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The Angband Ladder: Heldal, High-Elf Necromancer by bron

  [Angband 4.2.0 Character Dump]

 Name   Heldal       Age            111          Self  RB  CB  EB   Best
 Race   High-Elf     Height        7'7"   STR! 18/100  +1  -3  +8 18/160
 Class  Necromancer  Weight   13st 10lb   INT! 18/100  +3  +3  +8 18/***
 Title  Dark Master  Turns used:          WIS:  18/45  -1  +0  +6  18/95
 HP     -30/734      Game        799224   DEX:     15  +3  +0  +4  18/40
 SP     108/345      Standard    106257   CON:  18/90  +1  -2 +10 18/180
                     Resting      16699

 Level                 43    Armor      [49,+96]    Saving Throw     94%
 Cur Exp          2923219                           Stealth       Superb
 Max Exp          2923219    Melee       3d8,+30    Disarm - phys.   62%
 Adv Exp          3045000    To-hit       50,+29    Disarm - magic   90%
                             Blows      2.3/turn    Magic Devices    124
 Gold               40687                           Searching        81%
 Burden          180.2 lb    Shoot to-dam    +19    Infravision    40 ft
 Overweight        0.3 lb    To-hit       36,+33    Speed      12 (2.2x)
 Max Depth    4750' (L95)    Shots      1.5/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:+.......+.... pFear:..+..........
 Elec:+..*....+.... pBlnd:+....+...+...
 Fire:+.*.+...+.+.. pConf:.........+...
 Cold:+.......+.... pStun:.............
 Pois:...+..+...... HLife:...+.........
Light:............+ Regen:+.++......+..
 Dark:...+.........   ESP:..++.........
Sound:............. S.Inv:+.++.+...+..+
Shard:............. FrAct:+.++.........
Nexus:........+.... Feath:+..+.........
Nethr:......+...... S.Dig:..++.........
Chaos:......+...... TrpIm:.......+.....
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:+......++....
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..++.......+!
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The ancient green dragon resists somewhat.
> The werewolf of Sauron resists.
> The energy hound dies.
> The hellhound pushes past the inertia hound.
> The nether hound breathes nether.
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> The nether hound breathes nether.
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> The nether hound resists.
> The ancient green dragon pushes past the gravity hound.
> The werewolf of Sauron breathes nether.
> You die.
> The nether hound resists.

Killed by a werewolf of Sauron.

  [Character Equipment]

a) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1>
{Con+3,pB,SI,FA,
     Found lying on the floor at 1900 feet (level 38)
     
     +3 strength.
     +3 constitution.
     +1 stealth.
     Slays demons, trolls, orcs.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     2.3 blows/round.
     With +5 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 180.4 vs. demons, 180.4 vs. trolls, 180.4
     vs. orcs, and 109.7 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+12,+19) <+5>
     Dropped by Ulwarth, Son of Ulfang at 2000 feet (level 40)
     
     +5 shooting speed.
     
c) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
     Dropped by Saruman of Many Colours at 4500 feet (level 90)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to fire.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Grants telepathy. 
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 652 to 1280 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
d) the Ring of Firmament 'Vilya' (+5,+5) <+3, +5>
     Dropped by Kavlax the Many-Headed at 4500 feet (level 90)
     
     +3 strength.
     +3 intelligence.
     +3 wisdom.
     +3 dexterity.
     +3 constitution.
     +5 speed.
     Provides immunity to lightning.
     Provides resistance to poison, dark.
     Cannot be harmed by lightning.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  Sustains your life force.  
     
