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The Angband Ladder: Malir, Half-Orc Warrior by bron

  [Angband 4.2.0 Character Dump]

 Name   Malir        Age             13          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'3"   STR! 18/100  +2  +3  +4 18/190
 Class  Warrior      Weight     7st 9lb   INT! 18/100  -1  -2  +1  18/80
 Title  ***WINNER*** Turns used:          Wis! 18/100  +0  -2  +0  18/80      9
 HP     1117/1175    Game        417099   DEX! 18/100  +0  +2 +11 18/***
 SP     0/0          Standard     86257   CON! 18/100  +1  +2  +8 18/210
                     Resting      12473

 Level                 50    Armor     [67,+130]    Saving Throw     66%
 Cur Exp          6551986                           Stealth    Excellent
 Max Exp          6551986    Melee       4d5,+43    Disarm - phys.   96%
 Adv Exp         ********    To-hit      102,+63    Disarm - magic   55%
                             Blows      6.0/turn    Magic Devices     55
 Gold               74533                           Searching       100%
 Burden          177.5 lb    Shoot to-dam    +15    Infravision    70 ft
 Overweight       -2.4 lb    To-hit       91,+53    Speed      25 (3.5x)
 Max Depth   5000' (L100)    Shots      1.0/turn

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have blue-gray
 eyes, straight blond hair, and a very dark complexion.

Resistances         Abilities
 Acid:......+..+... pFear:+.....+.....+
 Elec:.+....+..+... pBlnd:.....+.......
 Fire:.+....+..+..! pConf:......+......
 Cold:++....+..+..! pStun:.............
 Pois:....+........ HLife:........+....
Light:+............ Regen:++...........
 Dark:............+   ESP:.........+...
Sound:......+...... S.Inv:+....+.......
Shard:............. FrAct:+.........+..
Nexus:....+........ Feath:..........++.
Nethr:.......+..... S.Dig:+............
Chaos:........+.... TrpIm:.............
Disen:........+.... Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:....+..+...+.
ImpSP:............. Sear.:....+.....+..
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:+.+.+......+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:+............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Long Sword 'Ringil' (4d5) (+22,+25) <+10, +1> {Spd+10,SI,FA,regen,SE,c,l}
     Dropped by a lord of Carn Dm at 2750 feet (level 55)
     
     +10 speed.
     +1 light.
     Slays demons (powerfully), undead, trolls, evil creatures.
     Branded with cold.
     Provides resistance to cold, light.
     Provides protection from fear.
     Cannot be harmed by acid.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  Prevents paralysis.  Blessed by the
     gods.  
     
     When activated, it creates a frost ball with damage 100.
     Takes 160 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 522.6 vs. creatures not resistant to cold,
     685.8 vs. demons, 522.6 vs. undead, 522.6 vs. trolls, 441.6 vs.
     evil creatures, and 360 vs. others.
     
b) the Short Bow of Amrod (x4) (+12,+15) <+2> {ConStr+2,regen,efc}
     Dropped by Nan, the Giant at 4800 feet (level 96)
     
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
c) a Ring of Speed <+12>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +12 speed.
     
d) a Ring of Constitution <+6>
     Dropped by a black reaver at 4950 feet (level 99)
     
     +6 constitution.
     Sustains constitution.
     
e) an Amulet of Trickery <+5, +3, +4> {Spd+3,Dex+5,p,nexus}
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +5 dexterity.
     +3 stealth.
     +5 searching skill.
     +4 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) a Lantern of True Sight (13176 turns) {SI,pB}
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
{StrDex+2,pC,aefc,sou
     Found lying on the floor of a special room at 4800 feet (level 96)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     
h) a Fur Cloak of Aman [3,+22] <+3> {nether}
     Taken from a chest found at 4800 feet (level 96)
     
     +3 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, fire.
     
i) a Large Metal Shield of Preservation [12,+34] {HL,chaos,disen}
     Dropped by The Witch-King of Angmar at 4800 feet (level 96)
     
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) an Iron Crown of the Magi [0,+13] <+1> {ESP,aefc}
     Bought from a store
     
     +1 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
k) a Set of Alchemist's Gloves of Thievery (+2,+3) [0,+14] <+4, +5>
     Taken from a chest found at 4800 feet (level 96)
     
     +4 dexterity.
     +5 searching skill.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     
l) a Pair of Leather Boots of Elvenkind [2,+12] <+3, +9> {Spd+9}
     Found lying on the floor at 4650 feet (level 93)
     
