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The Angband Ladder: Dakar, Dwarf Engineer by clouded

  [Steamband 0.4.1 Character Dump]

 Name   Dakar                                    Self  abcdefghijkl@   Best
 Sex    Male           Age            55  MUS:    511  .........*...   631
 Race   Dwarf          Height         44  AGI:    282  .........*...   402
 Class  Engineer       Weight        160  VIG:    475  *............   575
 Title  Chief WO-3     Status         39  SCH:    603  ....*8.......   783
 WP     71/71          MaxDepth  Lev  15  EGO:    277  ....s........   277
 SP     403/403        Preserve        Y  CHR:     91  ....8........   171

 Level           37       Armor     [21,+49]     Saving Throw           Fair
 Cur Exp    1629650       Blows       4/turn     Stealth             Abyssal
 Max Exp    1629650       Shots       6/turn     Fighting       Legendary[2]
 Adv Exp    1732500       Infra        50 ft     Shooting      Legendary[5+]
                                                 Disarming            Heroic
          Stat     Skill     Equip.    Total     Magic Device         Superb
 Melee (+10,+12)   (+1,+1)  (+35,+3) (+46,+16)   Perception        Very Good
 Shoot  (+10,+0) (+17,+80) (+38,+21)(+65,+101)   Searching        First-rate

     You were born in a fairy ring. You are a creative Fae. You
     have hazel eyes, straight white hair, and a very fair
     complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.............    No Magic:.............
     Vorpal:.............    Free Act:...+.........   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:......+......   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.............    Teleport:.............
  Psn. Brnd:.............    Res Fear:....+....+...   Aggravate:.............
  Resistances:
  Fire :30% +.............  Dark :30% ......+.......
  Air  :30% ......+.......  Mind :30% ......+.......
  Poisn:60% +.....+.......
  Time :30% +.............
  Ether:60% +.....+.......
  Nethr:30% ......+.......
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~(([]]]              |}=="~(([]]]              |}=="~(([]]]

  [Skills]

   Disarming Traps 10
   Disable Machine  1
           Stealth  1
         Searching  1
         Stonelore  1
   Neophyte Combat 10
   Standard Combat  8
      Power Strike 13
   Accurate Strike  1
    Vicious Strike  1
      Martial Arts  1
 Neophyte Firearms 20
 Standard Firearms 20
 Advanced Firearms 15
     Critical Shot 14
     Accurate Shot 17
      Vicious Shot 20
        Swift Shot 20
          Throwing  1
              Axes  1
         Latin {*}  1
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
          Sabotage  1
         Gadgeteer 20
 Utility Bandolier 12
 Clockwork Chassis 20
 Clockwork Carbine 20
        Velocipede  1
   Analytic Engine  1
      Pyrokinetics 20
     Using Devices  6
  Advanced Devices  3
  Device Power Amp  1


  [Steamware & Mutations]

 You have alpha level wired reflexes (+2 speed).
 You have alpha level dermal plating (+10 ac).


  [Character Equipment]

a) The Rapier of Barsoom (3d6|1) (+18,+3) <+10, +1>
b) a .45 Martini-Henry Rifle of Extra Shots (x3) (+17,+14) <+2>
c) a Ring of Accuracy (+18)
d) a Ring of Freedom of Mobility
e) The Amulet of Arbaces <+10, +3, +8>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4>
g) The Heavy Jacket of Dr. Yen Sin (-1) [6,+15]
h) a Shadow Cloak [5,+5]
i) a Set of Petticoats [5,+12]
j) The Mask 'Le Loup Blanc' [0,+4] <+12, +5, +1>
k) a Set of Work Gloves [3,+1]
l) a Pair of Ankle Boots [2,-1]
n) 6 Rifle bullets (4d11|0) (+4,+7) (+195/1170) {@w1}


  [Character Inventory]

a) 4 Enigmatic Devices [Utility Bandolier] {@m1@b1, 25% off}
b) 3 Enigmatic Devices [Detective's Kit] {@m9@b9}
c) 3 Enigmatic Devices [Clockwork Chassis] {@m2@b2, 25% off}
d) 3 Enigmatic Devices [Clockwork Carbine] {@m3@b3, 10% off}
e) an Enigmatic Device [Velocipede] {@m4@b4}
f) 26 Tonics of Cure Critical Wounds {50% off}
g) 3 Tonics of Restore Life Levels {25% off}
h) 15 Mechanisms of Etheric Travel {50% off}
i) 13 Mechanisms of Power Cell {10% off}
j) a Tool of Critical Physical Repair (5 charges)
k) a Tool of Celerity (1 charge)
l) a Tool of Etheric Travel (14 charges) {!u}
m) 4 Rifle bullets (4d11|0) (+4,+7) (+195/1170) {@w1}
n) 98 Rifle bullets (4d11|0) (+0,+0) (+174/1044) {@w1, 50% off}


  [Home Inventory]

11 Tonics of Speed
a Tonic of Cure Mortal Wounds
a Tonic of *Healing*
a Mechanism of Detailed Object Analysis
a Mechanism of *Remove Curse*
a Shotgun Ammunition Generator (recharging)
a Keyring of the Claus
a Ring of Protection [+17]
The Locket of Madame Defarge <+8, +2, -4>
The Leather Waistcoat and Vest of the Phantom Detective [4,+31] <+3>
The Green-tinted Glasses of Auguste Dupin [8,+1] <+8>
The Eye of Ra [0,+8] <+4>
The Sabre of Cups (1d7|1) (+8,+5) <+1>
a 16 Gauge Shotgun of the Safari (x4) (+22,+30) <+1>
a 20 Gauge Shotgun of Extra Shots (x3) (+12,+14) <+2>
26 Shotgun slugs of Hurt Animal (8d11|0) (+12,+13)
37 Shotgun slugs (8d11|0) (+0,+0)
29 Shotgun buckshot (3d12|0) (+5,+7) {@w1}
43 Shotgun buckshot (3d12|0) (+7,+5)
66 Shotgun buckshot (3d12|0) (+0,+0)
45 Rifle bullets of Hurt Elemental (4d11|0) (+11,+16) (+222/1332)
34 Hollow-point rifle bullets (4d35|0) (+4,+8) (+342/2052)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.5.2019 05:36

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8405. on the Ladder (of 18293)
116. on the Steamband Ladder (of 318)
212. for this player (out of 253)

Comments

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On 19.5.2019 05:45 clouded wrote:
Experimental character which was to try and do difficult quests right from the start, did so until I was around depth 30 after which it seemed far more trouble than it was worth. Difficult quests give a few skill points, easy and moderate ones are not worth bothering for the rewards (gold or ego items), I probably got between 10-20 skill points total so eh... playing for quests isn't my style.

Not really big on this build. I've been too impatient and now I'm at DL15 with +2 speed and 70AC which is 100AC less than I need to melee things for a start, and dangerous things are reaching speed +20 at this depth. I can kill a lot of things with my gadget attacks or guns, but it's a chore when there are so many things and they all swamp me, including stuff I just can't kill. I'll consider stealth for low melee builds in future.

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