     When activated, it heals 1000 hit points.
     Takes 646 to 960 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
e) the Amulet of Carlammas <+1, +3> {Con+3,f}
     Found lying on the floor in a vault at 4500 feet (level 90)
     
     +1 strength.
     +3 constitution.
     Provides resistance to fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 723 to 1440 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
f) a Lantern of True Sight (0 turns)
     Dropped by a mature white dragon at 2100 feet (level 42)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
g) the Hard Leather Armour of Himring [20,+15] {p,nether,chaos}
     Found lying on the floor at 2150 feet (level 43)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 323 to 640 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
h) a Cloak of the Magi [1,+13] <+2, +3> {Int+2,TRAPS}
     Found lying on the floor in a vault at 4500 feet (level 90)
     
     +2 intelligence.
     +3 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Gives immunity to traps.  
     
i) a Mithril Shield of Elvenkind [16,+27] <+2> {aefc,nexus}
     Found lying on the floor in a vault at 4500 feet (level 90)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2> {Int+2,pBC,SI}
     Dropped by Smaug the Golden at 3350 feet (level 67)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 179 to 352 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
k) the Set of Gauntlets 'Paurhach' [3,+14] {regen,f}
     Dropped by a mature green dragon at 2100 feet (level 42)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 28 to 51 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
l) a Pair of Leather Boots of Speed [2,+10] <+3>
     Found lying on the floor of a special room at 1500 feet (level 30)
     
     +3 speed.
     




  [Character Inventory]

a) a Necromantic Tome [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Dark Rituals]
     
     You can read this book.
     
c) a Necromantic Tome [Fear and Torment]
     
     You can read this book.
     
d) a Necromantic Tome [Deadly Powers]
     Cannot be harmed by fire.
     
     You can read this book.
     
e) a Necromantic Tome [Corruption of Spirit]
     Cannot be harmed by fire.
     
     You can read this book.
     
f) 3 Mushrooms of Emergency
g) 33 Potions of Cure Critical Wounds
h) 4 Potions of Life
     It can be thrown at creatures with damaging effect.
     
i) 13 Scrolls of Phase Door
j) 3 Scrolls of Word of Recall
k) 2 Rods of Detection
     Cannot be harmed by lightning.
     
l) 5 Rods of Fire Bolts (1 charging)
m) 2 Rods of Cold Balls
n) 2 Rods of Drain Life (2 charging)
o) 2 Wands of Stone to Mud (12 charges)
p) 3 Wands of Teleport Other (11 charges)
q) 4 Wands of Drain Life (17 charges)
r) 4 Wands of Annihilation (0 charges)
     Cannot be harmed by lightning.
     
s) a Staff of Banishment (3 charges)
t) a Staff of Teleportation (8 charges)
u) 3 Staves of Speed (11 charges)
v) a Wicker Shield of Preservation [2,+18] {HL,Chaos,disen}
     Dropped by Ji Indur Dawndeath at 4750 feet (level 95)
     
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     




  [Character Quiver]

0) 6 Bolts of Slay Dragon (1d5) (+10,+8)
     Slays dragons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 327.6 vs. dragons, and 187.2 vs. others.
     25% chance of breaking upon contact.
     
1) 10 Bolts of Slay Evil (1d5) (+8,+10)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 299.5 vs. evil creatures, and 199.6 vs.
     others.
     25% chance of breaking upon contact.
     
2) 4 Bolts of Lightning (1d5) (+11,+11)
     Branded with lightning.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 360.3 vs. creatures not resistant to
     lightning, and 205.9 vs. others.
     25% chance of breaking upon contact.
     
3) 5 Bolts of Flame (1d5) (+9,+17)
     Branded with fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 425.8 vs. creatures not resistant to fire,
     and 243.3 vs. others.
     25% chance of breaking upon contact.
     
