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The Angband Ladder: MalcontentXIX, Half-Orc Warrior by malcontent

  [Angband 4.2.0 Character Dump]

 Name   MalcontentXIXAge             14          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'3"   STR! 18/100  +2  +3  +0 18/150
 Class  Warrior      Weight    10st 8lb   INT! 18/100  -1  -2  +0  18/70
 Title  Hero         Turns used:          WIS:  18/71  +0  -2  +0  18/51
 HP     -180/850     Game        393811   DEX! 18/100  +0  +2  +4 18/160
 SP     0/0          Standard     77842   CON:  18/82  +1  +2  +6 18/172
                     Resting      10482

 Level                 45    Armor     [65,+104]    Saving Throw     64%
 Cur Exp          3154689                           Stealth          Bad
 Max Exp          3154689    Melee       4d5,+39    Disarm - phys.   85%
 Adv Exp          3240000    To-hit       94,+46    Disarm - magic   50%
                             Blows      4.5/turn    Magic Devices     51
 Gold              236367                           Searching        61%
 Burden          140.5 lb    Shoot to-dam    +14    Infravision    30 ft
 Overweight      -39.4 lb    To-hit       84,+45    Speed      3.2x (22)
 Max Depth    4900' (L98)    Shots      1.2/turn

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have blue-gray
 eyes, wavy black hair, and an average complexion.

Resistances         Abilities
 Acid:......+.+.+.. pFear:............+
 Elec:......+.+.... pBlnd:........+....
 Fire:......+.+.... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:......+...... HLife:....+........
Light:........+.... Regen:.............
 Dark:........+...+   ESP:.........+...
Sound:............. S.Inv:+....+.......
Shard:............. FrAct:..........+..
Nexus:.......+..... Feath:.............
Nethr:............. S.Dig:....+........
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:...+...+...+.
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:......+......
                    Moves:.............


  [Last Messages]

> You fight off a sense of dread.
> You resist the effect!
> Your Mithril Bolt of Lightning (3d5) (+12,+10) hits Gothmog, the High Captain
of Balrogs (144).
> You have 21 Mithril Bolts of Lightning (3d5) (+12,+10) (3).
> Gothmog, the High Captain of Balrogs shrugs off the attack.
> You have 20 Mithril Bolts of Lightning (3d5) (+12,+10) (3).
> Gothmog, the High Captain of Balrogs summons fiends of darkness.
> Your Mithril Bolt of Lightning (3d5) (+12,+10) hits Gothmog, the High Captain
of Balrogs (124).
> You have 19 Mithril Bolts of Lightning (3d5) (+12,+10) (3).
> Gothmog, the High Captain of Balrogs shrugs off the attack.
> Vecna, the Emperor Lich conjures up a firestorm.
> You have 11 Bolts of Wounding (1d5) (+8,+21) (0).
> Gothmog, the High Captain of Balrogs breathes fire.
> You die.
> Character dump successful.

Killed by Gothmog, the High Captain of Balrogs.

  [Character Equipment]

a) the Executioner's Sword 'Crisdurian' (4d5) (+16,+18)
     Found lying on the floor in a vault at 2000 feet (level 40)
     
     Slays undead, dragons, giants, trolls, orcs, evil creatures.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.5 blows/round.
     With +4 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 380.9 vs. undead, 380.9 vs. dragons, 380.9
     vs. giants, 380.9 vs. trolls, 380.9 vs. orcs, 317.8 vs. evil
     creatures, and 254.6 vs. others.
     
b) a Light Crossbow of the Haradrim (x4) (+15,+14) <+2, +1>
     Bought from a store
     
     +2 shooting speed.
     +1 shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Constitution <+6>
     Found lying on the floor at 4400 feet (level 88)
     
     +6 constitution.
     Sustains constitution.
     
d) a Ring of Speed <+10>
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     +10 speed.
     
e) an Amulet of Sustenance
     Dropped by an ancient white dragon at 4000 feet (level 80)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
f) the Star of Elendil <+3>
     Found lying on the floor in a vault at 4450 feet (level 89)
     
