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The Angband Ladder: Brindson, Gnome Mage by Ingwe Ingweron

  [Angband 4.2.0 Character Dump]

 Name   Brindson     Age             81          Self  RB  CB  EB   Best
 Race   Gnome        Height        3'5"   STR:     15  -1  -3  +0     11
 Class  Mage         Weight     5st 9lb   INT:     18  +2  +3  +0  18/50
 Title  Trickster    Turns used:          WIS:     10  +0  +0  +0     10
 HP     56/57        Game         74014   DEX:     10  +2  +0  +0     12
 SP     14/25        Standard      7418   CON:     13  +1  -2  +0     12
                     Resting        184

 Level                 12    Armor       [13,+5]    Saving Throw     53%
 Cur Exp              817                           Stealth         Good
 Max Exp              817    Melee       1d5,+14    Disarm - phys.   51%
 Adv Exp             1020    To-hit       15,+11    Disarm - magic   62%
                             Blows      1.0/turn    Magic Devices     77
 Gold                3632                           Searching        43%
 Burden           67.3 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight      -10.6 lb    To-hit        16,+0    Speed         Normal
 Max Depth     500' (L10)    Shots      1.0/turn

 You are one of several children of a Gnome Mage.  You are a credit to
 the family.  You have blue eyes, straight black hair, and an average
 complexion.

Resistances         Abilities
 Acid:......+...... pFear:.............
 Elec:............. pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:............+
Nexus:............. Feath:.............
Nethr:............. S.Dig:....+........
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:...+.........
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Main Gauche of Slay Animal (1d5) (+11,+4)
     Found lying on the floor at 200 feet (level 4)
     
     Slays animals.
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +7 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 20.2 vs. animals, and 17.1 vs. others.
     
b) a Short Bow (x2) (+0,+0)
     Bought from a store
     
c) a Ring of Damage (+0,+10)
     Found lying on the floor at 150 feet (level 3)
     
d) a Ring of Searching <+3>
     Found lying on the floor at 350 feet (level 7)
     
     +3 searching skill.
     
e) an Amulet of Slow Digestion {!k}
     Slows your metabolism.  
     
f) a Wooden Torch (2731 turns)
     Intensity 2 light.
     
g) Soft Leather Armour of Resist Acid [8,+4]
     Found lying on the floor of a special room at 250 feet (level 5)
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Cloak [1,+0]
     Found lying on the floor at 500 feet (level 10)
     
i) a Wicker Shield [2,+0]
     Found lying on the floor at 250 feet (level 5)
     
l) a Pair of Leather Boots [2,+1]
     Found lying on the floor at 150 feet (level 3)
     




  [Character Inventory]

a) a Book of Magic Spells [First Spells] {@m1@b1@G1!k}
     
     You can read this book.
     
b) a Book of Magic Spells [Attacks and Knowledge] {@m2@b2@G2!k}
     
     You can read this book.
     
c) a Handful of Dried Fruits
d) 2 Flasks of oil
e) 19 Potions of Cure Light Wounds
f) 2 Potions of Cure Serious Wounds
g) 2 Potions of Neutralize Poison
h) 3 Potions of Heroism
i) 2 Potions of Boldness
j) 7 Scrolls of Phase Door
k) 2 Scrolls of Treasure Detection {@r2}
l) 7 Scrolls of Detect Invisible
m) a Scroll of Light {@r4}
n) a Scroll of Word of Recall {@r0!*}
o) a Scroll titled "assero prada"
p) 2 Wands of Magic Missile (15 charges)
q) 2 Wands of Light (24 charges)
r) a Wooden Torch (5000 turns)
     Intensity 2 light.
     




  [Character Quiver]

0) 36 Arrows (1d4) (+0,+0) {=g}
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Scrolls of Deep Descent {!*}


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       167     50'  Reached level 2
       319    100'  Killed Grip, Farmer Maggot's Dog
       319    100'  Reached level 3
       575    150'  Reached level 4
       797    150'  Reached level 5
      1123    100'  Killed Fang, Farmer Maggot's Dog
      1123    100'  Reached level 6
      1843     50'  Reached level 7
      2484      0'  -- Note: contributed ?Deep Descent to store
      2803    150'  -- Note: arrived DL03
      2803    150'  -- Note: on second trip down
      2856    150'  Reached level 8
      3829    200'  -- Note: arrived DL04
      3943    200'  Reached level 9
      5122    250'  -- Note: arrived DL05
      5776    300'  -- Note: arrived DL06
      5777    300'  Reached level 10
      6068    350'  -- Note: arrived DL07
      6355    400'  -- Note: arrived DL08
      6491    450'  -- Note: arrived DL09
      6590    450'  Reached level 11
      6622    450'  Killed Brodda, the Easterling
      6864    500'  -- Note: arrived DL10
      7247    500'  Reached level 12
      7418    500'  -- Note: nearly one-shotted by a druid
      7418    500'  -- Note: read an unid scroll in a last ditch effort -
Teleportation


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 6.10.2019 18:43
Last updated on 6.10.2019 19:59

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24. on the Competition No.224 Ladder (of 24)

Comments

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On 6.10.2019 18:43 Ingwe Ingweron wrote:
CL07/DL03 T-002491 : After a couple ignominious false starts, including dying to Fang, Brindson took vengeance, killing both of Maggot's dogs. Trying to improve the record of his father, Brind, the son endeavors to improve the turncount.

On 6.10.2019 19:59 Ingwe Ingweron wrote:
CL12/DL10 T-007418 : Nearly one-shotted by a druid. Read an unid scroll in a last ditch effort -- Teleportation! :D

On 7.10.2019 18:17 Ingwe Ingweron wrote:
Died to stupidity on DL30, to a black knight that @ phase doored next to and then I spammed the keys rather than escaping. Forgot to get a character file dump, so marking this one dead.

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