4) 13 Seeker Bolts of Slay Undead (4d5) (+11,+7)
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 414.9 vs. undead, and 237.1 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Mushrooms of Vigor
b) 40 Potions of Cure Critical Wounds
c) 12 Potions of Healing
d) 5 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 13 Potions of Restore Mana
f) 3 Potions of Restore Life Levels
g) 17 Potions of Speed
h) 3 Scrolls of *Remove Curse*
i) 5 Scrolls of Banishment
j) 5 Scrolls of Mass Banishment {!*}
k) 13 Scrolls of Recharging
l) 5 Scrolls of *Destruction*
m) a Ring of Constitution <+6>
     Dropped by a young green dragon at 1900 feet (level 38)
     
     +6 constitution.
     Sustains constitution.
     
n) 2 Rings of Speed <+11>
     +11 speed.
     
o) an Amulet of the Magi [+7] <+3> {Int+3,pB,SI,FA}
     Found lying on the floor at 4350 feet (level 87)
     
     +3 intelligence.
     +3 searching skill.
     Provides protection from blindness.
     Sustains intelligence.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
p) the Elfstone 'Elessar' [+10] <+2> {Spd+2,fp}
     Taken from a chest found at 2500 feet (level 50)
     
     +2 strength.
     +2 wisdom.
     +2 speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     
     When activated, it heals 500 hit points.
     Takes 640 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
q) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
{Con+3,Int+2,pC,a,
     Found lying on the floor at 2000 feet (level 40)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
     When activated, it destroys all doors surrounding you.
     Takes 32 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
r) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2> {pFC,aefc,sound}
     Dropped by Itangast the Fire Drake at 3050 feet (level 61)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     
s) a Golden Crown of Might [0,+14] <+2, +3> {Con+3,FA}
     Found lying on the floor in a vault at 4500 feet (level 90)
     
     +2 strength.
     +3 dexterity.
     +3 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
t) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1> {COLD,LIGHT,regen}
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 128 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 112.8 vs. creatures not resistant to cold,
     112.8 vs. orcs, and 82.1 vs. others.
     
u) the Flail 'Totila' (3d6) (+16,+12) <+2> {Spd+2,SE,pC,f}
     Dropped by Tom the Stone Troll at 1600 feet (level 32)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 48 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
     Combat info:
     2.3 blows/round.
     With +5 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 152.3 vs. creatures not resistant to fire,
     124.9 vs. evil creatures, and 97.3 vs. others.
     
v) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1> {LIGHT,Int+4,SI}
     Dropped by Smaug the Golden at 3350 feet (level 67)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 163 to 320 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
     Combat info:
     2.3 blows/round.
     With +5 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 103.7 vs. evil creatures, and 90.6 vs.
     others.
     
w) the Pick of Erebor (4d3) (+5,+20) <+3, +5, +1> {LIGHT,Con+3,d,chaos}
     Found lying on the floor in a vault at 4500 feet (level 90)
     
     +3 strength.
     +3 constitution.
     +5 tunneling.
     +1 light.
     Slays demons, trolls, orcs.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Sustains strength.
     
     Combat info:
     2.3 blows/round.
     With +6 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 160.8 vs. creatures not resistant to acid,
     160.8 vs. demons, 160.8 vs. trolls, 160.8 vs. orcs, and 119 vs.
     others.
     