     +3 light.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 163 to 320 turns to recharge at your current speed.
     Your chance of success is 89.3%
     
g) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+5>
     Dropped by a mature blue dragon at 4900 feet (level 98)
     
     +5 damage reduction.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 6 turns to recharge at your current speed.
     Your chance of success is 87.3%
     
h) the Cloak 'Colannon' [1,+15] <+2>
     Dropped by Lorgan, Chief of the Easterlings at 2900 feet (level
     58)
     
     +2 stealth.
     +2 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 144 turns to recharge at your current speed.
     Your chance of success is 93.1%
     
i) the Leather Shield of Celegorm [8,+19]
     Dropped by a mature gold dragon at 3550 feet (level 71)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
j) a Steel Helm of Telepathy [9,+10]
     Dropped by Smaug the Golden at 4500 feet (level 90)
     
     Grants telepathy.  
     
k) the Set of Caestus of Fingolfin (+10,+10) [5,+20] <+4>
     Dropped by an ancient green dragon at 4700 feet (level 94)
     
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it fires a magical arrow with damage 150.
     Takes 99 to 192 turns to recharge at your current speed.
     Your chance of success is 87.3%
     
l) a Pair of Steel Shod Boots of Speed [7,+9] <+10>
     Dropped by Sangahyando of Umbar at 1450 feet (level 29)
     
     +10 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 4 Potions of Cure Critical Wounds
b) a Potion of Healing
c) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
e) a Potion of Enlightenment
f) a Potion of Speed
g) 9 Scrolls of Phase Door
h) 2 Scrolls of Teleport Level
i) 2 Scrolls of Remove Hunger
j) 4 Rods of Treasure Location
k) 4 Rods of Magic Mapping (1 charging)
l) 6 Rods of Slow Monster (1 charging)
m) 5 Rods of Curing (1 charging)
n) 4 Rods of Teleport Other (2 charging)
o) 3 Rods of Light
p) a Rod of Recall
     Cannot be harmed by lightning.
     




  [Character Quiver]

0) 11 Bolts of Wounding (1d5) (+8,+21)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 189.7.
     25% chance of breaking upon contact.
     
1) 3 Mithril Bolts (3d5) (+5,+5)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 139.8.
     25% chance of breaking upon contact.
     
2) 4 Mithril Bolts (3d5) (+8,+8)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 154.6.
     25% chance of breaking upon contact.
     
3) 19 Mithril Bolts of Lightning (3d5) (+12,+10)
     Branded with lightning.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 291 vs. creatures not resistant to
     lightning, and 166.3 vs. others.
     25% chance of breaking upon contact.
     
4) 26 Mithril Bolts of Flame (3d5) (+11,+12)
     Branded with fire.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 308.6 vs. creatures not resistant to fire,
     and 176.4 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
b) 2 Scrolls of Banishment
c) a Scroll of Mass Banishment
d) 9 Scrolls of Recharging
e) 2 Staves of Teleportation (11 charges)
f) a Ring of Speed <+8>
     Found lying on the floor at 4300 feet (level 86)
     
     +8 speed.
     
g) the Ring of Barahir <+1>
     Found lying on the floor in a vault at 4450 feet (level 89)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +1 stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by lightning.
     
h) an Amulet of ESP
     Found lying on the floor in a vault at 4550 feet (level 91)
     
     Grants telepathy.  
     
i) an Amulet of Weaponmastery (+3,+4) <+3>
     Dropped by an ancient red dragon at 4450 feet (level 89)
     
     +3 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
j) the Pendant of Ingwë <+3, +4>
     Dropped by Saruman of Many Colours at 4450 feet (level 89)
     
     +3 intelligence.
     +3 wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 163 to 320 turns to recharge at your current speed.
     Your chance of success is 79.8%
     
k) the Necklace of the Dwarves <+3, +5, +1>
     Taken from a chest found at 4700 feet (level 94)
     
