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The Angband Ladder: Meskin, Demigod Magic-Eater by zakzakit

  [FrogComposband 7.1.chocolate Character Dump]
              ***LOSER***

 Name       : Meskin                       ========== Stats ==========
 Sex        : Male                               STR  :     18/66
 Personality: Lucky                              INT  :     18/20
 Race       : Demigod                            WIS  :        16
 Subrace    : Zeus                               DEX  :     18/10
 Class      : Magic-Eater                        CON  :    18/103
                                                 Chr  :         8
                                        
 Level      :       27                           HP   :   -55/339
 Cur Exp    :    99036                           SP   :       0/0
 Max Exp    :    99036                           AC   :        61
 Adv Exp    :   113750                           Speed:        +0
                                        
                                           ========== Skills =========
 Gold       :    87731                     Melee      : Heroic
 Kills      :     2659                     Archery    : Excellent
 Uniques    :       38                     SavingThrow: Excellent
 Artifacts  :     0+14                     Stealth    : Good
                                           Perception : Fair
 Game Day   :       16                     Searching  : Fair
 Game Time  :     1:08                     Disarming  : Very Good
 Play Time  :    12:10                     Device     : Heroic
                                        
============================= Character Equipment =============================

 a) a Cutlass (Armageddon) (5d10) (+7,+12) {|ES}
    Dropped by a Hill orc on level 13 of Hideout.
    Picked up: Day 3, 7:06, at CL 12.
 b) a Large Leather Shield of Elemental Protection [6,+10] {FiCo}
    Dropped by a Guardian naga on level 15 of Tidal Cave.
    Picked up: Day 4, 22:55, at CL 14.
 c) a Sling of Velocity (x2.03) (+8,+15)
    Bought from a store in Outpost.
    Purchased: Day 9, 14:32, at CL 24.
 d) a Quiver of Protection [36 of 130]
    Dropped by a Cave ogre on level 27 of Camelot.
    Identified: Day 15, 18:23, at CL 27.
 e) a Ring of Combat (+5,+3) (+1) {St}
    Dropped by a Shadow Creature of Fiona on level 11 of Angband.
    Identified: Day 10, 19:22, at CL 24.
 f) a Ring of Combat (+5,+3) (+1) {St}
    Found lying on the floor on level 24 of Camelot.
    Identified: Day 14, 11:14, at CL 26.
 g) an Amulet (Elemental) {Ac A:Breathe Acid}
    Dropped by Meng Huo, the King of Southerings on level 18 of Hideout.
    Identified: Day 6, 21:30, at CL 18.
 h) a Feanorian Lamp
    Found lying on the floor on level 22 of Tidal Cave.
    Picked up: Day 5, 13:23, at CL 16.
 i) The Rhino Hide Armour 'Holy Destiny' (-1) [8,+6] (+2) {WiSl;PoLiSoSh[E(Wi 
      Dasai}
    Dropped by a Flying skull on level 20 of Angband.
    Identified: Day 13, 17:19, at CL 26.
 j) The Cloak of Zarquon [1,+11] (+4) {WiCn;Bl(Wi Thorongil}
    Dropped by a Cave orc on level 26 of Orc cave.
    Identified: Day 9, 8:05, at CL 24.
 k) a Metal Cap of Fortitude [3,+6] (+2) {Cn(Cn}
    Dropped by a Forest troll on level 20 of Tidal Cave.
    Picked up: Day 5, 11:43, at CL 16.
 l) a Set of Studded Leather Gloves of Slaying (+8,+9) [1,+1]
    Dropped by an Ogrillon on level 25 of Tidal Cave.
    Identified: Day 7, 15:06, at CL 20.
 m) a Pair of Hard Leather Boots of Levitation [3,+3] {Di;Lv}
    Received as a reward for completing the quest 'The Compost Heap'.
    Identified: Day 12, 9:53, at CL 25.