x) 29 Seeker Arrows of Slay Evil (4d4) (+9,+14)
     Slays evil creatures.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       503     50'  Reached level 2
      1173     50'  Reached level 3
      1420     50'  Reached level 4
      1711     50'  Reached level 5
      2046    100'  Killed Fang, Farmer Maggot's Dog
      2554    100'  Reached level 6
      3234    100'  Killed Grip, Farmer Maggot's Dog
      4672    150'  Reached level 7
      5816    250'  Reached level 8
      6479    300'  Reached level 9
      7562    300'  Reached level 10
      8867    300'  Reached level 11
      9936    350'  Killed Bullroarer the Hobbit
     10584    350'  Reached level 12
     10795    350'  Killed Sméagol
     11760    500'  Killed Wormtongue, Agent of Saruman
     11775    500'  Reached level 13
     12471    550'  Reached level 14
     12907    550'  Killed Mughash the Kobold Lord
     13431    650'  Reached level 15
     13474    650'  Killed Lagduf, the Snaga
     14427    650'  Reached level 16
     15747    700'  Killed Grishnákh, the Hill Orc
     16176    750'  Reached level 17
     17590    750'  Killed Brodda, the Easterling
     17590    750'  Reached level 18
     18031      0'  Killed Farmer Maggot
     18885    800'  Reached level 19
     18957    800'  Killed Orfax, Son of Boldor
     19073    800'  Killed Ulfast, Son of Ulfang
     20047    800'  Reached level 20
     22015    900'  Killed Ufthak of Cirith Ungol
     22289    900'  Reached level 21
     23891    950'  Reached level 22
     25678   1050'  Reached level 23
     26052   1050'  Killed Boldor, King of the Yeeks
     26054   1050'  Found the Phial of Galadriel (LOST)
     27033   1050'  Reached level 24
     27301   1050'  Killed Lugdush, the Uruk
     29065   1100'  Reached level 25
     29564   1100'  Killed Gorbag, the Orc Captain
     30493   1350'  -- Note: Ooops
     31567   1500'  Reached level 26
     33910   1500'  Killed Beorn, the Shape-Changer
     33910   1500'  Reached level 27
     34487   1500'  Reached level 27
     37438   1500'  -- Note: Boots of Speed <+3>
     37987   1550'  Reached level 28
     40396   1450'  Killed Angamaitë of Umbar
     40501   1450'  Killed Sangahyando of Umbar
     40502   1450'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
     40505   1450'  -- Note: Great.  Cammithrim is +1 light
     42014   1500'  -- Note: WoR scroll - I'm outta here
     42317   1500'  Reached level 29
     42819   1500'  -- Note: TO wand
     45581   1550'  Killed Uglúk, the Uruk
     46228   1550'  Killed Ibun, Son of Mîm
     47756   1600'  Killed Tom the Stone Troll
     47836   1600'  Found the Flail 'Totila'
     48085   1600'  Killed Bill the Stone Troll
     48412   1600'  Killed Bert the Stone Troll
     48970   1650'  Reached level 30
     52563   1900'  Reached level 31
     52682   1900'  Reached level 31
     53391   1900'  Killed Old Man Willow
     53395   1900'  Found the Short Sword 'Dagmor' (LOST)
     53447   1900'  Found the Battle Axe of Balli Stonehand
     55519   1900'  -- Note: Con ring <+6>
     55824   1900'  Found the Metal Cap of Thengel (LOST)
     55845   1900'  Found the Broad Axe 'Barukkheled' (LOST)
     56141   1900'  Killed Lokkak, the Ogre Chieftain
     56323   1900'  Killed Uldor the Accursed
     57291   1900'  Reached level 32
     57647   1900'  Killed Quaker, Master of Earth
     59260   1900'  Found the Lucerne Hammer 'Turmil'
     60905   1950'  Reached level 33
     61498   2000'  Found the Augmented Chain Mail of Caspanion