     +3 strength.
     +3 constitution.
     +5 infravision.
     +1 light.
     Provides protection from fear.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
l) a Lantern of True Sight (14188 turns)
     Bought from a store
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
m) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Conjured forth by magic at 4700 feet (level 94)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
     When activated, it destroys all doors surrounding you.
     Takes 32 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
n) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by Shelob, Spider of Darkness at 4700 feet (level 94)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     
o) a Robe of Permanence [2,+21]
     Dropped by an illusionist at 3700 feet (level 74)
     
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
p) the Leather Scale Mail 'Thalkettoth' (-1) [20,+24] <+3>
     Dropped by Lokkak, the Ogre Chieftain at 2050 feet (level 41)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
q) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2, -2>
     Conjured forth by magic at 4600 feet (level 92)
     
     +2 strength.
     +2 constitution.
     -2 stealth.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 160 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
r) the Metal Cap of Thengel [3,+12] <+3>
     Found lying on the floor at 3550 feet (level 71)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
s) the Steel Helm of Hammerhand [9,+20] <+3, -2>
     Dropped by El, the Dark Elf at 4550 feet (level 91)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     -2 stealth.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
t) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 50 feet (level 1)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 28 to 51 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +2 DEX you would get 6.0 blows
     Average damage/round: 245.1 vs. creatures not resistant to fire,
     and 214 vs. others.
     
u) the Long Sword 'Anguirel' (2d5) (+10,+12) <+2, +3, +1>
     Found lying on the floor at 1100 feet (level 22)
     
     +2 strength.
     +2 constitution.
     +3 speed.
     +1 attack speed.
     +1 light.
     Slays demons, evil creatures.
     Branded with poison.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Aggravates creatures nearby.  
     
     Combat info:
     6.2 blows/round.
     With +5 STR and +0 DEX you would get 6.5 blows
     With +0 STR and +2 DEX you would get 6.5 blows
     Average damage/round: 351.8 vs. creatures not resistant to poison,
     351.8 vs. demons, 310.4 vs. evil creatures, and 269.1 vs. others.
     
v) the Beaked Axe of Théoden (2d6) (+8,+11) <+3>
     Dropped by Lugdush, the Uruk at 1150 feet (level 23)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 128 turns to recharge at your current speed.
     Your chance of success is 91.0%
     
     Combat info:
     4.7 blows/round.
     With +5 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +2 DEX you would get 5.2 blows
     Average damage/round: 271.3 vs. dragons, and 197 vs. others.
     
w) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Dropped by Angamait of Umbar at 1450 feet (level 29)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 128 turns to recharge at your current speed.
     Your chance of success is 91.0%
     
     Combat info:
     5.2 blows/round.
     With +5 STR and +0 DEX you would get 5.5 blows
     With +0 STR and +2 DEX you would get 5.5 blows
     Average damage/round: 278.7 vs. creatures not resistant to cold,
     278.7 vs. orcs, and 209.3 vs. others.
     
x) a Heavy Crossbow of Extra Shots (x4) (+17,+15) <+3>
     Found lying on the floor at 4700 feet (level 94)
     