              |)}~=="~((]]]                           |)}~=="~((]]]
 Resistances  abcdefghijklm@             Abilities    abcdefghijklm@
 Acid       : ......+.......  50%        Speed      : ..............
 Electricity: .............+  50%        Free Act   : ..............
 Fire       : .+............  50%        See Invis  : .............#   1x
 Cold       : .+............  50%        Warning    : ..............
 Poison     : ........+.....  50%        Slow Digest: ..............
 Light      : ........+.....  30%        Regenerate : .............. 100%
 Dark       : ..............   0%        Levitation : ............+.
 Confusion  : ..............   0%        Perm Lite  : ..............
 Nether     : ..............   0%        Reflection : ..............
 Nexus      : ..............   0%        Hold Life  : ..............
 Sound      : ........+.....  30%        Life Rating: ..............
 Shards     : ........+.....  30%        Dec Mana   : ..............
 Chaos      : ..............   0%        Easy Spell : ..............
 Disenchantm: ............+.  30%        Anti Magic : ..............
 Time       : ..............   0%        Magic Skill: ..............
 Blindness  : .........+....  30%        Spell Power: ..............
 Fear       : ..............   0x        Spell Cap  : ..............
                                         Magic Res  : ..............
              |)}~=="~((]]]              Infravision: .............#  30'
 Auras        abcdefghijklm@             Stealth    : ........+.....
 Aura Elec  : ........+....+ 5d4+2       Searching  : ..............
 Aura Fire  : ..............            
 Aura Cold  : ..............                          |)}~=="~((]]]
 Aura Shards: ..............             Sustains     abcdefghijklm@
 Revenge    : ..............             Sust Str   : ..............
                                         Sust Int   : ..............
              |)}~=="~((]]]              Sust Wis   : ........++....
 Slays        abcdefghijklm@             Sust Dex   : ..............
 Slay Evil  : ..............             Sust Con   : ..........+...
 Slay Undead: ..............             Sust Chr   : ..............
 Slay Demon : ..............            
 Slay Dragon: ..............                          |)}~=="~((]]]
 Slay Human : ..............             Detection    abcdefghijklm@
 Slay Animal: ..............             Telepathy  : ..............
 Slay Orc   : ..............             ESP Evil   : ..............
 Slay Troll : ..............             ESP Nonliv : ..............
 Slay Giant : ..............             ESP Living : ..............
 Slay Good  : ..............             ESP Good   : ..............
 Slay Living: ..............             ESP Undead : ..............
 Acid Brand : ..............             ESP Demon  : ..............
 Elec Brand : +.............             ESP Dragon : ..............
 Fire Brand : ..............             ESP Human  : ..............
 Cold Brand : ..............             ESP Animal : ..............
 Pois Brand : ..............             ESP Orc    : ..............
 Mana Brand : ..............             ESP Troll  : ..............
 Sharpness  : +.............             ESP Giant  : ..............
 Stunning   : ..............            
 Quake      : ..............                          |)}~=="~((]]]
 Vampiric   : ..............             Curses       abcdefghijklm@
 Chaotic    : ..............             Cursed     : ..............
 Add Blows  : ..............             Rnd Tele   : ..............
 Blessed    : ..............             No Tele    : ..............
 Riding     : ..............             Drain Exp  : ..............
 Tunnel     : ..............             Aggravate  : ..............
 Throwing   : ..............             TY Curse   : ..............
                                        
              |)}~=="~((]]]
              abcdefghijklm@   Base  R  C  P  E  Total
       STR  : ....11........  18/56  2 -1 -2  2  18/66
       INT  : ..............     18  2  2 -2  0  18/20
       WIS  : ........24....      9  2  1 -2  6     16
       DEX  : ..............     17  2  2 -2  0  18/10
       CON  : .........42...  18/63  2 -2 -2  6 18/103
       Chr  : ..............     11  2 -2 -2  0      9      8

==================================== Melee ====================================

 Hand #1: a Cutlass (Armageddon) (5d10) (+7,+12)             Accuracy
 Weight : 11.0 lbs                                            AC Hit
 Profic : Beginner (+8 To Hit)                                25 87%
 To Hit : 7 + 24 = 31                                         50 79%
 To Dam : 12 + 15 = 27                                        75 71%
 Blows  : 2.20                                               100 62%
 Damage                                                      125 55%
 Crits  : 1.07x (5.8%)                                       150 46%
 Normal : 137 [1.30x]                                        175 38%
 Elec   : 247 [3.12x]                                        200 30%
                                                             
=================================== Shooting ==================================

 Shooting: a Sling of Velocity (x2.03) (+8,+15)
 Range   : 160'
 Shots   : 1.39
 Mult    : 2.09x
 Profic  : Unskilled (-1 To Hit)
 To Hit  : 7 + 3 = 10
 Xtra Dam: 15 (Multiplier Does Not Apply)

 Ammo #1 : 15 Rounded Pebbles (2d3) (+6,+7)                   AC Hit
 Breakage: 8%                                                 25 82%
 Weight  : 0.4 lbs                                            50 68%
 To Hit  : 6 + 10 = 16                                       100 41%
 To Dam  : 7 (Multiplier Applies)                            150 14%
 To Dam  : 15 (Multiplier Does Not Apply)                    175  5%
 Damage                                                      200  5%
 Crits   : 1.05x (3.6%)                                      
 Normal  : 37/51                                             
                                                             
 Ammo #2 : 21 Rounded Pebbles of Exploding (2d3) (+5,+3)      AC Hit
 Breakage: 100%                                               25 82%
 Weight  : 0.4 lbs                                            50 68%
 To Hit  : 5 + 10 = 15                                       100 39%
 To Dam  : 3 (Multiplier Applies)                            150 12%
 To Dam  : 15 (Multiplier Does Not Apply)                    175  5%
 Damage                                                      200  5%
 Crits   : 1.05x (3.5%)                                      
 Normal  : 29/40                                             
                                                             
