The Angband Ladder: Joan, French Aesthete by clouded

  [Steamband 0.4.1 Character Dump]

 Name   Joan                                     Self  abcdefghijkl@   Best
 Sex    Female         Age            22  MUS:    314  ..........3..   344
 Race   French         Height         70  AGI:    488  .............   548
 Class  Aesthete       Weight        150  VIG:    379  ....*........   489
 Title  ***WINNER***   Status         38  SCH:    579  .....8.*.....   759
 WP     96/96          MaxDepth  Lev   1  EGO:    480  ......s*.....   580
 SP     445/465        Preserve        Y  CHR:    680  .............   680

 Level           47       Armor    [13,+155]     Saving Throw      Favorable
 Cur Exp    4314141       Blows     4+2/turn     Stealth        Legendary[4]
 Max Exp    4314141       Shots       0/turn     Fighting               Fair
 Adv Exp    4725000       Infra        60 ft     Shooting               Poor
                                                 Disarming         Very Good
          Stat     Skill     Equip.    Total     Magic Device         Superb
 Melee   (+8,+5)   (+0,+0)   (+0,+0)   (+8,+5)   Perception        Very Good
 Shoot   (+8,+0)   (+0,+3)   (+0,+0)   (+8,+3)   Searching        First-rate

     You are the first child of a Laborer. You are a credit to
     the family. You have brown eyes, straight brown hair, and a
     very dark complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.........+..+    No Magic:.............
     Vorpal:.............    Free Act:.......+...+.   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:......++.....   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.......+.+..+    Teleport:.............
  Psn. Brnd:.............    Res Fear:.............   Aggravate:.............
  Resistances:
  Fire :85% ........+++...  Time :10% ......+.......  Mind :10% .........+....
  Erth :30% ........+.....  Ether:-20%......+..-....  Force:10% .........+....
  Air  :50% ......+.++....  Sound:10% ......+.......  Sprt :10% .........+....
  Elec :45% ..............  Nethr:40% ......+..+....
  Ice  :-20%........+-....  Light:230%......+..+..+.
  Acid :30% ......+.......  Dark :130%......+.....+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
              =="~[()"][                =="~[()"][                =="~[()"][

  [Skills]

   Disarming Traps  1
           Stealth 20
         Searching  1
       Connoisseur 20
   Neophyte Combat  5
   Standard Combat 10
   Accurate Strike  1
    Vicious Strike  1
      Martial Arts  1
 Neophyte Firearms  1
          Throwing 20
  Advance Throwing 20
   Master Throwing 20
       Power Throw 20
    Critical Throw 20
 Throwing Accuracy 20
 Debutante Ability 20
 Artificer Ability 20
           Bribery  1
         Latin {*}  1
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
         Gadgeteer  9
      Pyrokinetics  1
     Using Devices  8
  Advanced Devices  1
  Device Power Amp 20
Advanced Power Amp 20
         Toughness 20


  [Steamware & Mutations]

 You can bribe monsters to leave the dungeon. 
 You attract elementals.
 You have claws (dam. 2d3).
 You have gamma level spurs (stun, 9d15).
 Electricity is running through your veins.
 You have delta level enhanced eyesight (60'infra, 3*search, +res + see invis).
 You have gamma level wired reflexes (+4 speed, +60 Agi).
 You have delta level dermal plating (+70 ac).
 You have gamma level core furnace (+10 Health).


  [Character Equipment]

c) a Ring of Celerity <+10>
d) a Ring of Celerity <+10>
e) an Amulet of Vigor <+11>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4>
g) a Fancy Silk Vest of the Daoine Sidhe [3,+19] <+3>
h) The Shadow Cloak of The Innominato [6,+12] <+10, +4>
i) a Pair of Trousers of Travel [2,+17]
j) The Eye of Ra [0,+11] <+4>
k) a Set of Gloves (Smoldering) [1,+10] <+3>
l) a Pair of Pointed Toe Shoes of Free Action [1,+10]