     62149   2000'  Killed Ulfang the Black
     62245   2000'  Killed Ulwarth, Son of Ulfang
     65937   2100'  Found the Set of Gauntlets 'Paurhach'
     66267   2100'  Reached level 34
     66794   2150'  Reached level 34
     67307   2200'  Killed Khîm, Son of Mîm
     68755   2250'  -- Note: 400 HP
     69031   2250'  Found the Dagger 'Nimthanc' (LOST)
     69225   2250'  Reached level 35
     70819   2500'  -- Note: 500 HP
     72913   3550'  Killed Harowen the Black Hand
     72918   3550'  Found the Battle Axe 'Lotharang' (LOST)
     77330   2000'  Reached level 36
     77667   2050'  -- Note: MB4 - Deadly Powers
     78497   2150'  Found the Hard Leather Armour of Himring
     78781   2150'  Killed Lorgan, Chief of the Easterlings
     78871   2150'  Reached level 36
     79451   2200'  Killed The Queen Ant
     79515   2200'  Found the Short Sword 'Sting' (LOST)
     80855   2500'  Killed Castamir the Usurper
     81033   2500'  Killed Eöl, the Dark Elf
     81404   2500'  Killed Azog, Enemy of the Dwarves
     81418   2500'  Killed Bolg, Son of Azog
     81475   2500'  Found the Elfstone 'Elessar'
     83686   2650'  Killed Rogrog the Black Troll
     83721   2650'  Reached level 37
     83917   2700'  Killed The Balrog of Moria
     83917   2700'  Reached level 37
     85297   2750'  Killed The Phoenix
     86765   3050'  Killed Itangast the Fire Drake
     86765   3050'  Reached level 38
     86775   3050'  Found the Pair of Leather Boots of Wormtongue (LOST)
     86776   3050'  Found the Metal Brigandine Armour of the Rohirrim
     88508   3050'  Killed Nár, the Dwarf
     89657   3050'  Reached level 39
     90023   3300'  Killed Ar-Pharazôn the Golden
     91438   3350'  Found the Leather Shield of Celegorm (LOST)
     91647   3350'  Killed Gorlim, Betrayer of Barahir
     91671   3350'  Found the Executioner's Sword 'Crisdurian' (LOST)
     91958   3350'  Killed Smaug the Golden
     91971   3350'  Found the Iron Helm 'Holhenneth'
     91974   3350'  Found the Quarterstaff 'Eriril'
     92113   3350'  Reached level 40
     92836   3400'  Reached level 40
     94098   3850'  Killed Scatha the Worm
     94136   3850'  Killed Adunaphel the Quiet
     94160   3850'  Found the Ball-and-Chain of Fundin Bluecloak (LOST)
     94411   3850'  Killed Golfimbul, the Hill Orc Chief
     94665   3850'  Found the Bastard Sword 'Calris' (LOST)
     94715   3850'  Found the Large Metal Shield of Anárion (LOST)
     94781   3850'  Reached level 41
     94857   3850'  Found the Star of Elendil (LOST)
     96892   4350'  Killed Khamûl, the Black Easterling
     97155   4400'  Killed Akhorahil the Blind
     97159   4400'  Found the Long Sword 'Anguirel' (LOST)
     97624   4500'  Reached level 42
     98288   4500'  Killed Saruman of Many Colours
     98296   4500'  Found the Ring of Fire 'Narya'
     98519   4500'  Killed Uvatha the Horseman
    101583   4500'  Found the Pick of Erebor
    102505   4500'  Killed Qlzqqlzuup, the Emperor Quylthulg
    102915   4500'  Killed Hoarmurath of Dir
    103290   4500'  Reached level 43
    103769   4500'  Killed Kavlax the Many-Headed
    103769   4500'  Found the Cloak of Thingol
    103770   4500'  Found the Mithril Chain Mail 'Belegennon'
    103774   4500'  Found the Ring of Firmament 'Vilya'
    104285   4500'  Found the Lochaber Axe 'Mundwine' (LOST)
    105419   4500'  Found the Amulet of Carlammas
    105681   4750'  Killed Ji Indur Dawndeath
    106253   4750'  Killed Draugluin, Sire of All Werewolves