 Ammo #3 : 27 Mithril Shots (Elemental) (5d3) (+9,+10)        AC Hit
 Breakage: 8%                                                 25 83%
 Weight  : 0.5 lbs                                            50 70%
 To Hit  : 9 + 10 = 19                                       100 44%
 To Dam  : 10 (Multiplier Applies)                           150 19%
 To Dam  : 15 (Multiplier Does Not Apply)                    175  6%
 Damage                                                      200  5%
 Crits   : 1.06x (3.9%)                                      
 Normal  : 58/80                                             
                                                             
==================================== Powers ===================================

                     Lvl Cost Fail Desc            Cast Fail
Absorb Magic           1    0   0%                   37    0   0%

================================ Absorbed Magic ===============================

a) a Wand of Simplicity: Fire Bolt (dam 10d8, 6/6) (+2) {2% dam 10d8}
b) a Wand of Resistance: Beam of Light (dam 6d8, 16/16) {2% dam 6d8}
c) a Wand: Acid Bolt (dam 8d8, 5/5) {2% dam 8d8}
d) a Wand: Frost Ball (dam 50, 5/7) {2% dam 50}
e) a Wand: Frost Bolt (dam 8d8, 10/10) {2% dam 8d8}
f) a Wand: Fire Bolt (dam 11d8, 7/7) {2% dam 11d8}
g) a Wand: Teleport Other (8/8) {2% dist 100}
h) a Wand: Charm Monster (power 26, 8/8) {2% power 26}
i) a Wand: Fire Bolt (dam 10d8, 6/6) {2% dam 10d8}
j) a Wand: Stone to Mud (18/18) {2%}

a) a Staff: Detect Doors & Stairs (6/6) {2%}
b) a Staff: Detect Objects (7/7) {2%}
c) a Staff: Enlightenment (6/6) {2%}
d) a Staff: Detect Traps (8/8) {2%}
e) (Empty)
f) a Staff: Slow Monsters (power 78, 13/13) {2% power 78}
g) a Staff: Cure Wounds (heal 50, 7/7) {2% heal 50}
h) a Staff: Confuse Monsters (power 72, 8/9) {2% power 72}
i) a Staff: Sleep Monsters (power 48, 9/9) {2% power 48}
j) a Staff: Identify (12/13) {2%}

a) a Rod: Line of Fire (dam 28, 2/2) {2% dam 28}
b) a Rod: Lightning Strike (dam 35, 2/2) {2% dam 35}
c) a Rod: Lightning Strike (dam 24, 2/2) {2% dam 24}
d) a Rod: Line of Fire (dam 37, 2/3) {2% dam 37}
e) a Rod: Lightning Strike (dam 21, 2/2) {2% dam 21}
f) a Rod: Ray of Cold (dam 33, 3/3) {2% dam 33}
g) a Rod: Recall (3/3) {2%}
h) a Rod: Detection (3/3) {2%}
i) a Rod: Illumination (dam 2d15, 2/2) {2% dam 2d15}
j) a Rod of Simplicity: Detect Monsters (2/2) (+3) {2%}


=================================== Dungeons ==================================

!Warrens         : level   9
!Hideout         : level  18
!Tidal Cave      : level  27
 Labyrinth       : level  20
 Orc cave        : level  29
 Camelot         : level  30
 Angband         : level  28

You were killed by an Archpriest on level 30 of Camelot.

 Last Message: Who turned off the light..?

==================================== Quests ===================================

  Completed Quests
  The Thieves' Hideout (Outpost)                     DL5   CL17  Day 6, 8:02
  Trouble at Home (Outpost)                          DL5   CL17  Day 6, 8:48
  Pest Control (Outpost)                             DL5   CL24  Day 9, 16:37
  Kill The Variant Maintainer                        DL11  CL24  Day 10, 17:55
  Cop Quest (Anambar)                                DL12  CL24  Day 9, 17:25
  I Hate Snakes! (Morivant)                          DL15  CL25  Day 12, 1:51
  Crow's Nest (Outpost)                              DL15  CL25  Day 12, 6:24
  The Compost Heap (Outpost)                         DL15  CL25  Day 12, 9:32
  The Orc Camp (Anambar)                             DL20  CL26  Day 13, 10:49
  Kill Angamaite of Umbar                            DL20  CL26  Day 13, 20:17
  Kill Jaian, the Boss of the Kids                   DL25  CL26  Day 15, 7:54



  Arena:  2 Victories
================================ Monster Kills ================================

You have defeated 2659 enemies including 38 unique monsters in total. There are 
346 uniques remaining.

