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The Angband Ladder: Squeak, High-Elf Necromancer by Squeak

  [Angband 4.2.0 Character Dump]

 Name   Squeak       Age            109          Self  RB  CB  EB   Best
 Race   High-Elf     Height        7'0"   STR:     18  +1  -3  +4  18/20
 Class  Necromancer  Weight    11st 9lb   INT:     18  +3  +3  +4 18/100
 Title  Controller   Turns used:          WIS:      9  -1  +0  +0      8
 HP     282/282      Game        447508   DEX:     15  +3  +0  +0     18
 SP     137/137      Standard     44209   CON:     16  +1  -2  +2     17
                     Resting      13608

 Level                 34    Armor      [30,+65]    Saving Throw     81%
 Cur Exp           408287                           Stealth       Superb
 Max Exp           408287    Melee       4d6,+21    Disarm - phys.   71%
 Adv Exp           507500    To-hit       43,+19    Disarm - magic   89%
                             Blows      1.3/turn    Magic Devices    106
 Gold                 768                           Searching        60%
 Burden          113.2 lb    Shoot to-dam    +15    Infravision    80 ft
 Overweight      -30.7 lb    To-hit       32,+16    Speed       4 (1.4x)
 Max Depth    2600' (L52)    Shots      1.0/turn

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, wavy black hair, and a fair complexion.


Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:.+..+.+.+.... pBlnd:........+....
 Fire:++....+.+.... pConf:.............
 Cold:.+....+.+.... pStun:.............
 Pois:..+.......... HLife:.............
Light:+.......+...+ Regen:.+...........
 Dark:......+.+....   ESP:.........+...
Sound:............. S.Inv:+...........+
Shard:............. FrAct:.............
Nexus:............. Feath:+............
Nethr:......+...... S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:......++...+.
ImpSP:............. Sear.:.............
 Fear:............. Infra:+...........+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:+............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:+............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Spear of Oromë (4d6) (+15,+15) <+4, +1>
     Dropped by Lokkak, the Ogre Chieftain at 2600 feet (level 52)
     
     +4 intelligence.
     +4 infravision.
     +4 speed.
     +1 light.
     Slays giants, animals.
     Branded with fire.
     Provides resistance to fire, light.
     Cannot be harmed by acid, fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods.  
     
     When activated, it turns rock into mud.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 86.8 vs. creatures not resistant to fire,
     86.8 vs. giants, 67.5 vs. animals, and 48.1 vs. others.
     
b) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Dropped by Golfimbul, the Hill Orc Chief at 2350 feet (level 47)
     
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
c) a Ring of Resist Poison
     Found lying on the floor at 2350 feet (level 47)
     
     Provides resistance to poison.
     
d) a Ring of Strength <+2>
     Found lying on the floor of a labyrinth at 1500 feet (level 30)
     
     +2 strength.
     Sustains strength.
     
e) an Amulet of Resist Lightning
     Dropped by a gelatinous cube at 900 feet (level 18)
     
     Provides resistance to lightning.
     
g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Found lying on the floor at 2350 feet (level 47)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, fire.
     
h) a Fur Cloak of Stealth [3,+9] <+2>
     Found lying on the floor at 2200 feet (level 44)
     
     +2 stealth.
     
i) the Leather Shield of Celegorm [8,+20]
     Dropped by a mature gold dragon at 2300 feet (level 46)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap of Telepathy [2,+11]
     Bought from a store
     
     Grants telepathy.  
     
k) a Set of Caestus (+0,+3) [5,-1]
     Dropped by a rogue at 1250 feet (level 25)
     
l) a Pair of Leather Boots of Stealth [2,+4] <+3>
     Bought from a store
     
     +3 stealth.
     




  [Character Inventory]

a) a Necromantic Tome [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Dark Rituals]
     
     You can read this book.
     
c) 2 Necromantic Tomes [Fear and Torment]
     
     You can read this book.
     
d) 2 Mushrooms of Fast Recovery
e) a Mushroom of Clear Mind
f) 10 Rations of Food
g) 17 Potions of Cure Light Wounds
h) 12 Potions of Cure Serious Wounds
i) 9 Potions of Cure Critical Wounds
j) 20 Scrolls of Phase Door
k) 8 Scrolls of Word of Recall
l) 2 Rods of Treasure Location
m) a Rod of Magic Mapping
n) 2 Rods of Fire Bolts
o) 3 Rods of Frost Bolts
p) 2 Rods of Acid Bolts
q) 2 Rods of Curing
r) a Rod of Teleport Other
s) a Wand of Fire Bolts (8 charges)
t) 2 Staves of Teleportation (10 charges)




  [Character Quiver]



  [Home Inventory]

a) 2 Sips of Miruvor
b) 2 Potions of Healing
c) 3 Potions of Neutralize Poison
d) 4 Potions of Restore Mana
e) 19 Scrolls of Phase Door
f) a Rod of Probing (charging)
g) a Rod of Disable Traps
h) a Wand of Hold Monster (5 charges)
i) a Wand of Annihilation (1 charge)
     Cannot be harmed by lightning.
     