     +3 shooting speed.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       448     50'  Reached level 2
       834     50'  Found the Dagger 'Narthanc'
      1026     50'  Reached level 3
      1836    150'  Reached level 4
      1985    150'  Reached level 5
      2260    250'  Reached level 6
      3052    300'  Reached level 7
      3087    350'  Killed Grip, Farmer Maggot's Dog
      3175    350'  Reached level 8
      3349    350'  Reached level 9
      3610    400'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
      4062    400'  Killed Wormtongue, Agent of Saruman
      4062    400'  Reached level 10
      4071    400'  Reached level 11
      4576    450'  Reached level 12
      4926    450'  Reached level 13
      4966    450'  Killed Fang, Farmer Maggot's Dog
      5615    500'  Reached level 14
      5937    500'  Reached level 15
      6081    800'  Killed Orfax, Son of Boldor
      6086    800'  Killed Boldor, King of the Yeeks
      6363    800'  Reached level 16
      9078    800'  Reached level 17
      9521    800'  Reached level 18
      9847    800'  Found the Long Sword 'Elvagil' (LOST)
     11202    850'  Killed Brodda, the Easterling
     11279    850'  Reached level 19
     11755    900'  Killed Nár, the Dwarf
     11772    900'  Reached level 20
     12209    900'  Killed Grishnákh, the Hill Orc
     13086   1050'  Reached level 21
     13922   1100'  Killed Golfimbul, the Hill Orc Chief
     13942   1100'  Reached level 22
     13953   1100'  Killed Bullroarer the Hobbit
     14136   1100'  Reached level 23
     14389   1100'  Found the Long Sword 'Anguirel'
     14871   1150'  Reached level 24
     15054   1150'  Reached level 25
     15054   1150'  Reached level 26
     15054   1150'  Reached level 27
     15054   1150'  Reached level 28
     15054   1150'  Reached level 29
     15054   1150'  Reached level 30
     15077   1150'  Killed Lugdush, the Uruk
     15078   1150'  Found the Beaked Axe of Théoden
     15288   1200'  Killed Shagrat, the Orc Captain
     16365   1350'  Found the Iron Helm of Gorlim (LOST)
     17088   1450'  Killed Angamaitë of Umbar
     17088   1450'  Reached level 31
     17107   1450'  Killed Sangahyando of Umbar
     17108   1450'  Found the Dagger 'Nimthanc' (LOST)
     17161   1450'  Found the Lucerne Hammer 'Turmil'
     19971   1950'  Killed Gorbag, the Orc Captain
     22686   1950'  Found the Dagger 'Dethanc' (LOST)
     25645   2000'  Reached level 32
     25981   2000'  Found the Executioner's Sword 'Crisdurian'
     26947   2050'  Killed Lokkak, the Ogre Chieftain
     26947   2050'  Found the Leather Scale Mail 'Thalkettoth'
     28942   2250'  Killed Ibun, Son of Mîm
     29224   2250'  Killed Ulfast, Son of Ulfang
     29650   2250'  Reached level 33
     32594   2550'  Reached level 33
     33097   2600'  Reached level 33
     35619   2900'  Killed Lorgan, Chief of the Easterlings
     35626   2900'  Found the Cloak 'Colannon'
     36351   3000'  Killed The Queen Ant
     36351   3000'  Found the Scimitar 'Haradekket' (LOST)
     38699   3300'  Reached level 34
     38699   3300'  Reached level 35
     41090   3550'  Found the Metal Cap of Thengel
     41257   3550'  Reached level 36
     41612   3550'  Reached level 37
     41964   3550'  Found the Leather Shield of Celegorm
     42378   3650'  Killed Kavlax the Many-Headed
     44337   3750'  Reached level 38
     45890   3900'  Killed Adunaphel the Quiet
     45890   3900'  Reached level 38
     45896   3900'  Found the Phial of Galadriel (LOST)
     46957      0'  Reached level 38
     50898   4350'  Reached level 39
     54654   4450'  Found the Star of Elendil
     55099   4450'  Killed Draebor, the Imp
     56372   4450'  Reached level 40
     58393   4450'  Found the Ring of Barahir
     58947   4550'  Killed Eöl, the Dark Elf
     58954   4550'  Found the Steel Helm of Hammerhand
     59847   4500'  Killed Smaug the Golden
     60633   4450'  Killed Saruman of Many Colours
     60633   4450'  Reached level 41
     60653   4450'  Found the Pendant of Ingwë
     61673   4600'  Found the Leather Shield of the Haradrim
     62869      0'  Killed Farmer Maggot
     63809   4700'  Reached level 42
     64105   4700'  Killed The Phoenix
     64442   4700'  Found the Necklace of the Dwarves
     64517   4700'  Killed Uldor the Accursed
     64574   4700'  Found the Mattock of Náin (LOST)
     65242   4650'  Killed Bolg, Son of Azog
     66421   4650'  Reached level 43
     67721   4700'  Killed Nan, the Giant
     67942   4700'  Found the Augmented Chain Mail of Caspanion
     69563   4700'  Killed Uvatha the Horseman
     69972   4700'  Reached level 44
     72097   4700'  Killed Shelob, Spider of Darkness
     72097   4700'  Found the Metal Brigandine Armour of the Rohirrim
     72277   4700'  Found the Set of Caestus of Fingolfin
     72511   4700'  Killed Azog, Enemy of the Dwarves
     72513   4700'  Found the Iron Helm 'Holhenneth' (LOST)
     74502   4800'  Killed Waldern, King of Water
     74536   4800'  Reached level 45
     75127   4850'  Killed Ulwarth, Son of Ulfang
     76807   4900'  Found the Mithril Chain Mail 'Belegennon'
     77432   4900'  Killed Akhorahil the Blind