  Uniques                                      Lvl
  Jaian, the Boss of the Kids                   29
  Grendel                                       27
  Red Helm, the King of Bear                    25
  Poor, the Thief                               25
  Angamaite of Umbar                            24
  Hagen, Son of Alberich                        24
  Untamo the Cruel                              23
  Sir Kay                                       22
  Lugdush, the Uruk                             21
  Shagrat, the Orc Captain                      18
  Gorbag, the Orc Captain                       18
  Meng Huo, the King of Southerings             18
  Nar, the Dwarf                                17
  King Mulu, the Chief of Southerings           16
  Nizukil, Prince of Rats                       16
  The Variant Maintainer                        14
  Mauhur, the Orc Captain                       12
  Lug, the Grotesque                            11
  King Duosi, the Chief of Southerings          11
  Grishnakh, the Hill Orc                       10

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Dao                        40     1     Undead mass                10    93
  Dread                      40     1     Skaven                      9    60
  Revenant                   36     1     Grid bug                    1    57
  Cyclops                    28     1     Hill orc                    8    56
  Clairvoyant                28     1     Crow of Durthang            9    54
  Ice troll                  28     8     Cave orc                    7    53
  Mage                       28     2     Snaga                       6    53
  Yukionna                   27     1     Forest troll               17    49
  Vibration hound            27     6     Software bug               14    44
  Hellblade                  27     1     Uruk                       18    41
  Headless                   27    23     Fire hound                 18    35
  Creeping adamantite coins  27     1     Black orc                  13    35
  Fiendish donkey            26     9     Sand-dweller               10    33
  White crocodile            26     3     Nibelung                    6    32
  Agent of Benedict          26    12     Irish wolfhound of Flora   14    29
  Cave ogre                  26     9     Warg                       14    29
  White wraith               26     1     Energy hound               18    28
  Ghoul                      26     3     Orc shaman                  9    28
  Gnoph-Keh                  26     2     Snaga sapper               14    26
  Giant red tick             26     2     Shadow hound               15    24
                                        
                                        
================================== Mutations ==================================

There is a white aura surrounding you.
You may master any weapon.

============================= Character Inventory =============================

8 Rations of Food
8 Pieces of Elvish Waybread
2 Potions of Sight
4 Potions of Speed
6 Potions of Cure Critical Wounds
7 Potions of Curing
9 Scrolls of Phase Door
3 Scrolls of Protection from Evil
a Wand of Resistance: Stone to Mud (16/16)
a Staff: Teleport (6/6) {2%}
a Staff of Simplicity: Cure Wounds (heal 52, 7/7) (+2) {2%}
an Amulet (Elemental) {AcFi}
The Chain Mail 'Insulator' (-2) [14,+9] {?}
a Small Leather Shield (Orcish) (+1,+4) [3,+8] (+1) {St;-InSl;-Li;Dk?}
a Jingasa of Piety [4,+3] (+3) {Wi(Wi}
The Guisarme 'Elvagil' (3d7) (+10,+17) {?}
24 Bolts (3d5) (+4,+6)
20 Arrows (3d4) (+7,+7)
27 Mithril Shots (Elemental) (5d3) (+9,+10) {?}
The Corpse of Shagrat, the Orc Captain {Wanted!kkk}