j) a Staff of Confuse Monsters (0 charges)
k) a Lantern of Shadows (7187 turns) <+2>
     Dropped by a young gold dragon at 2300 feet (level 46)
     
     +2 stealth.
     Provides resistance to light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
l) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor of a special room at 2500 feet (level 50)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
m) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Golfimbul, the Hill Orc Chief at 2350 feet (level 47)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
n) the Cutlass 'Gondricam' (1d8) (+10,+12) [+50] <+4, +2>
     Dropped by Gorbag, the Orc Captain at 1050 feet (level 21)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     1.6 blows/round.
     With +4 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 39.1.
     
o) the Spear 'Nimloth' (1d6) (+11,+13) <+3>
     Dropped by Grishn�kh, the Hill Orc at 1150 feet (level 23)
     
     +3 stealth.
     +3 speed.
     Slays undead.
     Branded with cold.
     Provides resistance to cold.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 40.5 vs. creatures not resistant to cold,
     40.5 vs. undead, and 30.8 vs. others.
     
p) the Glaive of Pain (9d6) (+0,+30)
     Dropped by a crystal drake at 2500 feet (level 50)
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     1.0 blows/round.
     With +6 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 78.2.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       970    100'  Reached level 2
      1432    100'  Killed Fang, Farmer Maggot's Dog
      1432    100'  Reached level 3
      1506    100'  Reached level 4
      1747    100'  Reached level 5
      2363    100'  Reached level 6
      4573    100'  Reached level 7
      5878    450'  Reached level 8
      6146    500'  Reached level 9
      6194    500'  Reached level 10
      7223    600'  Reached level 11
      8027    650'  Reached level 12
      8558    700'  Reached level 13
      9709    750'  Reached level 14
     10601    750'  Reached level 15
     10601    750'  Reached level 16
     10601    750'  Reached level 17
     10601    750'  Reached level 18
     10601    750'  Reached level 19
     10601    750'  Reached level 20
     10601    750'  Reached level 21
     10601    750'  Reached level 22
     10601    750'  Reached level 23
     10601    750'  Reached level 24
     10601    750'  Reached level 25
     10601    750'  Reached level 26
     10601    750'  Reached level 27
     10601    750'  Reached level 28
     10601    750'  Reached level 29
     10827    750'  Reached level 30
     10827    750'  Reached level 31
     16021   1050'  Killed Gorbag, the Orc Captain
     16087   1050'  Found the Cutlass 'Gondricam'
     17797   1150'  Killed Grishnákh, the Hill Orc
     17798   1150'  Found the Spear 'Nimloth'
     20318   1550'  Reached level 32
     22826   1600'  Killed Grip, Farmer Maggot's Dog
     23248   1600'  Killed Brodda, the Easterling
     23624   1600'  Killed Bolg, Son of Azog
     24312   1650'  Killed Sangahyando of Umbar
     24383   1650'  Killed Angamaitë of Umbar
     24471   1650'  Killed Uglúk, the Uruk
     24473   1650'  Killed Lugdush, the Uruk
     25403      0'  Killed Farmer Maggot
     29248   2300'  Reached level 33
     29560   2300'  Found the Leather Shield of Celegorm
     32797   2350'  Killed Uldor the Accursed
     33913   2350'  Killed Bullroarer the Hobbit
     33919   2350'  Killed Golfimbul, the Hill Orc Chief
     33919   2350'  Found the Set of Leather Gloves 'Cammithrim'
     33920   2350'  Found the Short Bow of Amrod
     35162   2350'  Found the Soft Leather Armour 'Hithlomir'
     41065   2500'  Found the Glaive of Pain
     41338   2500'  Found the Chain Mail of Arvedui
     43567   2600'  Reached level 34
     43810   2600'  Killed Lokkak, the Ogre Chieftain
     43818   2600'  Found the Spear of Oromë


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 5.11.2019 05:01
Last updated on 6.11.2019 00:41

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9. on the Competition No.226 Ladder (of 25)

Comments

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On 5.11.2019 05:10 Squeak wrote:
Extremely lucky start with 2 !exp at 750'. If a specific level has one is it also more likely to have additional ones? I was surprised to even find one that shallow.
Was doing well but did not realize I had lost Free Action when I switched from Gondricam to Orome. Died to a greater basilisk due to paralysis.
I liked necromancer. The beginning is difficult, but it becomes easier when you get vampiric drain. Warg form is also great, though it's annoying you can't read phase door or drink any potions while polymorphed.
It would be nice if there was a command to douse lanterns. I had a lantern of shadows but did not want to wait out till the oil ran out. Same thing could apply to artifact lights potentially - couldn't @ just put the artifact light in a bag to prevent it from lighting the dungeon and still be able to equip it?

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