     +3 stealth.
     +9 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 12 Potions of Cure Light Wounds
b) 17 Potions of Cure Critical Wounds
c) 8 Potions of Healing
d) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 40 Scrolls of Phase Door
f) 11 Scrolls of Phase Door
g) 3 Scrolls of Teleportation
h) 5 Scrolls of Banishment
i) 2 Scrolls of Mass Banishment {!*}
j) 5 Scrolls of Word of Recall
k) 2 Scrolls of *Destruction* {!*}
l) 8 Rods of Detection (4 charging)
     Cannot be harmed by lightning.
     
m) 6 Rods of Magic Mapping (5 charging)
n) 3 Rods of Acid Balls
o) 2 Rods of Healing (2 charging)
     Cannot be harmed by lightning.
     
p) a Rod of Drain Life (charging)
q) 4 Rods of Teleport Other (2 charging)
r) 7 Rods of Light
s) 4 Rods of Illumination
t) 3 Rods of Speed (2 charging)
     Cannot be harmed by lightning.
     
u) a Staff of Banishment (0 charges)




  [Character Quiver]

0) 7 Mithril Arrows of Slay Demon (3d4) (+15,+11)
     Slays demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 248.6 vs. demons, and 142 vs. others.
     35% chance of breaking upon contact.
     
1) 19 Mithril Arrows of Slay Demon (3d4) (+14,+16)
     Slays demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 285.7 vs. demons, and 163.2 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Mushroom of Vigor
b) a Potion of Restore Life Levels
c) 12 Potions of Speed
d) 4 Rods of Disable Traps
e) a Staff of Healing (0 charges)
f) an Amulet of ESP
     Dropped by a crystal drake at 1650 feet (level 33)
     
     Grants telepathy.  
     
g) the Necklace of the Dwarves <+3, +5, +1> {ConStr+3,SI,FA,regen}
     Dropped by a mage at 2250 feet (level 45)
     
     +3 strength.
     +3 constitution.
     +5 infravision.
     +1 light.
     Provides protection from fear.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
h) the Star of Elendil <+3> {SI}
     Dropped by Itangast the Fire Drake at 2750 feet (level 55)
     
     +3 light.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 90.0%
     
i) Partial Plate Armour of Elvenkind (-3) [40,+19] <+1> {aefc,nether}
     Dropped by Golfimbul, the Hill Orc Chief at 2350 feet (level 47)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid.
     
j) the Hard Leather Armour of Himring [20,+14] {p,nether,chaos}
     Found lying on the floor at 1250 feet (level 25)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 404 to 800 turns to recharge at your current speed.
     Your chance of success is 85.8%
     
k) Leather Scale Mail of Elvenkind (-1) [20,+9] <+2> {aefc,chaos}
     Dropped by an etten at 2400 feet (level 48)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, fire.
     
l) the Cloak 'Colannon' [1,+15] <+2> {Spd+2,nexus}
     Taken from a chest found at 2750 feet (level 55)
     
     +2 stealth.
     +2 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 180 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
m) the Wicker Shield of Elros [2,+20] <+1, +4> {Con+4,HL,pC,e,shard}
     Dropped by Makar, the Warrior at 4800 feet (level 96)
     
     +1 intelligence.
     +1 wisdom.
     +4 constitution.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains your life force.  
     
n) a Wicker Shield of Preservation [2,+18] {HL,sound,disen}
     Found lying on the floor at 2000 feet (level 40)
     
     Provides resistance to sound, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
o) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2, -2> {ConStr+2,pFB,p}
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +2 strength.
     +2 constitution.
     -2 stealth.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 200 turns to recharge at your current speed.
     Your chance of success is 89.1%
     
p) the Mithril Shield of Gil-galad [20,+20] <+5, +1> {ae,d,disen}
     Dropped by Dwar, Dog Lord of Waw at 4200 feet (level 84)
     
     +5 wisdom.
     +1 light.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid.
     Sustains wisdom, dexterity.
     