============================== Character Quiver ===============================

15 Rounded Pebbles (2d3) (+6,+7)
21 Rounded Pebbles of Exploding (2d3) (+5,+3)

================================ Home Inventory ===============================

   120 2 Mushrooms of Cure Poison
    30 2 Mushrooms of Cure Blindness
    30 4 Mushrooms of Cure Confusion
    15 9 Mushrooms of Fast Recovery
     3 61 Rations of Food
    30 9 Pieces of Elvish Waybread
     3 8 Flasks of oil
   200 12 Potions of Boldness
   120 16 Potions of Speed {!kq}
   120 24 Potions of Resist Heat and Cold {!kq}
    35 37 Potions of Heroism
   100 3 Potions of Berserk Strength
    38 23 Potions of Cure Serious Wounds
   150 16 Potions of Cure Critical Wounds
   400 14 Potions of Restore Life Levels
   220 4 Potions of Restore Strength
   220 5 Potions of Restore Intelligence
   220 5 Potions of Restore Wisdom
   220 2 Potions of Restore Dexterity
   220 6 Potions of Restore Constitution
   220 8 Potions of Restore Charisma
   800 a Potion of Enlightenment
   250 3 Potions of Resistance {!kq}
    60 15 Potions of Curing
 10000 a Potion of Giant Strength {!k}
   180 6 Potions of Clarity
    15 21 Scrolls of Phase Door
    20 14 Scrolls of Teleportation
   150 5 Scrolls of Word of Recall
    75 4 Scrolls of Remove Curse
   250 6 Scrolls of Protection from Evil
   500 3 Scrolls of Reset Recall
   745 a Rod: Illumination (2/2)
  1105 a Rod: Illumination (3/3)
   722 a Rod: Detect Traps (2/2)
  1000 a Rod: Detect Monsters (2/2)
  1760 a Rod of Simplicity: Detect Monsters (3/3) (+1)
   700 a Rod: Detect Doors & Stairs (2/2)
   770 a Rod of Simplicity: Detect Doors & Stairs (2/2) (+1)
  1105 a Rod: Detect Doors & Stairs (3/3)
  1850 a Wand: Stone to Mud (7/7)
  1712 a Wand: Charm Monster (5/8)
  1028 a Wand: Lightning Bolt (5/5)
   960 a Wand: Frost Bolt (dam 6d8, 5/5) {2%}
  1196 a Wand: Frost Bolt (6/6)
   640 a Wand: Beam of Light (3/4)
   569 a Wand: Stinking Cloud (5/6)
  1220 a Wand: Stinking Cloud (14/14)
   289 a Wand: Scare Monster (2/4)
  1150 a Wand: Polymorph (7/8)
  1000 a Staff: Illumination (12/12)
  1600 a Staff: Enlightenment (6/6) {2%}
   580 a Staff: Detect Traps (6/6)
  1100 a Staff: Detect Objects (8/8)
  1596 a Staff of Resistance: Detect Treasure (15/15)
   737 a Staff: Detect Invisible (8/8)
   550 a Staff: Detect Doors & Stairs (6/6)
  1231 a Staff of Resistance: Detect Doors & Stairs (8/11)
  1725 a Staff: Identify (13/13)
  2312 a Staff: Identify (17/17)
  2343 a Staff of Resistance: Identify (14/14)
  1312 a Staff: Cure Wounds (heal 49, 6/6) {2%}
  1864 a Staff: Sleep Monsters (9/9)
  3193 a Staff: Sleep Monsters (10/12)
  1078 a Staff: Confuse Monsters (5/5)
  1317 a Staff of Resistance: Confuse Monsters (power 48, 5/5) {2%}
  1446 a Staff: Confuse Monsters (6/6)
  2509 a Staff: Confuse Monsters (10/10)
 11400 a Ring of Wizardry {(In?}
  7142 a Ring of Protection [+3] {Ca;Si, INTERESSANTE}
  6821 a Ring (Elemental) [+9] {Co A:Frost Ball}
  3400 a Ring (Elemental) {El}
  2980 a Ring of Combat (+2,+3) (+1) {Dx(Dx}
  2710 a Ring of Combat (+11,+0)
  2169 a Ring of Combat (+1) {StCn}
  1421 a Ring of Protection [+1] {(St}
  1400 a Ring of Protection {(Ch}
  1300 a Ring of Archery (+0,+6)
   900 a Ring of Protection {Si}
  5720 an Amulet (Elemental) (+2) {cursed, -St;AcFi}
  5270 an Amulet (Elemental) {Ac A:Resist Lightning}
  4855 a Barbarian Talisman (+2) {StDx}
  4717 a Barbarian Talisman (+2) {Dx A:Berserk}
