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The Angband Ladder: Saldir, Dunadan Necromancer by Nick

  [Angband 4.1.3-367-g25a322e Character Dump]

 Name   Saldir       Age             69          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'8"   STR:     16  +1  -3  +0     14
 Class  Necromancer  Weight    13st 9lb   INT:     18  +2  +3  +0  18/50
 Title  Slavemaster  Turns used:          WIS:     10  +2  +0  +1     13
 HP     -4/144       Game        254388   DEX:     10  +2  +0  +0     12
 SP     43/43        Standard     24045   CON:     12  +3  -2  +0     13
                     Resting       7053

 Level                 21    Armor      [16,+10]    Saving Throw     54%
 Cur Exp             9929                           Stealth         Fair
 Max Exp            10312    Melee        2d6,+4    Disarm - phys.   52%
 Adv Exp            12240    To-hit       34,+33    Disarm - magic   65%
                             Blows      1.0/turn    Magic Devices     58
 Gold                3611                           Searching        53%
 Burden          120.5 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight       24.6 lb    To-hit       20,+24    Speed      -2 (0.8x)
 Max Depth    1050' (L21)    Shots      1.0/turn

 You are one of several children of a Guildsman.  You are a well liked
 child.  You have brown eyes, curly brown hair, and an average
 complexion.


rAcid:............. Nexus:.............
rElec:......+...... Nethr:.............
rFire:..+.......... Chaos:.............
rCold:..+.......... Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:....+........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Last Messages]

> The umber hulk bites you.
> *** LOW HITPOINT WARNING! ***
> You are confused.
> There is a wall in the way!
> The umber hulk hits you.
> *** LOW HITPOINT WARNING! ***
> The umber hulk hits you.
> *** LOW HITPOINT WARNING! ***
> The umber hulk misses you.
> You are confused.
> There is a wall in the way!
> The umber hulk gazes at you.
> You are more confused!
> The umber hulk hits you.
> You die.

Killed by an umber hulk.

  [Character Equipment]

a) a Beaked Axe of Slay Evil (2d6) (+9,+4)
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     Slays evil creatures.
     
     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster
     With +14 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +8 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 19.8 vs. evil creatures, and 12.1 vs.
     others.
     
b) a Sling (x2) (+0,+0)
     Bought from a store
     
c) a Ring of Resist Fire and Cold
     Found lying on the floor at 800 feet (level 16)
     
     Provides resistance to fire, cold.
     
d) a Ring of Protection [+9]
     Found lying on the floor at 750 feet (level 15)
     
e) an Amulet of Searching <+3>
     Dropped by a witch at 1050 feet (level 21)
     
     +3 searching skill.
     
g) Soft Leather Armour of Resist Lightning [8,+5]
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     Provides resistance to lightning.
     
h) a Cloak [1,+0]
     Bought from a store
     
i) a Wicker Shield [2,+1]
     Bought from a store
     
j) a Hard Leather Cap of Wisdom [2,+5] <+1>
     Found lying on the floor at 550 feet (level 11)
     
     +1 wisdom.
     Sustains wisdom.
     
k) a Set of Gauntlets [3,+0]
     Found lying on the floor of a special room at 550 feet (level 11)
     




  [Character Inventory]

a) 3 Necromantic Tomes [Into the Shadows] {@m0@b0}
     
     You can read this book.
     
b) a Necromantic Tome [Dark Rituals] {@m1@b1}
     
     You can read this book.
     
c) a Necromantic Tome [Fear and Torment] {@m2@b2}
     
     You can read this book.
     
d) a Mushroom of Emergency
e) a Potion of Resist Poison
f) 5 Scrolls of Phase Door
g) 10 Scrolls of Satisfy Hunger
h) 4 Scrolls of Word of Recall
i) 2 Rods of Treasure Location
j) a Rod of Curing (charging)
k) 2 Wands of Confuse Monster (5 charges)
l) a Wand of Stun Monster (7 charges)
m) 3 Wands of Stone to Mud (32 charges)
n) 2 Wands of Wonder (9 charges)
     Cannot be harmed by lightning.
     
o) a Staff of Detect Evil (17 charges)
p) 2 Amulets of Resist Acid
     Provides resistance to acid.
     
q) a Quarterstaff (1d9) (+7,+4) {cursed, ignore}
     Found lying on the floor of a special room at 1050 feet (level 21)
     
     It paralyses you every now and then.
     It occasionally makes a loud noise.
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +12 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +7 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 9.8.
     




  [Character Quiver]

0) 23 Rounded Pebbles (1d2) (+5,+6)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 15.4.
     25% chance of breaking upon contact.
     
1) 16 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 5.1.
     25% chance of breaking upon contact.
     
2) 5 Iron Shots (1d4) (+1,+4)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 13.2.
     25% chance of breaking upon contact.
     
3) 13 Iron Shots (1d4) (+4,+2)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 9.2.
     25% chance of breaking upon contact.
     
4) an Iron Shot of Slay Animal (1d4) (+3,+10)
     Slays animals.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 51.5 vs. animals, and 25.7 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Potion of Restore Mana
b) a Potion of Restore Life Levels
c) a Scroll of Remove Curse
d) an Amulet of Resist Lightning
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     Provides resistance to lightning.
     
e) the Set of Gauntlets 'Pauraegen' [3,+14] <+1>
     Dropped by a blue yeek at 1000 feet (level 20)
     
     +1 light.
     Provides resistance to lightning, light.
     Cannot be harmed by acid, fire.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 5 to 9 turns to recharge at your current speed.
     Your chance of success is 94.4%
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       560    100'  Reached level 2
      1079    150'  Reached level 3
      1231    150'  Reached level 4
      1568    150'  Reached level 5
      1804    200'  Killed Fang, Farmer Maggot's Dog
      2444    200'  Reached level 6
      3934    250'  Killed Bullroarer the Hobbit
      3934    250'  Reached level 7
      5473    250'  Reached level 8
      6697    350'  Reached level 9
      7583    400'  Reached level 10
      8119    450'  Killed Brodda, the Easterling
      8119    450'  Reached level 11
      9645    500'  Reached level 12
     11239    550'  Reached level 13
     11926    600'  Killed Wormtongue, Agent of Saruman
     11926    600'  Reached level 14
     13197    600'  Reached level 15
     15054    750'  Reached level 16
     16203    800'  Reached level 17
     18422    850'  Reached level 18
     20268    950'  Reached level 19
     21231   1000'  Found the Set of Gauntlets 'Pauraegen'
     22249   1000'  Reached level 20
     23104   1050'  Killed Grip, Farmer Maggot's Dog
     23303   1050'  Reached level 21


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 6.3.2019 21:15
Last updated on 8.3.2019 23:44

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14963. on the Ladder (of 17982)
5235. on the Angband Ladder (of 5989)
33. for this player (out of 43)

Comments

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On 6.3.2019 21:15 Nick wrote:
Starting life is hard for a necromancer.

On 7.3.2019 08:19 MITZE wrote:
Would you say that you might be . . . digging your own grave?

On 8.3.2019 23:44 Nick wrote:
Stupidly took on an umber hulk thinking I'd be able to hit it often enough to kill it.

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