  [Character Inventory]

a) 3 Enigmatic Devices [Utility Bandolier] {@m1@b1, 50% off}
b) 3 Enigmatic Devices [Detective's Kit] {@m2@b2, 25% off}
c) 20 Tonics of Cure Critical Wounds {10% off}
d) 7 Tonics of Cure Mortal Wounds
e) a Tonic of Healing
f) 17 Mechanisms of Phase Door {50% off}
g) 21 Mechanisms of Etheric Travel {10% off}
h) 5 Mechanisms of Protective Force Field
i) 11 Ray Guns of Fire (65 charges)
j) 8 Ray Guns of Ice (43 charges) {@a2}
k) 10 Ray Guns of Voltage (24 charges) {@a1, 40% off}
l) 3 Ray Guns of Tachyon Generation (14 charges)
m) 2 Ray Guns of Clamour (12 charges)
n) 2 Ray Guns of Phasic Shift (11 charges)
o) 7 Ray Guns of Vaporize Solid (22 charges)
p) a Tool of Structural Analysis (6 charges) {@u3, 10% off}
q) a Tool of Celerity (7 charges) {@u4}
r) a Tool of Etheric Travel (7 charges)
s) 6 Throwing Knives of Melting (1d3|0) (+14,+14) {@v1 =g !d!k}
t) 19 Throwing Knives of Shocking (1d3|0) (+13,+12) {@v1 =g !d!k}
u) 5 Well-balanced Throwing Hammers of Slay Evil (2d4|0) (+14,+12) {@v3 =g 
v) 8 Well-balanced Throwing Hammers (2d4|0) (+13,+14) {@v2 =g !d!k}


  [Home Inventory]

a Ray Gun of Acid (13 charges)
a Ring of Protection [+45]
a Ring of Freedom of Mobility
The Ring of Dr. Materialismus <+8, +5>
The Ring of Edison <+8>
The Ring of Field Generation <+6, +10> {cursed}
an Amulet of *Regeneration*
The Amulet of Arbaces <+10, +3, +8>
The Pectoral of the Kheper (Scarab) [+12] <+5>
The Set of Petticoats of Mina Harker [5,+8] <+6, +4, -3>
The Bowler of Sexton Blake (+5) [6,+10] <+2, +5>
The Mask 'Le Loup Blanc' [0,+4] <+12, +5, +1>
The Crown of Isis [0,+9] <+8, +5, +1>
18 Throwing Knives (1d3|0) (+0,+0)
The Cutlass of Captain Nemo (1d11|7) (+24,+26) <+8, +4>
5 Javelins of Electrocution (1d5|0) (+11,+10)
10 Throwing Hammers (2d4|0) (+9,+11) {@v2 =g !d!k}
9 Throwing Hammers (2d4|0) (+6,+6)
6 Throwing Hammers (2d4|0) (+0,+0)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.5.2019 13:45
Last updated on 26.5.2019 15:01

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6527. on the Ladder (of 18926)
68. on the Steamband Ladder (of 319)
171. for this player (

Comments

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On 26.5.2019 13:49 clouded wrote:
Another wildly strong build, throwing is very impressive. With plain well balanced throwing hammers I did 90% of Jack the Ripper's HP (which is 8000). Strangly throwing also ignores weapon type resistance and hurts cloud monsters like normal, that might be an oversight. Skilled device power too as a backup, it's useful for clearing crowds.

On 26.5.2019 15:08 clouded wrote:
Killed Fu Manchu's 22000HP in three well balanced throwing hammers of slay evil throws, once of which doing a good 6 or more stars of health. Must be the strongest ranged damage I've seen in a band. Being french my HP was perilously low, 683HP/96WP, I accidentally walked into Eheieh AGLA, Prince of the Void and took an ether breath to the face leaving me at 0HP/50WP. Lots of other things could do similar damage but rarely got the chance as I killed everything in one or two turns. The french racial skill (connoisseur) is pretty good, essentially free healing that heals quite a lot, only downside is you stay a potion away from being gorged, but curing potions are the only ones you drink in steam anyway.

On 26.5.2019 15:14 clouded wrote:
Note to anyone else who tries this that the rate at which you throw is based on if you are holding a weapon (always 1 throw per round) or how many blows you have while unarmed (I have 4 = 4 throws per round).

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