  4300 an Amulet (Elemental) {Fi}
  3800 an Amulet (Elemental) {El}
  3158 The Amulet of Covetousness (+1,+6) {Sd}
  1230 a Brass Lantern of Infravision (+3) (with 14999 turns of light) {If}
   130 a Brass Lantern of Extra Light (with 2293 turns of light) {Lu}
 20002 Metal Scale Mail of the Uruk-hai (+3,+2) [13,+5] (+1) 
         {St;-InSl;AcElFiCoNt}
  6151 a Filthy Rag of Protection [1,+16]
  5730 a Robe of Elemental Protection [2,+10] {Ac A:Lightning Bolt}
  8238 Paper Armour of Elemental Protection [4,+10] {ElFi}
 29000 The Soft Leather Armour 'Dromedarius' (+10,+7) [4,+10] (+2) {StWi;AcFi[F 
         Hithlomir}
  1389 a Cloak of Stealth [1,+7] (+1) {Sl}
 13318 The Cloak 'Raincloak' [1,+7] (+3) {Cn;AcFi Merry}
 12692 The Cloak 'Undiscoverd Paradise' [1,+12] (+3) {StCh[M(Ch Colannon}
 14778 a Small Metal Shield (Dwarven) (+5,+3) [9,+23] {(St}
  6842 The Large Leather Shield of the Fretful Porpentine [6,+13] {cursed, ?}
 18551 The Iron Crown of the Full Moon [0,+13] (+4) {WiCn[M(Cn}
  2445 a Hard Leather Cap of Piety [2,+4] (+2) {Wi(Wi}
  3609 a Metal Cap of Domination [3,+5] (+1) {Ch;Fe(Ch}
  3001 a Set of Leather Gloves of Protection [1,+10]
  8982 a Set of Studded Leather Gloves of Slaying (+1,+7) [1,+7] {?}
  1506 a Pair of Soft Leather Boots of Levitation [2,+6] {Lv}
  3244 a Rapier of Sharpness (2d8) (+3,+6) (+1) {Dg|S}
  1647 a Rapier of Slaying (1d8) (+7,+2) {/UL~L?}
  1134 a Small Sword of Slaying (1d8) (+5,+3) {/Xo~o}
  7379 a Short Sword of Westernesse (1d8) (+7,+7) (+1) {StDxCn;Fe;FaSi/oTP~oTP}
 19011 The Sabre 'Sidesplitter' (2d9) (+6,+6) (+3) {StDxCn/XU/T Careth Asdriag}
 12514 The Scimitar of Halbarad (3d6) (+7,+12) (+4) {St(Wi}
  5187 a Katana (Nature) (3d5) (+4,+1) (+2) {In;Co;Rg|Co/Z~Z}
 18067 The Spear 'Orphanizer' (2d8) (+6,+3) (+3) {SpStChSr/oZ(Ch Hagen}
  9117 an Awl-Pike (Defender) (1d10) (+9,+5) [+6] {ElFi;FaSi(Dx}
  3768 an Awl-Pike (Craft) (1d10) (+7,+6) {Fi;Lu|AF}
  1833 an Awl-Pike of Slaying (1d10) (+5,+4) {/*}
  5745 a Pike of Westernesse (2d6) (+5,+4) (+1) {StDxCn;FaSi/oTP~oTP}
  9152 The Whip of the Human Prince (2d8) (+7,+2) {? Dr. Jones}
  3259 a Quarterstaff of Force (1d10) (+6,+6) (+1) {InWi;Si|M}
  4161 a Mace of Slaying (2d5) (+8,+9) {/XpT~pT}
 12307 a Flail (Defender) (2d7) (+5,+5) [+10] {PoDi;FaSiRg(In}
  8125 a Wizardstaff (1d2) (+3,+4)
  7073 a Gnomish Shovel of Digging (1d3) (+3,+7) (+8) {Dg?}
  7593 a Short Bow of Accuracy (x2.50) (+23,+13)
  7260 a Short Bow of Accuracy (x2.50) (+24,+8)
  3208 a Short Bow of Extra Shots (x2.50) (+11,+8) (+2) {Xs}
  1058 a Light Crossbow (x3.50) (+2,+4)
    20 24 Bolts (3d5) (+2,+2)
    26 21 Bolts (3d5) (+2,+3)
    42 22 Bolts (3d5) (+5,+4)
    50 24 Bolts (3d5) (+5,+5)
    57 25 Bolts (3d5) (+10,+4)
    65 27 Bolts (Elemental) (3d5) (+5,+4) {|E}
    20 8 Arrows (3d4) (+1,+3)
    23 14 Arrows (3d4) (+2,+3)
    56 26 Arrows (3d4) (+6,+6)
    54 31 Arrows (3d4) (+8,+5)
   134 30 Arrows of Exploding (3d4) (+6,+9)
    32 19 Rounded Pebbles (2d3) (+1,+6)
    25 25 Rounded Pebbles (2d3) (+6,+2)
    38 33 Rounded Pebbles (2d3) (+3,+6)
    35 25 Rounded Pebbles (2d3) (+4,+5)
    30 27 Rounded Pebbles (2d3) (+6,+3)
    35 21 Rounded Pebbles (2d3) (+6,+4)
    24 23 Rounded Pebbles of Slaying (2d3) (+4,+3) {/o}
    15 26 Iron Shots (3d3) (+2,+2)
    29 34 Iron Shots (3d3) (+5,+3)
    38 20 Iron Shots (3d3) (+6,+4)
    44 23 Iron Shots (3d3) (+6,+5)
  1000 a Magic Whistle {A:Return Pets}

