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The Angband Ladder: Imlost 3, Gnome Mage by malcontent

  [Angband 4.2.0 Character Dump]

 Name   Imlost 3     Age             78          Self  RB  CB  EB   Best
 Race   Gnome        Height        3'4"   STR:     18  -1  -3  +4     18
 Class  Mage         Weight     6st 0lb   INT:  18/24  +2  +3  +0  18/74
 Title  Conjurer     Turns used:          WIS:     14  +0  +0  +2     16
 HP     -14/164      Game        422615   DEX:     15  +2  +0  +0     17
 SP     50/81        Standard     42417   CON:     16  +1  -2  +0     15
                     Resting      10484

 Level                 32    Armor      [31,+59]    Saving Throw     72%
 Cur Exp           195375                           Stealth       Superb
 Max Exp           201594    Melee       3d4,+25    Disarm - phys.   67%
 Adv Exp           240000    To-hit       25,+11    Disarm - magic   83%
                             Blows      1.0/turn    Magic Devices    104
 Gold               58720                           Searching        67%
 Burden          110.0 lb    Shoot to-dam     +4    Infravision    40 ft
 Overweight       -9.9 lb    To-hit       26,+11    Speed         Normal
 Max Depth    1950' (L39)    Shots      1.4/turn

 You are one of several children of a Gnome Beggar.  You are a credit
 to the family.  You have hazel eyes, wavy brown hair, and an average
 complexion.

Resistances         Abilities
 Acid:+............ pFear:.............
 Elec:+............ pBlnd:.........+...
 Fire:+............ pConf:.............
 Cold:+............ pStun:.............
 Pois:......+...... HLife:.............
Light:..........+.. Regen:+............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+........+...
Shard:............. FrAct:+.........+.+
Nexus:...........+. Feath:+..........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:+......+.....
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.............
                    Light:.....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> On the ground: 25 Bolts of Slay Dragon (1d5) (+6,+6).
> The death mold releases spores at you (28).
> Your Light Crossbow of Extra Shots (b) was disenchanted!
> The death mold releases spores at you (26).
> Your Light Crossbow of Extra Shots (b) was disenchanted!
> The death mold releases spores at you (25).
> Your Bastard Sword (Defender) (a) was disenchanted!
> The death mold releases spores at you (28).
> Your Bastard Sword (Defender) (a) was disenchanted!
> The death mold releases spores at you (36).
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Your Light Crossbow of Extra Shots (b) was disenchanted!
> The death mold releases spores at you (36).
> You die.

Killed by a death mold.

  [Character Equipment]

a) a Bastard Sword (Defender) (3d4) (+5,+5) [+6] <+4>
     Dropped by a ghost at 1600 feet (level 32)
     
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains intelligence.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     1.0 blows/round.
     With +5 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 34.9.
     
b) a Light Crossbow of Extra Shots (x3) (+5,+4) <+4>
     Dropped by an uruk at 1250 feet (level 25)
     
     +4 shooting speed.
     
c) a Ring of Damage (+0,+13)
     Found lying on the floor at 1700 feet (level 34)
     
d) a Ring of Strength <+4>
     Found lying on the floor at 1650 feet (level 33)
     
     +4 strength.
     Sustains strength.
     
e) an Amulet of Wisdom <+2>
     Dropped by a crystal drake at 1650 feet (level 33)
     
     +2 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor at 750 feet (level 15)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 97.9%
     
g) Green Dragon Scale Mail (-2) [20,+14]
     Found lying on the floor at 950 feet (level 19)
     
     Provides resistance to poison.
     
h) a Cloak of Stealth [1,+6] <+3>
     Found lying on the floor of a special room at 1650 feet (level 33)
     
     +3 stealth.
     
j) a Hard Leather Cap of Seeing [2,+16] <+3>
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     +3 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by a rogue at 1750 feet (level 35)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge.
     Your chance of success is 97.5%
     
l) a Pair of Steel Shod Boots of Stability [7,+6]
     Found lying on the floor of a special room at 1550 feet (level 31)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) a Book of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) 2 Books of Magic Spells [Magical Defences]
     
     You can read this book.
     
d) 4 Potions of Cure Critical Wounds
e) 5 Potions of Restore Mana
f) a Potion of Enlightenment
g) 3 Potions of Speed
h) a Scroll of Phase Door
i) 5 Scrolls of Remove Hunger
j) 3 Scrolls of Word of Recall
k) a Rod of Detection
     Cannot be harmed by lightning.
     
l) a Rod of Slow Monster
m) a Rod of Curing
n) a Wand of Lightning Bolts (10 charges)
o) a Wand of Frost Bolts (10 charges)
p) a Wand of Slow Monster (5 charges)
q) 2 Wands of Light (15 charges)
r) 2 Wands of Stone to Mud (15 charges)
s) 2 Wands of Teleport Other (7 charges)
t) a Staff of Mapping (17 charges)
u) a Trident of Gondolin (1d10) (+16,+13) <+1> {cursed}
     Dropped by Ufthak of Cirith Ungol at 1900 feet (level 38)
     
     It makes your weapon attack you.
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 53.5 vs. dragons, 53.5 vs. demons, 53.5 vs.
     trolls, 53.5 vs. orcs, and 41.4 vs. others.
     




