually random.)
(Also, not really a bug, yet... should the Midnight Dragon really spawn in the wilderness when it's daytime?)


Loot from the trip included a rod each of Disenchantment and Fire Ball, and I was expecting to use them to do Sting quest, but it turns out the red Ancient Dragon I brought in was mostly able to handle things itself and I just had to worry about it destroying loot. (At least for the non-'confusing summons from Queen Ant' part.)

(First potion of Self Knowledge at Telmora Black Market, first point of light radius from Cammithrim in Barrow Downs, and rChaos hit relevancy in Old Watchtower.)

Ran out of quests again, noticed I hadn't done Tidal or Orc Cave, and so did some quick trips for stat points before diving Angband until DL33, where mere Loge was almost too hard to beat.


It's beginning to seem almost as though, despite all my progress, I can't really afford to go past DL35 anywhere, because I can't deal enough damage (even though my burst and sustainable damage are ok, since that still isn't the burst sustained). The staff of Confuse Monsters is also falling off in usefulness, in that most things I'd need it for are also immune around this point.
One neat thing is being only one rElec essence short of having two pips of rBase - 2%, and another is finally having decent AC, but those are mostly just making the depths I was already spending time at less annoying, rather than affording deeper depths.

I'm going to need a lot more ragtime music if the CL30-35 difficultly hill for Rags extends as far as it looks like it will. Any suggestions?

On 17.2.2019 21:20 Nivim wrote:
Bostock came through in chat with Scott Joplin's Fig Leaf Rag ("a rag for the permanently overexposed"), so I've decided to do a marathon of Scott's work during this grindy section of the game. (Mostly just the stuff hosted on Wiki-pedia/media at this point.)

The effect of the music with the game reminds of popular television scenes pairing airier, classical music with extreme violence of one sort or another, except in this case it's cheerful old time dance music paired with tedious, attritive, calculated risks— which I guess can be considered an old dance of sorts.

(Picked up a Resistance Staff of Speed, both rDisenchantment and rConfusion reached relevance, upgraded from wand of water to plasma then to a rod of Mana Bolts [as well as of course those last rElec and sInv essences, the latter of which now displays "Max" under body armour], rFire reached 68% at 62 essences [enough to stop item destruction from that source] but now also displays as "Max", meaning more will need to come from randarts or by finding immunities [much the same things, really]. Combined stat boosts and accumulated slaying means melee is finally decent at 171 damage a turn.)

Listening to that music repeatedly has helped me clarify in my mind what ragtime music is, so I think I'll have an easier time finding ones that count even if they aren't labeled that way. For instance; I'm fairly sure the last 3/7ths of this performance by Martin Leung of Super Mario World level themes, this performance of Super Mario 64 Main Theme (also Leung), and this one of Gunpowder Tea from Trigun (a cover, but one nearly identical to original) all fit the pattern of classic ragtime music.
Then, in terms of influence more than categorization, I'm very sure I've heard fragments of Scott Joplin's Magnetic Rag note-for-note in another piece entirely, and a piece riffing off of Maple Leaf Rag, but I can't seem to remember just which pieces those were.

On 19.2.2019 22:36 Nivim wrote:
I feel like there aren't really things worth mentioning anymore, since this is still just grinding until the remaining vital things for deeper depths accumulate, but since this is for testing I'll maintain a steady drone of notes anyway. The non-metaphorical music helps a lot, but I'll need another good source of ragtime music soon; Scott Joplin and similar work from my own collection or memory still doesn't add up to much.

(Gained the final [body armour] pip of FA, so that's one problem finally done with. Stat boosts reached +5 for Str and Dex, which is like a full +1 on a non-Lucky/Lazy non-Rag. Regeneration reached relevance at 2 Rag-pips, a.k.a. one normal pip [all from body armour, of course]. First high resist to reach 'good' is rBlind at 41%, partly due to the % resist Rags start with, and partly due to getting more of those essences than the others [like with rNether]. Found Dasai; just barely getting +1 AC out of it, for 121 AC, which I remember feeling more effective on my Jelly, but that's probably just the difference in HP/Melee-damage. Next came Thalkettoth, which was much better; providing a second point of speed, and raising rShards to relevance... rNexus came after, and then rDarkness.)

Slowly crept down a little in Lonely Mountain, mostly due to HP (473) and Damage (197/round); I'd started the grinding around DL33, but ended up on DL37, nearly the DL 'rodent too' died on.

(Picked up first reflection essence [apparently 1/3, instead of something absurd], the last body armour essence of rAcid, and finally gained an aura [Cold, at '4d5+2' damage], all from the same randart.)

I reached critical levels of boredom, and so went off and did the Lesser Titan quest; it was easier than expected, mostly due to the Confusion-staff-on-first-turn-in-LOS tactic. It was also harder than expected; I reached 250 hp due to a Colossus with no other monsters nearby because I forgot how hard it could hit when you're not kiting it. Very hardest part of the quest, was, of course, loot triage. (The reward was some randart gloves of 'first slow digestion essence' except that doesn't matter since Glove is not a slot which gets that very often.)

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