================================== Statistics =================================

                 Gold
  Found    :   328887
  Alchemy  :        0
  Winnings :        0   328887
  Purchases:   139966
  Services :    91015
  Stolen   :    10175   241156
                         87731

  Objects Found    :   4541
  Objects Bought   :    172
  Objects Destroyed:   3481

  Equipment            Found Bought  Used  Dest
  Weapons                317      0    26   313
  Shields                 54      0     7    50
  Bows                    52      3    15    54
  Quivers                  5      1     3     4
  Rings                   18      0    10     5
  Amulets                 18      0     3     9
  Lights                  32      1     4    24
  Body Armor             228      0    28   224
  Cloaks                  31      0     6    27
  Helmets                 40      0     4    35
  Gloves                  40      0     4    37
  Boots                   36      0     5    35
  Totals                 866      4   112   813

  Devices              Found Bought  Used  Dest
  Wands                   31      6  1808     8
  Staves                  37      6  1197    15
  Rods                    19      5   844     6
  Potions                292     68    62    82
  Scrolls                370     30    36   299
  Totals                 749    115  3947   410

  Other                Found Bought  Used  Dest
  Shots                 1037     40   174   732
  Arrows                 548      0   100   520
  Bolts                  394      1     0   228
  Spellbooks              71      0     0    72
  Food                   203     10    48    54
  Corpses                362      0     0   359
  Skeletons              253      0     0   253
  Totals                2868     51   322  2218

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds     9     30    13     4
  Curing                  23      9     7     3
  Speed                   34      0    12     2
  Clarity                  9      0     3     0
  Restore Life Levels     18      0     1     3
  Strength                 2      0     2     0
  Dexterity                1      0     1     0
  Constitution             1      0     1     0
  Charisma                 1      0     1     0
  Totals                 292     68    62    82

  Scrolls              Found Bought  Used  Dest
  Phase Door              38      8    13     3
  Word of Recall          53      0    11    37
  Identify                42      0     0    42
  Remove Curse             0      9     5     0
  Teleportation           43      9     1    37
  Totals                 370     30    36   299

  Wands                Found Bought  Used  Dest
  Stone to Mud             4      0   375     0
  Teleport Other           0      1     1     0
  Totals                  31      6  1808     8

  Staves               Found Bought  Used  Dest
  Identify                 8      1   352     5
  Enlightenment            1      1   483     0
  Cure Wounds              1      2     2     0
  Totals                  37      6  1197    15

  Rods                 Found Bought  Used  Dest
  Detect Traps             1      0     0     0
  Detect Doors & Stair     7      0     0     4
  Detect Monsters          3      0    72     0
  Illumination             4      1   305     2
  Recall                   0      1    14     0
  Detection                0      1   313     0
  Totals                  19      5   844     6

  Spellbooks           Found Bought  Used  Dest
  Totals                  71      0     0    72

  Egos Found    :    221
  Egos Bought   :      3
  Egos Destroyed:     54

  Egos                 Found Bought  Dest

  Monsters             Kills   Pct        Spells               Count   Pct
  Animals               1117  42.0%       Observed              2178   5.6%
  Breeders               275  10.3%       Expected              2690   7.0%
  Demons                  47   1.7%       Failures               280  12.8%
  Dragons                 14   0.5%       Summon                  56   2.5%
  Giants                  68   2.5%       Heal                    53   2.4%
  Hounds                 155   5.8%       Escape                  20   0.9%
  Humans                 197   7.4%       Offense                860  39.4%
  Orcs                   383  14.4%       Other                  909  41.7%
  Trolls                  79   2.9%     
  Undead                 188   7.0%       Unique Spells        Count   Pct
  Uniques                 38   1.4%       Observed               189  12.3%
                                          Expected               278  18.2%
  Evil Monsters         1255  47.1%       Failures                37  19.5%
  Good Monsters           26   0.9%       Summon                  37  19.5%
  Neutral Monsters      1378  51.8%       Heal                    13   6.8%
                                          Escape                   4   2.1%
  Totals                2659              Offense                 25  13.2%
                                          Other                   73  38.6%

  Life Rating:  112%

================================ Last Messages ================================

The Green glutton ghost attacks you: It misses.
The Archpriest stares deep into your eyes! You resist the effects!
The Revenant casts a Fire Bolt.
The Archpriest concentrates on his wounds. The Archpriest looks 
completely healed!
The Revenant attacks you: It hits. It is zapped! It hits. It is zapped!
Your fears finally subside.

You attack the Revenant: You hit. You hit. The Revenant flees in 
terror! You behold the terrifying visage of the Night mare! You feel 
nervous.
The Green glutton ghost attacks you: It misses.
The Night mare attacks you: It bites. It is zapped! You feel scared. It 
misses. It hits. It is zapped! You feel terrified. It hits. You are 
confused! It is zapped!
The Revenant recovers its courage.
The Revenant attacks you: It hits. It is zapped! The Revenant turns 
into a pile of cinder. You feel something roll beneath your feet.
The Night mare attacks you: It bites. It is zapped! It hits. It is 
zapped! It hits. It is zapped! It misses.
The Archpriest attacks you: He hits. *** LOW HITPOINT WARNING! *** 
Press Space to continue. =>  . He is zapped! He hits. *Ouch!* He is 
zapped! He misses.
You are no longer terrified, but you still feel scared.

You are too scared!
The Archpriest summons Monsters.
The Night mare attacks you: It bites. It is zapped! It misses. It 
misses. It hits. *Ouch!* It is zapped!
The Archpriest summons Undead.