     When activated, it fires a line of light in all directions, each
     one causing 10d8 damage.
     Takes 400 turns to recharge at your current speed.
     Your chance of success is 79.4%
     
q) a Golden Crown of Serenity [0,+16] {pCS,sound,curse77, cursed}
     Found lying on the floor at 4800 feet (level 96)
     
     It paralyses you every now and then.
     It poisons you from time to time.
     It makes you mentally slow.
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
r) the Iron Helm 'Holhenneth' [7,+10] <+2> {pBC,SI}
     Dropped by a great crystal drake at 4800 feet (level 96)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 224 to 440 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
s) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> {FA,l}
     Dropped by a mage at 2400 feet (level 48)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 8 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
t) the Mace 'Taratol' (3d4) (+12,+12) {ELEC}
     Dropped by a grave wight at 1550 feet (level 31)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, fire.
     
     When activated, it hastens you for d20+20 turns.
     Takes 404 to 800 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 340.4 vs. creatures not resistant to
     lightning, 442.1 vs. dragons, and 239.3 vs. others.
     
u) a Short Bow of Lothlórien (x4) (+25,+16) <+4, +2> {ESP,FA,Dex+4}
     Dropped by a Maia of Manw at 4800 feet (level 96)
     
     +4 dexterity.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Prevents paralysis.  
     