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 1.11.2019 18:47
Last updated on 13.11.2019 08:51

Download this dump

3. on the Competition No.226 Ladder (of 25)

Comments

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On 1.11.2019 18:47 bron wrote:
Never played a Necromancer before. I've been babying the character along so far, since Heldal is pretty fragile and has low damage output. I encountered a kobol pit on DL6 and spent quite a few turns (and all my CLW poitions) clearing it out, It seemed like a reasonably good source for exp and $$. Heldal is back in town at the moment, contemplating the next dive.

On 3.11.2019 09:13 bron wrote:
I've been running this char on Angband Live. It's a nice site, although I'm worried about being killed by the Lag Monster. My local machine dropped the connection one time, and I lost the most recent level I'd been on and had to redo it. Mercifully, nothing interesting had happened during the lost time.

I continue to not know what I'm doing, and so continue to baby the character along. I should be a stat gain by now, but I haven't found any artifacts, nor a good melee weapon, nor a good missile launcher, and the best wands I've got are just lightning bolts. So I think diving is probably still suicidal.

On 4.11.2019 22:30 bron wrote:
Heldal accidently read a deep descent scroll while in town preping for his next trip down. This wasn't as bad as I first feared since I was largely geared up at the time, except that I didn't (and still don't) have any WoR scrolls. So I'm currently bouncing between DL30 and 31 hoping that my food holds out and that I don't encounter something I can't beat or run away from. So far, so good.

Heldal did finally find his first artifact, although of course it was the Phial, which looked to be useless for a Necromancer.

On 6.11.2019 01:47 bron wrote:
Finally found a ?WoR and got back to town, relatively unscathed. Heldal has slowly (oh so slowly) gotten stronger - relatively good luck with the stats, the +3 Speed Boots, some good Rods, the TO wand. Heldal is gonig to descend to the bottom of the DL30's, although I'll want poison protection (and probably more HP) before going below 40. We'll see ...

On 7.11.2019 03:05 bron wrote:
Picked up a ring of resist poison, and a +6 Con ring - very nice! Slowly moving deeper.

On 8.11.2019 06:59 bron wrote:
Had some good luck with the Con potions and am now almost at 500 HP. Heldal has been heading deeper as his HP goes up. Still a lot of instant death out there to avoid ...

On 8.11.2019 22:27 bron wrote:
Somewhat uncharacteristically, I got impatient, and read a bunch of Deep Descent scrolls to drop to DL75 to look for speed items. It's not really my style, but we'll see how it goes.

On 9.11.2019 03:27 bron wrote:
Well, ... I saw how it goes, and it goes poorly. After fighting with DL75 for awhile, I decided to give up on that excursion and go back up to something more sensible. Rather than try to fight my way up, I recalled and walked down, intending to stop around DL50 or so. The RNG smiled on this, and I've been gifted with magic book 4, and a Magi staff to go with it.

On 11.11.2019 05:20 bron wrote:
Slogging along. The +9 RoS is a big upgrade. Had two recent close calls - a surprise breath attack by the Phoenix took Heldal down to 5 HP, and a couple of levels later an ill-considered Phase Door put him down in a pack of Time Hounds which left him with about 50 HP after everyone got done breathing. Somewhat miraculously, he survived both encounters. Heldal is back in town at the moment, sorting out the loot from his latest trip down.

On 11.11.2019 08:28 bron wrote:
Made it to CL40, which kinda feels like a milestone, so I thought I'd post. Heldal continues to get slowly stronger. It feels like the RNG has been stingy with artifacts up until just recently, but maybe I'm just impatient.

On 12.11.2019 00:38 bron wrote:
Heldal is deep enough that I'll probably drop the rest of the way down - DL96 is not that much more dangerous that DL86, and the loot is a bit better. Feeling far less panic than I did the first time Heldal flirted with these depths, although I still refuse to engage with a great many enemies.

On 13.11.2019 08:51 bron wrote:
YASD. I used Banish Spirits (zero-fail) to get rid of the stuff Drauglin had summoned after I killed it, but ... I keep forgetting that for purposes of the Necro spells, animals don't have spirits. This was especially annoying while dual-wielding Rings of Power.

Ah well. Still enough time to give it another go I suppose.

On 13.11.2019 08:53 Nick wrote:
Aaaarrgghhh!

On 14.11.2019 01:34 DavidMedley wrote:
Dammit!!! Good run!

On 14.11.2019 05:41 malcontent wrote:
Bummer! Heck of try though!

On 14.11.2019 08:31 bron wrote:
Thanks to all for the kind words. I was surprised that I managed to get this far, never having played a Necromancer before. Although I will admit that finding that 2nd Ring of Power made me think I might actually manage to pull it off.

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