You are too scared!
The Archpriest attacks you: He misses. He hits. *Ouch!* He is zapped! 
He hits. *Ouch!* He is zapped!
The Night mare attacks you: It misses. It misses. It misses. It misses.
The Archpriest attacks you: He hits. *Ouch!* He is zapped! He misses. 
He misses.
The Pumpkin man points at you and curses. You feel terrified. *Ouch!*
The Night mare attacks you: It misses. It hits. *Ouch!* It is zapped! 
It hits. *Ouch!* You feel very insecure. It is zapped! It hits. *Ouch!* 
It is zapped!
The Archpriest points at you, incanting terribly! You resist the 
effects!
You shudder uncontrollably!
The Pumpkin man points at you and curses. *Ouch!*
The Archpriest attacks you: He misses. He hits. *Ouch!* He is zapped! 
He hits. *Ouch!* He is zapped!
The Night mare attacks you: It bites. It is zapped! You feel petrified. 
It hits. *Ouch!* It is zapped! It misses. It hits. *Ouch!* It is 
zapped!
The Archpriest points at you, incanting terribly!
                    %..............## #..#%%###
                    ##..........###%  #%.......
                     %###%#..####      %##%%##%
                          %#..####             
                           %#....#             
                            %%##.%###%      %#%
                               %.....#  %%%%#  
                               #%%#%.#%##     %
                                   #..%.  %%%%%
                                   %#...%%%   %
                                    %...#%%#  #
   ###%#%##*#%###%#%%#%%%####%####%%#.#.% :#   
   #               ggq@pz..............  # %#  
   % ###%%#%%##%##%#####%#%####%##'###%# +  %% 
   #  %%#   %##   ###   %##   *#%...##%  ##  %%
   #   #     #     '     #     %.....%   %##   
   #   #     +     #     #     '.....#   # ##  
   #  ###   ###   ###   ###   ###   ###  #  #>#
   # ## #####/##### ##'##/##'## #####?## #  ###
   #  ###   ###   ###   ###   ### ! ###  #     
   #   #     #     '     #     '     #   #     
   #   #     '     #     #  ,  #     #   #     
   #  ###   ###   ###   ###  }###   ###  #     
   # ##]##'## #####\##### #####(##'## ## #     
 Who turned off the light..? Goodbye, Meskin! Character dump 
successful.

=================================== Options ===================================

 Preserve Mode:      On
 Level Size:         Normal
 Arena Levels:       Sometimes
 Random Artifacts:   100%
 No Selling:         On
 Competition Mode:   On


Posted on 3.11.2019 15:17
Last updated on 5.11.2019 18:29

Download this dump

11499. on the Ladder (of 16568)
312. on the FrogComposband Ladder (of 399)
Second best for this player (out of 10)

Comments

Jump to latest

On 3.11.2019 15:17 zakzakit wrote:
Found an armageddon cutlass damage 99 fire 190
AC 38 without the shield
With the shield damage 81 fire 157 AC 45
better without i think

On 4.11.2019 17:40 zakzakit wrote:
Hard fight with Grendel despite the Armageddon cutlass, needed a !speed and four !CCW and almost all HP.
Slowly building my device weaponry.
Rods in this variant look like wands with less charges.

On 4.11.2019 17:47 Bostock wrote:
Rods do a different set of things than wands (though there is a little overlap and lots of near-overlap), have fewer charges, recharge faster, and cannot be destroyed by electricity (this isn't normally important for a magic-eater though, as all of the devices you've eaten are 100% safe from elemental destruction). The "recharge faster" part is probably the most important difference besides "have fewer charges".

On 4.11.2019 19:56 Sideways wrote:
Yeah, the quicker recharging is huge, and rod effects tend to be stronger than similar wand effects (wand of lightning bolt is a bolt, while rod of lightning strike is a beam; wands of beam of light only hurt monsters vulnerable to light, while rods of beam of light hurt everybody). Rods are also less susceptible to charge-draining, though that doesn't matter much on a magic-eater.

On 5.11.2019 14:37 zakzakit wrote:
Compared to "traditional" bands, both rods and wands are like stacks of rods, overall there is less firepower per slot but more, more various, and more interesting items.
Found a new armour with 4 new resistances, replaced the old armour at a cost of no more double Fi-Ac in favour of Po-Li-So-Sh and -2STR (cutlass from 170-289 damage to 137-248. Still a good weapon for these levels, anyway.


On 5.11.2019 18:36 zakzakit wrote:
What? too scared to use that staff not eaten just for emergencies like this?
As Crassus said: Tell Rome I wasn't betrayed by my devices, but fooled by my enemies.

On 6.11.2019 08:24 Bostock wrote:
With 0x rFear at that depth, it's safer to have a few scrolls of teleportation as a permanent part of your inventory. Scrolls (and potions) are not blocked by fear.

On 6.11.2019 08:24 Bostock wrote:
With 0x rFear at that depth, it's safer to have a few scrolls of teleportation as a permanent part of your inventory. Scrolls (and potions) are not blocked by fear.

On 6.11.2019 14:42 zakzakit wrote:
First i had to learn i can't 'ms' _teleport when blind or confused, now i know i can't 'u' them when scared. OK.


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