v) 14 Mithril Arrows of Slay Demon (3d4) (+15,+11)
     Slays demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 248.6 vs. demons, and 142 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       425    150'  Reached level 2
       637    200'  Reached level 3
       640    200'  Reached level 4
      1051    200'  Reached level 5
      1289    200'  Reached level 6
      1585    200'  Killed Grip, Farmer Maggot's Dog
      1693    250'  Reached level 7
      1874    250'  Reached level 8
      2812    400'  Reached level 9
      3237    500'  Reached level 10
      3558    500'  Reached level 11
      3731    500'  Reached level 12
      4250    600'  Reached level 13
      4544    650'  Killed Grishnákh, the Hill Orc
      4842    750'  Reached level 14
      4937    750'  Found the Phial of Galadriel (LOST)
      5078    750'  Reached level 15
      5468    750'  Killed Mughash the Kobold Lord
      5868    750'  Reached level 16
      6393    800'  Killed Bullroarer the Hobbit
      6468    800'  Reached level 17
      6846    900'  Reached level 18
      7046    900'  Reached level 19
      7335    900'  Reached level 20
      7778    950'  Killed Gorbag, the Orc Captain
      7778    950'  Reached level 21
      8619   1150'  Reached level 22
      8963   1150'  Killed Ufthak of Cirith Ungol
      9519   1200'  Reached level 23
     10009   1250'  Found the Hard Leather Armour of Himring
     10011   1250'  -- Note: Himring! Excellent!
     10039   1250'  Reached level 24
     11088   1250'  Killed Orfax, Son of Boldor
     11385   1300'  Reached level 25
     12607   1300'  Killed Sangahyando of Umbar
     12641   1300'  Killed Angamaitë of Umbar
     13248   1450'  Killed Nár, the Dwarf
     13622   1450'  Reached level 26
     14726   1500'  -- Note: RoS +6 !!
     15326   1500'  Reached level 27
     15832   1500'  Killed Ibun, Son of Mîm
     15985   1500'  Killed Khîm, Son of Mîm
     16355   1500'  Killed Mîm, Betrayer of Turin
     16367   1500'  Found the Long Sword 'Elvagil' (LOST)
     16772   1500'  Killed Bolg, Son of Azog
     17294   1550'  Reached level 28
     17379   1550'  Reached level 28
     17890   1550'  Found the Pike 'Til-i-arc' (LOST)
     18626   1550'  Killed Bert the Stone Troll
     18637   1550'  Killed Tom the Stone Troll
     18660   1550'  Killed Bill the Stone Troll
     18829   1550'  Reached level 29
     19422   1550'  Killed Fang, Farmer Maggot's Dog
     20022   1550'  Killed Uldor the Accursed
     20034   1550'  Found the Rapier 'Forasgil' (LOST)
     21547   1550'  Found the Mace 'Taratol'
     22823   1550'  Reached level 30
     24865   1700'  Reached level 31
     25544   1700'  -- Note: Boots of Speed <+5>
     26710   1950'  Found the Quarterstaff 'Eriril' (LOST)
     27227   2000'  Killed Lagduf, the Snaga
     27252   2000'  Killed Lugdush, the Uruk
     27848   2000'  Reached level 32
     28570   2000'  Found the Chain Mail of Arvedui (LOST)
     29651   2150'  Reached level 33
     29672   2150'  -- Note: Rod of Speed
     30971   2200'  Killed The Queen Ant
     31986   2350'  Killed Golfimbul, the Hill Orc Chief
     32074   2400'  Found the Broad Axe 'Barukkheled' (LOST)
     32260   2400'  Reached level 34
     33280   2400'  Reached level 35
     35456   2400'  Killed Lokkak, the Ogre Chieftain
     35456   2400'  Found the Set of Gauntlets 'Pauraegen' (LOST)
     35456   2400'  Found the Set of Gauntlets 'Paurhach' (LOST)
     35469   2400'  Found the Set of Leather Gloves 'Cammithrim'
     36055   2450'  Reached level 36
     36905   2450'  Killed Quaker, Master of Earth
     38064   2350'  Killed Castamir the Usurper
     39245   2200'  Killed Uglúk, the Uruk
     39246   2200'  Found the Beaked Axe of Húrin (LOST)
     39675   2200'  Reached level 37
     39913   2200'  Reached level 37
     40473   2200'  Killed Rogrog the Black Troll
     41082   2200'  Killed Beorn, the Shape-Changer
     41931   2200'  Killed Ulwarth, Son of Ulfang
     41937   2200'  Killed Ulfast, Son of Ulfang
     43492   2250'  Found the Necklace of the Dwarves
     43773   2250'  Found the Broad Sword 'Aeglin' (LOST)
     44089   2250'  Killed Gorlim, Betrayer of Barahir
     44089   2250'  Reached level 38
     44111   2250'  Found the Halberd 'Osondir' (LOST)
     44463   2250'  Found the Dagger 'Nimthanc' (LOST)
     45075      0'  Killed Farmer Maggot
     45784   2350'  Killed Kavlax the Many-Headed
     45785   2350'  Found the Leather Shield of Celegorm
     49086   2650'  Reached level 39
     49244   2650'  Killed Vargo, Tyrant of Fire
     49611   2750'  Killed Scatha the Worm
     49932   2750'  Found the Quarterstaff of Olórin (LOST)
     50012   2750'  Killed Itangast the Fire Drake
     50014   2750'  Found the Star of Elendil
     50144   2750'  Killed Eöl, the Dark Elf
     51158   2750'  Killed Harowen the Black Hand
     51158   2750'  Reached level 40
     51473   2750'  Found the Cloak 'Colannon'
     51661   2750'  Found the Long Sword 'Ringil'
     51662   2750'  -- Note: Ringil !!  Woo Hoo !!
     51679   2750'  Found the Ring of Barahir (LOST)
     52284   3250'  Found the Spear 'Nimloth' (LOST)
     52425   3300'  Killed Shelob, Spider of Darkness
     52517   3300'  Killed Baphomet the Minotaur Lord
     52692   3300'  Killed Old Man Willow
     53419   3400'  Reached level 41
     53522   3400'  Killed Saruman of Many Colours
     53529   3400'  Killed Lorgan, Chief of the Easterlings
     53530   3400'  Found the Metal Cap of Celebrimbor (LOST)
     53765   3450'  Killed The Phoenix
     54936   3600'  Killed Smaug the Golden
     54936   3600'  Reached level 42
     54937   3600'  Found the Set of Gauntlets 'Paurnimmen' (LOST)
     56064   3900'  Killed Waldern, King of Water
     56839   4200'  Killed Dwar, Dog Lord of Waw
     56840   4200'  Found the Mithril Shield of Gil-galad
     56840   4200'  Found the Mithril Chain Mail 'Belegennon' (LOST)
     56847   4200'  Killed Khamûl, the Black Easterling
     56993   4200'  Killed Akhorahil the Blind
     56993   4200'  Found the Scythe 'Avavir' (LOST)
     57958   4450'  Reached level 43
     58367   4550'  Killed Cantoras, the Skeletal Lord
     58367   4550'  Reached level 43
     59042   4600'  Killed Draugluin, Sire of All Werewolves
     59095   4600'  Reached level 44
     59195   4600'  Killed Ji Indur Dawndeath
     59355   4600'  Killed Ren the Unclean
     59407   4600'  Found the Amulet of Carlammas (LOST)
     59424   4600'  Killed Uvatha the Horseman
     59447   4600'  Killed Adunaphel the Quiet
     59969   4650'  -- Note: 1000 HP
     60466   4750'  Reached level 45
     61869   4800'  Found the Leather Shield of the Haradrim
     62209   4800'  Found the Metal Brigandine Armour of the Rohirrim
     63683   4800'  Killed Makar, the Warrior
     63683   4800'  Found the Great Axe of Durin (LOST)
     63687   4800'  Found the Wicker Shield of Elros
     64202   4800'  Reached level 46
     64807   4800'  Reached level 46
     64856   4800'  Killed Ar-Pharazôn the Golden
     64856   4800'  Found the Short Sword 'Sting' (LOST)
     66428   4800'  Reached level 47
     67680   4800'  Killed Draebor, the Imp
     69009   4800'  Killed Nan, the Giant
     69011   4800'  Found the Short Bow of Amrod
     69574   4800'  Killed Gothmog, the High Captain of Balrogs
     69728   4800'  Killed Lungorthin, the Balrog of White Fire
     69728   4800'  Found the Long Sword 'Anguirel' (LOST)
     69930   4800'  Killed The Balrog of Moria
     70163   4800'  Reached level 48
     70374   4800'  Found the Iron Helm 'Holhenneth'
     70749   4800'  Killed Ossë, Herald of Ulmo
     70974   4800'  Reached level 48
     71800   4800'  Killed Huan, Wolfhound of the Valar
     72903   4800'  Killed Fundin Bluecloak
     72904   4800'  Found the Zweihander 'Mormegil' (LOST)
     73645   4800'  Reached level 48
     74923   4800'  Killed The Witch-King of Angmar
     75052   4800'  Reached level 48
     75487   4800'  Killed Tevildo, Prince of Cats
     75886   4800'  -- Note: All stats max
     76408   4800'  Killed Gilim, the Giant of Eruman
     76411   4800'  Found the Two-Handed Great Flail 'Thunderfist' (LOST)
     77751   4800'  Reached level 49
     77914   4800'  Reached level 49
     78988   4850'  Killed Qlzqqlzuup, the Emperor Quylthulg
     79673   4850'  Found the Band of Tulkas (LOST)
     79913   4850'  Killed Carcharoth, the Jaws of Thirst
     81398   4900'  Reached level 50
     81485   4900'  Killed Omarax, the Eye Tyrant
     81637   4900'  Killed Tselakus, the Dreadlord
     81661   4900'  Found the Morning Star 'Firestar' (LOST)
     81718   4900'  Found the Pick of Erebor (LOST)
     81917   4900'  Killed Ancalagon the Black
     81917   4900'  Found the Lochaber Axe 'Mundwine' (LOST)
     82119   4900'  Killed Glaurung, Father of the Dragons
     82288   4900'  Found the Beaked Axe of Théoden (LOST)
     83630   4950'  Killed Sauron, the Sorcerer
     83945   4950'  Killed Maeglin, the Traitor of Gondolin
     84088   4950'  Killed Meássë, the Bloody
     84714   4950'  Killed Pazuzu, Lord of Air
     84761   4950'  Killed Vecna, the Emperor Lich
     84898   4950'  Killed Ungoliant, the Unlight
     86009   5000'  Killed Wormtongue, Agent of Saruman
     86257   5000'  Killed Morgoth, Lord of Darkness
     86257   5000'  Found the Massive Iron Crown of Morgoth
     86257   5000'  -- Note: Yes!!


