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The Angband Ladder: Amar, High-Elf Necromancer by Jungle_Boy

  [Angband 4.2.0 Character Dump]

 Name   Amar         Age            114          Self  RB  CB  EB   Best
 Race   High-Elf     Height        5'8"   STR:     17  +1  -3  +0     15
 Class  Necromancer  Weight    15st 0lb   INT:     16  +3  +3  +0  18/40
 Title  Initiate     Turns used:          WIS:     10  -1  +0  +0      9
 HP     -2/142       Game        191113   Dex:     10  +3  +0  +0     13     11
 SP     35/35        Standard     17939   CON:     17  +1  -2  +0     16
                     Resting       4384

 Level                 18    Armor       [21,+6]    Saving Throw     67%
 Cur Exp             4721                           Stealth         Fair
 Max Exp             4721    Melee        2d4,+9    Disarm - phys.   50%
 Adv Exp             5220    To-hit       30,-14    Disarm - magic   61%
                             Blows      1.0/turn    Magic Devices     79
 Gold                2508                           Searching        41%
 Burden           76.9 lb    Shoot to-dam     +3    Infravision    40 ft
 Overweight      -25.0 lb    To-hit       24,-14    Speed         Normal
 Max Depth     900' (L18)    Shots      1.0/turn

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:....+...+.... pBlnd:.............
 Fire:........+.... pConf:.............
 Cold:........+.... pStun:.............
 Pois:............. HLife:.............
Light:............+ Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:............+
Shard:............. FrAct:.............
Nexus:............. Feath:..+..........
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............! Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You have 5 Scrolls titled "equo imus res" of Phase Door (h).
> The rogue hits you (6).
> *** LOW HITPOINT WARNING! ***
> The rogue hits you (4).
> *** LOW HITPOINT WARNING! ***
> The rogue misses you.
> Something makes scary noises.
> You are terrified!
> You have 4 Scrolls titled "equo imus res" of Phase Door (h).
> The cave orc fires a small arrow.
> You die.
> You have an Obsidian Amulet of Resist Lightning (e).
> You have a Wicker Shield of Resistance [2,+6] (i).
> You have a Turquoise Ring of Feather Falling (c).

Killed by a cave orc.

  [Character Equipment]

a) a Mace (2d4) (+2,+4)
     Found lying on the floor at 300 feet (level 6)
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would attack a bit faster
     With +5 STR and +6 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would get 1.1 blows
     Average damage/round: 14.2.
     
b) a Long Bow (x3) (+2,+3)
     Bought from a store
     
c) a Turquoise Ring of Feather Falling
     Dropped by a pseudo-dragon at 650 feet (level 13)
     
     Feather Falling.  
     
d) a Fluorite Ring of Reckless Attacks (+5,+5) [-16]
     Found lying on the floor at 700 feet (level 14)
     
e) an Obsidian Amulet of Resist Lightning
     Dropped by a warrior at 750 feet (level 15)
     
     Provides resistance to lightning.
     
g) Studded Leather Armour of Resist Acid (-1) [12,+9]
     Found lying on the floor at 500 feet (level 10)
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Cloak [1,+0]
     Found lying on the floor at 450 feet (level 9)
     
i) a Wicker Shield of Resistance [2,+6]
     Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) a Metal Cap [3,+0]
k) a Set of Leather Gloves [1,+1]
     Found lying on the floor at 700 feet (level 14)
     
l) a Pair of Leather Boots [2,-2]
     Dropped by a soldier at 250 feet (level 5)
     




  [Character Inventory]

a) 2 Necromantic Tomes [Into the Shadows]
     
     You can read this book.
     
b) 3 Necromantic Tomes [Dark Rituals]
     
     You can read this book.
     
c) a Necromantic Tome [Fear and Torment]
     
     You can read this book.
     
d) 4 Rations of Food
e) 14 Light Teal Potions of Cure Light Wounds
f) 5 Light Purple Potions of Neutralize Poison
g) a Cerulean Potion of Restore Mana
h) 4 Scrolls titled "equo imus res" of Phase Door
i) 3 Scrolls titled "inceda" of Word of Recall
j) a Scroll titled "immor pradrius" of Blessing
k) a Chromium Rod of Magic Mapping
l) a Cast Iron Wand of Stone to Mud (7 charges)
m) a Cedar Staff of Mapping (4 charges)




  [Character Quiver]



  [Home Inventory]

a) a Necromantic Tome [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Dark Rituals]
     
     You can read this book.
     
c) 7 Scrolls titled "acitus illa" of Remove Hunger
d) an Obsidian Ring of Protection [+11]
e) a Corundum Ring of Teleportation <+2> {cursed}
     Dropped by a terrified yeek at 700 feet (level 14)
     
     It randomly makes you teleport; this curse cannot be removed.
     +2 speed.
     
f) a Hematite Ring of the Dog <-2>
     Found lying on the floor at 700 feet (level 14)
     
     -2 stealth.
     Provides protection from fear.
     
g) an Obsidian Amulet of Resist Lightning
     Dropped by an orc shaman at 650 feet (level 13)
     
     Provides resistance to lightning.
     
h) the Phial of Galadriel <+3>
     Dropped by Bullroarer the Hobbit at 250 feet (level 5)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 96.0%
     
i) a Small Metal Shield of Resist Acid [5,+6]
     Dropped by Sm�agol at 250 feet (level 5)
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) a Rapier (1d6) (+5,+4)
     Found lying on the floor at 650 feet (level 13)
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would get 1.1 blows
     Average damage/round: 13.1.
     
k) 16 Bolts of Slay Evil (1d5) (+6,+5)
     Slays evil creatures.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       808     50'  Reached level 2
      1369     50'  Reached level 3
      1666     50'  Reached level 4
      2005     50'  Reached level 5
      3092    100'  Killed Grip, Farmer Maggot's Dog
      3141    100'  Killed Fang, Farmer Maggot's Dog
      3154    100'  Reached level 6
      4391    200'  Reached level 7
      5042    250'  Killed Bullroarer the Hobbit
      5042    250'  Reached level 8
      5044    250'  Found the Phial of Galadriel
      5247    250'  Reached level 9
      6970    250'  Killed Sméagol
      6970    250'  Reached level 10
      8182    350'  Reached level 11
      9652      0'  Killed Farmer Maggot
     10273    450'  Reached level 12
     11213    500'  Killed Wormtongue, Agent of Saruman
     11715    650'  Reached level 13
     12800    650'  Killed Ufthak of Cirith Ungol
     12800    650'  Reached level 14
     13732    650'  Reached level 15
     15954    750'  Reached level 16
     16236    750'  Reached level 17
     17196    850'  Reached level 18


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 8.11.2019 05:06
Last updated on 9.11.2019 06:44

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24. on the Competition No.226 Ladder (of 25)

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On 8.11.2019 05:06 Jungle_Boy wrote:
Been a while but enjoying the new version

On 9.11.2019 06:44 Jungle_Boy wrote:
Got a little out of my comfort zone and ran out of escapes

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