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 8.9.2019 05:30
Last updated on 16.9.2019 03:01

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4. on the Competition No.222 Ladder (of 11)

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On 8.9.2019 06:59 malcontent wrote:
Starting to wish I had hold life as start heading lower

On 8.9.2019 06:59 malcontent wrote:
Starting to wish I had hold life as start heading lower

On 10.9.2019 07:11 malcontent wrote:
No resistance to poison and no hold life :( But a helm of telepathy was a helpful find today!

On 12.9.2019 05:39 malcontent wrote:
Lots of speed now, not as much resistance as I'd like, but I really shouldn't be complaining. Need to build up more HPs!

On 12.9.2019 07:27 bron wrote:
I don't really understand how you manage to stay alive at dlvl 87 with no poison protection and only 465 HPs. The drolems would have killed me long before this. hope you manage to find a few more Con potions. Best of luck!

On 13.9.2019 07:10 malcontent wrote:
Not making a lot of progress today. Mostly staying out of levels 90-99. +6 ring of constitution (gets me to 580 hp now) and a ring of protection from poison are helping. But still pretty much avoiding most large breathers thanks to 4 rods of TO (and TO wands for just in case things get really bad).

I am also a bit surprised I've stayed alive this long. Disconnected stairs adds a fair amount of risk. and is a bit outside my comfort zone :)

On 15.9.2019 06:34 malcontent wrote:
Starting to feel more comfortable in 90-98 with 680HP, but not liking the need to swap out rings when poison is a concern.

On 15.9.2019 06:43 malcontent wrote:
Whoops, here is a more up to date character dump...

On 15.9.2019 10:40 malcontent wrote:
Turn count at 75K and still ring swapping for poison protection :( Did find Caspanion, but its heavy and I lose both speed and shard prot when I wear than in favor of Thalkettoth, so I'm continuing in this mode

On 15.9.2019 20:22 bron wrote:
You lack Poison, Nether, Chaos, Disenchantment, and Confusion, and you're worried about Shards ?? It's your guy, so do what you want, but I gotta say I disagree. Caspanion give both Poison and Confusion, and those last 3 points of Con are worth at least 100 HP, probably more. Dropping your speed from 25 to 21 (3 for Thalkettoth, 1 for overweight) is just not that big a deal. Now if you went below 20, you might have a point, but both 21 and 25 are bigger than 20 and less than 30, so the difference, while real, is not huge in game terms. And personally, I'd say the increased safety is well worth the cost.

On 15.9.2019 23:33 malcontent wrote:
You make good points :) I may be too sensitive to speed and place too much value on it. Next time I get the chance I'll look at the HP gain and consider it. Thanks!

On 16.9.2019 03:01 malcontent wrote:
Oh boy, I felt like I could never catch a breath at these dungeon levels so finally decided to take on Gothmog and it didn't go so well. I did start wearing Caspanion and then later found Belegennon which also has poison resist, didn't have +3 Constitution, but did offer +5 damage reduction (not frankly sure what the actual effect of that is) and weighed a lot less so I had +1 more speed.

That was a blast, but got frustrating at times, it seemed that every Greater/Unique Balrog always knew I had entered the level and came looking for me. Maybe more stealth would have helped. My stealth rating at time of death was "Bad".

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