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 8.9.2019 03:20
Last updated on 15.9.2019 09:16

Download this dump

1. on the Competition No.222 Ladder (of 11)

Comments

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On 8.9.2019 03:20 bron wrote:
Made it to dlvl 30, so I thought I should post. Trusted to luck (and 4 blows a turn) and dove like a maniac. I've managed to get to level 30 in about 14K standard turns, which is really really fast for me. Unfortunately, Malir is probably going to spend a long time at this level hunting for stat gain potions and building up its knowledge of runes. And a better weapon would help enormously.

On 9.9.2019 06:49 bron wrote:
Pretty much immediately after my post, I had a monster drop a RoS<+6>, which marked the beginning of a run of good luck. Malir needs to find about a dozen +Con potions, but otherwise seems to be doing well. Before this competition, I had been playing 4.2 with no-artifacts, which has made me fairly cautious - I have to keep reminding myself to push more. The artifacts really make a difference.

On 10.9.2019 11:17 bron wrote:
Malir's progress has slowed dramatically, but is still plodding forward.

On 11.9.2019 08:09 bron wrote:
Ringil is an impossibly lucky find. Overconfidence is the enemy now. The lack of Confusion protect is a serious concern. I don't really see what I can do to plug the hold. I guess ideal would be a Lothlorien bow with confusion protection. Well, I guess *ideal* would be Bladeturner, but I'm not holding my breath for that one. Maybe Dal-a-thalion (sp?) . Maybe just a bunch of Clear Mind 'shrooms ? Dunno. But I only have myself to blame if I don't at least manage a win at this point. (Famous last words.)