  [Character Quiver]

0) 32 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 29.6.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Sip of Miruvor
b) 11 Potions of Cure Serious Wounds
c) 4 Potions of Cure Critical Wounds
d) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 2 Potions of Restore Life Levels
f) 2 Potions of Speed
g) 11 Scrolls of Phase Door
h) 2 Rods of Treasure Location
i) a Wand of Lightning Bolts (8 charges)
j) a Staff of Mapping (6 charges)
k) a Ring of Intelligence <+1>
     Bought from a store
     
     +1 intelligence.
     Sustains intelligence.
     
l) a Ring of Constitution <+2>
     Found lying on the floor at 1900 feet (level 38)
     
     +2 constitution.
     Sustains constitution.
     
m) a Ring of Resist Fire and Cold
     Found lying on the floor of a special room at 500 feet (level 10)
     
     Provides resistance to fire, cold.
     
n) a Ring of Lightning [+11]
     Dropped by a paladin at 1650 feet (level 33)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
o) an Amulet of Resist Acid
     Dropped by a forest troll at 1900 feet (level 38)
     
     Provides resistance to acid.
     
p) a Lance of Extra Attacks (2d8) (+6,+6) <+2>
     Dropped by a frost giant at 1450 feet (level 29)
     
     +2 attack speed.
     
     Combat info:
     3.0 blows/round.
     With +13 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +3 DEX you would get 3.1 blows
     Average damage/round: 112.8.
     
q) the Mace 'Taratol' (3d4) (+12,+12)
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, fire.
     
     When activated, it hastens you for d20+20 turns.
     Takes 101 to 200 turns to recharge.
     Your chance of success is 96.8%
     
     Combat info:
     1.0 blows/round.
     With +8 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 60.5 vs. creatures not resistant to
     lightning, 77.8 vs. dragons, and 43.4 vs. others.
     
r) a Short Bow (x2) (+4,+7)
     Dropped by Grishnkh, the Hill Orc at 850 feet (level 17)
     
s) a Long Bow (x3) (+5,+2)
     Dropped by an ethereal drake at 1700 feet (level 34)
     
t) 8 Arrows (1d4) (+0,+0)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       231     50'  Reached level 2
       769    300'  Reached level 3
       769    300'  Reached level 4
       825    300'  Reached level 5
       994    300'  Reached level 6
      1214    300'  Reached level 7
      1723    300'  Reached level 8
      2340    350'  Reached level 9
      3282    400'  Reached level 10
      3670    450'  Reached level 11
      4648    500'  Reached level 12
      5540    500'  Reached level 13
      6035    500'  Reached level 14
      6302    500'  Killed Orfax, Son of Boldor
      6816    500'  Killed Wormtongue, Agent of Saruman
      7603    500'  Reached level 15
      9121    600'  Reached level 16
     11818    650'  Reached level 17
     13269    750'  Reached level 18
     13420    750'  Killed Fang, Farmer Maggot's Dog
     13548    750'  Found the Phial of Galadriel
     14805    850'  Reached level 19
     14994    850'  Killed Golfimbul, the Hill Orc Chief
     15207    850'  Killed Grishnákh, the Hill Orc
     15286    850'  Killed Bullroarer the Hobbit
     16005    850'  Reached level 20
     16713    900'  Killed Grip, Farmer Maggot's Dog
     17150    900'  Reached level 21
     18599    950'  Reached level 22
     20369   1050'  Reached level 23
     21878   1100'  Reached level 24
     24165   1200'  Reached level 25
     24168   1200'  Killed Gorbag, the Orc Captain
     26922   1450'  Reached level 26
     30559   1650'  Reached level 27
     31805   1600'  Killed Uldor the Accursed
     33345   1600'  Reached level 28
     34109   1600'  Killed Shagrat, the Orc Captain
     36395   1750'  Found the Set of Leather Gloves 'Cammithrim'
     36638   1800'  Reached level 29
     36655   1800'  Reached level 30
     36655   1800'  Reached level 31
     36853   1800'  Killed Ibun, Son of Mîm
     37274   1850'  Found the Pair of Leather Boots of Wormtongue (LOST)
     37445   1850'  Found the Set of Gauntlets 'Paurnen' (LOST)
     37449   1850'  Found the Mace 'Taratol'
     38718   1900'  Reached level 32
     41758   1900'  Killed Ufthak of Cirith Ungol
     41826   1900'  Killed Khîm, Son of Mîm


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 5.10.2019 07:29
Last updated on 7.10.2019 04:37

Download this dump

9. on the Competition No.224 Ladder (of 24)

Comments

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On 6.10.2019 06:02 malcontent wrote:
Third time doing a little better :) Really struggling with low strength, but hopefully can start building that up now. I couple of swap stat potions both sapped my strength. One swap stat potion built it back up. I'm not even bothering with a bow/ammo right now, can't afford to carry them.

On 6.10.2019 07:59 malcontent wrote:
One +4 ring of strength and a potion of experience later things are a bit better. I should considering equipping a bow and ammo again.

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