On 12.9.2019 05:44 malcontent wrote:
Nice job!

I have Cammithrim as well, I find it fairly humorous that when the gloves are activated the fire a magic missile.

On 12.9.2019 07:14 bron wrote:
Nothing wrong with Cammithrim. I admit I'd much rather have Cambeleg, but I can't complain.

I've dropped rapidly, but not too recklessly, to the dlvl 90's. Malir is using a lot of wands and staffs, so I have to avoid charge-drainers (like Lich's and Balrogs), and monsters that hit to confuse (like Titans), but is managing to kill quite a number of other foes. I've picked off a number of uniques, although not the really big ones yet. I've been largely refusing levels with a "feeling" of 8 or 9; just immediately recalling.

On 13.9.2019 08:30 bron wrote:
Malir had been incrementally improving his equipment; in particular I managed to find a couple more Teleport Other rods, and another Rod of Speed. Eventually, I found the Bow of Amrod, and a cursed Crown of Serenity whose curses don't particularly affect Malir. This let me re-jigger the equipment a bit and get Confusion Protection. I had to give up Hold Life, and Sustain Strength, but got to keep 18/200 Con, so it seemed like a good trade. With the extra rods, I was also able to abandon the wands and staffs Malir had been using. I was then able to immediately defeat Gothmog, Lungorthin, and the Balrog of Moria. I don't quite have enough consumables yet, and I need to do something about Sustain Strength, but things are looking really good at the moment.

On 14.9.2019 10:06 bron wrote:
Malir has spent 10K turns incrementally improving its equipment and collecting consumables. I eventually got to quite a nice equipment setup (including 6 blows with Ringil), missing only Shards and Stunning. I'm not satisfied with my consumable stockpile yet, but I'll probably challenge Sauron tomorrow and see how things go. Still a number of nasty Uniques left alive, but Malir is doing quite well overall.

On 15.9.2019 05:16 bron wrote:
Sauron is down, in a fight that was *way* easier than it had any right to be. No shape-shifting, no storms, only a few mana-bolts, only one summoning (admitly, that was Maeglin, who then immediately summoned more uniques, but still). Sauron mostly duked it out hand-to-hand, a fighting style he had no chance of winning. The reduced HP (8K rather than 11K) no doubt helped as well. I think I'll probably try to deal with the uniques on this level before recalling to gear up for the Morgoth fight.

On 15.9.2019 09:16 bron wrote:
A hard final fight. I blasted a reasonably large area to get rubble to hide behind: when things weren't going well, I'd Phase Door away, and get a few turns to recover. Which I did a lot. I wasn't paying attention to the new food rules and ended up being slowed by overeating: those CLW potions were not such a clever idea after all. Morgoth summoned a lot in the first few rounds and I had to burn consumables faster than I wanted. If he'd kept it up, I would have run out, but mercifully he settled down to a (slightly) slower pace.


On 15.9.2019 09:43 malcontent wrote:
Congratulations, well done! Have you played or even won with disconnected stairs and monsters learning from their mistakes before?

Frankly I can't believe I've made it this far. I have a little less than 20K turns to beat you, which I doubt I'll do as I'm probably the least experienced player that has posted a result in this competition- one win in my lifetime, but I've only been playing a year or so.

I'll get back to it for a bit...only a few days left in the competition.

Again, very well done!

On 15.9.2019 10:12 bron wrote:
Disconnected stairs is pretty much the standard. Stair scumming generally makes the game a lot easier. I've never particularly noticed that the birth_ai_learn option makes any difference in the past, and I continued to not notice it in this competition either. Can anyone explain what it is that the monster ai "learns" that it didn't already know? What sort of behavior is different?

4.2 certainly "feels" more difficult than other recent versions, but it's hard to say how much of that is just unfamiliarity with the new and/or changed monsters.


On 15.9.2019 10:17 bron wrote:
I forgot to answer your actual question: this is the first time I've played the actual 4.2 *released* version, but I had played and won with disconnected stairs on some of the nightly releases that lead up to 4.2. I haven't played with the birth_ai_learn option in years, since as I say I never noticed that it really did anything.

On 15.9.2019 13:48 wobbly wrote:
Congrats.

I also noticed no difference from the ai setting.

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